Experimental:Transform POP
Summary[edit]
The Transform POP applies a translate, rotate and scale to the position (attribute P) and normal (attribute N) of all the points of the input.
It can apply the transform to any float3 attribute, not just P, and then output to any existing or new float3 attribute, by default P. It can apply the transform to point, vertex or primitive attributes.
It can apply partial transforms to the points based on a 0 to 1 Weight attribute so that some parts of the geometry are affected and other parts not transformed. The Field POP can generate a Weight attribute to be used by Transform.
Furthermore, using the Map page, every point can receive a different value for the transform parameters, based on mapping incoming attributes to the translate, scale, rotate, pivot etc. parameters, So essentially every point can get a completely different transform.
A further transform can be applied by specifying a Look At component (typically a Null COMP or Geometry COMP), and choosing which axis points to the origin of that component.
Another transform may be applied by providing a 16-value transform matrix via a CHOP or DAT.
The order of applying the translate, rotate and scale parameters is determined by the Transform Order and the Rotate Order menus.
The Inverse toggle parameter applies an inverse of the transform specified. (Instead of tx=2 ry=50 sz=4, the equivalent of sz=.25, ry=-50 tx=-2)
On the Align page there are numerous options for aligning the X, Y or Z coordinate to the different sides/center of the input's bounding box or to the bounding box of a reference POP.
See also Math Mix POP, Trig POP
Parameters - Transform Page
mode - ⊞ -
- Transform Geometry
transformgeo-
- Transform Attribute
transformattrib-
- Transform Attribute Scope as Position
transformattribscopepos-
- Transform Attribute Scope as Vector
transformattribscopevec-
- Transform Attribute
transformattr-
- Transform Attribute Scope as Position
transformattrscopepos-
- Transform Attribute Scope as Vector
transformattrscopevec-
attrclass - ⊞ -
- Point
point-
- Vertex
vertex-
- Primitive
primitive-
inputattrscope -
group -
weightattr -
xord - ⊞ -
- Scale Rotate Translate
srt-
- Scale Translate Rotate
str-
- Rotate Scale Translate
rst-
- Rotate Translate Scale
rts-
- Translate Scale Rotate
tsr-
- Translate Rotate Scale
trs-
rord - ⊞ -
- Rx Ry Rz
xyz-
- Rx Rz Ry
xzy-
- Ry Rx Rz
yxz-
- Ry Rz Rx
yzx-
- Rz Rx Ry
zxy-
- Rz Ry Rx
zyx-
t - ⊞ -
- Translate
tx-
- Translate
ty-
- Translate
tz-
r - ⊞ -
- Rotate
rx-
- Rotate
ry-
- Rotate
rz-
s - ⊞ -
- Scale
sx-
- Scale
sy-
- Scale
sz-
p - ⊞ -
- Pivot
px-
- Pivot
py-
- Pivot
pz-
scale -
invert -
vlength -
lookat -
upvector - ⊞ -
- Up Vector
upvectorx-
- Up Vector
upvectory-
- Up Vector
upvectorz-
forwarddir - ⊞ -
- +X
posx-
- -X
negx-
- +Y
posy-
- -Y
negy-
- +Z
posz-
- -Z
negz-
xformmatrixop -
multiplyorder - ⊞ -
- Input, then Transform Page
inputxformpage-
- Transform Page, then Input
xformpageinput-
outputattrscope - ⊞ -
- P
P-
- N
N-
- Color
Color-
- Color.i012
Color.i012-
- Tex
Tex-
- PointScale
PointScale-
- LineWidth
LineWidth-
overrideautoattr -
newattrtype - ⊞ -
- float
float-
- double
double-
- int
int-
- uint
uint-
- dir
dir-
- dbl dir
ddir-
attrnumcomps - ⊞ -
- 1
1-
- 2
2-
- 3
3-
- 4
4-
newattrdefaultval - ⊞ -
- New Attribute Default Value
newattrdefaultval1-
- New Attribute Default Value
newattrdefaultval2-
- New Attribute Default Value
newattrdefaultval3-
- New Attribute Default Value
newattrdefaultval4-
Parameters - Align Page
alignxformorder - ⊞ -
- Transform, then Align
transformalign-
- Align, then Transform
aligntransform-
alignopord - ⊞ -
- Scale Translate
st-
- Translate Scale
ts-
aligntx - ⊞ -
- Off
off-
- Origin
origin-
- Reference Input
reference-
fromx - ⊞ -
- Min
min-
- Center
center-
- Max
max-
tox - ⊞ -
- Min
min-
- Center
center-
- Max
max-
alignty - ⊞ -
- Off
off-
- Origin
origin-
- Reference Input
reference-
fromy - ⊞ -
- Min
min-
- Center
center-
- Max
max-
toy - ⊞ -
- Min
min-
- Center
center-
- Max
max-
aligntz - ⊞ -
- Off
off-
- Origin
origin-
- Reference Input
reference-
fromz - ⊞ -
- Min
min-
- Center
center-
- Max
max-
toz - ⊞ -
- Min
min-
- Center
center-
- Max
max-
alignscale - ⊞ -
- Per Axis
peraxis-
- Unity
unity-
- Reference
reference-
alignscalex - ⊞ -
- Off
off-
- Unity
unity-
- Reference Input
reference-
- Unity Proportional
unityprop-
- Reference Proportional
referenceprop-
alignscaley - ⊞ -
- Off
off-
- Unity
unity-
- Reference Input
reference-
- Unity Proportional
