{
  "id": "zed_chop",
  "name": "ZED CHOP",
  "displayName": "ZED CHOP",
  "category": "CHOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:50:12.454Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\ZED_CHOP.htm",
  "url": "",
  "description": "OS: This operator is only supported under the Microsoft Windows operating system.",
  "summary": "OS: This operator is only supported under the Microsoft Windows operating system.",
  "details": "",
  "usage": "",
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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nNOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.\n\n\nThe ZED  reads positional and plane tracking from the ZED camera. It can additionally use a UV to find plane in the room, and return information about that plane such as it's size/orientation either relative to the camera, or the room itself.\nNOTE: This  works with the Stereolabs ZED hardware.\t\nFor more information and to know what ZED SDK to install refer to the ZED article.\nSee also ZED TOP and ZED SOP.\nzedCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  active - When 'On' data is captured from the ZED camera.\n\n\n\n  camera - Selects which ZED camera to use.\n\n\n\n  cameratransform - \n\n\n\n  resetcameraposition - Zeros out the current camera position, effectively makes the current position the new origin.\n\n\n\n  resetcameratransform - Zeros out the current camera position, effectively makes the current position the new origin.\n\n\n\n  planeorientation - Enables plane at point, which returns the position of the plane corresponding the UV coordinate.\n\n\n\n  getplane - Returns the camera position relative to the initial position of the camera. A tx, ty, tz triplet of channels will be output for the position of the camera in meters. An rx, ry, rz triplet will be output for the orientation.\n\n\n\n  u - Sets the U coordinate of the point in the image to extract plane position.\n\n\n\n  getplanepulse - \n\n\n\n  v - Sets the V coordinate of the point in the image to extract plane position.\n\n\n\n  planereferenceframe -  - Controls if the panel coordinates will be given relative to the camera or the world.\n\n world - camera -\n\n  planenormal - Returns nx, ny, and nz normal channels of the plane.\n\n\n\n  planepointu - Sets the U coordinate of the point in the image to extract plane position.\n\n\n\n  planeposition - Returns tx, ty, and tz position channels of the center of the plane.\n\n\n\n  planerotation - Returns rx, ry, and rz rotation channels for the plane.\n\n\n\n  planepointv - Sets the V coordinate of the point in the image to extract plane position.\n\n\n\n  planesize - Returns size of the bounding rectangle of the plane.\n\n\n\n  planeposition - Returns tx, ty, and tz position channels of the center of the plane.\n\n\n\n  planerotation - Returns rx, ry, and rz rotation channels for the plane.\n\n\n\n  planenormal - Returns nx, ny, and nz normal channels of the plane.\n\n\n\n  planesize - Returns size of the bounding rectangle of the plane.\n\n\n\n  bodytracking -  - Body tracking allows for tracking human skeletons that are found in the video frame. Each mode uses an AI model that will need to be trained one for your . This will take several minutes, but only needs to be done once per model per machine, as long as the  isn't changed. For models where the 'Joint Mode' parameter is disabled, the outputs will be 'Absolute'.\n\n off - Body Tracking is disabled. skeleton18 - Tracks an 18 joint skeleton as described in this article. skeleton34 - Tracks an 34 joint skeleton as described in this article. The positions and rotations are relative to the parent joints, as described in that article, where the 0 joint is the 'root' joint.\n\n  maxbodies - The maximum number of bodies that will be tracked.\n\n\n\n  body3d - Enable to output 3D positions. Rotations will be included if the Joint Mode is set to 'Relative'.\n\n\n\n  jointmode -  - Controls if the joint values are given in absolute in scene or relative to each other.\n\n absolute - Absolute XYZ positions of each in space, given in meters. relative - 3D skeleton positions and rotations in heriachical terms, each relative to a parent joint.\n\n  body2d - 2D normalized UV coordinates for each joint, giving their position within the image.\n\n\n\n  aspectcorrectuv - Apply a correct to the UVs so they as aspect correct.\n\n\n\n  referenceframe -  - Selects the reference frame for plane position.\n\n world - Plane position outputs are relative to the initial position of the camera. camera - Plane position is relative to the initial position of the camera.\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the ZED  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditorwikieditorwikieditorwikieditorwikieditor2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nThe term \"Frame\" is a measurement of time used (1) in the Timeline, (2) as a time-unit in CHOPs, and (3) as a time unit in movie files that are read into TOPs and written out from TOPs. The frame rate is the frames per second (FPS).\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. 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      "description": "From Derivative\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tJump to navigation\n\t\tJump to search\n\t\t\nNOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.