{
  "id": "beat_chop",
  "name": "Beat CHOP",
  "displayName": "Beat CHOP",
  "category": "CHOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:49:57.299Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Beat_CHOP.htm",
  "url": "",
  "description": "The Beat CHOP generates a variety of ramps, pulses and counters that are timed to the beats per minute and the sync as produced by the Beat Dialog.",
  "summary": "The Beat CHOP generates a variety of ramps, pulses and counters that are timed to the beats per minute and the sync as produced by the Beat Dialog.",
  "details": "",
  "usage": "",
  "tips": [],
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Beat  generates a variety of ramps, pulses and counters that are timed to the beats per minute and the sync as produced by the Beat Dialog.\t\t\n\nYou can generate a ramp every 1/4 1/2 1 2 4 8 32 beats.\nYou can generate ramps of any other length, like 12 beats per bar (ramp) and fractional beats like 3.33 beats per ramp.\nYou can generate a set of channels, where each channel is delayed relative to the prior channel. This is useful, for example, for moving eight objects delayed by one beat each.\nThere also is a counter of how many ramps it has generated.\nThe Count+Ramp type generates a continuously-rising ramp equal to the number of cycles since the start.\nIf Play Mode is set to Local Sequential, it doesn't look at start/end of the timeline (i.e. doesn't reset when the timeline loops), so is more appropriate for long improvised playing.Note: for the purposes of this dialog, a bar is 4 beats and the period is the number of beats set by the Period parameter.\nThe Beat Dialog is used to manually tap the beat to set the beats-per-minute (BPM). The Beat  converts the BPM into a repeating ramp or pulse that keeps time with the music after you stop tapping.\t\t\nYou can set the global beats-per-minute with the python command:  op('/local/time').tempo = 140\nThe phase can be controlled with the Beat 's Reset parameters. \nThe Beat 's timing is defined by the Component Time of the  .  If the  Node parameter is left blank, then the time defined at the Beat 's location is used. The default is in /local/time.\t\nSee also: Timeline CHOP, Time COMP.\nbeatCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n  op - This node is used to specify the time settings referenced by the Beat . The time is defined by the Time  found at timepath(\"reference_node\")\n\n\n\t\t\n  reftimeslice - Turn on this checkbox to use the Time Slicing used by the  .\n\n\n\t\t\n  playmode -  - Specifies the method used to playback the output.\n\n locked - This mode locks the output to the local component Timeline. Scrubbing or jumping in the local time will update the output accordingly. When the local timeline loops the output is reset and starts over. The output will be the same for each pass through the local timeline. global - This mode locks the output to the Global beat source. It will follow the Beat  with whose 'Update Global' flag is turned on. local - This mode produces a continuous output regardless of the timeline position.\n\t\t\n  period - Number of beats it takes to generate one cycle of ramp.\tUse the drop down menu to select from some commonly used Period lengths.\n\n\n\t\t\t\n  multiples - The number of channels to create.\n\n\n\t\t\n  shiftoffset - Delays all channels by this amount. 0 = no change, .5 means 50% of one period later.\n\n\n\t\t\n  shiftstep - When set to 1, and Multiples is 5, each ramp channel is 1/5 cycle later than the previous channel. When set to .1, the delay is 1/50 cycle. This is a way to stagger the channels.\n\n\n\t\t\n  randoffset - The amount that each ramp is randomly time-shifted relative to a perfect ramp.\n\n\n\t\t\n  randseed - Changing this generates a different set of random offsets.\n\n\n\t\t\n  resetcondition -  - This menu determines how the Reset input triggers a reset of the channel(s).\n\n offtoon - Channels are reset when the Reset input goes off to on. on - Channels are reset when the Reset input goes on. The channel will hold the reset value until the input turns off. ontooff - Channels are reset when the Reset input goes on to off. off - Channels are reset when the Reset input goes off. The channel will hold the reset value until the input turns on.\n\t\t\n  resetbarvalue - Specifies which Bar the Beat  will jump to when the Reset Condition is met. Beat values are derived from the fractional part of this value.\n\n\n\t\t\n  resetwait - When using the While On Reset Condition, Wait After Reset will hold the channels at zero until the next bar is started, after which the output will continue. When Wait After Reset is off, the channels will restart output as soon as the reset condition is done.\n\n\n\t\t\n  reset - This button resets the ramps to zero when On. The ramp is also zero when the Beat 's input is above 0.\n\n\n\t\t\n  resetpulse - Instantly resets the ramps to zero.\n\n\n\t\t\n  updateglobal - Any Beat  can be made the \"global beat source\" by turning on Update Global. A reference Beat  is created at /local/master_beat (if it doesn't already exist) and all Beat CHOPs can synchronize to this by setting 'Play Mode: Locked to Global'. That master Beat  also needs 'Update Global' turned on, if not already on. This means you require exactly one master Beat  per toe. You can turn switch back to 'Play Mode: Locked to Sequential' when desired.  $MASTER_BEAT is set to whatever Beat  has this option turned on.\n\n\n\n\n\n  ramp - Outputs a 0-1 ramp each period.\n\n\n\t\t\n  pulse - Outputs a pulse each period.