Experimental:Import Select POP
Summary[edit]
The Import Select POP is used to import and load the geometry types primitives defined in USD COMP and FBX COMP. It essentially loads any geometry type that USD COMP or FBX COMP can support such as a Mesh, Points, NURBS Curves or Patches, Basis Curves. Each geometry represents one primitive from the loading file or it can be a set of primitives merged together for better performance. Where the geometry primitive types are not supportable by POPs, that are converted to triangles, quads, line strips and point primitives.
In USD COMP and FBX COMP if the Import Select POP renders merged geometries, an Info DAT operator is created next to this POP which represents the original paths of primitives within/from importing file, which can be useful for user to checkout what geometry the current POP is made of.
Import Select POP can have its own animation controls within the Playback page or use the settings from its parent COMP.
The imported geometry is loaded directly to the GPU.
Parameters - General Page
parent -
geometry -
reload -
blendshape -
comptang -
Parameters - Playback Page
useparentanim -
shiftanimationstart -
sampleratemode - ⊞ -
- File FPS
filefps-
- Custom
custom-
samplerate -
playmode - ⊞ -
- Locked to Timeline
lockedtotimeline-
- Specify Index
specifyindex-
- Sequential
sequential-
initialize -
start -
cue -
cuepulse -
cuepoint -
cuepointunit - ⊞ -
- F
frames-
- S
seconds-
- %
fraction-
- I
indices-
play -
index -
indexunit - ⊞ -
- F
frames-
- S
seconds-
- %
fraction-
- I
indices-
speed -
trim -
tstart -
tstartunit - ⊞ -
- F
frames-
- S
seconds-
- %
fraction-
- I
indices-
tend -
tendunit - ⊞ -
- F
frames-
- S
seconds-
- %
fraction-
- I
indices-
textendleft - ⊞ -
- Hold
hold-
- Cycle
cycle-
- Mirror
mirror-
textendright - ⊞ -
- Hold
hold-
- Cycle
cycle-
- Mirror
mirror-
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Info CHOP Channels
Extra Information for the Import Select POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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