{
  "id": "spring_sop",
  "name": "Spring SOP",
  "displayName": "Spring SOP",
  "category": "SOP",
  "subcategory": "Generators",
  "version": "",
  "lastUpdated": "2025-08-07T07:50:09.892Z",
  "sourceFile": "C:\\Program Files\\Derivative\\TouchDesigner\\Samples\\Learn\\OfflineHelp\\https.docs.derivative.ca\\Spring_SOP.htm",
  "url": "",
  "description": "The Spring SOP deforms and moves the input geometry using spring \"forces\" on the edges of polygons and on masses attached to each point.",
  "summary": "The Spring SOP deforms and moves the input geometry using spring \"forces\" on the edges of polygons and on masses attached to each point.",
  "details": "",
  "usage": "",
  "tips": [],
  "warnings": [],
  "parameters": [
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      "name": "Preroll Time",
      "label": "Preroll Time",
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      "description": "Parameter of this operator. See operator description for details.",
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      "id": null,
      "name": "Time Inc",
      "label": "Time Inc",
      "group": "General",
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      "description": "timeinc - The  parameter determines how often to cook the . By default, this parameter is set to 1/$. This means that the  will cook once for every frame. When complex dynamics are involved, the  may require more frequent cooking for increased mathematical accuracy. To get sub-frame accuracy in the cooking, set the  to something smaller than 1/$ . For example, setting the  to 0.5/$ will mean that the  gets cooked twice for every frame.\t\nNote: Never set this parameter greater than 1/$.",
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    {
      "id": null,
      "name": "Accurate Moves",
      "label": "Accurate Moves",
      "group": "General",
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      "description": "accurate - This option makes the nodes move more accurately between frames by calculating their trajectories for fractional frame values.",
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      "id": null,
      "name": "Attractor Use",
      "label": "Attractor Use",
      "group": "General",
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      "description": "attractmode -  - Describes how attractor points are assigned to each particle.\n\n all - All point attractors affect all particles (or points). single - When enabled, each particle is assigned a single attractor point, and is affected by only that point. Assignment is done by point number modulo the total number of attractor points.",
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      "id": null,
      "name": "All Points",
      "label": "All Points",
      "group": "General",
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      "description": "all - All point attractors affect all particles (or points). single - When enabled, each particle is assigned a single attractor point, and is affected by only that point. Assignment is done by point number modulo the total number of attractor points.",
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    {
      "id": null,
      "name": "Reset",
      "label": "Reset",
      "group": "General",
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      "description": "reset - While On resets the spring effect of the .",
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      "id": null,
      "name": "Reset Pulse",
      "label": "Reset Pulse",
      "group": "General",
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      "type": "float",
      "dataType": "number",
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      "description": "resetpulse - Instantly reset the spring effect.",
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      "id": null,
      "name": "External Force",
      "label": "External Force",
      "group": "General",
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      "description": "external -  - Forces of gravity acting on the points. When drag is zero, the points can accelerate with no limit on their speed.\n\n externalx - externaly - externalz -",
      "tooltip": "",
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      "units": "",
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      "id": null,
      "name": "X",
      "label": "X",
      "group": "General",
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      "description": "externalx - externaly - externalz -",
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      "id": null,
      "name": "Wind",
      "label": "Wind",
      "group": "General",
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      "type": "float",
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      "description": "wind -  - Wind forces acting on the points. Similar to external force. Using wind (and no other forces, such as turbulence), the points will not exceed the wind velocity.\n\n windx - windy - windz -",
      "tooltip": "",
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      "id": null,
      "name": "Turbulence",
      "label": "Turbulence",
      "group": "General",
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      "type": "float",
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      "description": "turb -  - The amplitude of turbulent (chaotic) forces along each axis. Use positive values, if any.\n\n turbx - turby - turbz -",
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      "id": null,
      "name": "Turb Period",
      "label": "Turb Period",
      "group": "General",
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      "description": "period - A small period means that the turbulence varies quickly over a small area, while a larger value will cause points close to each other to be affected similarly.",
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      "id": null,
      "name": "Seed",
      "label": "Seed",
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      "description": "seed - Random number seed for the simulation.",
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      "id": null,
      "name": "Fixed Points",
      "label": "Fixed Points",
      "group": "General",
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      "description": "fixed - This is a point group. All points in the point group will remain unaffected by the forces. Also see the Group SOP for notes on how to specify point ranges.",
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      "isReadOnly": false,
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      "id": null,
      "name": "Fixed Points go to Source Positions",
      "label": "Fixed Points go to Source Positions",
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      "description": "revertfixed - Determines whether or not points in the  group should be moved to the positions of the corresponding points in the Source geometry.",
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      "id": null,
      "name": "Copy Groups from Source",
      "label": "Copy Groups from Source",
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      "description": "copygroups - Determines if the Spring  should copy groups from the Source geometry at each frame. This lets you specify the name of an animating group in the  field, and the contents of this group will be kept up to date.",
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      "name": "Add Mass Attribute",
      "label": "Add Mass Attribute",
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      "description": "domass - When selected, the  is computed for the deforming geometry.",
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      "label": "Mass",
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      "description": "mass -  of each point. Heavier points take longer to get into motion, and longer to stop.",
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