\n\n\n\t\t\n  sine - Outputs a sine wave each period.\n\n\n\t\t\n  count - Increases the count each period.\n\n\n\t\t\n  countramp - A ramp that counts up until the bar is reset.\n\n\n\t\t\n  bar - Output the current bar.\n\n\n\t\t\n  beat - Output the current beat.\n\n\n\t\t\n  sixteenths - Output the current sixteenths.\n\n\n\t\t\n  rampbar - Outputs a 0-1 ramp each bar.\n\n\n\t\t\n  rampbeat - Outputs a 0-1 ramp each beat.\n\n\n\t\t\n  bpm - Outputs the current BPM.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\n -\n -\n\nExtra Information for the Beat  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\n\t\t\t\t\t\tTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditorwikieditor2022.241402021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nThe generic thing that holds an Operator, and includes Flags (display, bypass, lock, render, immune) and its position/size in the network. Whether you \"lay down an Operator\" or \"lay down an Node\", you're doing the same thing.\n\n\n\nAny of the procedural data operators. OPs do all the work in TouchDesigner. They \"cook\" and output data to other OPs, which ultimately result in new images, data and audio being generated. See Node.\n\n\n\nAn Operator Family that contains its own Network. There are sixteen 3D Object Component and ten 2D Panel Component types. See also Network Path.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nThe panel at the bottom of TouchDesigner, it controls the current global looping Time your TouchDesigner project, or of just one component.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. 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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Beat  generates a variety of ramps, pulses and counters that are timed to the beats per minute and the sync as produced by the Beat Dialog.\t\t\n\nYou can generate a ramp every 1/4 1/2 1 2 4 8 32 beats.\nYou can generate ramps of any other length, like 12 beats per bar (ramp) and fractional beats like 3.33 beats per ramp.\nYou can generate a set of channels, where each channel is delayed relative to the prior channel. This is useful, for example, for moving eight objects delayed by one beat each.\nThere also is a counter of how many ramps it has generated.\nThe Count+Ramp type generates a continuously-rising ramp equal to the number of cycles since the start.\nIf Play Mode is set to Local Sequential, it doesn't look at start/end of the timeline (i.e. doesn't reset when the timeline loops), so is more appropriate for long improvised playing.Note: for the purposes of this dialog, a bar is 4 beats and the period is the number of beats set by the Period parameter.\nThe Beat Dialog is used to manually tap the beat to set the beats-per-minute (BPM). The Beat  converts the BPM into a repeating ramp or pulse that keeps time with the music after you stop tapping.\t\t\nYou can set the global beats-per-minute with the python command:  op('/local/time').tempo = 140\nThe phase can be controlled with the Beat 's Reset parameters. \nThe Beat 's timing is defined by the Component Time of the  .  If the  Node parameter is left blank, then the time defined at the Beat 's location is used. The default is in /local/time.\t\nSee also: Timeline CHOP, Time COMP.\nbeatCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n  op - This node is used to specify the time settings referenced by the Beat . The time is defined by the Time  found at timepath(\"reference_node\")\n\n\n\t\t\n  reftimeslice - Turn on this checkbox to use the Time Slicing used by the  .\n\n\n\t\t\n  playmode -  - Specifies the method used to playback the output.\n\n locked - This mode locks the output to the local component Timeline. Scrubbing or jumping in the local time will update the output accordingly. When the local timeline loops the output is reset and starts over. The output will be the same for each pass through the local timeline. global - This mode locks the output to the Global beat source. It will follow the Beat  with whose 'Update Global' flag is turned on. local - This mode produces a continuous output regardless of the timeline position.\n\t\t\n  period - Number of beats it takes to generate one cycle of ramp.\tUse the drop down menu to select from some commonly used Period lengths.\n\n\n\t\t\t\n  multiples - The number of channels to create.\n\n\n\t\t\n  shiftoffset - Delays all channels by this amount. 0 = no change, .5 means 50% of one period later.\n\n\n\t\t\n  shiftstep - When set to 1, and Multiples is 5, each ramp channel is 1/5 cycle later than the previous channel. When set to .1, the delay is 1/50 cycle. This is a way to stagger the channels.\n\n\n\t\t\n  randoffset - The amount that each ramp is randomly time-shifted relative to a perfect ramp.\n\n\n\t\t\n  randseed - Changing this generates a different set of random offsets.\n\n\n\t\t\n  resetcondition -  - This menu determines how the Reset input triggers a reset of the channel(s).\n\n offtoon - Channels are reset when the Reset input goes off to on. on - Channels are reset when the Reset input goes on. The channel will hold the reset value until the input turns off. ontooff - Channels are reset when the Reset input goes on to off. off - Channels are reset when the Reset input goes off. The channel will hold the reset value until the input turns on.\n\t\t\n  resetbarvalue - Specifies which Bar the Beat  will jump to when the Reset Condition is met. Beat values are derived from the fractional part of this value.