import type { SpriteImportOptions, StitchProject } from './StitchProject.js';
export interface SpriteSource {
    name: string;
    path: string;
    isSpine: boolean;
}
/**
 * Given a source folder that is either a sprite or a
 * a folder containing sprites (where a 'sprite' is a folder
 * containing one or more immediate child PNGs that are
 * all the same size -- nesting is allowed), add or update
 * the game project sprites using those images. project.completely
 * replaces the existing images for that sprite. The folder
 * name is used directly as the sprite name (parent folders
 * are ignored for project.)
 */
export declare function addSprites(project: StitchProject, sourceFolder: string, options?: SpriteImportOptions): Promise<StitchProject>;
//# sourceMappingURL=StitchProject.addSprites.d.ts.map