{
  "id": "object",
  "name": "Object",
  "displayName": "Object",
  "category": "CHOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-08T00:37:48.702Z",
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  "description": "The Object CHOP compares two objects and outputs channels containing their raw or relative positions and orientations. The information that can be output is:",
  "summary": "The Object CHOP compares two objects and outputs channels containing their raw or relative positions and orientations. The information that can be output is:",
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  "usage": "",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Object  compares two objects and outputs channels containing their raw or relative positions and orientations. The information that can be output is:\t\t\n\nPosition of one object relative to another\nRotation of one object relative to another\nBearing of one object relative to another\nSingle Bearing Angle between two objects\nDistance between the origin of two objects\nInverse Square of the Distance between two objectsThe optional two inputs allow you to compare X,Y,Z points in world space with objects or each other. The inputs are expected to have three channels containing XYZ points (three channels with the suffix x, y and z). Alternatively, they can be in the standard transform formats as described by the Transform CHOP help. These inputs replace the target and/or reference objects. Object and points can be compared with each other, but \"Rotation\" mode will always return zero.\t\t\t\nSee also the SOP to CHOP and the Parameter CHOP. They retrieve other information from objects and SOPs.\nobjectCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n \n\n\n\n\n\n  dat - Uses a Table DAT to specify the target and reference objects to use. The first column will be the target objects while the second column will be the reference objects. No headers are used.\n\n\n\t\t\n  target - The object that is being compared to the position of the reference object. The Target Object can be expressed as a text string. This can be useful when the object name needs to be a variable - it allows you to type in a name which may include expressions or variables.\n\n\n\t\t\n  reference - The object that acts as the origin of the comparison. The  Object can be expressed as a text string.\n\n\n\t\n  swaptargetreference - Swap the objects defined above in the Target Object and  Object parameters.\n\n\n\n\n\n  compute -  - Specify the information to output from the objects as described in the parameters below. Except for 'measurements', these match the standard transform formats as described by the Transform CHOP.\n\n transform - A transform using euler (rx ry rz) for the rotation. transformquat - A transform using quaternion (qx qy qz qw) for the rotation. mat - A 4x4 transform matrix. mat3 - A 3x3 transform matrix. This includes scale/rotation but no translation. measure - Enables the toggles below to select what to measure. Measurements give you one object's position relative to another. You get the XYZ of the origin of the Target Object relative to the origin and rotation of the  . That is, you get the XYZ of the target object's origin as if you were at the 0,0,0 location (origin) of the  , looking down the  's Z-axis.\n\n  translate - The displacement from the reference object to the target object.\n\n\n\n  rotate - The orientation difference from the reference object to the target object.\n\n\n\n  scale - The scale difference from reference object to the target object.\n\n\n\n  quat - The quaternion from reference object to the target object.\n\n\n\n  bear - The rotation necessary for the reference object to be facing the target object.\n\n\n\n  singlebear - An angle representing where the target object is relative to the reference object. Zero degrees is directly in front, 90 degrees is beside and 180 degrees is behind.\n\n\n\n  distance - The distance between the two objects.\n\n\n\n  invsqr - The inverse squared distance between the two objects, useful for modeling electric forces, audio dropoff and gravity.\n\n\n\t\n  xord -  - The transform order to use for Rotation, Scale, Transform, Bearing, or Single Bearing Angle  modes.\n\n srt - str - rst - rts - tsr - trs -\n\t\t\n  rord -  - The rotation order to use for Rotation, Scale, Transform, Bearing, or Single Bearing Angle  modes.\n\n xyz - xzy - yxz - yzx - zxy - zyx -\n\t\n  includeorderchans - Turn on to include channels for Transform Order and Rotate Order.\n\n\n\t\n  bearingref -  - Bearing requires a direction to use as a reference base.\n\n x - y - z - vector -\n\t\t\n  bearing -  - An arbitrary base direction for the bearing calculation.\n\n bearingx - bearingy - bearingz -\n\t\t\n  tscopex - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  tscopey - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  tscopez - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  appendattribs - Adds a rotate attribute to any rotation channels the Object  creates.\n\n\n\t\t\n  smoothrotate - When on outputs a smooth rotation curve without graphical jumps at 0, 90, etc.\n\n\n\n\n\n  nameformat -  - Sets how the created channels are named.\n\n channel - Automatically names channels. For example: tx, ty, tz. target - Names channels with target prefix. For example: if target = obj1, then obj1:tx, obj1:ty, obj1:tz. reference - Names channels with reference parameter prefix. Behaves like  above but uses the name of the reference object.