{
  "id": "blur_top",
  "name": "Blur TOP",
  "displayName": "Blur TOP",
  "category": "TOP",
  "subcategory": "Filters",
  "version": "Available since TouchDesigner 2018+",
  "lastUpdated": "2025-08-07T07:49:57.546Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Blur_TOP.htm",
  "url": "",
  "description": "The Blur TOP blurs the image with various kernel filters and radii. It can do multi-pass blurs and can do horizontal-only or vertical-only blurs.",
  "summary": "The Blur TOP blurs the image with various kernel filters and radii. It can do multi-pass blurs and can do horizontal-only or vertical-only blurs.",
  "details": "",
  "usage": "",
  "tips": [
    "Use Pre-Shrink to reduce resolution before blurring for better performance.",
    "Gaussian blur is the most common and natural-looking blur type.",
    "For real-time applications, keep blur size moderate - very large blurs are GPU-intensive."
  ],
  "warnings": [
    "Large blur sizes can significantly impact GPU performance. Consider using Pre-Shrink or lower resolution."
  ],
  "parameters": [
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      "id": null,
      "name": "Method",
      "label": "Method",
      "group": "General",
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      "arraySize": 1,
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      "description": "Determines how the blur is applied.",
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      "lastUpdated": "2025-08-07T07:49:57.539Z",
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    {
      "id": null,
      "name": "Horizontal and Vertical",
      "label": "Horizontal and Vertical",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "horzandvert - Blur is applied in both x (horizontal) and y (vertical). horz - Blur is applied in x direction only. vert - Blur is applied in y direction only.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
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    {
      "id": null,
      "name": "Type",
      "label": "Type",
      "group": "General",
      "page": "",
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      "description": "type -  - Determines the mathematical function used to create the blur.\n\n catmull - A spline approximation to a Gaussian kernel. Gives sharper textures and more accurate edges. gaussian - A normal distribution where pixels at the center have more effect on the resulting pixel. Gaussian lacks sharpness but handles ringing and aliasing well. box - Each pixel within the box is weighted evenly. Inexpensive and gives a \"boxy\" look. bartlette - A triangle filter. The weight of each pixel is a linear function of its distance from the center. sinc - A sharpening filter. Some pixels contribute a negative weight to the result, artifacts may occur in the form of \"ringing\". Keeps small details and edges better than Gaussian. hanning - A cosine approximation to a Gaussian kernel. blackman - A higher order cosine approximation to a Gaussian kernel.",
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      "id": null,
      "name": "Catmull-Rom",
      "label": "Catmull-Rom",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
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      "description": "catmull - A spline approximation to a Gaussian kernel. Gives sharper textures and more accurate edges. gaussian - A normal distribution where pixels at the center have more effect on the resulting pixel. Gaussian lacks sharpness but handles ringing and aliasing well. box - Each pixel within the box is weighted evenly. Inexpensive and gives a \"boxy\" look. bartlette - A triangle filter. The weight of each pixel is a linear function of its distance from the center. sinc - A sharpening filter. Some pixels contribute a negative weight to the result, artifacts may occur in the form of \"ringing\". Keeps small details and edges better than Gaussian. hanning - A cosine approximation to a Gaussian kernel. blackman - A higher order cosine approximation to a Gaussian kernel.",
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    {
      "id": null,
      "name": "Extend",
      "label": "Extend",
      "group": "General",
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      "description": "extend -  - Sets the extend conditions to determine what happens to the blur at the edge of the image.\n\n hold - The blur is clamped at the edges. repeat - The blur is calculated as if the image was repeating (tiled - blurring at the bottom of image that would fall outside the image edges will appear at top of image). mirror - The blur is calculated as if the image was mirrored and repeating.",
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    {
      "id": null,
      "name": "Hold",
      "label": "Hold",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "hold - The blur is clamped at the edges. repeat - The blur is calculated as if the image was repeating (tiled - blurring at the bottom of image that would fall outside the image edges will appear at top of image). mirror - The blur is calculated as if the image was mirrored and repeating.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
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    {
      "id": null,
      "name": "Pre-Shrink",
      "label": "Pre-Shrink",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
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      "description": "preshrink - Reduces the image's resolution before applying the blur.\tThis effectively applies a 2x2 box filter on the input and creates a smaller texture to do the full blur operation on. It behaves as if the kernel size is made larger, but has less of a performance impact, but also the blur isn't as high quality vs. actually increasing the kernel size.",
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      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "lastUpdated": "2025-08-07T07:49:57.544Z",
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    },
    {
      "id": null,
      "name": "Filter Size",
      "label": "Filter Size",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "size - The amount of blur in pixels. If you want a resolution-independent blur, use an expression like me.par.resolutionw/100 in this parameter (which would result in a 1% image blur).",
      "tooltip": "",
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      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    },
    {
      "id": null,
      "name": "Sample Step",
      "label": "Sample Step",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "arraySize": 1,
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      "description": "offset -  - When sampling the image, this determines the distance from each pixel to the sample pixel. When units are set to pixels, it is the number of pixels away from the current pixel which is sampled to blur the image. A Sample Step of 3 would sample pixels 3 pixels away.\n\noffset1 -offset2 -",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    {
      "id": null,
      "name": "Sample Step Unit",
      "label": "Sample Step Unit",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "offsetunit - Select between Pixel, Fraction, or Fraction Aspect as the units to use for the Sample Step parameter.",
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      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
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    {
      "id": null,
      "name": "Rotate Kernel",
      "label": "Rotate Kernel",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "rotate - Rotates the blur filter. More noticeable when  is set to Horizontal.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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    {
      "id": null,
      "name": "Dither",
      "label": "Dither",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "arraySize": 1,
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      "description": "dither - Enabling makes 8-bit blurs look smoother.  This can help if the blur operation introduces banding or other unexpected artifacts.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "lastUpdated": "2025-08-07T07:49:57.544Z",
