{
  "id": "curveclay_sop",
  "name": "Curveclay SOP",
  "displayName": "Curveclay SOP",
  "category": "SOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:49:59.234Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Curveclay_SOP.htm",
  "url": "",
  "description": "The Curveclay SOP is similar to the Clay SOP in that you deform a spline surface not by modifying the CVs but by directly manipulating the surface. However, instead of using a point on the surface, you use one or more faces to deform that surface. Also, CurveClay does not yet support polygonal meshes. \t\t\nThe combination of inputs will determine the modes of transformation. For any combination of inputs, the following parameters modify the following behaviors of the SOP.",
  "summary": "The Curveclay SOP is similar to the Clay SOP in that you deform a spline surface not by modifying the CVs but by directly manipulating the surface. However, instead of using a point on the surface, yo",
  "details": "",
  "usage": "",
  "tips": [],
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      "name": "Face Group",
      "label": "Face Group",
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      "description": "Subset of faces (NURBS, Bézier, Polygons) to project, or subset of proles to deform, depending on how many inputs are connected.",
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      "name": "Surface Group",
      "label": "Surface Group",
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      "description": "surfgroup - Subset of spline surfaces to be deformed when all three  inputs are connected.",
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      "id": null,
      "name": "Divisions on Face",
      "label": "Divisions on Face",
      "group": "General",
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      "description": "divs - The number of points to evaluate on the proles or the faces. This  works by using a straight line approximation of the given curve to deform the surface. Thus, more segments are slower, but the result looks better. Fewer divisions need to be specified when deforming proles and when the rest and deforming faces have an equal number of breakpoints.",
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      "id": null,
      "name": "Sharpness",
      "label": "Sharpness",
      "group": "General",
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      "description": "sharp - Species the area around the face to deform. The larger the sharpness is, the smaller the deformation area around them (thus having a sharper pull on the surface).",
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      "id": null,
      "name": "Refinement",
      "label": "Refinement",
      "group": "General",
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      "description": "refine - Usually, CurveClay automatically renes the surface. However, you may specify some degree of renement control. In general, the more rened the surface is, the smoother the result. Better renement results in a denser surface. You should experiment with values between -1 and 1. When the value is negative, the  will rst rene the surface to the same detail level as when renement is 0, and then it unrenes it. The lower the value, the more unrened it becomes.",
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      "name": "Projection Axis",
      "label": "Projection Axis",
      "group": "General",
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      "description": "projop -  - Choice of several projection axes:\n\n xaxis - Cartesian Axis - X, Y, or Z. yaxis - Cartesian Axis - X, Y, or Z. zaxis - Cartesian Axis - X, Y, or Z. mindist - Project curve points to their closest places on surface. other - Enter Vector into the field below.",
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      "lastUpdated": "2025-08-07T07:49:59.233Z",
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      "id": null,
      "name": "X",
      "label": "X",
      "group": "General",
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      "description": "xaxis - Cartesian Axis - X, Y, or Z. yaxis - Cartesian Axis - X, Y, or Z. zaxis - Cartesian Axis - X, Y, or Z. mindist - Project curve points to their closest places on surface. other - Enter Vector into the field below.",
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      "name": "Displacement Axis",
      "label": "Displacement Axis",
      "group": "General",
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      "description": "deformop -  - Choice of several projection axes:\n\n snormal - The proles will be deformed along the surface normal. xaxis - Cartesian axis - X, Y, or Z. yaxis - Cartesian axis - X, Y, or Z. zaxis - Cartesian axis - X, Y, or Z. other - Enter the vector into the eld below.",
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      "id": null,
      "name": "Surface Normal",
      "label": "Surface Normal",
      "group": "General",
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      "description": "snormal - The proles will be deformed along the surface normal. xaxis - Cartesian axis - X, Y, or Z. yaxis - Cartesian axis - X, Y, or Z. zaxis - Cartesian axis - X, Y, or Z. other - Enter the vector into the eld below.",
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      "label": "Distance",
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      "description": "deformlen - Distance deformed along the vector.",
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      "name": "Deform Inside of Loop",
      "label": "Deform Inside of Loop",
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      "description": "deforminside - Check if the inside of closed loops should be deformed.",
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      "label": "Consider Profiles Individually",
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      "description": "individual - Check if multiple curves form a closed loop.",
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  "keywords": [
    "curveclay",
    "sop",
    "similar",
    "clay",
    "deform",
    "spline",
    "surface",
    "modifying",
    "directly",
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  ],
  "tags": [
    "SOP",
    "TouchDesigner",
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