\n\n\n\t\t\n  resetwait - When using the While On Reset Condition, Wait After Reset will hold the channels at zero until the next bar is started, after which the output will continue. When Wait After Reset is off, the channels will restart output as soon as the reset condition is done.\n\n\n\t\t\n  reset - This button resets the ramps to zero when On. The ramp is also zero when the Beat 's input is above 0.\n\n\n\t\t\n  resetpulse - Instantly resets the ramps to zero.\n\n\n\t\t\n  updateglobal - Any Beat  can be made the \"global beat source\" by turning on Update Global. A reference Beat  is created at /local/master_beat (if it doesn't already exist) and all Beat CHOPs can synchronize to this by setting 'Play Mode: Locked to Global'. That master Beat  also needs 'Update Global' turned on, if not already on. This means you require exactly one master Beat  per toe. You can turn switch back to 'Play Mode: Locked to Sequential' when desired.  $MASTER_BEAT is set to whatever Beat  has this option turned on.\n\n\n\n\n\n  ramp - Outputs a 0-1 ramp each period.\n\n\n\t\t\n  pulse - Outputs a pulse each period.\n\n\n\t\t\n  sine - Outputs a sine wave each period.\n\n\n\t\t\n  count - Increases the count each period.\n\n\n\t\t\n  countramp - A ramp that counts up until the bar is reset.\n\n\n\t\t\n  bar - Output the current bar.\n\n\n\t\t\n  beat - Output the current beat.\n\n\n\t\t\n  sixteenths - Output the current sixteenths.\n\n\n\t\t\n  rampbar - Outputs a 0-1 ramp each bar.\n\n\n\t\t\n  rampbeat - Outputs a 0-1 ramp each beat.\n\n\n\t\t\n  bpm - Outputs the current BPM.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\n -\n -\n\nExtra Information for the Beat  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\n\t\t\t\t\t\tTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditorwikieditor2022.241402021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nThe generic thing that holds an Operator, and includes Flags (display, bypass, lock, render, immune) and its position/size in the network. Whether you \"lay down an Operator\" or \"lay down an Node\", you're doing the same thing.\n\n\n\nAny of the procedural data operators. OPs do all the work in TouchDesigner. They \"cook\" and output data to other OPs, which ultimately result in new images, data and audio being generated. See Node.\n\n\n\nAn Operator Family that contains its own Network. There are sixteen 3D Object Component and ten 2D Panel Component types. See also Network Path.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nThe panel at the bottom of TouchDesigner, it controls the current global looping Time your TouchDesigner project, or of just one component.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Beat_CHOP&oldid=32398\"\n\t\tCategory: CHOPs",
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      "description": "The Beat  generates a variety of ramps, pulses and counters that are timed to the beats per minute and the sync as produced by the Beat Dialog.\t\t\n\nYou can generate a ramp every 1/4 1/2 1 2 4 8 32 beats.\nYou can generate ramps of any other length, like 12 beats per bar (ramp) and fractional beats like 3.33 beats per ramp.\nYou can generate a set of channels, where each channel is delayed relative to the prior channel. This is useful, for example, for moving eight objects delayed by one beat each.\nThere also is a counter of how many ramps it has generated.\nThe Count+Ramp type generates a continuously-rising ramp equal to the number of cycles since the start.\nIf Play Mode is set to Local Sequential, it doesn't look at start/end of the timeline (i.e. doesn't reset when the timeline loops), so is more appropriate for long improvised playing.Note: for the purposes of this dialog, a bar is 4 beats and the period is the number of beats set by the Period parameter.\nThe Beat Dialog is used to manually tap the beat to set the beats-per-minute (BPM). The Beat  converts the BPM into a repeating ramp or pulse that keeps time with the music after you stop tapping.\t\t\nYou can set the global beats-per-minute with the python command:  op('/local/time').tempo = 140\nThe phase can be controlled with the Beat 's Reset parameters. \nThe Beat 's timing is defined by the Component Time of the  .  If the  Node parameter is left blank, then the time defined at the Beat 's location is used. The default is in /local/time.\t\nSee also: Timeline CHOP, Time COMP.\nbeatCHOP_Class\n\nContents\n \n \n \n \n \n \n \n \n\n\n\n\n\n  op - This node is used to specify the time settings referenced by the Beat . The time is defined by the Time  found at timepath(\"reference_node\")\n\n\n\t\t\n  reftimeslice - Turn on this checkbox to use the Time Slicing used by the  .\n\n\n\t\t\n  playmode -  - Specifies the method used to playback the output.\n\n locked - This mode locks the output to the local component Timeline. Scrubbing or jumping in the local time will update the output accordingly. When the local timeline loops the output is reset and starts over. The output will be the same for each pass through the local timeline. global - This mode locks the output to the Global beat source. It will follow the Beat  with whose 'Update Global' flag is turned on. local - This mode produces a continuous output regardless of the timeline position.\n\t\t\n  period - Number of beats it takes to generate one cycle of ramp.\tUse the drop down menu to select from some commonly used Period lengths.\n\n\n\t\t\t\n  multiples - The number of channels to create.\n\n\n\t\t\n  shiftoffset - Delays all channels by this amount. 0 = no change, .5 means 50% of one period later.