Experimental:Normal POP
Summary[edit]
The Normal POP lets you create “normal vectors” and “tangent vectors” based on the incoming set of triangles or quads.
You can create normals or tangents as point attributes, vertex attributes or primitive attributes.
You can choose from several strategies for computing normals and tangents, based on each point being a member of several primitives.
You usually use the P position attribute to compute the normals and tangents, but you can use any vec3 attribute.
The results are placed in the N and (optionally) T attributes, but you can name the new attribute anything.
If the incoming geometry already has normal or tangent vectors, you can choose to do nothing, re-compute values, error, or delete the attributes.
Because this runs on the GPU that needs pre-determined sizes, you need to set the Max Number of Primitives per Point, the default 6 being typically sufficient.
Parameters - Normals Page
nml - ⊞ -
- No Action
noaction-
- Always Compute
alwayscompute-
- Compute if it doesn't exist
computeifnone-
- Remove
remove-
inputposattrn -
attrclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
nmlweighting - ⊞ -
- Average
average-
- Angle Weighted
angleWeighted-
- Area Weighted
areaweighted-
compnmltech - ⊞ -
- Atomic Float (if supported)
atomicfloat-
- Atomic Comp Swap
atomiccompswap-
- Loop over Primitives Per Point
loopprims-
maxprimsperpoint -
angle -
outputattrscopen - ⊞ -
- P
P-
- N
N-
- Color
Color-
- Color.i012
Color.i012-
- Tex
Tex-
- PointScale
PointScale-
- LineWidth
LineWidth-
overrideautoattrn -
newattrtypen - ⊞ -
- float
float-
- double
double-
- int
int-
- uint
uint-
- dir
dir-
- dbl dir
ddir-
attrnumcompsn - ⊞ -
- 1
1-
- 2
2-
- 3
3-
- 4
4-
newattrdefaultvaln - ⊞ -
- New Attribute Default Value
newattrdefaultvaln1-
- New Attribute Default Value
newattrdefaultvaln2-
- New Attribute Default Value
newattrdefaultvaln3-
- New Attribute Default Value
newattrdefaultvaln4-
Parameters - Tangents Page
tang - ⊞ -
- No Action
noaction-
- Always Compute
alwayscompute-
- Compute if it doesn't exist
computeifnone-
- Remove
remove-
inputposattrt -
inputnormalattr -
inputtexattrib -
comptangtech - ⊞ -
- Atomic Float (if supported)
atomicfloat-
- Atomic Comp Swap
atomiccompswap-
outputattrscopet - ⊞ -
- P
P-
- N
N-
- Color
Color-
- Color.i012
Color.i012-
- Tex
Tex-
- PointScale
PointScale-
- LineWidth
LineWidth-
overrideautoattrt -
newattribtypet - ⊞ -
- float
float-
- double
double-
- int
int-
- uint
uint-
- dir
dir-
- dbl dir
ddir-
attrnumcompst - ⊞ -
- 1
1-
- 2
2-
- 3
3-
- 4
4-
newattrdefaultvalt - ⊞ -
- New Attribute Default Value
newattrdefaultvalt1-
- New Attribute Default Value
newattrdefaultvalt2-
- New Attribute Default Value
newattrdefaultvalt3-
- New Attribute Default Value
newattrdefaultvalt4-
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Normal POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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