Experimental:Torus POP

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Summary
[edit]

The Torus POP creates rows and columns of points in a closed tube shape. The points can be connected with a variety of primitives using the Connectivity menu.

The ring and the cross-section of the torus each have a radius parameter.

The Connectivity menu lets you output triangles, alternating triangles, quads, lines, line strips, point primitives or no primitives (None, only points).

You specify number of rows and columns. Columns refers to the divisions around the ring, Rows to the divisions around the cross-section circle.

In the Connectivity menu you can create lines and line strips along Rows, Columns or both merged together.

The torus is symmetric around an axis, Y by default, but the torus can be post-rotated and post-translated using the Rotate and Translate parameters.

Anchor will line up the left, center or right side of the torus to X=0, Y=0 or Z=0.

The Details page lets you make a partial torus by specifying an arc of the ring with any starting/ending angle.

The End Caps toggle will add triangles or quads to fill the end caps and make the torus a closed volume, which still preserves the Dimension since no points are added or removed, only primitives are added.

Dimension: When the torus is passed to other POPs it cannot be known for certain how many rows and columns were specified. However the Torus POP (and other generator POPs) output its Dimensions as metadata to all POPs connected to it, indicating its organizations of points in the points list. A torus has dimensions numCols numRows, which can be used by built-in attributes like _Dim[] or by GLSL code.

You can output point or vertex normals (creating the N attribute), and you can output point or vertex texture coordinates (Tex attribute).

The Torus POP takes an input which will cause the starting tube to have the same bounding box as the bounding box of the input. Then turning on Modify Bounds lets you further transform the torus.

See also Tube POP, Sphere POP, Grid POP, Field POP, Point Generator POP, Revolve POP, Dimension

PythonIcon.pngtorusPOP_Class


Parameters - Torus Page

Connectivity surftype - -
  • None none -
  • Rows rows -
  • Columns cols -
  • Rows and Columns rowcol -
  • Triangles triangles -
  • Alternating Triangles alttriangles -
  • Quadrilaterals quads -
  • Point Prims points -

Line Type linetype - -
  • Line Strip linestrip -
  • Lines lines -

Orientation orient - -
  • X Axis x -
  • Y Axis y -
  • Z Axis z -

Modify Bounds modifybounds -

Radius rad - -
  • Radius radx -
  • Radius rady -

Columns cols -

Rows rows -

Anchor U anchoru -

Anchor V anchorv -

Anchor W anchorw -

Translate t - -
  • Translate tx -
  • Translate ty -
  • Translate tz -

Rotate r - -
  • Rotate rx -
  • Rotate ry -
  • Rotate rz -

Texture Coordinates texture - -
  • None none -
  • Point pointNormals -
  • Vertex vertNormals -

Normal normal - -
  • None none -
  • Point pointNormals -
  • Vertex vertNormals -


Parameters - Detail Page

U Closed closedu -

V Closed closedv -

Angle U angleu - -
  • Angle U beginangleu -
  • Angle U endangleu -

Angle V anglev - -
  • Angle V beginanglev -
  • Angle V endanglev -


Parameters - Common Page

Bypass bypass -

Delete Input Attributes delinputattrs -

Parameter Color Space parmcolorspace - - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
  • sRGB srgb - sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.


  • sRGB - Linear srgblinear - sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.601 (NTSC) rec601ntsc - Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.709 rec709 - Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.


  • Rec.2020 rec2020 - Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 dcip3 - DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • DCI-P3 (D60) dcip3d60 - DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Display-P3 (D65) displayp3d65 - Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACES2065-1 aces2065-1 - ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • ACEScg acescg - ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.


  • Passthrough passthrough - When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.

Parameter Reference White parmreferencewhite - - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
  • Default For Color Space default - Will use either the SDR or the HDR Reference White, based on the color space selected.


  • Standard (SDR) sdr - Will treat the Parameter Color Space as SDR for it's reference white value.


  • High (HDR) hdr - Will treat the Parameter Color Space as HDR for it's reference white value.

Operator Inputs

  • Input 0: -


Info CHOP Channels

Extra Information for the Torus POP can be accessed via an Info CHOP.

Common POP Info Channels

Common Operator Info Channels

  • total_cooks - Number of times the operator has cooked since the process started.
  • cook_time - Duration of the last cook in milliseconds.
  • cook_frame - Frame number when this operator was last cooked relative to the component timeline.
  • cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
  • cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
  • cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
  • cooked_this_frame - 1 if operator was cooked this frame.
  • warnings - Number of warnings in this operator if any.
  • errors - Number of errors in this operator if any.


TouchDesigner Build:

POPs
Experimental:Accumulate • Experimental:Analyze • Experimental:Attribute Combine • Experimental:Attribute Convert • Experimental:Attribute • Experimental:Blend • Experimental:Box • Experimental:Cache Blend • Experimental:Cache • Experimental:Cache Select • Experimental:CHOP to • Experimental:Circle • Experimental:Convert • Experimental:Copy • Experimental:CPlusPlus • Experimental:Curve • Experimental:DAT to • Experimental:Delete • Experimental:Dimension • Experimental:DMX Fixture • Experimental:DMX Out • Experimental:Extrude • Experimental:Facet • Experimental:Feedback • Experimental:Field • Experimental:File In • Experimental:Force • Experimental:GLSL Advanced • Experimental:GLSL Copy • Experimental:GLSL Create • Experimental:GLSL • Experimental:GLSL Select • Experimental:Grid • Experimental:Group • Experimental:Histogram • Experimental:Import Select • Experimental:In • Experimental:Limit • Experimental:Line Break • Experimental:Line Divide • Experimental:Line Metrics • Experimental:Line • Experimental:Line Smooth • Experimental:Line Thick • Experimental:Lookup Attribute • Experimental:Lookup Channel • Experimental:Lookup Texture • Experimental:Math Combine • Experimental:Math Mix • Experimental:Math • Experimental:Merge • Experimental:Neighbor • Experimental:Noise • Experimental:Normal • Experimental:Normalize • Experimental:Null • Experimental:Out • Experimental:Particle • Experimental:Pattern • Experimental:Phaser • Experimental:Point File In • Experimental:Point Generator • Experimental:Point • Experimental:Points, Vertices and Primitives in s • Experimental:Polygonize • Experimental:Primitive • Experimental:Projection • Experimental:Proximity • Experimental:Quantize • Experimental:Random • Experimental:Ray • Experimental:Rectangle • Experimental:ReRange • Experimental:Revolve • Experimental:Select • Experimental:Skin Deform • Experimental:Skin • Experimental:SOP to • Experimental:Sort • Experimental:Sphere • Experimental:Sprinkle • Experimental:Subdivide • Experimental:Switch • Experimental:Texture Map • Experimental:TOP to • Experimental:Topology • Experimental:Torus • Experimental:Trail • Experimental:Transform • Experimental:Trig • Experimental:Tube • Experimental:Twist