{
  "id": "primitive_sop",
  "name": "Primitive SOP",
  "displayName": "Primitive SOP",
  "category": "SOP",
  "subcategory": "Primitives",
  "version": "",
  "lastUpdated": "2025-08-07T07:50:07.943Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Primitive_SOP.htm",
  "url": "",
  "description": "The Primitive SOP is like the Point SOP but manipulates a primitive's position, size, orientation, color, alpha, in addition to primitive-specific attributes, such as reversing primitive normals. The Primitive SOP also lets you create custom primitive attributes.",
  "summary": "The Primitive SOP is like the Point SOP but manipulates a primitive's position, size, orientation, color, alpha, in addition to primitive-specific attributes, such as reversing primitive normals. The ",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
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      "id": null,
      "name": "Source Group",
      "label": "Source Group",
      "group": "General",
      "page": "",
      "type": "float",
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      "description": "Parameter of this operator. See operator description for details.",
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      "lastUpdated": "2025-08-07T07:50:07.935Z",
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    {
      "id": null,
      "name": "Template Group",
      "label": "Template Group",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "templategrp - A subset of template points to transform to.",
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      "lastUpdated": "2025-08-07T07:50:07.939Z",
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    {
      "id": null,
      "name": "Do Transformation",
      "label": "Do Transformation",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
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      "description": "doxform - When checked, allows transformations to occur.",
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      "id": null,
      "name": "Rotate to Template",
      "label": "Rotate to Template",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "dorot -  - A template can be specified using the second input of the  . When set to On, this template can be used to transform each primitive to the location and orientation of the template point. This is similar to what the Copy SOP does except that the actual primitives are transformed, not copies made.\n\n off - Don't rotate. on - The primitive gets rotated as if its normal was (0,0,1), and is meant to point the same direction as the template normal. match - Rotates the primitive so that its real normal lines up with the normal of the template point.",
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      "lastUpdated": "2025-08-07T07:50:07.940Z",
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      "id": null,
      "name": "Off",
      "label": "Off",
      "group": "General",
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      "type": "float",
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      "description": "off - Don't rotate. on - The primitive gets rotated as if its normal was (0,0,1), and is meant to point the same direction as the template normal. match - Rotates the primitive so that its real normal lines up with the normal of the template point.",
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      "id": null,
      "name": "Transform Order",
      "label": "Transform Order",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "xord -  - Sets the overall transform order for the transformations. The transform order determines the order in which transformations take place. Depending on the order, you can achieve different results using the exact same values. Choose the appropriate order from the menu.\n\n srt - str - rst - rts - tsr - trs -",
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      "lastUpdated": "2025-08-07T07:50:07.940Z",
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      "id": null,
      "name": "Scale Rotate Translate",
      "label": "Scale Rotate Translate",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "srt - str - rst - rts - tsr - trs -",
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      "id": null,
      "name": "Rotate Order",
      "label": "Rotate Order",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "rord -  - Sets the order of the rotations within the overall transform order.\n\n xyz - xzy - yxz - yzx - zxy - zyx -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
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      "lastUpdated": "2025-08-07T07:50:07.940Z",
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    {
      "id": null,
      "name": "Rx Ry Rz",
      "label": "Rx Ry Rz",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "xyz - xzy - yxz - yzx - zxy - zyx -",
      "tooltip": "",
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      "isReadOnly": false,
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      "id": null,
      "name": "Translate",
      "label": "Translate",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "t -  - These three fields move the input geometry in the three axes. Profiles use tx and ty only.\n\n tx - ty - tz -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "id": null,
      "name": "X",
      "label": "X",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "tx - ty - tz -",
      "tooltip": "",
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      "id": null,
      "name": "Rotate",
      "label": "Rotate",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "r -  - These three fields rotate the Source geometry in the three axes. Profiles use rz only.\n\n rx - ry - rz -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "id": null,
      "name": "Scale",
      "label": "Scale",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "arraySize": 1,
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      "description": "s -  - These three fields scale the Source geometry in the three axes. Profiles use sx and sy only.\n\n sx - sy - sz -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
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    {
      "id": null,
      "name": "Pivot",
      "label": "Pivot",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "p -  - The pivot point for the transformations. Profiles use px and py only.\n\n px - py - pz -",
      "tooltip": "",
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      "isReadOnly": false,
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      "lastUpdated": "2025-08-07T07:50:07.940Z",
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    {
      "id": null,
      "name": "Lookat Object",
      "label": "Lookat Object",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "lookat - Selects the object the primitive should point towards. This performs the lookat in object space; if you need to a lookat in world space, use the lookat in the object's Transform page instead.\t\nTip: In order to get multiple sprites to always be perpendicular to the camera, feed them into a   and specify the camera as your Lookat . Then the sprites should always be perpendicular to the camera.",
      "tooltip": "",
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    {
      "id": null,
      "name": "Up-Vector",
      "label": "Up-Vector",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "upvector -  - Defines the orientation of the primitive along the X, Y, or Z axes.\t\nThe Up Vector determines how a primitive orients itself with respect to the target object (specified in Lookat ). The default value is of 1 in the Y direction. This will produce nice behaviour if you want the object to rotate somewhat in the Z axis as the Lookat Object gets very close and/or passes the target. Scaling the Up Vector will cause the Lookat primitives to remain more upright as they get very close and/or pass the target. The stronger the Up Vector, the more the primitives will want to stay vertical and resist the rotation.\n\n\n upvectorx - upvectory - upvectorz -",
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    {
      "id": null,
      "name": "Color",
      "label": "Color",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "doclr -  - If Keep is selected, the color attribute is left unchanged. If Add is selected, this parameter changes the color of input primitives according to diffuse color field. If No is selected, the color attribute is removed.\n\n off - on - remove -",
