Experimental:GLSL Advanced POP

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Summary
[edit]

Refer to the Write GLSL POPs article for more info on using this POP.

In single shader dispatch mode, runs a single compute shader that can read and write to points, verts, and primitive attributes simultaneously.

In per primitive batch mode, runs the shader once per primitive batch.

The number of threads mode defines how many threads are used.

PythonIcon.pngglsladvancedPOP_Class


Parameters - Main Page

Compute Shader computedat -

Shader Dispatch Mode shaderdispatchmode - -
  • Single Shader Dispatch single -
  • Per Primitive Batch perprimbatch -

Number of Threads Mode numthreadsmode - -
  • Per Input Point inputpoint -
  • Per Input Vertex inputvert -
  • Per Input Primitive inputprim -
  • Per Max Output Point outputpoint -
  • Per Max Output Vertex outputvert -
  • Per Max Output Primitive outputprim -
  • Manual Number of Elements numelems -
  • Number of Elements from Attribute numelemsattrib -
  • Manual Number of Threads manual -

Number of Elements numelems -

POP numelemspop -

Num Elements Attrib numelemsclass - -
  • Point point -
  • Vertex vertex -
  • Primitive primitive -

Num Elements Attrib numelemsattr -

Work Group Size workgroupsize - -
  • Work Group Size workgroupsizex -
  • Work Group Size workgroupsizey -
  • Work Group Size workgroupsizez -

Dispatch Size dispatchsize - -
  • Dispatch Size dispatchsizex -
  • Dispatch Size dispatchsizey -
  • Dispatch Size dispatchsizez -

Number of Threads per Batch Mode numthreadsbatchmode - -
  • Per Input Vertex inputvert -
  • Per Input Primitive inputprim -
  • Per Output Vertex outputvert -
  • Per Output Primitive outputprim -

Point Output Attributes ptoutputattrs - -
  • * * -

Prim Output Attributes primoutputattrs - -
  • * * -

Vert Output Attributes vertoutputattrs - -
  • * * -

Output Access outputaccess - -
  • Write Only writeonly -
  • Read-Write readwrite -

Initialize Output Attributes initoutputattrs -

Input input -
In POPs input0pops -

TDSimplexNoise() simplexnoise - - Pick between Performance vs Quality Simplex noise. Performance mode picks the existing TDSimplexNoise(). Quality noise reduces certain artifacts and axis alignment issues with the existing simplex noise at the cost of speed.
  • Performance performance - Performant noise.
  • Quality quality - Quality noise.


Parameters - Output Page

Render render -

Max Points maxpointsmode - -
  • From Input frominput -
  • Custom custom -

Max Points maxpoints -

Max Triangles maxtrianglesmode - -
  • From Input frominput -
  • Custom custom -

Max Triangles maxtriangles -

Max Quads maxquadsmode - -
  • From Input frominput -
  • Custom custom -

Max Quads maxquads -

Max Line Strips maxlinestripsmode - -
  • From Input frominput -
  • Custom custom -

Max Line Strips maxlinestrips -

Max Line Strip Verts maxlsvertsmode - -
  • From Input frominput -
  • Custom custom -

Max Line Strip Verts maxlsverts -

Max Lines maxlinesmode - -
  • From Input frominput -
  • Custom custom -

Max Lines maxlines -

Max Point Prims maxpointprimsmode - -
  • From Input frominput -
  • Custom custom -

Max Point Prims maxpointprims -

Line Strip Info Update lsinfoupdate - -
  • Auto auto -
  • Zero zero -
  • Manual manual -

Line Strip Info POP lsinfopop -

Line Strip Info Attribute lsinfoclass - -
  • Point point -
  • Vertex vertex -
  • Primitive primitive -

Line Strip Info Attribute lsinfoattr -

Line Strip Index per Vert POP lsindexpop -

Line Strip Index per Vert Attribute lsindexclass - -
  • Point point -
  • Vertex vertex -
  • Primitive primitive -

Line Strip Index per Vert Attrib lsindexattr -

Max Verts per Line Strip lsmaxvertsoverride -

Max Verts per Line Strip lsmaxverts -

Initialize Output Primitives initoutputprims - -
  • Don't Initialize none -
  • Copy input primitives (extra verts 0) copy -
  • Set vertices to 0 zero -

