Experimental:Curve POP
Summary[edit]
The Curve POP is used to generate a curve in XY (Z=0) that can be used as a lookup curve for a Lookup Attribute POP or elsewhere. It is a "function" in that the P(0) X-value steps forward uniformly from point to point, while the P(1) Y-value takes on different interpolated shapes. The curve it generates is also in an attribute Curve, which you can use instead of P(1) for clarity.
Like the S Curve CHOP, it defaults to an ease-in ease-out curve, but the Curve POP lets you add multiple segments (sequential blocks) that enable a greater range of curves. The curve can be made of several segments defined by Sequential Blocks of parameters, each with its own start and end values and Curve Type.
The Curve Type includes Constant, Linear, the Eases and Bezier.
The Alpha and Beta values affect the curve, where Alpha makes it more- or less-sloped, and Beta makes it more biased to the start or end of the segment. When Bezier is selected, Slope In and Slope Out affect the slopes at the end-points of the segment.
More generally, we treat the 2 axes as U and V. The curves can output as points-only, a linestrip, or as an RGBA color curves.
Because the U values can start and end at any value, you can normalize the curve so the U values (P(0)) are between 0 and 1.
The curve can be extended to double length and made symmetric using the Symmetric toggle.
The Lookup page lets you apply the curve as a lookup without first converting anything to points. This preerves maximum accuracy, and avoinds interpolation problems when a lookup curve sharply steps from one value to another as may occur between two segments. IN this case you attach an input POP where you want to modify one or more attributes with the curve. In this mode it behaves similar to the Lookup Attribute POP.
Tip: If you want specific points to exactly hit your U keyframe values, make sure your (Number of Points - 1) is divisible evenly by your U values.
See also S Curve CHOP, Line POP, Lookup Attribute POP, Pattern POP
Parameters - Curve Page
totallength -
outputcurve - ⊞ -
- Points
points-
- Line Strips
linestrip-
- Color Strip
colorstrip-
normalizeu -
symmetric -
parsize - ⊞ -
- 1
1-
- 2
2-
- 3
3-
- 4
4-
startu -
seg -
seg0type - ⊞ -
- Constant
constant-
- Linear
linear-
- Ease In
easein-
- Ease Out
easeout-
- Ease In Ease Out
easeinout-
- Bezier
bezier-
seg0u -
seg0specstartval -
seg0startval -
seg0endval -
seg0alpha -
seg0beta -
seg0slopein -
seg0slopeout -
Parameters - Lookup Page
applylookup -
lookupindexattr -
fromlow -
fromhigh -
tolow -
tohigh -
extendleft - ⊞ -
- Hold
hold-
- Slope
slope-
- Cycle
cycle-
- Mirror
mirror-
extendright - ⊞ -
- Hold
hold-
- Slope
slope-
- Cycle
cycle-
- Mirror
mirror-
lookup -
lookup0multiply -
lookup0add -
lookup0combineop - ⊞ -
- Set
set-
- Add
add-
- Multiply
mult-
- Minimum
min-
- Maximum
max-
lookup0outputattrscope - ⊞ -
- P
P-
- N
N-
- Color
Color-
- Color.i012
Color.i012-
- Tex
Tex-
- PointScale
PointScale-
- LineWidth
LineWidth-
lookup0overrideautoattr -
lookup0newattrtype - ⊞ -
- float
float-
- double
double-
- int
int-
- uint
uint-
- dir
dir-
- dbl dir
ddir-
lookup0attrnumcomps - ⊞ -
- 1
1-
- 2
2-
- 3
3-
- 4
4-
lookup0newattrdefaultval - ⊞ -
- New Attribute Default Value
lookup0newattrdefaultval1-
- New Attribute Default Value
lookup0newattrdefaultval2-
- New Attribute Default Value
lookup0newattrdefaultval3-
- New Attribute Default Value
lookup0newattrdefaultval4-
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Curve POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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