\n\t\t\n  outputrange -  - The start and end time of the desired interval of the object path.\n\n currentframe - Output a single sample at the current frame. timeslice - Span of samples covering the current Time Slice. startend - Uses range defined by the  /  parameters below.\n\t\t\n  cookpast - If the project has skipped one or more frames, this will attempt to cook it's inputs at multiple previous frames to avoid discontinuities in it's calculations.\n\n\n\t\t\n  start - The start time of the desired interval of the object path.\n\n\n\t\t\n  startunit - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\t\t\n  end - The end time of the desired interval of the object path.\n\n\n\t\t\n  endunit - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\t\t\n  left -  - The extend condition before the  interval. They are:\n\n hold - Hold the current value of the channel. slope - Continue the slope before the start of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  right -  - Extend condition after the interval. Same options as Extend Left.\n\n hold - Hold the current value of the channel. slope - Continue the slope after the end of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  defval - The value used for the Default Value extend condition.\t\nNote: When creating rotation channels, the Transform CHOP and Object  will select values which minimize frame-to-frame discontinuity. The graphs will appear continuous and free of 180 degree shifts.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\n -\n -\n\nExtra Information for the Object  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nInformation associated with SOP geometry. Points and primitives (polygons, NURBS, etc.) can have any number of attributes - position (P) is standard, and built-in optional attributes are normals (N), texture coordinates (uv), color (Cd), etc.\n\n\n\nThe term \"Frame\" is a measurement of time used (1) in the Timeline, (2) as a time-unit in CHOPs, and (3) as a time unit in movie files that are read into TOPs and written out from TOPs. The frame rate is the frames per second (FPS).\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nTo re-compute the output data of the Operators. An operator cooks when (1) its inputs change, (2) its Parameters change, (3) when the timeline moves forward in some cases, or (4) Scripting commands are run on the node. When the operator is a Panel Component, it also cooks when a user interacts with it. When an operator cooks, it usually causes operators connected to its output to re-cook. When TouchDesigner draws the screen, it re-cooks all the Dependencies - the necessary operators in all Networks, contributing to a frame's total \"cook time\".\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Object_CHOP&oldid=24148\"\n\t\tCategory: CHOPs",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Object  compares two objects and outputs channels containing their raw or relative positions and orientations. The information that can be output is:\t\t\n\nPosition of one object relative to another\nRotation of one object relative to another\nBearing of one object relative to another\nSingle Bearing Angle between two objects\nDistance between the origin of two objects\nInverse Square of the Distance between two objectsThe optional two inputs allow you to compare X,Y,Z points in world space with objects or each other. The inputs are expected to have three channels containing XYZ points (three channels with the suffix x, y and z). Alternatively, they can be in the standard transform formats as described by the Transform CHOP help. These inputs replace the target and/or reference objects. Object and points can be compared with each other, but \"Rotation\" mode will always return zero.\t\t\t\nSee also the SOP to CHOP and the Parameter CHOP. They retrieve other information from objects and SOPs.\nobjectCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n \n\n\n\n\n\n  dat - Uses a Table DAT to specify the target and reference objects to use. The first column will be the target objects while the second column will be the reference objects. No headers are used.\n\n\n\t\t\n  target - The object that is being compared to the position of the reference object. The Target Object can be expressed as a text string. This can be useful when the object name needs to be a variable - it allows you to type in a name which may include expressions or variables.\n\n\n\t\t\n  reference - The object that acts as the origin of the comparison. The  Object can be expressed as a text string.\n\n\n\t\n  swaptargetreference - Swap the objects defined above in the Target Object and  Object parameters.\n\n\n\n\n\n  compute -  - Specify the information to output from the objects as described in the parameters below. Except for 'measurements', these match the standard transform formats as described by the Transform CHOP.\n\n transform - A transform using euler (rx ry rz) for the rotation. transformquat - A transform using quaternion (qx qy qz qw) for the rotation. mat - A 4x4 transform matrix. mat3 - A 3x3 transform matrix. This includes scale/rotation but no translation. measure - Enables the toggles below to select what to measure. Measurements give you one object's position relative to another. You get the XYZ of the origin of the Target Object relative to the origin and rotation of the  . That is, you get the XYZ of the target object's origin as if you were at the 0,0,0 location (origin) of the  , looking down the  's Z-axis.