Experimental:Neighbor POP
Summary[edit]
The Neighbor POP uses the P attribute to find, for each point of the input, the closest points to it. It puts the indexes of the closest points in an array attribute Nebr. You specify the max number of neighbors, and you choose the Max Neighbors Distance to look for neighbors.
The size of the attribute Nebr is the Max Neighbors parameter. If fewer than that number is found, it puts a special number 4294967295 as the value for the neighbor index. The attribute NumNebrs holds the number of neighbors found for each point.
You can output the average distance to the found neighbors, optionally including the point's position. Alternately you can output the Inverse Distance Weighted Average, where the closest points have the highest influence on the average.
Instead of outputting the indexes of the neighbors, you can output any set of attributes of the neighbors (careful, this can produce a lot of data).
An alternate form of the Neighbor POP takes a second input, where the each point of the first input is compared to points of the second input.
Neighbors are determined by distance between points, but via the Neighbors Type menu, they can also be determined by connectivity along any primitive connecting edges to neighboring points (only one step currently). For example, two points adjacent to each other in a line strip or quad are neighbors of each other.
( Distribution - Default, Unique, Closest )
Internally it is using a unbounded spatial hashing algorithm nad put into one of Num Hash Buckets.
Parameters - Neighbor Page
nebrtype - ⊞ -
- By Distance
distance-
- Connected
connected-
maxdistance -
distribution - ⊞ -
- Default
default-
- Unique
unique-
- Closest
closest-
numhashbuckets -
outputhash -
nebroutput - ⊞ -
- Neighbors
nebr-
- Average
avg-
- Inverse Distance Weighted Average
weightedavg-
maxneighbors -
nebrs -
nebrattrname -
numnebrs -
numnbrsattrname -
dodist -
distattrname -
maxnebrsavg -
incquerypt -
addprefix -
castintstofloats -
nebrptattrs - ⊞ -
- *
*-
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Neighbor POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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