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    },
    {
      "id": null,
      "name": "Output Resolution",
      "label": "Output Resolution",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "outputresolution -  - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.",
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      "isReadOnly": false,
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      "id": null,
      "name": "Use Input",
      "label": "Use Input",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.",
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      "isReadOnly": false,
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      "id": null,
      "name": "Resolution",
      "label": "Resolution",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "resolution -  - Enabled only when the  parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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    {
      "id": null,
      "name": "W",
      "label": "W",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "resolutionw - resolutionh -",
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      "name": "Resolution Menu",
      "label": "Resolution Menu",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "resmenu - A drop-down menu with some commonly used resolutions.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "id": null,
      "name": "Use Global Res Multiplier",
      "label": "Use Global Res Multiplier",
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      "dataType": "number",
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      "description": "resmult - Uses the Global  Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global  Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this  is affected by the global multiplier.",
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      "name": "Output Aspect",
      "label": "Output Aspect",
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      "description": "outputaspect -  - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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      "isAdvanced": false,
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      "name": "Aspect",
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      "description": "aspect -  - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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      "isReadOnly": false,
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      "name": "Aspect1",
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      "description": "aspect1 - aspect2 -",
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      "id": null,
      "name": "Aspect Menu",
      "label": "Aspect Menu",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "allowCustom": false,
      "maxLength": null,
      "pattern": null,
      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "armenu - A drop-down menu with some commonly used aspect ratios.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:49:57.545Z",
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    },
    {
      "id": null,
      "name": "Input Smoothness",
      "label": "Input Smoothness",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "isArray": false,
      "arraySize": 1,
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      "description": "inputfiltertype -  - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
      "tooltip": "",
      "help": "",
      "units": "",
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      "lastUpdated": "2025-08-07T07:49:57.545Z",
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      "name": "Nearest Pixel",
      "label": "Nearest Pixel",
      "group": "General",
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      "type": "float",
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      "description": "nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "lastUpdated": "2025-08-07T07:49:57.545Z",
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    {
      "id": null,
      "name": "Fill Viewer",
      "label": "Fill Viewer",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "description": "fillmode -  - Determine how the  image is displayed in the viewer.\nNOTE:To get an understanding of how TOPs work with images, you will want to set this to Native  as you lay down TOPs when starting out. This will let you see what is actually happening without any automatic viewer resizing.\n\n\n useinput - Uses the same Fill Viewer settings as it's input. fill - Stretches the image to fit the edges of the viewer. width - Stretches image to fit viewer horizontally. height - Stretches image to fit viewer vertically. best - Stretches or squashes image so no part of image is cropped. outside - Stretches or squashes image so image fills viewer while constraining it's proportions. This often leads to part of image getting cropped by viewer. nativeres - Displays the native resolution of the image in the viewer.",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "isVisible": true,
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      "lastUpdated": "2025-08-07T07:49:57.545Z",
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    },
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      "id": null,
      "name": "Viewer Smoothness",
      "label": "Viewer Smoothness",
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      "type": "float",
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      "description": "filtertype -  - This controls pixel filtering in the viewers.\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. Use this to get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
      "tooltip": "",
      "help": "",
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    {
      "id": null,
      "name": "Passes",
      "label": "Passes",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "npasses - Duplicates the operation of the  the specified number of times. Making this larger than 1 is essentially the same as taking the output from each pass, and passing it into the first input of the node and repeating the process. Other inputs and parameters remain the same for each pass.",
      "tooltip": "",
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      "isReadOnly": false,
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    {
      "id": null,
      "name": "Channel Mask",
      "label": "Channel Mask",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "chanmask - Allows you to choose which channels (R, G, B, or A) the  will operate on. All channels are selected by default.",
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    {
      "id": null,
      "name": "Pixel Format",
      "label": "Pixel Format",
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      "dataType": "number",
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      "defaultValue": null,
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      "description": "Pixel Format parameter.",
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  "parameterGroups": {},
  "codeExamples": [],
  "pythonExamples": [
    {
      "title": "Apply Gaussian Blur",
      "code": "# Configure Blur TOP\nblur = op('blur1')\nblur.par.size = 10  # Blur radius\nblur.par.type = 'gaussian'",
      "description": "Apply Gaussian blur to a TOP"
    }
  ],
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  "relatedOperators": [],
  "workflowPatterns": [],
  "images": [],
  "videos": [],
  "assets": [],
  "keywords": [
    "blur",
    "top",
    "blurs",
    "image",
    "various",
    "kernel",
    "filters",
    "radii.",
    "multi-pass",
    "horizontal-only"
  ],
  "tags": [
    "TOP",
    "TouchDesigner",
    "Blur TOP"
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  "searchWeight": 1,
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  "processingDate": "2025-08-07T07:49:57.546Z",
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