Experimental:Primitive POP

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Summary
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The Primitive POP lets you manually create primitives. Primitives are made from points, so it takes an optional input POP, from which you can delete its primitives and create new ones. Then you can add a set of new points manually using blocks of sequential parameters on the Points page.

Next on the Primitives page you create new triangles, quads, lines, line strips and point primitives. When Method is By Set, and Primitive Type is Triangles, every 3 points creates a triangle. When Method is By Pattern, the points are selected by Pattern Matching, for example selecting Line Strip and pattern [0-9] creates a 10-point line strip.

On the Setup page the points can be given any new built-in or custom attributes.

On the Setup page you can remove the original primitives from the input POP by turning on turn on Delete Primitives + Keep Points.

On the Post page you can remove unused points in the result or turn them into point primitives.

When you create new primitives from the consolidated set of points, using sequential blocks you can create any combination of primitive types, and each primitive's vertices can be manually-specified or generated using numeric patterns.

See also Point POP which is basically the Points page of the Primitive POP.

You can re-connect a set of existing points by connecting a POP to the input, turning on Delete Primitives and Keep Points, adding no new points, then creating new primitives on the Primitive page.

To create a Point primitive per point, on the Primitive page, change Type to Point.

PythonIcon.pngprimitivePOP_Class


Parameters - Setup Page

Delete Primitives and Keep Points keep -

Add Points addpts -

Pre-Multiply RGB by Alpha premultcolor -

New Attribute attr -
Name attr0name - -
  • Custom custom -
  • N n -
  • Color color -
  • Tex tex -
  • PointScale pointscale -
  • LineWidth linewidth -

Custom Name attr0customname -

Type attr0type - -
  • float float -
  • double double -
  • int int -
  • uint uint -
  • dir dir -
  • dbl dir ddir -

Number of Components attr0numcomps - -
  • 1 1 -
  • 2 2 -
  • 3 3 -
  • 4 4 -

Default Value attr0value - -
  • Default Value attr0valuer -
  • Default Value attr0valueg -
  • Default Value attr0valueb -
  • Default Value attr0valuea -


Parameters - Points Page

Delete Primitives and Keep Points keep -

Point pt -
Position pt0pos - -
  • Position pt0posx -
  • Position pt0posy -
  • Position pt0posz -


Parameters - Primitives Page

Method method - -
  • None none -
  • By Set set -
  • By Pattern pattern -

Primitives Type setprimtype - -
  • None none -
  • Points points -
  • Lines lines -
  • Triangles triangles -
  • Quads quads -
  • Line Strip linestrip -
  • Closed Line Strip closedlinestrip -

Set set - -
  • All Points all -
  • Groups of N Points group -
  • Skip Every Nth Point skip -

N n -

Primitive prim -
Type prim0type - -
  • None none -
  • Points points -
  • Lines lines -
  • Triangles triangles -
  • Quads quads -
  • Line Strip linestrip -
  • Closed Line Strip closedlinestrip -

Point Index Pattern prim0pattern -


Parameters - Post Page

Unused Points unusedpointsop - -
  • Do Nothing donothing -
  • Remove remove -
  • Turn into Point Prims pointprims -

Copy Topology Info Back to CPU cpureadback -


Parameters - Common Page

Bypass bypass -

Delete Input Attributes delinputattrs -

Parameter Color Space parmcolorspace - - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
  • sRGB srgb - sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.


  • sRGB - Linear srgblinear - sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.601 (NTSC) rec601ntsc - Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.709 rec709 - Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.2020 rec2020 - Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 dcip3 - DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 (D60) dcip3d60 - DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Display-P3 (D65) displayp3d65 - Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACES2065-1 aces2065-1 - ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACEScg acescg - ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Passthrough passthrough - When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.

Parameter Reference White parmreferencewhite - - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
  • Default For Color Space default - Will use either the SDR or the HDR Reference White, based on the color space selected.


  • Standard (SDR) sdr - Will treat the Parameter Color Space as SDR for it's reference white value.


  • High (HDR) hdr - Will treat the Parameter Color Space as HDR for it's reference white value.

Operator Inputs

  • Input 0: -


Info CHOP Channels

Extra Information for the Create POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Experimental:Accumulate • Experimental:Analyze • Experimental:Attribute Combine • Experimental:Attribute Convert • Experimental:Attribute • Experimental:Blend • Experimental:Box • Experimental:Cache Blend • Experimental:Cache • Experimental:Cache Select • Experimental:CHOP to • Experimental:Circle • Experimental:Convert • Experimental:Copy • Experimental:CPlusPlus • Experimental:Curve • Experimental:DAT to • Experimental:Delete • Experimental:Dimension • Experimental:DMX Fixture • Experimental:DMX Out • Experimental:Extrude • Experimental:Facet • Experimental:Feedback • Experimental:Field • Experimental:File In • Experimental:Force • Experimental:GLSL Advanced • Experimental:GLSL Copy • Experimental:GLSL Create • Experimental:GLSL • Experimental:GLSL Select • Experimental:Grid • Experimental:Group • Experimental:Histogram • Experimental:Import Select • Experimental:In • Experimental:Limit • Experimental:Line Break • Experimental:Line Divide • Experimental:Line Metrics • Experimental:Line • Experimental:Line Smooth • Experimental:Line Thick • Experimental:Lookup Attribute • Experimental:Lookup Channel • Experimental:Lookup Texture • Experimental:Math Combine • Experimental:Math Mix • Experimental:Math • Experimental:Merge • Experimental:Neighbor • Experimental:Noise • Experimental:Normal • Experimental:Normalize • Experimental:Null • Experimental:Out • Experimental:Particle • Experimental:Pattern • Experimental:Phaser • Experimental:Point File In • Experimental:Point Generator • Experimental:Point • Experimental:Points, Vertices and Primitives in s • Experimental:Polygonize • Experimental:Primitive • Experimental:Projection • Experimental:Proximity • Experimental:Quantize • Experimental:Random • Experimental:Ray • Experimental:Rectangle • Experimental:ReRange • Experimental:Revolve • Experimental:Select • Experimental:Skin Deform • Experimental:Skin • Experimental:SOP to • Experimental:Sort • Experimental:Sphere • Experimental:Sprinkle • Experimental:Subdivide • Experimental:Switch • Experimental:Texture Map • Experimental:TOP to • Experimental:Topology • Experimental:Torus • Experimental:Trail • Experimental:Transform • Experimental:Trig • Experimental:Tube • Experimental:Twist