\n\n\n\t\t\n  shiftstep - When set to 1, and Multiples is 5, each ramp channel is 1/5 cycle later than the previous channel. When set to .1, the delay is 1/50 cycle. This is a way to stagger the channels.\n\n\n\t\t\n  randoffset - The amount that each ramp is randomly time-shifted relative to a perfect ramp.\n\n\n\t\t\n  randseed - Changing this generates a different set of random offsets.\n\n\n\t\t\n  resetcondition -  - This menu determines how the Reset input triggers a reset of the channel(s).\n\n offtoon - Channels are reset when the Reset input goes off to on. on - Channels are reset when the Reset input goes on. The channel will hold the reset value until the input turns off. ontooff - Channels are reset when the Reset input goes on to off. off - Channels are reset when the Reset input goes off. The channel will hold the reset value until the input turns on.\n\t\t\n  resetbarvalue - Specifies which Bar the Beat  will jump to when the Reset Condition is met. Beat values are derived from the fractional part of this value.\n\n\n\t\t\n  resetwait - When using the While On Reset Condition, Wait After Reset will hold the channels at zero until the next bar is started, after which the output will continue. When Wait After Reset is off, the channels will restart output as soon as the reset condition is done.\n\n\n\t\t\n  reset - This button resets the ramps to zero when On. The ramp is also zero when the Beat 's input is above 0.\n\n\n\t\t\n  resetpulse - Instantly resets the ramps to zero.\n\n\n\t\t\n  updateglobal - Any Beat  can be made the \"global beat source\" by turning on Update Global. A reference Beat  is created at /local/master_beat (if it doesn't already exist) and all Beat CHOPs can synchronize to this by setting 'Play Mode: Locked to Global'. That master Beat  also needs 'Update Global' turned on, if not already on. This means you require exactly one master Beat  per toe. You can turn switch back to 'Play Mode: Locked to Sequential' when desired.  $MASTER_BEAT is set to whatever Beat  has this option turned on.\n\n\n\n\n\n  ramp - Outputs a 0-1 ramp each period.\n\n\n\t\t\n  pulse - Outputs a pulse each period.\n\n\n\t\t\n  sine - Outputs a sine wave each period.\n\n\n\t\t\n  count - Increases the count each period.\n\n\n\t\t\n  countramp - A ramp that counts up until the bar is reset.\n\n\n\t\t\n  bar - Output the current bar.\n\n\n\t\t\n  beat - Output the current beat.\n\n\n\t\t\n  sixteenths - Output the current sixteenths.\n\n\n\t\t\n  rampbar - Outputs a 0-1 ramp each bar.\n\n\n\t\t\n  rampbeat - Outputs a 0-1 ramp each beat.\n\n\n\t\t\n  bpm - Outputs the current BPM.\n\n\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\n -\n -\n\nExtra Information for the Beat  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\n\t\t\t\t\t\tTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditorwikieditor2022.241402021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nThe generic thing that holds an Operator, and includes Flags (display, bypass, lock, render, immune) and its position/size in the network. Whether you \"lay down an Operator\" or \"lay down an Node\", you're doing the same thing.\n\n\n\nAny of the procedural data operators. OPs do all the work in TouchDesigner. They \"cook\" and output data to other OPs, which ultimately result in new images, data and audio being generated. See Node.\n\n\n\nAn Operator Family that contains its own Network. There are sixteen 3D Object Component and ten 2D Panel Component types. See also Network Path.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nThe panel at the bottom of TouchDesigner, it controls the current global looping Time your TouchDesigner project, or of just one component.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Beat_CHOP&oldid=32398\"",
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      "description": "op - This node is used to specify the time settings referenced by the Beat . The time is defined by the Time  found at timepath(\"reference_node\")",
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      "name": "Use Reference Time Slice",
      "label": "Use Reference Time Slice",
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      "description": "reftimeslice - Turn on this checkbox to use the Time Slicing used by the  .",
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      "name": "Play Mode",
      "label": "Play Mode",
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      "description": "playmode -  - Specifies the method used to playback the output.\n\n locked - This mode locks the output to the local component Timeline. Scrubbing or jumping in the local time will update the output accordingly. When the local timeline loops the output is reset and starts over. The output will be the same for each pass through the local timeline. global - This mode locks the output to the Global beat source. It will follow the Beat  with whose 'Update Global' flag is turned on. local - This mode produces a continuous output regardless of the timeline position.",
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      "name": "Locked to Timeline",
      "label": "Locked to Timeline",
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      "description": "locked - This mode locks the output to the local component Timeline. Scrubbing or jumping in the local time will update the output accordingly. When the local timeline loops the output is reset and starts over. The output will be the same for each pass through the local timeline. global - This mode locks the output to the Global beat source. It will follow the Beat  with whose 'Update Global' flag is turned on. local - This mode produces a continuous output regardless of the timeline position.",
