Experimental:TOP to POP

From Derivative
Jump to navigation Jump to search

Summary
[edit]

Position and Active is a shortcut for P in RGB, and alpha is set to 1 for active pixels (pixels with a valid attribute value).

Using Custom you specify which attribute and components you want in the RGBA of the TOP, so max 4 could be P(0) Color(2) N(1) P(2).

When you Use Dimension all pixels are active since the resolution matches the TOP When using the other modes you can end up with unused pixels (you have 40 points, fit to square gives you 7x7, so you end up with 9 unused pixels), alpha is only set to 1 for used pixels.

PythonIcon.pngtoptoPOP_Class


Parameters - Inputs Page

First RGBA Contains rgba - -
  • Color color -
  • Position and Active pactive -
  • Depth depth -
  • Height height -
  • Custom custom -
  • Position (RGB) pos -

Max Number of Points maxpointsenable -

Number of Points maxpoints -

TOP input -
TOP input0top -

Channel Scope input0chanscope - -
  • r r -
  • g g -
  • b b -
  • a a -

Attribute Scope input0attrscope - -
  • P P -
  • P.i01 P.i01 -

Filter input0filter - -
  • Nearest Pixel nearest -
  • Interpolate Pixels linear -
  • High Quality Resize highquality -

New Attribute attr -
New Attribute Name attr0name - -
  • Custom custom -
  • N n -
  • Color color -
  • Tex tex -
  • PointScale pointscale -
  • LineWidth linewidth -

Custom Name attr0customname -

New Attribute Type attr0type - -
  • float float -
  • double double -
  • int int -
  • uint uint -
  • vector vector -
  • dvector dvector -
  • dir dir -
  • dbl dir ddir -

New Attribute Number of Components attr0numcomps - -
  • 1 1 -
  • 2 2 -
  • 3 3 -
  • 4 4 -

New Attribute Default Value attr0defvalue - -
  • New Attribute Default Value attr0defvalue1 -
  • New Attribute Default Value attr0defvalue2 -
  • New Attribute Default Value attr0defvalue3 -
  • New Attribute Default Value attr0defvalue4 -


Parameters - Detail Page

Connectivity surftype - -
  • None none -
  • Lines lines -
  • Line Strips linestrips -
  • Triangles triangles -
  • Alternating Triangles alttriangles -
  • Quadrilaterals quads -
  • Point Prims points -

Line X/Y/Z line - -
  • Line X/Y/Z line1 -
  • Line X/Y/Z line2 -
  • Line X/Y/Z line3 -

Plane XY/YZ/ZX plane - -
  • Plane XY/YZ/ZX plane1 -
  • Plane XY/YZ/ZX plane2 -
  • Plane XY/YZ/ZX plane3 -

Unique Points uniquepoints -

Center t - -
  • Center tx -
  • Center ty -
  • Center tz -

Override Size overridesize - -
  • Override Size overridesize0 -
  • Override Size overridesize1 -
  • Override Size overridesize2 -

Size size - -
  • Size size1 -
  • Size size2 -
  • Size size3 -

Override Resolution overrideres - -
  • Override Resolution overrideres0 -
  • Override Resolution overrideres1 -
  • Override Resolution overrideres2 -

Resolution res - -
  • Resolution resx -
  • Resolution resy -
  • Resolution resz -

Pixel Sampling Location pixelsamplingloc - -
  • Edge to Edge edgetoedge -
  • Pixel Centered pixelcentered -

Texture Coordinates texture - -
  • None none -
  • Point point -
  • Vertex vert -

Append Dimension dimension - -
  • When Rows Cols Slices > 1 morethanone -
  • Always for Rows Cols rowscolsalways -
  • Always for Rows Cols Slices rowscolsslicesalways -


Parameters - Depth Page

Rerange from rerangefrom - -
  • Rerange from rerangefrom1 -
  • Rerange from rerangefrom2 -

