{
  "id": "hole_sop",
  "name": "Hole SOP",
  "displayName": "Hole SOP",
  "category": "SOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:50:01.885Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Hole_SOP.htm",
  "url": "",
  "description": "The Hole SOP is for making holes where faces are enclosed, even if they are not in the same plane. It can also remove existing holes from the input geometry.",
  "summary": "The Hole SOP is for making holes where faces are enclosed, even if they are not in the same plane. It can also remove existing holes from the input geometry.",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
    {
      "id": null,
      "name": "Group",
      "label": "Group",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Hole  is for making holes where faces are enclosed, even if they are not in the same plane. It can also remove existing holes from the input geometry.\nThe holes are made by searching for faces which are enclosed by other faces and creating bridges to the interior faces. It offers more flexibility than either the Extrude SOP or Divide SOP's hole-making capabilities because it can deal with interior faces which are not exactly in the same orientation as the exterior ones. It can also remove existing bridges that it finds in the input geometry if needed.\t\nNote: This  works with Polygonal and Bezier geometry types only. NURBS surfaces will be converted internally to Beziers.\nholeSOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  group - If there are input groups, specifying a group name in this field will cause this  to act only upon the group specified. Accepts patterns, as described in Pattern Matching.\n\n\n\t\n  unbridge - This function checks for bridges to holes in the input and removes the bridges, leaving the interior freestanding. At times you may need to unhole faces so that you can connect them in some other way.\n\n\n\t\n  dist - Interior polygons that are not in exactly the same plane as the exteriors can still become holes. The  value tells the Hole  how far away potential holes can be from the exterior surfaces. Faces beyond this distance will not become holes.\n\n\n\t\n  angle - Interior faces that are rotated in relation to the exterior faces can become holes. The  value sets the maximum rotation of the potential holes from the exteriors. Faces beyond this rotation will not become holes.\n\n\n\t\n  snap - Points of any holes that are rotated or translated away from the exterior (or outline) plane will be moved so that they lie on the surface of the outline plane, thus avoiding twisted faces.\n\n\n\n\n\n -\n\nExtra Information for the Hole  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Hole_SOP&oldid=24195\"\n\t\tCategory: SOPs",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.882Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Group",
      "label": "Group",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nThe Hole  is for making holes where faces are enclosed, even if they are not in the same plane. It can also remove existing holes from the input geometry.\nThe holes are made by searching for faces which are enclosed by other faces and creating bridges to the interior faces. It offers more flexibility than either the Extrude SOP or Divide SOP's hole-making capabilities because it can deal with interior faces which are not exactly in the same orientation as the exterior ones. It can also remove existing bridges that it finds in the input geometry if needed.\t\nNote: This  works with Polygonal and Bezier geometry types only. NURBS surfaces will be converted internally to Beziers.\nholeSOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  group - If there are input groups, specifying a group name in this field will cause this  to act only upon the group specified. Accepts patterns, as described in Pattern Matching.\n\n\n\t\n  unbridge - This function checks for bridges to holes in the input and removes the bridges, leaving the interior freestanding. At times you may need to unhole faces so that you can connect them in some other way.\n\n\n\t\n  dist - Interior polygons that are not in exactly the same plane as the exteriors can still become holes. The  value tells the Hole  how far away potential holes can be from the exterior surfaces. Faces beyond this distance will not become holes.\n\n\n\t\n  angle - Interior faces that are rotated in relation to the exterior faces can become holes. The  value sets the maximum rotation of the potential holes from the exteriors. Faces beyond this rotation will not become holes.\n\n\n\t\n  snap - Points of any holes that are rotated or translated away from the exterior (or outline) plane will be moved so that they lie on the surface of the outline plane, thus avoiding twisted faces.\n\n\n\n\n\n -\n\nExtra Information for the Hole  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Hole_SOP&oldid=24195\"\n\t\tCategory: SOPs",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.883Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Group",