unityprop-
- Reference Proportional
referenceprop-
alignscalez - ⊞ -
- Off
off-
- Unity
unity-
- Reference Input
reference-
- Unity Proportional
unityprop-
- Reference Proportional
referenceprop-
Parameters - Map Page
map -
map0op -
map0element -
map0parm - ⊞ -
- t (Translate)
t-
- tx
tx-
- ty
ty-
- tz
tz-
- r (Rotate)
r-
- rx
rx-
- ry
ry-
- rz
rz-
- s (Scale)
s-
- sx
sx-
- sy
sy-
- sz
sz-
- p (Pivot)
p-
- px
px-
- py
py-
- pz
pz-
- scale (Uniform Scale)
scale-
map0combineop - ⊞ -
- Set
set-
- Multiply
mult-
- Add
add-
Parameters - Common Page
bypass -
delinputattrs -
parmcolorspace - ⊞ - Controls how all color parameters on this node are interpreted. The color values as treated as being in the selected color space, and are converted to the Working Color Space before they are used as part of the node's operation. Note that this does not change the color space of the node itself, as that is always in the Working Color Space.
- sRGB
srgb- sRGB color space, with sRGB transfer function. Considered an SDR color space with respect to Reference White.
- sRGB - Linear
srgblinear- sRGB color space, with linear transfer function. Considered an SDR color space with respect to Reference White.
- Rec.601 (NTSC)
rec601ntsc- Rec.601 with NTSC primaries color space, with Rec.601 transfer function. Considered an SDR color space with respect to Reference White.
- Rec.709
rec709- Rec.709 color space, with Rec.709 (same as Rec.2020) transfer function. Considered an SDR color space with respect to Reference White.
- Rec.2020
rec2020- Rec.2020 color space, with Rec.2020 (same as Rec.709) transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3
dcip3- DCI-P3 color space, with D65 white point and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- DCI-P3 (D60)
dcip3d60- DCI-P3 "D60 sim" color space, with D60 white point, and 2.6 gamma transfer function. Considered an HDR color space with respect to Reference White.
- Display-P3 (D65)
displayp3d65- Display-P3 color space, with D65 white point, and sRGB gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACES2065-1
aces2065-1- ACES 2065-1 (also known as ACES AP0) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- ACEScg
acescg- ACEScg (also known as ACES AP1) color space, with a linear gamma transfer function. Considered an HDR color space with respect to Reference White.
- Passthrough
passthrough- When selected, the color values will be used as-is in the operation, without any modification or attempt to convert them into the Working Color Space.
parmreferencewhite - ⊞ - When converting a parameter color value to the Working Color Space, this controls how it should be treated with respect to Reference White. If the Working Color Space is the same Reference White, then no adjustment is done. If they are different, then the Reference White level (brightness) of this color will be adjusted to the range expected by the Working Color Space. For example if the project is set to have a SDR Reference White of 120 nits, and the HDR Reference White is 80 nits, then a color of (1, 1, 1), which is 120 nits in the SDR color space, will be converted to be (1.5, 1.5, 1.5), which is 120 nits still in the HDR Working Color Space.
- Default For Color Space
default- Will use either the SDR or the HDR Reference White, based on the color space selected.
- Standard (SDR)
sdr- Will treat the Parameter Color Space as SDR for it's reference white value.
- High (HDR)
hdr- Will treat the Parameter Color Space as HDR for it's reference white value.
Operator Inputs
- Input 0: -
- Input 1: -
Info CHOP Channels
Extra Information for the Transform POP can be accessed via an Info CHOP.
Common POP Info Channels
Common Operator Info Channels
- total_cooks - Number of times the operator has cooked since the process started.
- cook_time - Duration of the last cook in milliseconds.
- cook_frame - Frame number when this operator was last cooked relative to the component timeline.
- cook_abs_frame - Frame number when this operator was last cooked relative to the absolute time.
- cook_start_time - Time in milliseconds at which the operator started cooking in the frame it was cooked.
- cook_end_time - Time in milliseconds at which the operator finished cooking in the frame it was cooked.
- cooked_this_frame - 1 if operator was cooked this frame.
- warnings - Number of warnings in this operator if any.
- errors - Number of errors in this operator if any.
TouchDesigner Build:
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