\n\n  translate - The displacement from the reference object to the target object.\n\n\n\n  rotate - The orientation difference from the reference object to the target object.\n\n\n\n  scale - The scale difference from reference object to the target object.\n\n\n\n  quat - The quaternion from reference object to the target object.\n\n\n\n  bear - The rotation necessary for the reference object to be facing the target object.\n\n\n\n  singlebear - An angle representing where the target object is relative to the reference object. Zero degrees is directly in front, 90 degrees is beside and 180 degrees is behind.\n\n\n\n  distance - The distance between the two objects.\n\n\n\n  invsqr - The inverse squared distance between the two objects, useful for modeling electric forces, audio dropoff and gravity.\n\n\n\t\n  xord -  - The transform order to use for Rotation, Scale, Transform, Bearing, or Single Bearing Angle  modes.\n\n srt - str - rst - rts - tsr - trs -\n\t\t\n  rord -  - The rotation order to use for Rotation, Scale, Transform, Bearing, or Single Bearing Angle  modes.\n\n xyz - xzy - yxz - yzx - zxy - zyx -\n\t\n  includeorderchans - Turn on to include channels for Transform Order and Rotate Order.\n\n\n\t\n  bearingref -  - Bearing requires a direction to use as a reference base.\n\n x - y - z - vector -\n\t\t\n  bearing -  - An arbitrary base direction for the bearing calculation.\n\n bearingx - bearingy - bearingz -\n\t\t\n  tscopex - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  tscopey - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  tscopez - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  appendattribs - Adds a rotate attribute to any rotation channels the Object  creates.\n\n\n\t\t\n  smoothrotate - When on outputs a smooth rotation curve without graphical jumps at 0, 90, etc.\n\n\n\n\n\n  nameformat -  - Sets how the created channels are named.\n\n channel - Automatically names channels. For example: tx, ty, tz. target - Names channels with target prefix. For example: if target = obj1, then obj1:tx, obj1:ty, obj1:tz. reference - Names channels with reference parameter prefix. Behaves like  above but uses the name of the reference object.\n\t\t\n  outputrange -  - The start and end time of the desired interval of the object path.\n\n currentframe - Output a single sample at the current frame. timeslice - Span of samples covering the current Time Slice. startend - Uses range defined by the  /  parameters below.\n\t\t\n  cookpast - If the project has skipped one or more frames, this will attempt to cook it's inputs at multiple previous frames to avoid discontinuities in it's calculations.\n\n\n\t\t\n  start - The start time of the desired interval of the object path.\n\n\n\t\t\n  startunit - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\t\t\n  end - The end time of the desired interval of the object path.\n\n\n\t\t\n  endunit - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\t\t\n  left -  - The extend condition before the  interval. They are:\n\n hold - Hold the current value of the channel. slope - Continue the slope before the start of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  right -  - Extend condition after the interval. Same options as Extend Left.\n\n hold - Hold the current value of the channel. slope - Continue the slope after the end of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  defval - The value used for the Default Value extend condition.\t\nNote: When creating rotation channels, the Transform CHOP and Object  will select values which minimize frame-to-frame discontinuity. The graphs will appear continuous and free of 180 degree shifts.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\n -\n -\n\nExtra Information for the Object  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nInformation associated with SOP geometry. Points and primitives (polygons, NURBS, etc.) can have any number of attributes - position (P) is standard, and built-in optional attributes are normals (N), texture coordinates (uv), color (Cd), etc.\n\n\n\nThe term \"Frame\" is a measurement of time used (1) in the Timeline, (2) as a time-unit in CHOPs, and (3) as a time unit in movie files that are read into TOPs and written out from TOPs. The frame rate is the frames per second (FPS).\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nTo re-compute the output data of the Operators. An operator cooks when (1) its inputs change, (2) its Parameters change, (3) when the timeline moves forward in some cases, or (4) Scripting commands are run on the node. When the operator is a Panel Component, it also cooks when a user interacts with it. When an operator cooks, it usually causes operators connected to its output to re-cook. When TouchDesigner draws the screen, it re-cooks all the Dependencies - the necessary operators in all Networks, contributing to a frame's total \"cook time\".\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Object_CHOP&oldid=24148\"\n\t\tCategory: CHOPs",
