Experimental:Lookup Attribute POP
Summary[edit]
The Lookup Attribute POP in its simplest form takes an attribute of the first input (the Lookup Index Attribute(s)) with values in the 0-1 range, and for each point of the first input, uses the value as an index into attributes of the second input (the Value Attributes of the lookup curve). It outputs those looked-up values into new or existing attributes (Output Attribute Scope).
The lookup curve (second input) can be the output of a Curve POP, for example.
If the index is 0, it pulls values from the first point of the lookup curve, and if the index is 1 it pulls from the last sample of the lookup curve. Alternately, if the Lookup Index Units menu is set to Point Index, the lookup index is expressed as a point number of the lookup curve, going from 0 to number_of_points-1.
If the index is out of range, the Extend Left and Right menus determine what to do to the index before doing the lookup, such as holding it at 0 or 1, or cycling the value between 0 and 1.
Sequential blocks let you lookup and output more than one attribute. In each block you can re-range the value before putting it in the specified output attribute.
See also Lookup Texture POP, Lookup Channel POP, Curve POP (Lookup page).
Parameters - Lookup Attribute Page
attrclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
group -
lookupindexattr -
sampleindex -
cyclic -
interpolate -
indexfromlow -
indexfromhigh -
indextolow -
indextohigh -
extendleft - ⊞ -
- Hold
hold-
- Slope
slope-
- Cycle
cycle-
- Mirror
mirror-
extendright - ⊞ -
- Hold
hold-
- Slope
slope-
- Cycle
cycle-
- Mirror
mirror-
lookup -
lookup0valueattr -
lookup0fromlow -
lookup0fromhigh -
lookup0tolow -
lookup0tohigh -
lookup0outputattrscope - ⊞ -
- P
P-
- N
N-
- Color
Color-
- Color.i012
Color.i012-
- Tex
Tex-
- PointScale
PointScale-
- LineWidth
LineWidth-
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
- Input 1: -
Info CHOP Channels
Extra Information for the Lookup Attribute POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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