{
  "id": "remap_top",
  "name": "Remap TOP",
  "displayName": "Remap TOP",
  "category": "TOP",
  "subcategory": "Filters",
  "version": "",
  "lastUpdated": "2025-08-07T07:50:08.423Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Remap_TOP.htm",
  "url": "",
  "description": "The Remap TOP uses the second input to warp the first input. For every pixel of the output, it uses the red channel and green channel of the second input to choose which pixel to pick from the first input. Red == 0  will pick from the left column of pixels, red == 1 will pick from the right column of pixels. Green == 0  will pick from the bottom row of pixels, green == 1 will pick from the top row of pixels. Red == .5 and green == .5 will pick from the middle pixel of the first input.  Pixels from the first input are interpolated.",
  "summary": "The Remap TOP uses the second input to warp the first input. For every pixel of the output, it uses the red channel and green channel of the second input to choose which pixel to pick from the first i",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
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      "name": "Horizontal Source",
      "label": "Horizontal Source",
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      "description": "Parameter of this operator. See operator description for details.",
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      "id": null,
      "name": "Red",
      "label": "Red",
      "group": "General",
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      "description": "red - Use the second input's red channel as the horizontal warp source. green - Use the second input's green channel as the horizontal warp source. blue - Use the second input's blue channel as the horizontal warp source. alpha - Use the second input's alpha channel as the horizontal warp source. none - No horizontal warp will be applied.",
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      "name": "Vertical Source",
      "label": "Vertical Source",
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      "description": "vertsource -  - Select which of the second input's channels to use for the vertical warp of the first input.\n\n red - Use the second input's red channel as the vertical warp source. green - Use the second input's green channel as the vertical warp source. blue - Use the second input's blue channel as the vertical warp source. alpha - Use the second input's alpha channel as the vertical warp source. none - No vertical warp will be applied.",
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      "name": "Flip Horizontal Direction",
      "label": "Flip Horizontal Direction",
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      "description": "fliphorz - Reverses the direction of the horizontal warp. A pixel value of 0 for the horizontal warp will mean that it fetches a pixel from the right most column of the first input.",
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      "label": "Flip Vertical Direction",
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      "description": "flipvert - Reverses the direction of the vertical warp. A pixel value of 0 for the vertical warp will mean that it fetches a pixel from the top most row of the first input.",
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      "name": "Extend",
      "label": "Extend",
      "group": "General",
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      "description": "extend -  - Controls what is returned from your first input when the second input's values are outside the [0-1] range.\n\n hold - Returns the pixel value of the closest edge. zero - Returns zero. repeat - Repeats the texture. mirror - Mirrors the texture.",
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      "name": "Hold",
      "label": "Hold",
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      "description": "hold - Returns the pixel value of the closest edge. zero - Returns zero. repeat - Repeats the texture. mirror - Mirrors the texture.",
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      "name": "Output Resolution",
      "label": "Output Resolution",
      "group": "General",
      "page": "",
      "type": "float",
      "dataType": "number",
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      "description": "outputresolution -  - quickly change the resolution of the 's data.\n\n useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.",
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      "name": "Use Input",
      "label": "Use Input",
      "group": "General",
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      "description": "useinput - Uses the input's resolution. eighth - Multiply the input's resolution by that amount. quarter - Multiply the input's resolution by that amount. half - Multiply the input's resolution by that amount. 2x - Multiply the input's resolution by that amount. 4x - Multiply the input's resolution by that amount. 8x - Multiply the input's resolution by that amount. fit - Fits the width and height to the resolution given below, while maintaining the aspect ratio. limit - The width and height are limited to the resolution given below. If one of the dimensions exceeds the given resolution, the width and height will be reduced to fit inside the given limits while maintaining the aspect ratio. custom - Enables the  parameter below, giving direct control over width and height.",
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      "name": "Resolution",
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      "description": "resolution -  - Enabled only when the  parameter is set to Custom . Some Generators like Constant and Ramp do not use inputs and only use this field to determine their size. The drop down menu on the right provides some commonly used resolutions.\n\n resolutionw - resolutionh -",
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      "name": "Resolution Menu",
      "label": "Resolution Menu",
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      "description": "resmenu - A drop-down menu with some commonly used resolutions.",
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      "name": "Use Global Res Multiplier",
      "label": "Use Global Res Multiplier",
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      "description": "resmult - Uses the Global  Multiplier found in Edit>Preferences>TOPs. This multiplies all the TOPs resolutions by the set amount. This is handy when working on computers with different hardware specifications. If a project is designed on a desktop workstation with lots of graphics memory, a user on a laptop with only 64MB VRAM can set the Global  Multiplier to a value of half or quarter so it runs at an acceptable speed. By checking this checkbox on, this  is affected by the global multiplier.",
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      "label": "Output Aspect",
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      "description": "outputaspect -  - Sets the image aspect ratio allowing any textures to be viewed in any size. Watch for unexpected results when compositing TOPs with different aspect ratios. (You can define images with non-square pixels using xres, yres, aspectx, aspecty where xres/yres != aspectx/aspecty.)\n\n useinput - Uses the input's aspect ratio. resolution - Uses the aspect of the image's defined resolution (ie 512x256 would be 2:1), whereby each pixel is square. custom - Lets you explicitly define a custom aspect ratio in the Aspect parameter below.",
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      "description": "aspect -  - Use when Output Aspect parameter is set to Custom Aspect.\n\n aspect1 - aspect2 -",
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      "description": "armenu - A drop-down menu with some commonly used aspect ratios.",
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      "lastUpdated": "2025-08-07T07:50:08.422Z",
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      "name": "Input Smoothness",
      "label": "Input Smoothness",
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      "description": "inputfiltertype -  - This controls pixel filtering on the input image of the .\n\n nearest - Uses nearest pixel or accurate image representation. Images will look jaggy when viewing at any zoom level other than Native . linear - Uses linear filtering between pixels. This is how you get  images in viewers to look good at various zoom levels, especially useful when using any Fill Viewer setting other than Native . mipmap - Uses  mipmap filtering when scaling images. This can be used to reduce artifacts and sparkling in moving/scaling images that have lots of detail.",
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      "name": "Viewer Smoothness",
      "label": "Viewer Smoothness",
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      "name": "Passes",
      "label": "Passes",
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      "tooltip": "",
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      "label": "Pixel Format",
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      "description": "Pixel Format parameter.",
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