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      "description": "The Object  compares two objects and outputs channels containing their raw or relative positions and orientations. The information that can be output is:\t\t\n\nPosition of one object relative to another\nRotation of one object relative to another\nBearing of one object relative to another\nSingle Bearing Angle between two objects\nDistance between the origin of two objects\nInverse Square of the Distance between two objectsThe optional two inputs allow you to compare X,Y,Z points in world space with objects or each other. The inputs are expected to have three channels containing XYZ points (three channels with the suffix x, y and z). Alternatively, they can be in the standard transform formats as described by the Transform CHOP help. These inputs replace the target and/or reference objects. Object and points can be compared with each other, but \"Rotation\" mode will always return zero.\t\t\t\nSee also the SOP to CHOP and the Parameter CHOP. They retrieve other information from objects and SOPs.\nobjectCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n \n\n\n\n\n\n  dat - Uses a Table DAT to specify the target and reference objects to use. The first column will be the target objects while the second column will be the reference objects. No headers are used.\n\n\n\t\t\n  target - The object that is being compared to the position of the reference object. The Target Object can be expressed as a text string. This can be useful when the object name needs to be a variable - it allows you to type in a name which may include expressions or variables.\n\n\n\t\t\n  reference - The object that acts as the origin of the comparison. The  Object can be expressed as a text string.\n\n\n\t\n  swaptargetreference - Swap the objects defined above in the Target Object and  Object parameters.\n\n\n\n\n\n  compute -  - Specify the information to output from the objects as described in the parameters below. Except for 'measurements', these match the standard transform formats as described by the Transform CHOP.\n\n transform - A transform using euler (rx ry rz) for the rotation. transformquat - A transform using quaternion (qx qy qz qw) for the rotation. mat - A 4x4 transform matrix. mat3 - A 3x3 transform matrix. This includes scale/rotation but no translation. measure - Enables the toggles below to select what to measure. Measurements give you one object's position relative to another. You get the XYZ of the origin of the Target Object relative to the origin and rotation of the  . That is, you get the XYZ of the target object's origin as if you were at the 0,0,0 location (origin) of the  , looking down the  's Z-axis.\n\n  translate - The displacement from the reference object to the target object.\n\n\n\n  rotate - The orientation difference from the reference object to the target object.\n\n\n\n  scale - The scale difference from reference object to the target object.\n\n\n\n  quat - The quaternion from reference object to the target object.\n\n\n\n  bear - The rotation necessary for the reference object to be facing the target object.\n\n\n\n  singlebear - An angle representing where the target object is relative to the reference object. Zero degrees is directly in front, 90 degrees is beside and 180 degrees is behind.\n\n\n\n  distance - The distance between the two objects.\n\n\n\n  invsqr - The inverse squared distance between the two objects, useful for modeling electric forces, audio dropoff and gravity.\n\n\n\t\n  xord -  - The transform order to use for Rotation, Scale, Transform, Bearing, or Single Bearing Angle  modes.\n\n srt - str - rst - rts - tsr - trs -\n\t\t\n  rord -  - The rotation order to use for Rotation, Scale, Transform, Bearing, or Single Bearing Angle  modes.\n\n xyz - xzy - yxz - yzx - zxy - zyx -\n\t\n  includeorderchans - Turn on to include channels for Transform Order and Rotate Order.\n\n\n\t\n  bearingref -  - Bearing requires a direction to use as a reference base.\n\n x - y - z - vector -\n\t\t\n  bearing -  - An arbitrary base direction for the bearing calculation.\n\n bearingx - bearingy - bearingz -\n\t\t\n  tscopex - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  tscopey - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  tscopez - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.\n\n\n\t\t\n  appendattribs - Adds a rotate attribute to any rotation channels the Object  creates.\n\n\n\t\t\n  smoothrotate - When on outputs a smooth rotation curve without graphical jumps at 0, 90, etc.\n\n\n\n\n\n  nameformat -  - Sets how the created channels are named.\n\n channel - Automatically names channels. For example: tx, ty, tz. target - Names channels with target prefix. For example: if target = obj1, then obj1:tx, obj1:ty, obj1:tz. reference - Names channels with reference parameter prefix. Behaves like  above but uses the name of the reference object.\n\t\t\n  outputrange -  - The start and end time of the desired interval of the object path.\n\n currentframe - Output a single sample at the current frame. timeslice - Span of samples covering the current Time Slice. startend - Uses range defined by the  /  parameters below.\n\t\t\n  cookpast - If the project has skipped one or more frames, this will attempt to cook it's inputs at multiple previous frames to avoid discontinuities in it's calculations.\n\n\n\t\t\n  start - The start time of the desired interval of the object path.\n\n\n\t\t\n  startunit - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\t\t\n  end - The end time of the desired interval of the object path.