Experimental:Point Generator POP
Summary[edit]
The Point Generator POP creates a specified number of points, either randomly or in a pattern, on the surface of shape or within the volume of a closed shape.
The Shape is not a set of polygons (see Sprinkle POP for that) but is a common mathematical shape like a sphere, circle, box, cylinder, torus, rectangle or line, whose shape and position/scale/rotation is controlled with POP parameters.
A menu chooses between points on a surface, or points within its volume.
Volumes should be closed surfaces, but Point Generator still gives a distribution of points around holes of non-closed surfaces.
A Random toggle, when off, gives predictable but patterned distribution of points on/in surfaces.
There are controls of orientation axis and angles of the basic shapes.
Note: Presently there is no option to make the distribution of points be uniform per unit of surface area. For example, triangles get approximately the same number of points on small triangles as on large triangles. (future option)
A Random distribution of points along a line segment in Line mode is controlled with two points in XYZ.
You can add normal (N float3) and tangent (T float4) attribute vectors on points, vertices or primitives, with some choices of further randomization of these attributes.
See also Sprinkle POP, Random POP, Noise POP
Parameters - Point Generator Page
shape - ⊞ -
- Sphere
sphere-
- Box
box-
- Torus
torus-
- Tube
tube-
- Rectangle
rectangle-
- Circle
circle-
- Line
line-
createpointprim -
numpoints -
distribution - ⊞ -
- Volume
volume-
- Surface
surface-
random -
seed -
orientation - ⊞ -
- XY Plane
xy-
- YZ Plane
yz-
- ZX Plane
zx-
size - ⊞ -
- Size
size1-
- Size
size2-
- Size
size3-
radius - ⊞ -
- Radius
radius1-
- Radius
radius2-
- Radius
radius3-
height -
pointa - ⊞ -
- Point A
pointa1-
- Point A
pointa2-
- Point A
pointa3-
pointb - ⊞ -
- Point B
pointb1-
- Point B
pointb2-
- Point B
pointb3-
normal - ⊞ -
- None
none-
- Point
pointNormals-
- Vertex
vertNormals-
- Primitive
primNormals-
normaldirection - ⊞ -
- Default
default-
- Random
random-
dotangent - ⊞ -
- Off
off-
- Default
default-
- Random to Normal
randomtonormal-
- Random
random-
Parameters - Transform Page
xord - ⊞ -
- Scale Rotate Translate
srt-
- Scale Translate Rotate
str-
- Rotate Scale Translate
rst-
- Rotate Translate Scale
rts-
- Translate Scale Rotate
tsr-
- Translate Rotate Scale
trs-
rord - ⊞ -
- Rx Ry Rz
xyz-
- Rx Rz Ry
xzy-
- Ry Rx Rz
yxz-
- Ry Rz Rx
yzx-
- Rz Rx Ry
zxy-
- Rz Ry Rx
zyx-
t - ⊞ -
- Translate
tx-
- Translate
ty-
- Translate
tz-
r - ⊞ -
- Rotate
rx-
- Rotate
ry-
- Rotate
rz-
s - ⊞ -
- Scale
sx-
- Scale
sy-
- Scale
sz-
p - ⊞ -
- Pivot
px-
- Pivot
py-
- Pivot
pz-
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Info CHOP Channels
Extra Information for the Point Generator POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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