{
  "id": "anti_alias_top",
  "name": "Anti Alias TOP",
  "displayName": "Anti Alias TOP",
  "category": "TOP",
  "subcategory": "Filters",
  "version": "",
  "lastUpdated": "2025-08-07T07:49:56.524Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Anti_Alias_TOP.htm",
  "url": "",
  "description": "The Anti-Alias TOP uses a screen space antialiasing technique called ‘SMAA: Enhanced Subpixel Morphological Antialiasing’. Detailed information here: http://www.iryoku.com/smaa/  It uses an image’s luminance, color or a depth map to detect edges of objects and then applies anti-aliasing to those edges. The current implementation does not yet use the temporal features of it, so each image is individually anti-aliased without requiring knowledge of other frames. It doesn’t require the extra memory that regular Render TOP anti-aliasing does, and avoids work involved with antialiasing polygon edges that are ultimately occluded by another object.",
  "summary": "The Anti-Alias TOP uses a screen space antialiasing technique called ‘SMAA: Enhanced Subpixel Morphological Antialiasing’. Detailed information here: http://www.iryoku.com/smaa/  It uses an image’s lu",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
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      "id": null,
      "name": "Low",
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      "description": "low - medium - high - ultra - custom -",
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      "id": null,
      "name": "Edge Detect Source",
      "label": "Edge Detect Source",
      "group": "General",
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      "description": "edgedetectsource -  - This controls how edges are detected in the image. Anti-aliasing is only done along detected edges.\n\n lum - Uses the image's luminance (combined RGB) to detect edges. rgb - Uses the image's Red, Green and Blue channels individually to detect edges.",
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      "description": "lum - Uses the image's luminance (combined RGB) to detect edges. rgb - Uses the image's Red, Green and Blue channels individually to detect edges.",
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      "name": "Edge Threshold",
      "label": "Edge Threshold",
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      "description": "edgethreshold - Controls the sensitivity of edge detection. Use the \"Output Edges\" mode to see it in action.",
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      "name": "Max Search Steps",
      "label": "Max Search Steps",
      "group": "General",
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      "dataType": "number",
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      "description": "maxsearchsteps - How many horizontal and vertical search steps are done when looking for edges.",
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      "name": "Max Diag Search Steps",
      "label": "Max Diag Search Steps",
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      "description": "maxdiagsearchsteps - How many diagonal search steps are done when looking for edges.",
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      "id": null,
      "name": "Corner Rounding",
      "label": "Corner Rounding",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "cornerrounding - Control strength of rounding edge corners.",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "name": "Output Edges",
      "label": "Output Edges",
      "group": "General",
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      "description": "outputedges - For visualizing what parts of the image will be anti-aliased. This shows the edges that are being detected, so you can tell where the anti-aliasing is being applied.",
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      "examples": [],
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      "id": null,
      "name": "Output Resolution",
      "label": "Output Resolution",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "outputresolution -  - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.",
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      "name": "Use Input",
      "label": "Use Input",
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      "description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.",
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      "label": "Resolution",
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      "description": "resolution -  - Enabled only when the  parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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      "name": "W",
      "label": "W",
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      "name": "Resolution Menu",
      "label": "Resolution Menu",
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      "description": "resmenu - A drop-down menu with some commonly used resolutions.",
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      "name": "Use Global Res Multiplier",
      "label": "Use Global Res Multiplier",
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      "description": "resmult - Uses the Global  Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global  Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this  is affected by the global multiplier.",
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      "name": "Output Aspect",
      "label": "Output Aspect",
      "group": "General",
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      "description": "outputaspect -  - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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      "name": "Aspect",
      "label": "Aspect",
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      "description": "aspect -  - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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