\n\n\n\t\t\n  endunit - Select the units to use for this parameter, Samples, Frames, or Seconds.\n\n\n\t\t\n  left -  - The extend condition before the  interval. They are:\n\n hold - Hold the current value of the channel. slope - Continue the slope before the start of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  right -  - Extend condition after the interval. Same options as Extend Left.\n\n hold - Hold the current value of the channel. slope - Continue the slope after the end of the channel. cycle - Cycle the channel repeatedly. mirror - Cycle the channel repeatedly, mirroring every other cycle. default - Use the constant value specified in the Default Value parameter.\n\t\t\n  defval - The value used for the Default Value extend condition.\t\nNote: When creating rotation channels, the Transform CHOP and Object  will select values which minimize frame-to-frame discontinuity. The graphs will appear continuous and free of 180 degree shifts.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\n -\n -\n\nExtra Information for the Object  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe sub-Family of Component types that are used to define and render 3D scenes. A Geometry Component is an Object that contains the 3D shapes to render. A Camera COMP and Light COMP are other Object types. Separately, \"Objects\" also refers to Python objects.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nInformation associated with SOP geometry. Points and primitives (polygons, NURBS, etc.) can have any number of attributes - position (P) is standard, and built-in optional attributes are normals (N), texture coordinates (uv), color (Cd), etc.\n\n\n\nThe term \"Frame\" is a measurement of time used (1) in the Timeline, (2) as a time-unit in CHOPs, and (3) as a time unit in movie files that are read into TOPs and written out from TOPs. The frame rate is the frames per second (FPS).\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nTo re-compute the output data of the Operators. An operator cooks when (1) its inputs change, (2) its Parameters change, (3) when the timeline moves forward in some cases, or (4) Scripting commands are run on the node. When the operator is a Panel Component, it also cooks when a user interacts with it. When an operator cooks, it usually causes operators connected to its output to re-cook. When TouchDesigner draws the screen, it re-cooks all the Dependencies - the necessary operators in all Networks, contributing to a frame's total \"cook time\".\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Object_CHOP&oldid=24148\"",
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      "description": "target - The object that is being compared to the position of the reference object. The Target Object can be expressed as a text string. This can be useful when the object name needs to be a variable - it allows you to type in a name which may include expressions or variables.",
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      "name": "Compute",
      "label": "Compute",
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      "name": "Transform (Euler)",
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      "name": "Position",
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      "description": "translate - The displacement from the reference object to the target object.",
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      "name": "Rotation",
      "label": "Rotation",
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      "description": "rotate - The orientation difference from the reference object to the target object.",
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      "name": "Scale",
      "label": "Scale",
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      "type": "float",
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      "description": "scale - The scale difference from reference object to the target object.",
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      "name": "Quaternion",
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      "description": "quat - The quaternion from reference object to the target object.",
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      "name": "Bearing",
      "label": "Bearing",
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      "description": "bear - The rotation necessary for the reference object to be facing the target object.",
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      "name": "Single Bearing Angle",
      "label": "Single Bearing Angle",
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      "description": "singlebear - An angle representing where the target object is relative to the reference object. Zero degrees is directly in front, 90 degrees is beside and 180 degrees is behind.",
      "tooltip": "",
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      "name": "Distance",
      "label": "Distance",
      "group": "General",
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      "description": "distance - The distance between the two objects.",
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      "name": "Inverse Square Distance",
      "label": "Inverse Square Distance",
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      "description": "invsqr - The inverse squared distance between the two objects, useful for modeling electric forces, audio dropoff and gravity.",