      "label": "Group",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "The Hole  is for making holes where faces are enclosed, even if they are not in the same plane. It can also remove existing holes from the input geometry.\nThe holes are made by searching for faces which are enclosed by other faces and creating bridges to the interior faces. It offers more flexibility than either the Extrude SOP or Divide SOP's hole-making capabilities because it can deal with interior faces which are not exactly in the same orientation as the exterior ones. It can also remove existing bridges that it finds in the input geometry if needed.\t\nNote: This  works with Polygonal and Bezier geometry types only. NURBS surfaces will be converted internally to Beziers.\nholeSOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  group - If there are input groups, specifying a group name in this field will cause this  to act only upon the group specified. Accepts patterns, as described in Pattern Matching.\n\n\n\t\n  unbridge - This function checks for bridges to holes in the input and removes the bridges, leaving the interior freestanding. At times you may need to unhole faces so that you can connect them in some other way.\n\n\n\t\n  dist - Interior polygons that are not in exactly the same plane as the exteriors can still become holes. The  value tells the Hole  how far away potential holes can be from the exterior surfaces. Faces beyond this distance will not become holes.\n\n\n\t\n  angle - Interior faces that are rotated in relation to the exterior faces can become holes. The  value sets the maximum rotation of the potential holes from the exteriors. Faces beyond this rotation will not become holes.\n\n\n\t\n  snap - Points of any holes that are rotated or translated away from the exterior (or outline) plane will be moved so that they lie on the surface of the outline plane, thus avoiding twisted faces.\n\n\n\n\n\n -\n\nExtra Information for the Hole  can be accessed via an Info CHOP.\n\n\n\n - Number of points in this . - Number of primitives in this . - Number of particles in this . - Time spent in another thread updating geometry data on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time. - Time spent in another thread updating meta surface geometry data (such as metaballs or nurbs) on the  from the 's CPU data. As it is part of another thread, this time is not part of the usual frame time.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\n2021.100002018.28070before 2018.28070\nSOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nA Operator Family that reads, creates and modifies 3D points, polygons, lines, particles, surfaces, spheres and meatballs. Particles and point clouds are now done primarily on the GPU using TOPs.\n\n\n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=Hole_SOP&oldid=24195\"",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.884Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Group",
      "label": "Group",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "group - If there are input groups, specifying a group name in this field will cause this  to act only upon the group specified. Accepts patterns, as described in Pattern Matching.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.884Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Unbridge Holes",
      "label": "Unbridge Holes",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "unbridge - This function checks for bridges to holes in the input and removes the bridges, leaving the interior freestanding. At times you may need to unhole faces so that you can connect them in some other way.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.884Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Distance Tolerance",
      "label": "Distance Tolerance",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "dist - Interior polygons that are not in exactly the same plane as the exteriors can still become holes. The  value tells the Hole  how far away potential holes can be from the exterior surfaces. Faces beyond this distance will not become holes.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.884Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Angle Tolerance",
      "label": "Angle Tolerance",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "angle - Interior faces that are rotated in relation to the exterior faces can become holes. The  value sets the maximum rotation of the potential holes from the exteriors. Faces beyond this rotation will not become holes.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.884Z",
      "rawData": {},
      "sourceElement": null
    },
    {
      "id": null,
      "name": "Snap Holes to Outlines",
      "label": "Snap Holes to Outlines",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
      "maxValue": null,
      "step": null,
      "menuItems": [],
      "menuLabels": [],
      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "snap - Points of any holes that are rotated or translated away from the exterior (or outline) plane will be moved so that they lie on the surface of the outline plane, thus avoiding twisted faces.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
      "isExpression": false,
      "isPython": false,
      "dependsOn": [],
      "affects": [],
      "linkedTo": [],
      "expressionLanguage": "",
      "defaultExpression": "",
      "commonExpressions": [],
      "order": 0,
      "isVisible": true,
      "conditionalDisplay": null,
      "isValid": true,
      "validationErrors": [],
      "lastUpdated": "2025-08-07T07:50:01.884Z",
      "rawData": {},
      "sourceElement": null
    }
  ],
  "parameterGroups": {},
  "codeExamples": [],
  "pythonExamples": [],
  "expressions": [],
  "commonInputs": [],
  "commonOutputs": [],
  "relatedOperators": [],
  "workflowPatterns": [],
  "images": [],
  "videos": [],
  "assets": [],
  "keywords": [
    "hole",
    "sop",
    "making",
    "holes",
    "where",
    "faces",
    "enclosed,",
    "even",
    "they",
    "same",
    "plane."
  ],
  "tags": [
    "SOP",
    "TouchDesigner",
    "Hole SOP"
  ],
  "searchWeight": 1,
  "contentHash": "",
  "processingDate": "2025-08-07T07:50:01.885Z",
  "processingVersion": "1.0.0",
  "isValid": true,
  "validationErrors": []
}