\n\n\nThe ZED  reads positional and plane tracking from the ZED camera. It can additionally use a UV to find plane in the room, and return information about that plane such as it's size/orientation either relative to the camera, or the room itself.\nNOTE: This  works with the Stereolabs ZED hardware.\t\nFor more information and to know what ZED SDK to install refer to the ZED article.\nSee also ZED TOP and ZED SOP.\nzedCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  active - When 'On' data is captured from the ZED camera.\n\n\n\n  camera - Selects which ZED camera to use.\n\n\n\n  cameratransform - \n\n\n\n  resetcameraposition - Zeros out the current camera position, effectively makes the current position the new origin.\n\n\n\n  resetcameratransform - Zeros out the current camera position, effectively makes the current position the new origin.\n\n\n\n  planeorientation - Enables plane at point, which returns the position of the plane corresponding the UV coordinate.\n\n\n\n  getplane - Returns the camera position relative to the initial position of the camera. A tx, ty, tz triplet of channels will be output for the position of the camera in meters. An rx, ry, rz triplet will be output for the orientation.\n\n\n\n  u - Sets the U coordinate of the point in the image to extract plane position.\n\n\n\n  getplanepulse - \n\n\n\n  v - Sets the V coordinate of the point in the image to extract plane position.\n\n\n\n  planereferenceframe -  - Controls if the panel coordinates will be given relative to the camera or the world.\n\n world - camera -\n\n  planenormal - Returns nx, ny, and nz normal channels of the plane.\n\n\n\n  planepointu - Sets the U coordinate of the point in the image to extract plane position.\n\n\n\n  planeposition - Returns tx, ty, and tz position channels of the center of the plane.\n\n\n\n  planerotation - Returns rx, ry, and rz rotation channels for the plane.\n\n\n\n  planepointv - Sets the V coordinate of the point in the image to extract plane position.\n\n\n\n  planesize - Returns size of the bounding rectangle of the plane.\n\n\n\n  planeposition - Returns tx, ty, and tz position channels of the center of the plane.\n\n\n\n  planerotation - Returns rx, ry, and rz rotation channels for the plane.\n\n\n\n  planenormal - Returns nx, ny, and nz normal channels of the plane.\n\n\n\n  planesize - Returns size of the bounding rectangle of the plane.\n\n\n\n  bodytracking -  - Body tracking allows for tracking human skeletons that are found in the video frame. Each mode uses an AI model that will need to be trained one for your . This will take several minutes, but only needs to be done once per model per machine, as long as the  isn't changed. For models where the 'Joint Mode' parameter is disabled, the outputs will be 'Absolute'.\n\n off - Body Tracking is disabled. skeleton18 - Tracks an 18 joint skeleton as described in this article. skeleton34 - Tracks an 34 joint skeleton as described in this article. The positions and rotations are relative to the parent joints, as described in that article, where the 0 joint is the 'root' joint.\n\n  maxbodies - The maximum number of bodies that will be tracked.\n\n\n\n  body3d - Enable to output 3D positions. Rotations will be included if the Joint Mode is set to 'Relative'.\n\n\n\n  jointmode -  - Controls if the joint values are given in absolute in scene or relative to each other.\n\n absolute - Absolute XYZ positions of each in space, given in meters. relative - 3D skeleton positions and rotations in heriachical terms, each relative to a parent joint.\n\n  body2d - 2D normalized UV coordinates for each joint, giving their position within the image.\n\n\n\n  aspectcorrectuv - Apply a correct to the UVs so they as aspect correct.\n\n\n\n  referenceframe -  - Selects the reference frame for plane position.\n\n world - Plane position outputs are relative to the initial position of the camera. camera - Plane position is relative to the initial position of the camera.\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the ZED  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditorwikieditorwikieditorwikieditorwikieditor2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nThe term \"Frame\" is a measurement of time used (1) in the Timeline, (2) as a time-unit in CHOPs, and (3) as a time unit in movie files that are read into TOPs and written out from TOPs. The frame rate is the frames per second (FPS).\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. 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      "description": "NOTE\n\nOS: This operator is only supported under the Microsoft Windows operating system.\n\n\nThe ZED  reads positional and plane tracking from the ZED camera. It can additionally use a UV to find plane in the room, and return information about that plane such as it's size/orientation either relative to the camera, or the room itself.\nNOTE: This  works with the Stereolabs ZED hardware.\t\nFor more information and to know what ZED SDK to install refer to the ZED article.\nSee also ZED TOP and ZED SOP.\nzedCHOP_Class\n\nContents\n \n \n \n \n \n \n\n\n\n\n\n  active - When 'On' data is captured from the ZED camera.\n\n\n\n  camera - Selects which ZED camera to use.\n\n\n\n  cameratransform - \n\n\n\n  resetcameraposition - Zeros out the current camera position, effectively makes the current position the new origin.\n\n\n\n  resetcameratransform - Zeros out the current camera position, effectively makes the current position the new origin.