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    {
      "id": null,
      "name": "Keep Color",
      "label": "Keep Color",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "dimensions": 1,
      "description": "off - on - remove -",
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      "isAdvanced": false,
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      "isAnimatable": true,
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      "id": null,
      "name": "Red",
      "label": "Red",
      "group": "General",
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      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "diffr - diffg - diffb -",
      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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    {
      "id": null,
      "name": "Alpha",
      "label": "Alpha",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "maxLength": null,
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      "isArray": false,
      "arraySize": 1,
      "dimensions": 1,
      "description": "alpha - The alpha value to add.",
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      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "order": 0,
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      "id": null,
      "name": "Crease",
      "label": "Crease",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "isArray": false,
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      "description": "docrease -  - If Keep is selected, the crease attribute is left unchanged. If Add is selected, this parameter generates a crease attribute for the primitive. If No is selected, the crease attribute is removed.\n\n off - on - remove -",
      "tooltip": "",
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      "units": "",
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      "isReadOnly": false,
      "isAdvanced": false,
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      "isAnimatable": true,
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      "id": null,
      "name": "Keep Crease",
      "label": "Keep Crease",
      "group": "General",
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      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
      "minValue": null,
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      "id": null,
      "name": "Custom Attrib",
      "label": "Custom Attrib",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "id": null,
      "name": "Name",
      "label": "Name",
      "group": "General",
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      "type": "float",
      "dataType": "number",
      "style": "",
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      "description": "attr0name - Creates a custom attribute with this name.",
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      "id": null,
      "name": "Size",
      "label": "Size",
      "group": "General",
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      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "attr0size -  - The size of the attribute to create. It'll use however many values from the Value parameter as the size is.\n\n float - vec2 - vec3 - vec4 -",
      "tooltip": "",
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      "units": "",
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      "isReadOnly": false,
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      "id": null,
      "name": "float",
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      "minValue": null,
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      "description": "float - vec2 - vec3 - vec4 -",
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      "id": null,
      "name": "Value",
      "label": "Value",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
      "minValue": null,
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      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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      "id": null,
      "name": "Value 1",
      "label": "Value 1",
      "group": "General",
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      "defaultValue": null,
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      "description": "attr0value1 - attr0value2 - attr0value3 - attr0value4 -",
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      "isReadOnly": false,
      "isAdvanced": false,
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    {
      "id": null,
      "name": "Preserve Shape U",
      "label": "Preserve Shape U",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "pshapeu - These options only become available once a type of clamping or closure has been selected.\t\nClosure - Change the closure and clamping of a face or hull.",
      "tooltip": "",
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      "units": "",
      "examples": [],
      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
      "isAnimatable": true,
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      "id": null,
      "name": "Preserve Shape V",
      "label": "Preserve Shape V",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
      "style": "",
      "defaultValue": null,
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      "description": "pshapev - These options only become available once a type of clamping or closure has been selected.\t\nClosure - Change the closure and clamping of a face or hull. The options are:",
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      "name": "Close U",
      "label": "Close U",
      "group": "General",
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      "defaultValue": null,
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      "tooltip": "",
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      "isReadOnly": false,
      "isAdvanced": false,
      "isHidden": false,
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    {
      "id": null,
      "name": "No change",
      "label": "No change",
      "group": "General",
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      "type": "float",
      "dataType": "number",
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      "defaultValue": null,
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      "description": "sameclosure - open - closesharp - closeround - unroll -",
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      "name": "Close V",
      "label": "Close V",
      "group": "General",
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      "type": "float",
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      "description": "closev -  - Close the primitive in U / V. Select from: Open, Closed Straight, Close Rounded, and Unroll. When you unroll a closed curve you duplicate the wrapped points (you make them unique) and turn the curve into an open curve. The shape of the curve does not change. Same goes for hulls, only there we unique entire rows and cols. This addresses a problem with texturing wrapped surfaces whereby the texture repeats itself in the wrapped portion of the surface.\n\n sameclosure - open - closesharp - closeround - unroll -",
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      "isReadOnly": false,
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      "name": "Clamp U",
      "label": "Clamp U",
      "group": "General",
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      "description": "clampu -  - Clamp the primitive in U / V. Select from: Clamp, Unclamp.\n\n sameclamp - clamp - unclamp -",
      "tooltip": "",
      "help": "",
      "units": "",
      "examples": [],
      "isReadOnly": false,
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      "name": "Clamp V",
      "label": "Clamp V",
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      "maxLength": null,
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      "arraySize": 1,
      "dimensions": 1,
      "description": "clampv -  - Clamp the primitive in U / V. Select from: Clamp, Unclamp.\n\n sameclamp - clamp - unclamp -",
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      "examples": [],
      "isReadOnly": false,
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      "id": null,
      "name": "Vertex",
      "label": "Vertex",
      "group": "General",
      "page": "",
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