{
  "id": "torus",
  "name": "Torus",
  "displayName": "Torus",
  "category": "SOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-08T00:37:54.938Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Torus_SOP.htm",
  "url": "",
  "description": "The Torus SOP generates complete or specific sections of torus shapes (like a doughnut).",
  "summary": "The Torus SOP generates complete or specific sections of torus shapes (like a doughnut).",
  "details": "",
  "usage": "",
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  "warnings": [],
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Torus  generates complete or specific sections of torus shapes (like a doughnut).\ntorusSOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n  type -  - Select from the following types. For information on the different types, see the Geometry category articles.\n\n poly - mesh - nurbs - bezier -\n\t\t\n  surftype -  - This option is used to select the type of surface, when using a  primitive type.\n\n rows - Creates horizontal lines. cols - Creates vertical lines. rowcol - Both Rows and Columns. Looks like Quads in wire frame display, but all polygons are open (if the primitive type is polygon). triangles - Build the grid with Triangles. quads - Generates sides composed of quadrilaterals (default). alttriangles - Generates triangles that are opposed; similar to the  option.\n\t\t\n  orient -  - The axis along which the torus is constructed.\n\n x - y - z -\n\t\t\n  modifybounds - Enabled only when an input is connected to the Torus  to set bounds for the torus. Turn Modify Bounds = On to enable the transform parameters below to further modify the position and radius of the bounds.\n\n\n\t\t\n  rad -  - The first value (radx) defines the radius of the torus, the second value (rady) determines the radius of the inner ring.\t\n\n\n\n radx - rady -\n\t\t\n  t -  - Offset of torus center from object origin.\n\n tx - ty - tz -\n\t\n  reverseanchors - Invert the direction of anchors.\n\n\n\t\t    \n  anchoru - Set the point in X about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorv - Set the point in Y about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorw - Set the point in Z about which the geometry is positioned, scaled and rotated.\n\n\n\n  rows - The rows define the number of divisions along the torus.\n\n\n\t\t\n  cols - The columns determine the number of divisions along the torus' cross-section.\n\n\n\n\n\n  angleoffset - Rotates the torus along the minor radius.  For example, if using 4 rows set this value to 45 to create flat top + bottom surfaces.\n\n\n\t\t\n  imperfect - This option applies only to Bezier and NURBS types. If selected, the tube is an approximated nonrational curve, otherwise it is a perfect rational curve.\n\n\n\t\t\n  orderu - If a spline curve is selected, it is built at this order for U and V.\n\n\n\t\t\n  orderv - If a spline curve is selected, it is built at this order for U and V.\n\n\n\t\t\n  angleu -  - The start and end sweep angles of the torus, if  is not enabled.\n\nbeginangleu -endangleu -\n\t\t\n  anglev -  - These are the start and end angles of the cross-section circle that is swept to make the torus, if  is not enabled.\n\nbeginanglev -endanglev -\n\t\t\n  closeu - If  is checked, it creates a 360 cross-section.\n\n\n\t\t\n  closev - Checking  creates a torus along V by closing the primitive.\n\n\n\t\t\n  capu - If  is checked, it puts faceted end-caps on the ends of the torus if it is less than 360.\t\nFor more capping options, turn this parameter off, and append a Cap .\n\n\n\t\t\n  capv - If  is checked, it applies a face between the top and bottom of the torus - if the torus is open.\t\nFor more capping options, turn this parameter off, and append a Cap .\n\n\n\n\n  texture -  - This adds uv coordinates to the geometry created by the Torus .\n\n off - No uv coordinates added. rowcol - uv coordinates added based on Rows and Columns in the geometry.\n\t\t\t\t\n  normals - Checking this option On will compute surface normals.\n\n\n\t\t\t\n\n -\n\nExtra Information for the Torus  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2022.241402021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. 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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Torus  generates complete or specific sections of torus shapes (like a doughnut).\ntorusSOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n  type -  - Select from the following types. For information on the different types, see the Geometry category articles.