Experimental:Box POP
Summary[edit]
The Box POP creates 6-sided boxes. The box can have 8 points - one at each corner with each face sharing a point with two other faces. Or the box can have 24 points with each of the 6 faces using 4 unique points (Unique Points toggle parameter).
Where the box has 8 points, the user can choose to have vertex normals or primitive normals, which renders the cube "faceted" (flat-looking). Or the user can choose point normals (or no normals) which will make corners look non-faceted.
The Connectivity menu allows for no primitives to be output (just points) (None), or the points connected with 4-point Quadrelaterals (quads) or 3-point Triangles, or output one Point Primitive for every point.
The box can have optional rounded corners with control over radius and the amount of subdivision at the corners.
Tip: To subdivide the faces send the Box POP to a Subdivide POP with Crease Weight 1.
Texture coordinates can be created with different placement - per-face, or one cube map that is wrapped over all the faces, etc. Point or vertex colors can be applied.
The Anchor parameters can shift the lower or upper side of the box to X=0, Y=0, Z=0. The box can be post-translated/rotated.
Parameters - Box Page
surftype - ⊞ -
- None
none-
- Triangles
triangles-
- Quadrilaterals
quads-
- Point Prims
points-
uniquepoints -
modifybounds -
size - ⊞ -
- Size
sizex-
- Size
sizey-
- Size
sizez-
scale -
anchoru -
anchorv -
anchorw -
cornertype - ⊞ -
- None
none-
- Subdivide
subdivde-
cornerradius -
depth -
t - ⊞ -
- Translate
tx-
- Translate
ty-
- Translate
tz-
r - ⊞ -
- Rotate
rx-
- Rotate
ry-
- Rotate
rz-
normal - ⊞ -
- None
none-
- Point
pointNormals-
- Vertex
vertNormals-
- Primitive
primNormals-
texture - ⊞ -
- None
none-
- Point
pointNormals-
- Vertex
vertNormals-
mapping - ⊞ -
- Box Inside
boxinside-
- Face Inside
faceinside-
- Cube Map Inside
cubemapinside-
- Box Outside
boxoutside-
- Face Outside
faceoutside-
- Cube Map Outside
cubemapoutside-
extenduv -
color - ⊞ -
- None
none-
- Point
pointColor-
- Vertex
vertColor-
- Primitive
primColor-
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Box POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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