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      "name": "Transform Order",
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      "description": "xord -  - The transform order to use for Rotation, Scale, Transform, Bearing, or Single Bearing Angle  modes.\n\n srt - str - rst - rts - tsr - trs -",
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      "name": "Scale Rotate Translate",
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      "description": "rord -  - The rotation order to use for Rotation, Scale, Transform, Bearing, or Single Bearing Angle  modes.\n\n xyz - xzy - yxz - yzx - zxy - zyx -",
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      "name": "Rx Ry Rz",
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      "name": "Include Order Channels",
      "label": "Include Order Channels",
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      "description": "includeorderchans - Turn on to include channels for Transform Order and Rotate Order.",
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      "description": "bearingref -  - Bearing requires a direction to use as a reference base.\n\n x - y - z - vector -",
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      "label": "Bearing Vector",
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      "description": "bearing -  - An arbitrary base direction for the bearing calculation.\n\n bearingx - bearingy - bearingz -",
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      "name": "Point Scope X",
      "label": "Point Scope X",
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      "description": "tscopex - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.",
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      "isReadOnly": false,
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      "label": "Point Scope Y",
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      "description": "tscopey - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.",
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      "description": "tscopez - When one of the optional point inputs is connected, this determines which channels represent X, Y and Z.",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "name": "Append Attributes",
      "label": "Append Attributes",
      "group": "General",
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      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "arraySize": 1,
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      "description": "appendattribs - Adds a rotate attribute to any rotation channels the Object  creates.",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "name": "Smooth Rotation",
      "label": "Smooth Rotation",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "smoothrotate - When on outputs a smooth rotation curve without graphical jumps at 0, 90, etc.",
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      "isReadOnly": false,
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      "name": "Channel Names",
      "label": "Channel Names",
      "group": "General",
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      "type": "float",
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      "label": "Channel Name",
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      "label": "Output Range",
      "group": "General",
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      "description": "currentframe - Output a single sample at the current frame. timeslice - Span of samples covering the current Time Slice. startend - Uses range defined by the  /  parameters below.",
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      "name": "Cook Past Values (slow)",
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      "page": "",
      "type": "float",
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      "name": "Start",
      "label": "Start",
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      "type": "float",
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      "description": "start - The start time of the desired interval of the object path.",
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      "name": "Start Unit",
      "label": "Start Unit",
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      "description": "startunit - Select the units to use for this parameter, Samples, Frames, or Seconds.",
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      "description": "end - The end time of the desired interval of the object path.",
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      "id": null,
      "name": "Extend Left",
      "label": "Extend Left",
      "group": "General",
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      "type": "float",
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      "id": null,
      "name": "Hold",
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      "name": "Extend Right",
      "label": "Extend Right",
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      "description": "timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.",
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      "description": "scope - To determine which channels get affected, some CHOPs use a  string on the Common page.",
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