Point Count and Topology Info pointcounttopoinfo - -
  • From Input input -
  • From Attributes fromattrs -
  • From Parameters fromparams -

Point Count pointcountmode - -
  • From Input input -
  • Zero zero -
  • Set set -

Point Count POP pointcountpop -

Point Count Attribute pointcountclass - -
  • Point point -
  • Vertex vertex -
  • Primitive primitive -

Point Count Attribute pointcountattr -

Topology Info POP topoinfopop -

Topology Info Attributes Class topoinfoclass - -
  • Point point -
  • Vertex vertex -
  • Primitive primitive -

Triangle Count trianglecountmode - -
  • From Input input -
  • Zero zero -
  • Set set -

Triangle Count Attribute trianglecountattr -

Quad Count quadcountmode - -
  • From Input input -
  • Zero zero -
  • Set set -

Quad Count Attribute quadcountattr -

Line Strip Count linestripcountmode - -
  • From Input input -
  • Zero zero -
  • Set set -

Line Strip Count Attribute linestripcountattr -

Line Strip Vert Count lsvertcountmode - -
  • From Input input -
  • Zero zero -
  • Set set -

Line Strip Vert Count Attribute lsvertcountattr -

Line Count linecountmode - -
  • From Input input -
  • Zero zero -
  • Set set -

Line Count Attribute linecountattr -

Point Prim Count pointprimcountmode - -
  • From Input input -
  • Zero zero -
  • Set set -

Point Prim Count Attrib pointprimcountattr -


Parameters - Extra Outputs Page

Extra Output extraout -
Name extraout0name -

POP extraout0pop -

Point Output Attributes extraout0ptattrs -

Prim Output Attributes extraout0primattrs -

Vert Output Attributes extraout0vertattrs -

Output Access extraout0outputaccess - -
  • Write Only writeonly -
  • Read-Write readwrite -

Copy Input Attributes extraout0copyinputattrs -


Parameters - Create Attribs Page

New Attribute attr -
New Attribute Class attr0class - -
  • Point point -
  • Vertex vertex -
  • Primitive primitive -

New Attribute Name attr0name - -
  • Custom custom -
  • N n -
  • Color color -
  • Tex tex -
  • PointScale pointscale -
  • LineWidth linewidth -

Custom Name attr0customname -

New Attribute Type attr0type - -
  • float float -
  • double double -
  • int int -
  • uint uint -
  • dir dir -
  • dbl dir ddir -

New Attribute Number of Components attr0numcomps - -
  • 1 1 -
  • 2 2 -
  • 3 3 -
  • 4 4 -

Array attr0isarray -

New Attribute Array Size attr0arraysize -

Value attr0value - -
  • Value attr0valuer -
  • Value attr0valueg -
  • Value attr0valueb -
  • Value attr0valuea -

Matrix Attribute matattr -
Matrix Attribute Class matattr0class - -
  • Point point -
  • Vertex vertex -
  • Primitive primitive -

Custom Matrix Name matattr0name -

Rows matattr0numrows -

Columns matattr0numcols -

Array matattr0isarray -

Array Size matattr0arraysize -

Qualifier matattr0qualifier - -
  • None none -
  • Transform Matrix transformMatrix -


Parameters - Vectors Page

Vector vec -
Name vec0name -

Type vec0type - -
  • float float -
  • vec2 vec2 -
  • vec3 vec3 -
  • vec4 vec4 -
  • double double -
  • dvec2 dvec2 -
  • dvec3 dvec3 -
  • dvec4 dvec4 -
  • int int -
  • ivec2 ivec2 -
  • ivec3 ivec3 -
  • ivec4 ivec4 -
  • uint uint -
  • uvec2 uvec2 -
  • uvec3 uvec3 -
  • uvec4 uvec4 -

Value vec0value - -
  • Value vec0valuex -
  • Value vec0valuey -
  • Value vec0valuez -
  • Value vec0valuew -


Parameters - Samplers Page

Sampler sampler -
Name sampler0name -

TOP sampler0top - -
Extend U sampler0extendu - -
  • Hold hold -
  • Zero zero -
  • Repeat repeat -
  • Mirror mirror -