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      "name": "Period",
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      "description": "period - Number of beats it takes to generate one cycle of ramp.\tUse the drop down menu to select from some commonly used Period lengths.",
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      "description": "multiples - The number of channels to create.",
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      "description": "shiftoffset - Delays all channels by this amount. 0 = no change, .5 means 50% of one period later.",
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      "description": "shiftstep - When set to 1, and Multiples is 5, each ramp channel is 1/5 cycle later than the previous channel. When set to .1, the delay is 1/50 cycle. This is a way to stagger the channels.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isPython": false,
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:49:57.297Z",
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    },
    {
      "id": null,
      "name": "Random Offset",
      "label": "Random Offset",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "randoffset - The amount that each ramp is randomly time-shifted relative to a perfect ramp.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    {
      "id": null,
      "name": "Random Seed",
      "label": "Random Seed",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "maxLength": null,
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      "description": "randseed - Changing this generates a different set of random offsets.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
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      "isHidden": false,
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      "id": null,
      "name": "Reset Condition",
      "label": "Reset Condition",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "resetcondition -  - This menu determines how the Reset input triggers a reset of the channel(s).\n\n offtoon - Channels are reset when the Reset input goes off to on. on - Channels are reset when the Reset input goes on. The channel will hold the reset value until the input turns off. ontooff - Channels are reset when the Reset input goes on to off. off - Channels are reset when the Reset input goes off. The channel will hold the reset value until the input turns on.",
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      "isReadOnly": false,
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      "lastUpdated": "2025-08-07T07:49:57.297Z",
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    },
    {
      "id": null,
      "name": "Off to On",
      "label": "Off to On",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "offtoon - Channels are reset when the Reset input goes off to on. on - Channels are reset when the Reset input goes on. The channel will hold the reset value until the input turns off. ontooff - Channels are reset when the Reset input goes on to off. off - Channels are reset when the Reset input goes off. The channel will hold the reset value until the input turns on.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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    },
    {
      "id": null,
      "name": "Reset Bar Value",
      "label": "Reset Bar Value",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "resetbarvalue - Specifies which Bar the Beat  will jump to when the Reset Condition is met. Beat values are derived from the fractional part of this value.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
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      "isVisible": true,
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    {
      "id": null,
      "name": "Wait after Reset",
      "label": "Wait after Reset",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
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      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "resetwait - When using the While On Reset Condition, Wait After Reset will hold the channels at zero until the next bar is started, after which the output will continue. When Wait After Reset is off, the channels will restart output as soon as the reset condition is done.",
      "tooltip": "",
      "help": "",
      "units": "",
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    {
      "id": null,
      "name": "Reset",
      "label": "Reset",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
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      "description": "reset - This button resets the ramps to zero when On. The ramp is also zero when the Beat 's input is above 0.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
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    {
      "id": null,
      "name": "Reset Pulse",
      "label": "Reset Pulse",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "resetpulse - Instantly resets the ramps to zero.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "isReadOnly": false,
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      "lastUpdated": "2025-08-07T07:49:57.297Z",
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    {
      "id": null,
      "name": "Update Global",
