import type { Gms2Platform, StitchProject } from './StitchProject.js';
/**
 * Set the project version in all options files.
 * (Note that the Switch options files do not include the version
 *  -- that must be set outside of GameMaker in the *.nmeta file).
 * Can use one of:
 *    + "0.0.0.0" syntax (exactly as GameMaker stores versions)
 *    + "0.0.0" syntax (semver without prereleases -- the 4th value will always be 0)
 *    + "0.0.0-rc.0" syntax (the 4th number will be the RC number)
 * The four numbers will appear in all cases as the string "major.minor.patch.candidate"
 */
export declare function setProjectVersion(project: StitchProject, versionString: string): void;
export declare function versionOnPlatform(project: StitchProject, platform: Gms2Platform): string;
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