Extend V sampler0extendv - -
  • Hold hold -
  • Zero zero -
  • Repeat repeat -
  • Mirror mirror -

Extend W sampler0extendw - -
  • Hold hold -
  • Zero zero -
  • Repeat repeat -
  • Mirror mirror -

Filter sampler0filter - -
  • Nearest Pixel nearest -
  • Interpolate Pixels linear -


Parameters - Arrays Page

Array array -
Name array0name -

Type array0type - -
  • float float -
  • vec2 vec2 -
  • vec3 vec3 -
  • vec4 vec4 -

CHOP array0chop -


Parameters - Matrices Page

Matrix matrix -
Name matrix0name -

Matrix matrix0value -


Parameters - Temp Buffers Page

Temp Buffer tempbuffer -
Name tempbuffer0name -

Initial Value tempbuffer0initval -


Parameters - Constants Page

Constant const -
Name const0name -

Value const0value -


Parameters - Common Page

Bypass bypass -

Delete Input Attributes delinputattrs -

Parameter Color Space parmcolorspace - - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
  • sRGB srgb - sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.


  • sRGB - Linear srgblinear - sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.601 (NTSC) rec601ntsc - Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.709 rec709 - Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.2020 rec2020 - Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 dcip3 - DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 (D60) dcip3d60 - DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Display-P3 (D65) displayp3d65 - Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACES2065-1 aces2065-1 - ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACEScg acescg - ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Passthrough passthrough - When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.

Parameter Reference White parmreferencewhite - - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
  • Default For Color Space default - Will use either the SDR or the HDR Reference White, based on the color space selected.


  • Standard (SDR) sdr - Will treat the Parameter Color Space as SDR for it's reference white value.


  • High (HDR) hdr - Will treat the Parameter Color Space as HDR for it's reference white value.

Operator Inputs

  • Input 0: -
  • Input 1: -
  • Input 2: -


Info CHOP Channels

Extra Information for the GLSL Advanced POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Experimental:Accumulate • Experimental:Analyze • Experimental:Attribute Combine • Experimental:Attribute Convert • Experimental:Attribute • Experimental:Blend • Experimental:Box • Experimental:Cache Blend • Experimental:Cache • Experimental:Cache Select • Experimental:CHOP to • Experimental:Circle • Experimental:Convert • Experimental:Copy • Experimental:CPlusPlus • Experimental:Curve • Experimental:DAT to • Experimental:Delete • Experimental:Dimension • Experimental:DMX Fixture • Experimental:DMX Out • Experimental:Extrude • Experimental:Facet • Experimental:Feedback • Experimental:Field • Experimental:File In • Experimental:Force • Experimental:GLSL Advanced • Experimental:GLSL Copy • Experimental:GLSL Create • Experimental:GLSL • Experimental:GLSL Select • Experimental:Grid • Experimental:Group • Experimental:Histogram • Experimental:Import Select • Experimental:In • Experimental:Limit • Experimental:Line Break • Experimental:Line Divide • Experimental:Line Metrics • Experimental:Line • Experimental:Line Smooth • Experimental:Line Thick • Experimental:Lookup Attribute • Experimental:Lookup Channel • Experimental:Lookup Texture • Experimental:Math Combine • Experimental:Math Mix • Experimental:Math • Experimental:Merge • Experimental:Neighbor • Experimental:Noise • Experimental:Normal • Experimental:Normalize • Experimental:Null • Experimental:Out • Experimental:Particle • Experimental:Pattern • Experimental:Phaser • Experimental:Point File In • Experimental:Point Generator • Experimental:Point • Experimental:Points, Vertices and Primitives in s • Experimental:Polygonize • Experimental:Primitive • Experimental:Projection • Experimental:Proximity • Experimental:Quantize • Experimental:Random • Experimental:Ray • Experimental:Rectangle • Experimental:ReRange • Experimental:Revolve • Experimental:Select • Experimental:Skin Deform • Experimental:Skin • Experimental:SOP to • Experimental:Sort • Experimental:Sphere • Experimental:Sprinkle • Experimental:Subdivide • Experimental:Switch • Experimental:Texture Map • Experimental:TOP to • Experimental:Topology • Experimental:Torus • Experimental:Trail • Experimental:Transform • Experimental:Trig • Experimental:Tube • Experimental:Twist