\n\n\n\n  planeorientation - Enables plane at point, which returns the position of the plane corresponding the UV coordinate.\n\n\n\n  getplane - Returns the camera position relative to the initial position of the camera. A tx, ty, tz triplet of channels will be output for the position of the camera in meters. An rx, ry, rz triplet will be output for the orientation.\n\n\n\n  u - Sets the U coordinate of the point in the image to extract plane position.\n\n\n\n  getplanepulse - \n\n\n\n  v - Sets the V coordinate of the point in the image to extract plane position.\n\n\n\n  planereferenceframe -  - Controls if the panel coordinates will be given relative to the camera or the world.\n\n world - camera -\n\n  planenormal - Returns nx, ny, and nz normal channels of the plane.\n\n\n\n  planepointu - Sets the U coordinate of the point in the image to extract plane position.\n\n\n\n  planeposition - Returns tx, ty, and tz position channels of the center of the plane.\n\n\n\n  planerotation - Returns rx, ry, and rz rotation channels for the plane.\n\n\n\n  planepointv - Sets the V coordinate of the point in the image to extract plane position.\n\n\n\n  planesize - Returns size of the bounding rectangle of the plane.\n\n\n\n  planeposition - Returns tx, ty, and tz position channels of the center of the plane.\n\n\n\n  planerotation - Returns rx, ry, and rz rotation channels for the plane.\n\n\n\n  planenormal - Returns nx, ny, and nz normal channels of the plane.\n\n\n\n  planesize - Returns size of the bounding rectangle of the plane.\n\n\n\n  bodytracking -  - Body tracking allows for tracking human skeletons that are found in the video frame. Each mode uses an AI model that will need to be trained one for your . This will take several minutes, but only needs to be done once per model per machine, as long as the  isn't changed. For models where the 'Joint Mode' parameter is disabled, the outputs will be 'Absolute'.\n\n off - Body Tracking is disabled. skeleton18 - Tracks an 18 joint skeleton as described in this article. skeleton34 - Tracks an 34 joint skeleton as described in this article. The positions and rotations are relative to the parent joints, as described in that article, where the 0 joint is the 'root' joint.\n\n  maxbodies - The maximum number of bodies that will be tracked.\n\n\n\n  body3d - Enable to output 3D positions. Rotations will be included if the Joint Mode is set to 'Relative'.\n\n\n\n  jointmode -  - Controls if the joint values are given in absolute in scene or relative to each other.\n\n absolute - Absolute XYZ positions of each in space, given in meters. relative - 3D skeleton positions and rotations in heriachical terms, each relative to a parent joint.\n\n  body2d - 2D normalized UV coordinates for each joint, giving their position within the image.\n\n\n\n  aspectcorrectuv - Apply a correct to the UVs so they as aspect correct.\n\n\n\n  referenceframe -  - Selects the reference frame for plane position.\n\n world - Plane position outputs are relative to the initial position of the camera. camera - Plane position is relative to the initial position of the camera.\n\n\n\n  timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.\n\n\n\n  scope - To determine which channels get affected, some CHOPs use a  string on the Common page.\n\n\n\n  srselect -  - Handle cases where multiple input CHOPs' sample rates are different. When Resampling occurs, the curves are interpolated according to the Interpolation Method Option, or \"Linear\" if the Interpolate Options are not available.\n\n first - Use rate of first input to resample others. max - Resample to the highest sample rate. min - Resample to the lowest sample rate. err - Doesn't accept conflicting sample rates.\n\n  exportmethod -  - This will determine how to connect the  channel to the parameter. Refer to the Export article for more information.\n\n datindex - Uses the docked  table and references the channel via the index of the channel in the . datname - Uses the docked  table and references the channel via the name of the channel in the . autoname - The channel is the full destination of where to export to, such has geo1/transform1:tx.\n\n  autoexportroot - This path points to the root node where all of the paths that exporting by Channel Name is : are relative to.\n\n\n\n  exporttable - The  used to hold the export information when using the  Table  Methods (See above).\n\n\n\n\n\nExtra Information for the ZED  can be accessed via an Info CHOP.\n\n\n\n - Start of the  interval in samples. - Number of samples in the . - The samplerate of the channels in frames per second. - Number of channels in the . - 1 if  is  enabled, 0 otherwise. - A count of how often the export connections have been updated.\n - Number of times the operator has cooked since the process started. - Duration of the last cook in milliseconds. - Frame number when this operator was last cooked relative to the component timeline. - Frame number when this operator was last cooked relative to the absolute time. - Time in milliseconds at which the operator started cooking in the frame it was cooked. - Time in milliseconds at which the operator finished cooking in the frame it was cooked. - 1 if operator was cooked this frame. - Number of warnings in this operator if any. - Number of errors in this operator if any.