/**
 * Build-onboarding helper to write a single-platform .env file with the build
 * credentials the user just saved. Used on the "No to GitHub Actions setup, but
 * yes to .env export" branch of the wizard.
 *
 * Reuses the renderer from `build credentials manage` so the file format
 * (section comments, .gitignore reminder, provisioning-map base64 fallback)
 * stays identical between the two paths.
 */
import type { BuildCredentials } from '../../schemas/build.js';
export interface EnvExportOpts {
    appId: string;
    platform: 'ios' | 'android';
    credentials: Partial<BuildCredentials>;
    /** Default false — onboarding writes into the global store, not local. */
    local?: boolean;
    /** If absent, defaults to `<cwd>/.env.capgo.<appId>.<platform>`. */
    targetPath?: string;
    /** When true, write even if the file already exists. */
    overwrite?: boolean;
}
export type EnvExportResult = {
    kind: 'written';
    path: string;
    fieldCount: number;
} | {
    kind: 'exists';
    path: string;
} | {
    kind: 'empty';
};
/**
 * Resolve where the .env file should land for the given app + platform. Pure —
 * callable before deciding to actually write, so the wizard can show the path
 * in a confirm prompt without committing to write yet.
 */
export declare function defaultExportPath(appId: string, platform: 'ios' | 'android'): string;
/**
 * Write the credentials to a .env file. Caller is responsible for deciding
 * whether the user has consented (no prompts in here — pure file I/O so the
 * Ink wizard owns the UX).
 *
 * Returns `kind: 'exists'` if the target file is already present and
 * `overwrite` was not set — caller can prompt the user and retry.
 */
export declare function exportCredentialsToEnv(opts: EnvExportOpts): EnvExportResult;
