Experimental:Topology POP
Summary[edit]
The Topology POP gives finer control on how to combine existing points and topology (vertices and primitives), as well as their memory allocation.
Any unsigned int attribute from the input POP or another POP, interpreted as a list of point indices, can be used to describe the topology of the POP, alongside a manual description of the number of primitives (Topology Info), either using the parameters when the number of primitives of each type are known on the CPU, or using values coming from attributes, when the number of primitives of each type are only known on the GPU. This allows to combine multiple buffers created with GLSL and GLSL Advanced POP to describe geometry for example.
Alternatively the Topology and Topology info can be provided from another POP. Primitives and Vertices attributes can also be merged in from other POPs.
Last but not least, for POPs whose numbers of points and primitives are known on the GPU, the maximum numbers can be updated here, if the user knows them to be smaller, to reduce the memory allocation of downstream POPs. Alternatively if the exact counts are known they can also be entered manually and the POP updated to know that its point count info and topology info are now known on the CPU, without incurring the cost and stall of a download. (Refer to Learning about POPs, Information known on CPU/GPU)
Parameters - Topology Page
render -
maxpointsmode - ⊞ -
- From Input
input-
- Custom
custom-
maxpoints -
primsourcemode - ⊞ -
- Input
input-
- Specify POP
specpop-
primmode - ⊞ -
- Source Topology and Topology Info
topo-
- Source Attribute and Manual Topology Info
attr-
primspop -
pointindexattrclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
pointindexattrname -
vertattrmode - ⊞ -
- None
none-
- Primitive Source
primsource-
- Specify POP
specpop-
vertattrpop -
vertattrclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
primattrmode - ⊞ -
- None
none-
- Primitive Source
primsource-
- Specify POP
specpop-
primattrpop -
primattrclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
topology - ⊞ -
- Source Topology Reference
ref-
- Source Topology Copy
copy-
maxtrianglesmode - ⊞ -
- Primitive Source
primsource-
- Custom
custom-
maxtriangles -
maxquadsmode - ⊞ -
- Primitive Source
primsource-
- Custom
custom-
maxquads -
maxlinestripsmode - ⊞ -
- Primitive Source
primsource-
- Custom
custom-
maxlinestrips -
maxlsvertsmode - ⊞ -
- Primitive Source
primsource-
- Custom
custom-
maxlsverts -
maxlinesmode - ⊞ -
- Primitive Source
primsource-
- Custom
custom-
maxlines -
maxpointprimsmode - ⊞ -
- Primitive Source
primsource-
- Custom
custom-
maxpointprims -
lsinfofromprimsource -
lsinfoupdate - ⊞ -
- Auto
auto-
- Manual
manual-
lsinfopop -
lsinfoclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
lsinfoattr -
lsindexpop -
lsindexclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
lsindexattr -
lsmaxvertsoverride -
lsmaxverts -
pointcounttopoinfo - ⊞ -
- From Input
input-
- From Primitive Source
primsource-
- From Parameters
fromparams-
- From Attributes
fromattrs-
pointcountmode - ⊞ -
- From Input
input-
- Set
set-
pointcountpop -
pointcountclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
pointcountattr -
topoinfopop -
topoinfoclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
trianglecountmode - ⊞ -
- Primitive Source
primsource-
- Zero
zero-
- Set
set-
trianglecountattr -
quadcountmode - ⊞ -
- Primitive Source
primsource-
- Zero
zero-
- Set
set-
quadcountattr -
linestripcountmode - ⊞ -
- Primitive Source
primsource-
- Zero
zero-
- Set
set-
linestripcountattr -
lsvertcountmode - ⊞ -
- Primitive Source
primsource-
- Zero
zero-
- Set
set-
lsvertcountattr -
linecountmode - ⊞ -
- Primitive Source
primsource-
- Zero
zero-
- Set
set-
linecountattr -
pointprimcountmode - ⊞ -
- Primitive Source
primsource-
- Zero
zero-
- Set
set-
pointprimcountattr -
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
Info CHOP Channels
Extra Information for the Topology POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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