Experimental:Delete POP

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Summary
[edit]

The Delete POP removes (or keeps) points or primitives using 5 methods found on the Attribute, Thin, Pattern, Group and Bounding pages. You can choose to delete points or primitives. On the Attribute page you can delete based on the values of point or primitive attributes. On the Thin page you can delete based on parameter-defined ranges, steps or randomly. You can delete based on patterns using Pattern Matching on the Pattern page. You can delete based on point or primitive groups on the Group page. You can delete based on bounding ranges on any attribute on the Bounding page.

Four of the methods let you build the logic using sequential blocks of parameters. For example on the Attribute page, one block selects P(0) > 0 and another that selects P(1) < 0 and ANDed together they will delete points in a quarter of the space. Otherwise is common to build an attribute in a Math Mix POP and use it in the Delete POP.

When deleting primitives, if points or vertices are no longer used, they are deleted. When deleting points, the vertices and primitives that use them can be deleted in part or entirely. Deleted points can cause like strips to be split, trimmed or deleted entirely.

For pattern matching on the Pattern page, see Pattern Matching.

Note: Deleting attributes can be done with the Attribute POP, the Select POP and all the Math POPs.

See also Group POP. The Field POP also can delete points.

PythonIcon.pngdeletePOP_Class


Parameters - Delete Page

Operation invert - -
  • Delete Selected dele -
  • Delete Non-Selected keep -

Entity entity - -
  • Primitives primitive -
  • Points point -

Line Strip Behavior linestripbehavior - -
  • Delete Point of Line Strip delpointoflinestrip -
  • Split Line Strip splitlinestrip -
  • Delete Line Strip dellinestrip -

Copy Topology Info Back to CPU cpureadback -


Parameters - Attribute Page

Attribute attr -
Combine attr0combine - -
  • And and -
  • Or or -
  • Exclusive Or xor -
  • Not And nand -
  • Not Or nor -

Attribute attr0inattr -

Function attr0func - -
  • < lt -
  • <= lte -
  • > gt -
  • >= gte -
  • == eq -
  • != ne -

Value attr0value -

Invert attr0invert -


Parameters - Thin Page

Enabled thinenabled -

Thin Out Range thinoutrange -

Thin Range Start thinrangestart -

Thin Range Length thinrangelength -

Thin Step thinstep -

Thin Random thinrandom -

Thin Random Seed thinrandomseed -

Invert thininvert -


Parameters - Pattern Page

Pattern pattern -
Combine pattern0combine - -
  • And and -
  • Or or -
  • Exclusive Or xor -
  • Not And nand -
  • Not Or nor -

Pattern pattern0pattern - -
  • * * -
  • 0-50 0-50 -
  • 0-50:2 0-50:2 -

Invert pattern0invert -


Parameters - Group Page

Group group -
Combine group0combine - -
  • And and -
  • Or or -
  • Exclusive Or xor -
  • Not And nand -
  • Not Or nor -

Group group0name -

Invert group0invert -


Parameters - Bounding Page

Bound bound -
Combine bound0combine - -
  • And and -
  • Or or -
  • Exclusive Or xor -
  • Not And nand -
  • Not Or nor -

Attribute bound0inattr -

Bounding Type bound0type - -
  • Bounding Box boundingbox -
  • Bounding Sphere boundingsphere -

Translate bound0translate - -
  • Translate bound0translatex -
  • Translate bound0translatey -
  • Translate bound0translatez -

Rotate bound0rotate - -
  • Rotate bound0rotatex -
  • Rotate bound0rotatey -
  • Rotate bound0rotatez -

Scale bound0scale - -
  • Scale bound0scalex -
  • Scale bound0scaley -
  • Scale bound0scalez -

Invert bound0invert -


Parameters - Common Page

Bypass bypass -

Delete Input Attributes delinputattrs -

Parameter Color Space parmcolorspace - - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
  • sRGB srgb - sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.


  • sRGB - Linear srgblinear - sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.601 (NTSC) rec601ntsc - Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.709 rec709 - Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.2020 rec2020 - Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 dcip3 - DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 (D60) dcip3d60 - DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Display-P3 (D65) displayp3d65 - Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACES2065-1 aces2065-1 - ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACEScg acescg - ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Passthrough passthrough - When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.

Parameter Reference White parmreferencewhite - - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
  • Default For Color Space default - Will use either the SDR or the HDR Reference White, based on the color space selected.


  • Standard (SDR) sdr - Will treat the Parameter Color Space as SDR for it's reference white value.


  • High (HDR) hdr - Will treat the Parameter Color Space as HDR for it's reference white value.

Operator Inputs

  • Input 0: -


Info CHOP Channels

Extra Information for the Delete POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Experimental:Accumulate • Experimental:Analyze • Experimental:Attribute Combine • Experimental:Attribute Convert • Experimental:Attribute • Experimental:Blend • Experimental:Box • Experimental:Cache Blend • Experimental:Cache • Experimental:Cache Select • Experimental:CHOP to • Experimental:Circle • Experimental:Convert • Experimental:Copy • Experimental:CPlusPlus • Experimental:Curve • Experimental:DAT to • Experimental:Delete • Experimental:Dimension • Experimental:DMX Fixture • Experimental:DMX Out • Experimental:Extrude • Experimental:Facet • Experimental:Feedback • Experimental:Field • Experimental:File In • Experimental:Force • Experimental:GLSL Advanced • Experimental:GLSL Copy • Experimental:GLSL Create • Experimental:GLSL • Experimental:GLSL Select • Experimental:Grid • Experimental:Group • Experimental:Histogram • Experimental:Import Select • Experimental:In • Experimental:Limit • Experimental:Line Break • Experimental:Line Divide • Experimental:Line Metrics • Experimental:Line • Experimental:Line Smooth • Experimental:Line Thick • Experimental:Lookup Attribute • Experimental:Lookup Channel • Experimental:Lookup Texture • Experimental:Math Combine • Experimental:Math Mix • Experimental:Math • Experimental:Merge • Experimental:Neighbor • Experimental:Noise • Experimental:Normal • Experimental:Normalize • Experimental:Null • Experimental:Out • Experimental:Particle • Experimental:Pattern • Experimental:Phaser • Experimental:Point File In • Experimental:Point Generator • Experimental:Point • Experimental:Points, Vertices and Primitives in s • Experimental:Polygonize • Experimental:Primitive • Experimental:Projection • Experimental:Proximity • Experimental:Quantize • Experimental:Random • Experimental:Ray • Experimental:Rectangle • Experimental:ReRange • Experimental:Revolve • Experimental:Select • Experimental:Skin Deform • Experimental:Skin • Experimental:SOP to • Experimental:Sort • Experimental:Sphere • Experimental:Sprinkle • Experimental:Subdivide • Experimental:Switch • Experimental:Texture Map • Experimental:TOP to • Experimental:Topology • Experimental:Torus • Experimental:Trail • Experimental:Transform • Experimental:Trig • Experimental:Tube • Experimental:Twist