      "label": "Update Global",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "updateglobal - Any Beat  can be made the \"global beat source\" by turning on Update Global. A reference Beat  is created at /local/master_beat (if it doesn't already exist) and all Beat CHOPs can synchronize to this by setting 'Play Mode: Locked to Global'. That master Beat  also needs 'Update Global' turned on, if not already on. This means you require exactly one master Beat  per toe. You can turn switch back to 'Play Mode: Locked to Sequential' when desired.  $MASTER_BEAT is set to whatever Beat  has this option turned on.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "lastUpdated": "2025-08-07T07:49:57.298Z",
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    },
    {
      "id": null,
      "name": "Ramp",
      "label": "Ramp",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "ramp - Outputs a 0-1 ramp each period.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    {
      "id": null,
      "name": "Pulse",
      "label": "Pulse",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "pulse - Outputs a pulse each period.",
      "tooltip": "",
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      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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    },
    {
      "id": null,
      "name": "Sine",
      "label": "Sine",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "arraySize": 1,
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      "description": "sine - Outputs a sine wave each period.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    {
      "id": null,
      "name": "Count",
      "label": "Count",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "count - Increases the count each period.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    {
      "id": null,
      "name": "Count+Ramp",
      "label": "Count+Ramp",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "countramp - A ramp that counts up until the bar is reset.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    },
    {
      "id": null,
      "name": "Bar",
      "label": "Bar",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
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      "arraySize": 1,
      "dimensions": 1,
      "description": "bar - Output the current bar.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "lastUpdated": "2025-08-07T07:49:57.298Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Beat",
      "label": "Beat",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
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      "arraySize": 1,
      "dimensions": 1,
      "description": "beat - Output the current beat.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "order": 0,
      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:49:57.298Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Sixteenths",
      "label": "Sixteenths",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "sixteenths - Output the current sixteenths.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:49:57.298Z",
      "rawData": {},
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    },
    {
      "id": null,
      "name": "Ramp Bar",
      "label": "Ramp Bar",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "maxLength": null,
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      "arraySize": 1,
      "dimensions": 1,
      "description": "rampbar - Outputs a 0-1 ramp each bar.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "order": 0,
      "isVisible": true,
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      "description": "bpm - Outputs the current BPM.",
      "tooltip": "",
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      "label": "Time Slice",
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      "arraySize": 1,
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      "description": "timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
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      "name": "Scope",
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      "arraySize": 1,
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      "description": "scope - To determine which channels get affected, some CHOPs use a  string on the Common page.",
      "tooltip": "",
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      "isReadOnly": false,
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      "name": "Sample Rate Match",
      "label": "Sample Rate Match",
      "group": "General",
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      "defaultValue": null,
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      "arraySize": 1,
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      "description": "first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.",
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      "name": "Export Method",
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      "name": "DAT Table by Index",
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      "name": "Export Root",
      "label": "Export Root",
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      "description": "autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.",
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      "isAdvanced": false,
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      "description": "exporttable - The  used to hold the export information when using the  Table  Methods (See above).",
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