Experimental:TOP to POP
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Summary[edit]
Position and Active is a shortcut for P in RGB, and alpha is set to 1 for active pixels (pixels with a valid attribute value).
Using Custom you specify which attribute and components you want in the RGBA of the TOP, so max 4 could be P(0) Color(2) N(1) P(2).
When you Use Dimension all pixels are active since the resolution matches the TOP When using the other modes you can end up with unused pixels (you have 40 points, fit to square gives you 7x7, so you end up with 9 unused pixels), alpha is only set to 1 for used pixels.
Parameters - Inputs Page
First RGBA Contains
rgba - ⊞ -
- Color
color-
- Position and Active
pactive-
- Depth
depth-
- Height
height-
- Custom
custom-
- Position (RGB)
pos-
Max Number of Points
maxpointsenable -
Number of Points
maxpoints -
TOP
input -
TOP
input0top -
Channel Scope
input0chanscope - ⊞ -
- r
r-
- g
g-
- b
b-
- a
a-
Attribute Scope
input0attrscope - ⊞ -
- P
P-
- P.i01
P.i01-
Filter
input0filter - ⊞ -
- Nearest Pixel
nearest-
- Interpolate Pixels
linear-
- High Quality Resize
highquality-
New Attribute
attr -
New Attribute Name
attr0name - ⊞ -
- Custom
custom-
- N
n-
- Color
color-
- Tex
tex-
- PointScale
pointscale-
- LineWidth
linewidth-
Custom Name
attr0customname -
New Attribute Type
attr0type - ⊞ -
- float
float-
- double
double-
- int
int-
- uint
uint-
- vector
vector-
- dvector
dvector-
- dir
dir-
- dbl dir
ddir-
New Attribute Number of Components
attr0numcomps - ⊞ -
- 1
1-
- 2
2-
- 3
3-
- 4
4-
New Attribute Default Value
attr0defvalue - ⊞ -
- New Attribute Default Value
attr0defvalue1-
- New Attribute Default Value
attr0defvalue2-
- New Attribute Default Value
attr0defvalue3-
- New Attribute Default Value
attr0defvalue4-
Parameters - Detail Page
Connectivity
surftype - ⊞ -
- None
none-
- Lines
lines-
- Line Strips
linestrips-
- Triangles
triangles-
- Alternating Triangles
alttriangles-
- Quadrilaterals
quads-
- Point Prims
points-
Line X/Y/Z
line - ⊞ -
- Line X/Y/Z
line1-
- Line X/Y/Z
line2-
- Line X/Y/Z
line3-
Plane XY/YZ/ZX
plane - ⊞ -
- Plane XY/YZ/ZX
plane1-
- Plane XY/YZ/ZX
plane2-
- Plane XY/YZ/ZX
plane3-
Unique Points
uniquepoints -
Center
t - ⊞ -
- Center
tx-
- Center
ty-
- Center
tz-
Override Size
overridesize - ⊞ -
- Override Size
overridesize0-
- Override Size
overridesize1-
- Override Size
overridesize2-
Size
size - ⊞ -
- Size
size1-
- Size
size2-
- Size
size3-
Override Resolution
overrideres - ⊞ -
- Override Resolution
overrideres0-
- Override Resolution
overrideres1-
- Override Resolution
overrideres2-
Resolution
res - ⊞ -
- Resolution
resx-
- Resolution
resy-
- Resolution
resz-
Pixel Sampling Location
pixelsamplingloc - ⊞ -
- Edge to Edge
edgetoedge-
- Pixel Centered
pixelcentered-
Texture Coordinates
texture - ⊞ -
- None
none-
- Point
point-
- Vertex
vert-
Append Dimension
dimension - ⊞ -
- When Rows Cols Slices > 1
morethanone-
- Always for Rows Cols
rowscolsalways-
- Always for Rows Cols Slices
rowscolsslicesalways-
Parameters - Depth Page
Rerange from
rerangefrom - ⊞ -
- Rerange from
rerangefrom1-
- Rerange from
rerangefrom2-
Rerange to
rerangeto - ⊞ -
- Rerange to
rerangeto1-
- Rerange to
rerangeto2-
Camera
camera -
Override Camera View
overridecamera -
View Angle Method
viewanglemethod - ⊞ -
- Horizontal FOV
horfov-
- Vertical FOV
vertfov-
- Focal Lengths
focallengths-
FOV Angle
fov -
Focal Length (Fx, Fy)
focallengths - ⊞ -
- Focal Length (Fx, Fy)
focallengths1-
- Focal Length (Fx, Fy)
focallengths2-
Optical Center (Cx, Cy)
center - ⊞ -
- Optical Center (Cx, Cy)
center1-
- Optical Center (Cx, Cy)
center2-
Delete Near Points
deletenear -
Near Depth
depthnear -
Delete Far Points
deletefar -
Far Depth
depthfar -
Parameters - Height Page
Displacement Scale
dispscale -
Parameters - Common Page
Bypass
bypass -
Delete Input Attributes
delinputattrs -
Parameter Color Space
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
Parameter Reference White
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Info CHOP Channels
Extra Information for the TOP to POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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