\n\n poly - mesh - nurbs - bezier -\n\t\t\n  surftype -  - This option is used to select the type of surface, when using a  primitive type.\n\n rows - Creates horizontal lines. cols - Creates vertical lines. rowcol - Both Rows and Columns. 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Turn Modify Bounds = On to enable the transform parameters below to further modify the position and radius of the bounds.\n\n\n\t\t\n  rad -  - The first value (radx) defines the radius of the torus, the second value (rady) determines the radius of the inner ring.\t\n\n\n\n radx - rady -\n\t\t\n  t -  - Offset of torus center from object origin.\n\n tx - ty - tz -\n\t\n  reverseanchors - Invert the direction of anchors.\n\n\n\t\t    \n  anchoru - Set the point in X about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorv - Set the point in Y about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorw - Set the point in Z about which the geometry is positioned, scaled and rotated.\n\n\n\n  rows - The rows define the number of divisions along the torus.\n\n\n\t\t\n  cols - The columns determine the number of divisions along the torus' cross-section.\n\n\n\n\n\n  angleoffset - Rotates the torus along the minor radius.  For example, if using 4 rows set this value to 45 to create flat top + bottom surfaces.\n\n\n\t\t\n  imperfect - This option applies only to Bezier and NURBS types. If selected, the tube is an approximated nonrational curve, otherwise it is a perfect rational curve.\n\n\n\t\t\n  orderu - If a spline curve is selected, it is built at this order for U and V.\n\n\n\t\t\n  orderv - If a spline curve is selected, it is built at this order for U and V.\n\n\n\t\t\n  angleu -  - The start and end sweep angles of the torus, if  is not enabled.\n\nbeginangleu -endangleu -\n\t\t\n  anglev -  - These are the start and end angles of the cross-section circle that is swept to make the torus, if  is not enabled.\n\nbeginanglev -endanglev -\n\t\t\n  closeu - If  is checked, it creates a 360 cross-section.\n\n\n\t\t\n  closev - Checking  creates a torus along V by closing the primitive.\n\n\n\t\t\n  capu - If  is checked, it puts faceted end-caps on the ends of the torus if it is less than 360.\t\nFor more capping options, turn this parameter off, and append a Cap .\n\n\n\t\t\n  capv - If  is checked, it applies a face between the top and bottom of the torus - if the torus is open.\t\nFor more capping options, turn this parameter off, and append a Cap .\n\n\n\n\n  texture -  - This adds uv coordinates to the geometry created by the Torus .\n\n off - No uv coordinates added. rowcol - uv coordinates added based on Rows and Columns in the geometry.\n\t\t\t\t\n  normals - Checking this option On will compute surface normals.\n\n\n\t\t\t\n\n -\n\nExtra Information for the Torus  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2022.241402021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nA surface type in SOPs that includes polygon, curve (NURBS and Bezier), patch (NURBS and Bezier) and other basic shapes like sphere, tube and metaball. Points and Primitives are part of the Geometry Detail, which is a part of a SOP.\n\n\n\nA polygon is a type of Primitive that is formed from a set of Vertices in 3D that are implicitly connected together to form a multi-edge shape.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Torus_SOP&oldid=27187\"\n\t\tCategory: SOPs",
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      "description": "The Torus  generates complete or specific sections of torus shapes (like a doughnut).\ntorusSOP_Class\n\nContents\n \n \n \n \n \n \n \n\n\n\n\n\n  type -  - Select from the following types. For information on the different types, see the Geometry category articles.\n\n poly - mesh - nurbs - bezier -\n\t\t\n  surftype -  - This option is used to select the type of surface, when using a  primitive type.\n\n rows - Creates horizontal lines. cols - Creates vertical lines. rowcol - Both Rows and Columns. Looks like Quads in wire frame display, but all polygons are open (if the primitive type is polygon). triangles - Build the grid with Triangles. quads - Generates sides composed of quadrilaterals (default). alttriangles - Generates triangles that are opposed; similar to the  option.\n\t\t\n  orient -  - The axis along which the torus is constructed.\n\n x - y - z -\n\t\t\n  modifybounds - Enabled only when an input is connected to the Torus  to set bounds for the torus. Turn Modify Bounds = On to enable the transform parameters below to further modify the position and radius of the bounds.