{
  "id": "polypatch_sop",
  "name": "Polypatch SOP",
  "displayName": "Polypatch SOP",
  "category": "SOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:50:07.779Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Polypatch_SOP.htm",
  "url": "",
  "description": "The Polypatch SOP creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).",
  "summary": "The Polypatch SOP creates a smooth polygonal patch from a mesh primitive or a set of faces (polygons, NURBS or Bezier curves).",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
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      "id": null,
      "name": "Group",
      "label": "Group",
      "group": "General",
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      "description": "Subset of input to use.",
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      "lastUpdated": "2025-08-07T07:50:07.769Z",
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      "label": "Basis",
      "group": "General",
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      "description": "basis -  - Select spline type:  or .\n\n cardinal - bspline -",
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      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
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      "id": null,
      "name": "Cardinal",
      "label": "Cardinal",
      "group": "General",
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      "description": "cardinal - bspline -",
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      "lastUpdated": "2025-08-07T07:50:07.777Z",
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      "name": "Connectivity",
      "label": "Connectivity",
      "group": "General",
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      "id": null,
      "name": "Rows",
      "label": "Rows",
      "group": "General",
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      "type": "float",
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      "description": "rows - Creates horizontal lines, which are open polygons. cols - Creates vertical lines, which are open polygons. rowcol - Both rows and columns, all open polygons. triangles - Build the grid with triangles. quads - Default grid connection - four-sided quadrilaterals. alttriangles - Generates triangles that are opposed; similar to the Triangles option. inheritconnect - When this connectivity option is selected, the output mesh will have the same connectivity as the input hull mesh.",
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      "id": null,
      "name": "U Wrap",
      "label": "U Wrap",
      "group": "General",
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      "description": "closeu -  - Settings for wrapping in U direction.\n\n nonewu - Do not wrap in U/V. wu - Wrap in U/V. ifprimwu - Wrap in U/V if the input primitive does.",
      "tooltip": "",
      "help": "",
      "units": "",
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    {
      "id": null,
      "name": "Off",
      "label": "Off",
      "group": "General",
      "page": "",
      "type": "float",
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      "description": "nonewu - Do not wrap in U/V. wu - Wrap in U/V. ifprimwu - Wrap in U/V if the input primitive does.",
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      "examples": [],
      "isReadOnly": false,
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      "id": null,
      "name": "V Wrap",
      "label": "V Wrap",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "closev -  - Settings for wrapping in V direction.\n\n nonewv - Do not wrap in U/V. wv - Wrap in U/V. ifprimwv - Wrap in U/V if the input primitive does.",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
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      "id": null,
      "name": "U Clamp (First)",
      "label": "U Clamp (First)",
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      "description": "firstuclamp -  - Settings for clamping first end in U.\n\n firstuclampoff - Do not clamp the first/last end in the U/V direction. firstuclampon - Clamp the first/last end in the U/V direction. firstuclampifprim - Clamp the first/last end in the U/V direction if the input primitive does.",
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      "name": "U Clamp (Last)",
      "label": "U Clamp (Last)",
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      "type": "float",
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      "allowCustom": false,
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      "isArray": false,
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      "description": "lastuclamp -  - Settings for clamping last end in U.\n\n lastuclampoff - Do not clamp the first/last end in the U/V direction. lastuclampon - Clamp the first/last end in the U/V direction. lastuclampifprim - Clamp the first/last end in the U/V direction if the input primitive does.",
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      "name": "V Clamp (First)",
      "label": "V Clamp (First)",
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      "description": "firstvclamp -  - Settings for clamping first end in V.\n\n firstvclampoff - Do not clamp the first/last end in the U/V direction. firstvclampon - Clamp the first/last end in the U/V direction. firstvclampifprim - Clamp the first/last end in the U/V direction if the input primitive does.",
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      "name": "V Clamp (Last)",
      "label": "V Clamp (Last)",
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      "description": "lastvclamp -  - Settings for clamping last end in V.\n\n lastvclampoff - Do not clamp the first/last end in the U/V direction. lastvclampon - Clamp the first/last end in the U/V direction. lastvclampifprim - Clamp the first/last end in the U/V direction if the input primitive does.",
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      "id": null,
      "name": "Output Divisions",
      "label": "Output Divisions",
      "group": "General",
      "page": "",
      "type": "float",
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      "description": "divisions -  - The number of divisions in the output surface. Use more divisions for a smoother surface.\n\n divisionsx - divisionsy -",
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      "description": "divisionsx - divisionsy -",
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      "id": null,
      "name": "Output Polygons",
      "label": "Output Polygons",
      "group": "General",
      "page": "",
      "type": "float",
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      "description": "polys - Force polygonal rather than mesh output.",
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  "keywords": [
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