Rerange to rerangeto - -
  • Rerange to rerangeto1 -
  • Rerange to rerangeto2 -

Camera camera -

Override Camera View overridecamera -

View Angle Method viewanglemethod - -
  • Horizontal FOV horfov -
  • Vertical FOV vertfov -
  • Focal Lengths focallengths -

FOV Angle fov -

Focal Length (Fx, Fy) focallengths - -
  • Focal Length (Fx, Fy) focallengths1 -
  • Focal Length (Fx, Fy) focallengths2 -

Optical Center (Cx, Cy) center - -
  • Optical Center (Cx, Cy) center1 -
  • Optical Center (Cx, Cy) center2 -

Delete Near Points deletenear -

Near Depth depthnear -

Delete Far Points deletefar -

Far Depth depthfar -


Parameters - Height Page

Displacement Scale dispscale -


Parameters - Common Page

Bypass bypass -

Delete Input Attributes delinputattrs -

Parameter Color Space parmcolorspace - - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
  • sRGB srgb - sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.


  • sRGB - Linear srgblinear - sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.601 (NTSC) rec601ntsc - Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.709 rec709 - Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.2020 rec2020 - Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 dcip3 - DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 (D60) dcip3d60 - DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Display-P3 (D65) displayp3d65 - Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACES2065-1 aces2065-1 - ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACEScg acescg - ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Passthrough passthrough - When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.

Parameter Reference White parmreferencewhite - - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
  • Default For Color Space default - Will use either the SDR or the HDR Reference White, based on the color space selected.


  • Standard (SDR) sdr - Will treat the Parameter Color Space as SDR for it's reference white value.


  • High (HDR) hdr - Will treat the Parameter Color Space as HDR for it's reference white value.

Info CHOP Channels

Extra Information for the TOP to POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Experimental:Accumulate • Experimental:Analyze • Experimental:Attribute Combine • Experimental:Attribute Convert • Experimental:Attribute • Experimental:Blend • Experimental:Box • Experimental:Cache Blend • Experimental:Cache • Experimental:Cache Select • Experimental:CHOP to • Experimental:Circle • Experimental:Convert • Experimental:Copy • Experimental:CPlusPlus • Experimental:Curve • Experimental:DAT to • Experimental:Delete • Experimental:Dimension • Experimental:DMX Fixture • Experimental:DMX Out • Experimental:Extrude • Experimental:Facet • Experimental:Feedback • Experimental:Field • Experimental:File In • Experimental:Force • Experimental:GLSL Advanced • Experimental:GLSL Copy • Experimental:GLSL Create • Experimental:GLSL • Experimental:GLSL Select • Experimental:Grid • Experimental:Group • Experimental:Histogram • Experimental:Import Select • Experimental:In • Experimental:Limit • Experimental:Line Break • Experimental:Line Divide • Experimental:Line Metrics • Experimental:Line • Experimental:Line Smooth • Experimental:Line Thick • Experimental:Lookup Attribute • Experimental:Lookup Channel • Experimental:Lookup Texture • Experimental:Math Combine • Experimental:Math Mix • Experimental:Math • Experimental:Merge • Experimental:Neighbor • Experimental:Noise • Experimental:Normal • Experimental:Normalize • Experimental:Null • Experimental:Out • Experimental:Particle • Experimental:Pattern • Experimental:Phaser • Experimental:Point File In • Experimental:Point Generator • Experimental:Point • Experimental:Points, Vertices and Primitives in s • Experimental:Polygonize • Experimental:Primitive • Experimental:Projection • Experimental:Proximity • Experimental:Quantize • Experimental:Random • Experimental:Ray • Experimental:Rectangle • Experimental:ReRange • Experimental:Revolve • Experimental:Select • Experimental:Skin Deform • Experimental:Skin • Experimental:SOP to • Experimental:Sort • Experimental:Sphere • Experimental:Sprinkle • Experimental:Subdivide • Experimental:Switch • Experimental:Texture Map • Experimental:TOP to • Experimental:Topology • Experimental:Torus • Experimental:Trail • Experimental:Transform • Experimental:Trig • Experimental:Tube • Experimental:Twist