\n\n\n\t\t\n  rad -  - The first value (radx) defines the radius of the torus, the second value (rady) determines the radius of the inner ring.\t\n\n\n\n radx - rady -\n\t\t\n  t -  - Offset of torus center from object origin.\n\n tx - ty - tz -\n\t\n  reverseanchors - Invert the direction of anchors.\n\n\n\t\t    \n  anchoru - Set the point in X about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorv - Set the point in Y about which the geometry is positioned, scaled and rotated.\n\n\n\n  anchorw - Set the point in Z about which the geometry is positioned, scaled and rotated.\n\n\n\n  rows - The rows define the number of divisions along the torus.\n\n\n\t\t\n  cols - The columns determine the number of divisions along the torus' cross-section.\n\n\n\n\n\n  angleoffset - Rotates the torus along the minor radius.  For example, if using 4 rows set this value to 45 to create flat top + bottom surfaces.\n\n\n\t\t\n  imperfect - This option applies only to Bezier and NURBS types. If selected, the tube is an approximated nonrational curve, otherwise it is a perfect rational curve.\n\n\n\t\t\n  orderu - If a spline curve is selected, it is built at this order for U and V.\n\n\n\t\t\n  orderv - If a spline curve is selected, it is built at this order for U and V.\n\n\n\t\t\n  angleu -  - The start and end sweep angles of the torus, if  is not enabled.\n\nbeginangleu -endangleu -\n\t\t\n  anglev -  - These are the start and end angles of the cross-section circle that is swept to make the torus, if  is not enabled.\n\nbeginanglev -endanglev -\n\t\t\n  closeu - If  is checked, it creates a 360 cross-section.\n\n\n\t\t\n  closev - Checking  creates a torus along V by closing the primitive.\n\n\n\t\t\n  capu - If  is checked, it puts faceted end-caps on the ends of the torus if it is less than 360.\t\nFor more capping options, turn this parameter off, and append a Cap .\n\n\n\t\t\n  capv - If  is checked, it applies a face between the top and bottom of the torus - if the torus is open.\t\nFor more capping options, turn this parameter off, and append a Cap .\n\n\n\n\n  texture -  - This adds uv coordinates to the geometry created by the Torus .\n\n off - No uv coordinates added. rowcol - uv coordinates added based on Rows and Columns in the geometry.\n\t\t\t\t\n  normals - Checking this option On will compute surface normals.\n\n\n\t\t\t\n\n -\n\nExtra Information for the Torus  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2022.241402021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nA surface type in SOPs that includes polygon, curve (NURBS and Bezier), patch (NURBS and Bezier) and other basic shapes like sphere, tube and metaball. Points and Primitives are part of the Geometry Detail, which is a part of a SOP.\n\n\n\nA polygon is a type of Primitive that is formed from a set of Vertices in 3D that are implicitly connected together to form a multi-edge shape.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Torus_SOP&oldid=27187\"",
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      "description": "rows - Creates horizontal lines. cols - Creates vertical lines. rowcol - Both Rows and Columns. Looks like Quads in wire frame display, but all polygons are open (if the primitive type is polygon). triangles - Build the grid with Triangles. quads - Generates sides composed of quadrilaterals (default). alttriangles - Generates triangles that are opposed; similar to the  option.",
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      "description": "orient -  - The axis along which the torus is constructed.\n\n x - y - z -",
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      "description": "x - y - z -",
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      "description": "radx - rady -",
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      "name": "Center",
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      "description": "t -  - Offset of torus center from object origin.\n\n tx - ty - tz -",
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      "name": "Reverse Anchors",
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      "name": "Anchor U",
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      "description": "orderu - If a spline curve is selected, it is built at this order for U and V.",
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      "tooltip": "",
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