Experimental:GLSL Copy POP
Summary[edit]
The GLSL Copy POP lets you make copies of the geometry of the first input POP, and apply custom GLSL code to each copy.
If the template input (second input) is not connected, the "number of copies" parameter determines the number of copies.
If the template input is connected, the number of copies is determined by the number of points in the template. A copy is created at each point.
One compute compute shader is run for each element type (points, vertices, primitives) of a copy. Attributes to output are specified in the Output Attributes parameter. A valid points compute shader is required.
For vertices, a custom compute shader is optional, the default compute shader updates the index buffer and copies the input vertex attributes to the output.
For primitives, a custom compute shader is optional, the default compute shader updates extra buffers required for line strips, primitive groups, and copies the input primitive attributes to the output.
See default commented shader DATs for available helper functions and example usage.
Refer to the Write GLSL POPs article for more info on using this POP.
Parameters - GLSL Page
ncy -
ptcomputedat -
ptoutputattrs - ⊞ -
- *
*-
vertcomputemethod - ⊞ -
- Default
default-
- Custom Shader
custom-
vertcomputedat -
vertoutputattrs - ⊞ -
- *
*-
primcomputemethod - ⊞ -
- Default
default-
- Custom Shader
custom-
primcomputedat -
primoutputattrs - ⊞ -
- *
*-
dimension - ⊞ -
- When Template Points / Copies > 1
morethanone-
- Always
always-
simplexnoise - ⊞ - Pick between Performance vs Quality Simplex noise. Performance mode picks the existing TDSimplexNoise(). Quality noise reduces certain artifacts and axis alignment issues with the existing simplex noise at the cost of speed.
- Performance
performance- Performant noise.
- Quality
quality- Quality noise.
Parameters - Create Attributes Page
attr -
attr0class - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
attr0name - ⊞ -
- Custom
custom-
- N
n-
- Color
color-
- Tex
tex-
- PointScale
pointscale-
- LineWidth
linewidth-
attr0customname -
attr0type - ⊞ -
- float
float-
- double
double-
- int
int-
- uint
uint-
- dir
dir-
- dbl dir
ddir-
attr0numcomps - ⊞ -
- 1
1-
- 2
2-
- 3
3-
- 4
4-
attr0isarray -
attr0arraysize -
matattr -
matattr0class - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
matattr0name -
matattr0numrows -
matattr0numcols -
matattr0isarray -
matattr0arraysize -
matattr0qualifier - ⊞ -
- None
none-
- Transform Matrix
transformMatrix-
Parameters - Vectors Page
vec -
vec0name -
vec0type - ⊞ -
- float
float-
- vec2
vec2-
- vec3
vec3-
- vec4
vec4-
- double
double-
- dvec2
dvec2-
- dvec3
dvec3-
- dvec4
dvec4-
- int
int-
- ivec2
ivec2-
- ivec3
ivec3-
- ivec4
ivec4-
- uint
uint-
- uvec2
uvec2-
- uvec3
uvec3-
- uvec4
uvec4-
vec0value - ⊞ -
- Value
vec0valuex-
- Value
vec0valuey-
- Value
vec0valuez-
- Value
vec0valuew-
Parameters - Samplers Page
sampler -
sampler0name -
sampler0top - ⊞ -
sampler0extendu - ⊞ -
- Hold
hold-
- Zero
zero-
- Repeat
repeat-
- Mirror
mirror-
sampler0extendv - ⊞ -
- Hold
hold-
- Zero
zero-
- Repeat
repeat-
- Mirror
mirror-
sampler0extendw - ⊞ -
- Hold
hold-
- Zero
zero-
- Repeat
repeat-
- Mirror
mirror-
sampler0filter - ⊞ -
- Nearest Pixel
nearest-
- Interpolate Pixels
linear-
Parameters - Arrays Page
array -
array0name -
array0type - ⊞ -
- float
float-
- vec2
vec2-
- vec3
vec3-
- vec4
vec4-
array0chop -
Parameters - Matrices Page
matrix -
matrix0name -
matrix0value -
Parameters - Temp Buffers Page
tempbuffer -
tempbuffer0name -
tempbuffer0initval -
Parameters - Constants Page
const -
const0name -
const0value -
Parameters - POP Buffers Page
buffer -
buffer0pop -
buffer0attrclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
buffer0attr -
buffer0name -
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
- Input 1: -
Info CHOP Channels
Extra Information for the GLSL Copy POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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