Experimental:Random POP

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Summary
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The Random POP takes its input and either (1) generates a new attribute containing random values, or (2) sets, adds or multiplies an existing attribute by a random value for each point.

The random values can be applied to point, vertex or primitive attributes.

By default, the random values are uniformly distributed between 0 and 1, but there is a variety of alternate distributions controlled with the Type menu. These include Gaussian distributions (where most points are near the center of the range), two values randomly chosen (Two Values), a random Direction vector (within a certain cone angle) which always has length of 1, random float3 vectors within a unit Sphere, and more distributions.

The random values can be generated within a specified range (Value A and Value B), and then optionally clamped between two values.

There is an option to generate 2 or more points for every input point to increase the density of points around the source points. (Extra Points per Source Point)

The random values can also be restricted to certain point, vertex or primitive Groups.

See also Point Generator POP, Noise POP

PythonIcon.pngrandomPOP_Class


Parameters - Random Page

Extra Points per Source Point extrapts -

Type type - -
  • Constant constant -
  • Two Values twovalues -
  • Uniform (Continuous) uniform -
  • Uniform (Discrete) uniformdiscrete -
  • Direction direction -
  • Inside Sphere insidesphere -
  • Normal (Gaussian) normal -
  • Exponential exponential -
  • Log-Normal lognormal -
  • Cauchy-Lorentz cauchylorentz -
  • Custom Ramp customramp -

CHOP chop -

Single Random Component singlenoisecomp -

Seed seed -

Exponent exp -

Amplitude amp -

Offset offset -

Cone Angle coneangle -

Value A valuea -

Value B valueb -

Value B Probability valuebproba -

Step Value stepval -

Clamp Value clamp -

Clamp Min minval -

Clamp Max maxval -

Combine Operation combineop - -
  • Set set -
  • Add add -
  • Multiply mult -
  • Translate along Normal translatealongnormal -

Combine Attribute Scope combineattrscope -

Output Attribute Scope outputattrscope - -
  • P P -
  • N N -
  • Color Color -
  • Color.i012 Color.i012 -
  • Tex Tex -
  • PointScale PointScale -
  • LineWidth LineWidth -


Override Automatic Attribute overrideautoattr -

New Attribute Type newattrtype - -
  • float float -
  • double double -
  • int int -
  • uint uint -
  • dir dir -
  • dbl dir ddir -

New Attribute Number of Components attrnumcomps - -
  • 1 1 -
  • 2 2 -
  • 3 3 -
  • 4 4 -

New Attribute Default Value newattrdefaultval - -
  • New Attribute Default Value newattrdefaultval1 -
  • New Attribute Default Value newattrdefaultval2 -
  • New Attribute Default Value newattrdefaultval3 -
  • New Attribute Default Value newattrdefaultval4 -

Attribute Class attrclass - -
  • Point point -
  • Vertex vertex -
  • Primitive primitive -

Group group -

Compute Point Normals computenormals -


Parameters - Common Page

Bypass bypass -

Delete Input Attributes delinputattrs -

Parameter Color Space parmcolorspace - - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
  • sRGB srgb - sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.


  • sRGB - Linear srgblinear - sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.601 (NTSC) rec601ntsc - Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.709 rec709 - Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.2020 rec2020 - Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 dcip3 - DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 (D60) dcip3d60 - DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Display-P3 (D65) displayp3d65 - Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACES2065-1 aces2065-1 - ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACEScg acescg - ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Passthrough passthrough - When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.

Parameter Reference White parmreferencewhite - - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
  • Default For Color Space default - Will use either the SDR or the HDR Reference White, based on the color space selected.


  • Standard (SDR) sdr - Will treat the Parameter Color Space as SDR for it's reference white value.


  • High (HDR) hdr - Will treat the Parameter Color Space as HDR for it's reference white value.

Operator Inputs

  • Input 0: -


Info CHOP Channels

Extra Information for the Random POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Experimental:Accumulate • Experimental:Analyze • Experimental:Attribute Combine • Experimental:Attribute Convert • Experimental:Attribute • Experimental:Blend • Experimental:Box • Experimental:Cache Blend • Experimental:Cache • Experimental:Cache Select • Experimental:CHOP to • Experimental:Circle • Experimental:Convert • Experimental:Copy • Experimental:CPlusPlus • Experimental:Curve • Experimental:DAT to • Experimental:Delete • Experimental:Dimension • Experimental:DMX Fixture • Experimental:DMX Out • Experimental:Extrude • Experimental:Facet • Experimental:Feedback • Experimental:Field • Experimental:File In • Experimental:Force • Experimental:GLSL Advanced • Experimental:GLSL Copy • Experimental:GLSL Create • Experimental:GLSL • Experimental:GLSL Select • Experimental:Grid • Experimental:Group • Experimental:Histogram • Experimental:Import Select • Experimental:In • Experimental:Limit • Experimental:Line Break • Experimental:Line Divide • Experimental:Line Metrics • Experimental:Line • Experimental:Line Smooth • Experimental:Line Thick • Experimental:Lookup Attribute • Experimental:Lookup Channel • Experimental:Lookup Texture • Experimental:Math Combine • Experimental:Math Mix • Experimental:Math • Experimental:Merge • Experimental:Neighbor • Experimental:Noise • Experimental:Normal • Experimental:Normalize • Experimental:Null • Experimental:Out • Experimental:Particle • Experimental:Pattern • Experimental:Phaser • Experimental:Point File In • Experimental:Point Generator • Experimental:Point • Experimental:Points, Vertices and Primitives in s • Experimental:Polygonize • Experimental:Primitive • Experimental:Projection • Experimental:Proximity • Experimental:Quantize • Experimental:Random • Experimental:Ray • Experimental:Rectangle • Experimental:ReRange • Experimental:Revolve • Experimental:Select • Experimental:Skin Deform • Experimental:Skin • Experimental:SOP to • Experimental:Sort • Experimental:Sphere • Experimental:Sprinkle • Experimental:Subdivide • Experimental:Switch • Experimental:Texture Map • Experimental:TOP to • Experimental:Topology • Experimental:Torus • Experimental:Trail • Experimental:Transform • Experimental:Trig • Experimental:Tube • Experimental:Twist