/**
 * @fileoverview Enhanced Glassmorphism Effects
 * Phase 2: Advanced glassmorphism effects with multi-layer system and theme modes
 */
export interface EnhancedGlassEffect {
    background: {
        blur: number;
        opacity: number;
        saturation: number;
        brightness?: number;
        tint: string;
    };
    border: {
        opacity: number;
        gradient?: string;
        width: number;
    };
    shadow: {
        inner?: string;
        outer: string;
        glow?: string;
    };
    effects: {
        gradientBorder: boolean;
        innerShadow: boolean;
        outerGlow: boolean;
        dynamicBlur?: number;
    };
    depth: GlassDepthLevel;
    mode: 'light' | 'dark';
}
export interface GlassVariantConfig {
    background: {
        blur: number;
        opacity: number;
        saturation: number;
        brightness?: number;
        tint: string;
    };
    border: {
        opacity: number;
        gradient?: string;
        width: number;
    };
    shadow: {
        inner?: string;
        outer: string;
        glow?: string;
    };
    effects: {
        gradientBorder: boolean;
        innerShadow: boolean;
        outerGlow: boolean;
        dynamicBlur?: number;
    };
}
export type GlassVariantType = 'subtle' | 'prominent' | 'frosted' | 'crystal' | 'ethereal' | 'dynamic';
export type GlassDepthLevel = 'surface' | 'elevated' | 'floating' | 'modal';
export type GlassIntensityLevel = 'light' | 'medium' | 'heavy' | 'ultra';
export declare const lightGlassmorphism: {
    light: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
    medium: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
    heavy: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
};
export declare const darkGlassmorphism: {
    light: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
    medium: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
    heavy: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
};
export declare const glassmorphismEffects: {
    light: {
        light: {
            backdropFilter: string;
            backgroundColor: string;
            border: string;
            boxShadow: string;
        };
        medium: {
            backdropFilter: string;
            backgroundColor: string;
            border: string;
            boxShadow: string;
        };
        heavy: {
            backdropFilter: string;
            backgroundColor: string;
            border: string;
            boxShadow: string;
        };
    };
    dark: {
        light: {
            backdropFilter: string;
            backgroundColor: string;
            border: string;
            boxShadow: string;
        };
        medium: {
            backdropFilter: string;
            backgroundColor: string;
            border: string;
            boxShadow: string;
        };
        heavy: {
            backdropFilter: string;
            backgroundColor: string;
            border: string;
            boxShadow: string;
        };
    };
};
export declare const enhancedGlassVariants: Record<GlassVariantType, Record<GlassDepthLevel, {
    light: GlassVariantConfig;
    dark: GlassVariantConfig;
}>>;
export declare const glassVariants: {
    subtle: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
    prominent: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
    frosted: {
        backdropFilter: string;
        backgroundColor: string;
        border: string;
        boxShadow: string;
    };
};
export declare const getEnhancedGlassEffect: (variant: GlassVariantType, depth: GlassDepthLevel, mode: "light" | "dark") => GlassVariantConfig;
export declare const createEnhancedGlassEffect: (config: Partial<GlassVariantConfig>) => GlassVariantConfig;
export declare const applyEnhancedGlassEffect: (effect: GlassVariantConfig) => Record<string, string>;
export declare const enhancedGlassEffectMixin: (effect: GlassVariantConfig) => string;
export declare const getThemeResponsiveGlassEffect: (variant: GlassVariantType, depth: GlassDepthLevel) => {
    light: GlassVariantConfig;
    dark: GlassVariantConfig;
    auto: (currentMode: "light" | "dark") => GlassVariantConfig;
};
export declare const applyGlassEffect: (effect: any) => string;
export declare const glassEffectMixin: (effect: any) => string;
export declare const getGlassmorphismEffect: (mode: "light" | "dark", intensity: "light" | "medium" | "heavy") => {
    backdropFilter: string;
    backgroundColor: string;
    border: string;
    boxShadow: string;
} | {
    backdropFilter: string;
    backgroundColor: string;
    border: string;
    boxShadow: string;
} | {
    backdropFilter: string;
    backgroundColor: string;
    border: string;
    boxShadow: string;
} | {
    backdropFilter: string;
    backgroundColor: string;
    border: string;
    boxShadow: string;
} | {
    backdropFilter: string;
    backgroundColor: string;
    border: string;
    boxShadow: string;
} | {
    backdropFilter: string;
    backgroundColor: string;
    border: string;
    boxShadow: string;
};
export declare const createCustomGlassEffect: ({ blur, saturation, backgroundColor, borderColor, shadowColor, shadowBlur, shadowSpread, }: {
    blur?: number | undefined;
    saturation?: number | undefined;
    backgroundColor?: string | undefined;
    borderColor?: string | undefined;
    shadowColor?: string | undefined;
    shadowBlur?: number | undefined;
    shadowSpread?: number | undefined;
}) => {
    backdropFilter: string;
    backgroundColor: string;
    border: string;
    boxShadow: string;
};
export declare const composeGlassEffects: (baseEffect: EnhancedGlassEffect, overlayEffect: Partial<EnhancedGlassEffect>) => EnhancedGlassEffect;
export declare const createInteractiveGlassStates: (baseEffect: EnhancedGlassEffect, options?: {
    hoverIntensity?: number;
    activeIntensity?: number;
    focusIntensity?: number;
}) => {
    base: EnhancedGlassEffect;
    hover: EnhancedGlassEffect;
    active: EnhancedGlassEffect;
    focus: EnhancedGlassEffect;
};
