Experimental:Select POP

From Derivative
Jump to navigation Jump to search

Summary
[edit]

The Select POP takes individual attributes from its single input and outputs the attributes unchanged. It is used frequently so you can work on attributes separately, and then after processing the attributes, you can combine them back together downstream with an Attribute Combine POP.

The number of points does not change. The data in the selected attributes does not change. The topology does not change either - it outputs the same primitives and vertices as the input.

Because attributes of operators in the POPs family that are not changed in a POP don't actually copy their data or allocate any more memory (they are simply a reference to the POP that does have the data), selecting attributes and combining them back does not make anything faster or memory-efficient. It's mostly a workflow preference that is more similar to the CHOPs workflow. Middle-mouse click on the Select POP node to see the info pop-up, and note that the GPU memory consumed is 0.

Instead of a wired input you can use the POP parameter to reference another POP in the current or any other network.

Note: Unlike the Attribute Combine POP that increases the number of point attributes and does not change the number of points, the Merge POP increases number of points by merging primitives and their vertices together with the point lists of each input. For example, it merges the P attribute of all the points together to make a longer point list.

See also Attribute Combine POP, Math Mix POP and math Combine POP (can also extract individual attributes), [[Merge {POP]], Topology POP

PythonIcon.pngselectPOP_Class


Parameters - Select Page

POP pop -

Point Attribute Scope pointattribscope - -
  • * * -

Primitive Attribute Scope primattribscope - -
  • * * -

Vertex Attribute Scope vertattribscope - -
  • * * -


Parameters - Common Page

Bypass bypass -

Delete Input Attributes delinputattrs -

Parameter Color Space parmcolorspace - - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
  • sRGB srgb - sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.


  • sRGB - Linear srgblinear - sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.601 (NTSC) rec601ntsc - Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.709 rec709 - Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.2020 rec2020 - Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 dcip3 - DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 (D60) dcip3d60 - DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Display-P3 (D65) displayp3d65 - Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACES2065-1 aces2065-1 - ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACEScg acescg - ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Passthrough passthrough - When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.

Parameter Reference White parmreferencewhite - - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
  • Default For Color Space default - Will use either the SDR or the HDR Reference White, based on the color space selected.


  • Standard (SDR) sdr - Will treat the Parameter Color Space as SDR for it's reference white value.


  • High (HDR) hdr - Will treat the Parameter Color Space as HDR for it's reference white value.

Info CHOP Channels

Extra Information for the Select POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Experimental:Accumulate • Experimental:Analyze • Experimental:Attribute Combine • Experimental:Attribute Convert • Experimental:Attribute • Experimental:Blend • Experimental:Box • Experimental:Cache Blend • Experimental:Cache • Experimental:Cache Select • Experimental:CHOP to • Experimental:Circle • Experimental:Convert • Experimental:Copy • Experimental:CPlusPlus • Experimental:Curve • Experimental:DAT to • Experimental:Delete • Experimental:Dimension • Experimental:DMX Fixture • Experimental:DMX Out • Experimental:Extrude • Experimental:Facet • Experimental:Feedback • Experimental:Field • Experimental:File In • Experimental:Force • Experimental:GLSL Advanced • Experimental:GLSL Copy • Experimental:GLSL Create • Experimental:GLSL • Experimental:GLSL Select • Experimental:Grid • Experimental:Group • Experimental:Histogram • Experimental:Import Select • Experimental:In • Experimental:Limit • Experimental:Line Break • Experimental:Line Divide • Experimental:Line Metrics • Experimental:Line • Experimental:Line Smooth • Experimental:Line Thick • Experimental:Lookup Attribute • Experimental:Lookup Channel • Experimental:Lookup Texture • Experimental:Math Combine • Experimental:Math Mix • Experimental:Math • Experimental:Merge • Experimental:Neighbor • Experimental:Noise • Experimental:Normal • Experimental:Normalize • Experimental:Null • Experimental:Out • Experimental:Particle • Experimental:Pattern • Experimental:Phaser • Experimental:Point File In • Experimental:Point Generator • Experimental:Point • Experimental:Points, Vertices and Primitives in s • Experimental:Polygonize • Experimental:Primitive • Experimental:Projection • Experimental:Proximity • Experimental:Quantize • Experimental:Random • Experimental:Ray • Experimental:Rectangle • Experimental:ReRange • Experimental:Revolve • Experimental:Select • Experimental:Skin Deform • Experimental:Skin • Experimental:SOP to • Experimental:Sort • Experimental:Sphere • Experimental:Sprinkle • Experimental:Subdivide • Experimental:Switch • Experimental:Texture Map • Experimental:TOP to • Experimental:Topology • Experimental:Torus • Experimental:Trail • Experimental:Transform • Experimental:Trig • Experimental:Tube • Experimental:Twist