\nTouchDesigner Build: Latest\\nwikieditorwikieditorwikieditorwikieditorwikieditorwikieditorwikieditor2021.100002018.28070before 2018.28070\nCHOPs\n• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • \n\nAn Operator Family which operate on Channels (a sequence of numbers (Samples)) which are used for animation, audio, mathematics, simulation, logic, UI construction, and data streamed from/to devices and protocols.\n\n\n\nTo \"pulse\" a parameter is to send it a signal from (1) an exported CHOP channel or (2) a python command or (3) a mouse click that causes a new action to occur immediately. A pulse via python is via the .pulse() function on a pulse-type parameter, such as Reset parameter in a Speed CHOP. A pulse from a CHOP is typically a 0 to 1 to 0 signal in an exported channel.\n\n\n\nA Link. The grey dashed lines between nodes is a Reference or Link that indicates one operator is getting data from another operator from any Operator Family.\n\n\nThe grey dashed lines between nodes is a Reference (or Link). A Reference is (1) a Parameter Reference, a parameter in an OP that is a name or path to another operator, (2) a Node Reference, an expression in a parameter or DAT script that contains the name or path of another operator, (3) a DAT Cell Reference or (4) a CHOP Channel Reference.\n\n\nA Link or Reference is a dashed line between nodes that represent other data flowing between nodes. Examples are CHOP Exports, node Paths in parameters, and expressions in parameters referencing CHOP channels, DAT tables and other nodes. In contrast is a Wire that connects nodes in the same Operator Family.\n\n\n\nThe term \"Frame\" is a measurement of time used (1) in the Timeline, (2) as a time-unit in CHOPs, and (3) as a time unit in movie files that are read into TOPs and written out from TOPs. The frame rate is the frames per second (FPS).\n\n\n\nEach SOP has a list of Points. Each point has an XYZ 3D position value plus other optional attributes. Each polygon Primitive is defined by a vertex list, which is list of point numbers.\n\n\n\nThe Graphics Processing Unit. This is the high-speed, many-core processor of the graphics card/chip that takes geometry, images and data from the CPU and creates images and processed data.\n\n\n\nA Time Slice is the time from the last cook frame to the current cook frame. In CHOPs it is the set of short channels that contain the CHOP channels' samples between the last and the current cook frame.\n\n\n\nA parameter in most CHOPs that restricts which channels of that CHOP will be affected. Normally all channels of a CHOP are affected by the operator. TOPs have Channel Mask, a similar feature.\n\n\n\nsamples-per-second of a CHOP. Each CHOP in your network has a sample rate. In contrast, the overall timeline has a Frame Rate, which is the number of frames to cook and display per second, generally your monitor display frequency, default 60.\n\n\n\nExporting is the connection of CHOP channels to parameters of operators. The output of each exporting CHOP is one or more channels, active only while the CHOP Viewer is on. The current value of a channel can be exported to a parameter of any operator, overriding that parameter's value. See Parameter.\n\n\n\nAn Operator Family that manipulates text strings: multi-line text or tables. Multi-line text is often a python Script or GLSL Shader, but can be any multi-line text. Tables are rows and columns of cells, each containing a text string.\n\n\n\nThe location of an operator within the TouchDesigner environment, for example, /geo1/circle1, a node called circle1 in a component called geo1. The path / is called Root. This path is displayed at the top of every Pane, showing which Component's network you are currently in. To refer instead to a filesystem folder, directory, disk file or http: address, see Folder.\n\n\n\nEvery operator in TouchDesigner has a set of control Parameters that can be integer or floating point numbers, menus, binary toggles, text strings or operator paths, which determine the output of the operator.\n\n\n\nTouchDesigner is a hierarchy of components. \"root\" is the top-most network in the hierarchy. The Network Path or Path for root is simply /. A typical path is /project1/moviein1.\n\n\n\n\n\n\n\n\nRetrieved from \"https://docs.derivative.ca/index.php?title=ZED_CHOP&oldid=29690\"",
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      "description": "jointmode -  - Controls if the joint values are given in absolute in scene or relative to each other.\n\n absolute - Absolute XYZ positions of each in space, given in meters. relative - 3D skeleton positions and rotations in heriachical terms, each relative to a parent joint.",
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      "description": "body2d - 2D normalized UV coordinates for each joint, giving their position within the image.",
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      "description": "timeslice - Turning this on forces the channels to be \"Time Sliced\".  A  is the time between the last cook frame and the current cook frame.",
      "tooltip": "",
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      "isReadOnly": false,
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      "description": "scope - To determine which channels get affected, some CHOPs use a  string on the Common page.",
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      "description": "exporttable - The  used to hold the export information when using the  Table  Methods (See above).",
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