Experimental:Cache POP
Summary[edit]
The Cache POP receives POP data every frame in its input and holds the most recent frames of data (up to Cache Size) in GPU memory. It outputs any of these held frames, determined by Output Index, which acts like a time-delay of its input. Furthermore, Cache Select POPs and Cache Blend POPs can access any combination the Cache POP's set of held inputs, allowing for multi-frame blends.
If the Cache POP's Step Size is 3, for example, the Cache POP will hold every third frame, making the amount of time covered by the Cache POP triple. This reduces the amount of memory needed for long caches. Note that the data held in GPU memory is uncompressed.
You can freeze the set of data held in the Cache POP by turning off the Active toggle parameter. You can clear and hold the cache to zero frames while the Reset parameter is on (the input is simply sent to the output), and you can hit Reset Pulse to clear the cache and start growing the cache again right away. (An Info CHOP connected to a Cache POP will show the number of frames in the cache.)
The values you provide for Cache Index are 0 and negative integers. -2 is the third most recent cached data. Indexes that are out of range are clamped to be between and including -(Cache Size-1), and 0.
You can also specify two channels to define the weights, one for weight and for indices.
Cache POP gives you choices on how to number the index of the cached images.
When the .toe or .tox file is restarted, the cache starts cleared - nothing is saved in the file.
Note that when frames are dropped, data in the cache may be older that they would be if frames were not dropped. The Trail POP, though different in functionality, deals with frame drops more elegantly by filling in data for missing frames, and tagging each timeslice with an Age attribute. The Cache POP does not have this built-in.
See also Cache Select POP, Cache Blend POP, Trail POP, Cache TOP, Texture 3D TOP.
Parameters - ]], Page
active -
cachesize -
cachesizeunit - ⊞ -
- S
seconds-
- F
frames-
step -
stepunit - ⊞ -
- S
seconds-
- F
frames-
outputindex -
outputindexunit - ⊞ -
- S
seconds-
- F
frames-
reset -
resetpulse -
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Cache POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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