/**
 * qr frame data generator
 * from https://github.com/neocotic/qr.js
 */



// Private constants
// -----------------

// Alignment pattern.
var ALIGNMENT_DELTA = [
	0, 11, 15, 19, 23, 27, 31,
	16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
	26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
]

// There are four elements per version. The first two indicate the number of blocks, then the
// data width, and finally the ECC width.
var ECC_BLOCKS = [
	1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
	1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
	1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
	1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
	1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
	2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
	2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
	2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
	2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
	2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
	4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
	2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
	4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
	3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
	5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
	5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
	1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
	5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
	3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
	3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
	4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
	2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
	4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
	6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
	8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
	10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
	8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
	3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
	7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
	5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
	13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
	17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
	17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
	13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
	12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
	6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
	17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
	4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
	20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
	19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
]

// Map of human-readable ECC levels.
var ECC_LEVELS = {
	L: 1
	, M: 2
	, Q: 3
	, H: 4
}

// Final format bits with mask (level << 3 | mask).
var FINAL_FORMAT = [
	0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976, /* L */
	0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0, /* M */
	0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed, /* Q */
	0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b  /* H */
]

// Galois field exponent table.
var GALOIS_EXPONENT = [
	0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
	0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
	0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
	0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
	0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
	0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
	0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
	0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
	0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
	0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
	0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
	0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
	0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
	0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
	0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
	0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
]

// Galois field log table.
var GALOIS_LOG = [
	0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
	0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
	0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
	0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
	0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
	0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
	0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
	0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
	0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
	0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
	0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
	0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
	0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
	0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
	0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
	0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
]

// *Badness* coefficients.
var N1 = 3
var N2 = 3
var N3 = 40
var N4 = 10

// Version pattern.
var VERSION_BLOCK = [
	0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d, 0x928, 0xb78, 0x45d, 0xa17, 0x532,
	0x9a6, 0x683, 0x8c9, 0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75, 0x250, 0x9d5,
	0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64, 0x541, 0xc69
]


// Generate the encoded QR image for the string provided.
export function generateFrame(_str, ecc) {
	var i, j, k, m, t, v, x, y, version
		, eccLevel = ECC_LEVELS[ecc || 'L'] || 1
		, str = _str || ''
		, width

	// Run lengths for badness.
	var badBuffer = []

	// Data block.
	var dataBlock

	// ECC data blocks and tables.
	var eccBlock, neccBlock1, neccBlock2

	// ECC buffer.
	var eccBuffer = []

	// Image buffer.
	var frameBuffer = []

	// Fixed part of the image.
	var frameMask = []

	// Generator polynomial.
	var polynomial = []

	// Data input buffer.
	var stringBuffer = []


	// functions

	// Set bit to indicate cell in frame is immutable (symmetric around diagonal).
	function setMask(_x, _y) {
		var bit
			, x = _x
			, y = _y

		if (x > y) {
			bit = x
			x = y
			y = bit
		}

		bit = y
		bit *= y
		bit += y
		bit >>= 1
		bit += x

		frameMask[bit] = 1
	}

	// Enter alignment pattern. Foreground colour to frame, background to mask. Frame will be merged
	// with mask later.
	function addAlignment(_x, _y) {
		var i
			, x = _x
			, y = _y

		frameBuffer[x + width * y] = 1

		for (i = -2; i < 2; i++) {
			frameBuffer[(x + i) + width * (y - 2)] = 1
			frameBuffer[(x - 2) + width * (y + i + 1)] = 1
			frameBuffer[(x + 2) + width * (y + i)] = 1
			frameBuffer[(x + i + 1) + width * (y + 2)] = 1
		}

		for (i = 0; i < 2; i++) {
			setMask(x - 1, y + i)
			setMask(x + 1, y - i)
			setMask(x - i, y - 1)
			setMask(x + i, y + 1)
		}
	}

	// Exponentiation mod N.
	function modN(_x) {
		var x = _x
		while (x >= 255) {
			x -= 255
			x = (x >> 8) + (x & 255)
		}

		return x
	}

	// Calculate and append `ecc` data to the `data` block. If block is in the string buffer the
	// indices to buffers are used.
	function appendData(_data, _dataLength, _ecc, _eccLength) {
		var bit, i, j
			, data = _data
			, dataLength = _dataLength
			, ecc = _ecc
			, eccLength = _eccLength

		for (i = 0; i < eccLength; i++) {
			stringBuffer[ecc + i] = 0
		}

		for (i = 0; i < dataLength; i++) {
			bit = GALOIS_LOG[stringBuffer[data + i] ^ stringBuffer[ecc]]

			if (bit !== 255) {
				for (j = 1; j < eccLength; j++) {
					stringBuffer[ecc + j - 1] = stringBuffer[ecc + j] ^
						GALOIS_EXPONENT[modN(bit + polynomial[eccLength - j])]
				}
			} else {
				for (j = ecc; j < ecc + eccLength; j++) {
					stringBuffer[j] = stringBuffer[j + 1]
				}
			}

			stringBuffer[ecc + eccLength - 1] = bit === 255 ? 0 :
				GALOIS_EXPONENT[modN(bit + polynomial[0])]
		}
	}

	// Check mask since symmetricals use half.
	function isMasked(_x, _y) {
		var bit
			, x = _x
			, y = _y

		if (x > y) {
			bit = x
			x = y
			y = bit
		}

		bit = y
		bit += y * y
		bit >>= 1
		bit += x

		return frameMask[bit] === 1
	}

	// Apply the selected mask out of the 8 options.
	function applyMask(_mask) {
		var x, y, r3x, r3y
			, mask = _mask

		if (mask === 0)
			for (y = 0; y < width; y++) {
				for (x = 0; x < width; x++) {
					if (!((x + y) & 1) && !isMasked(x, y)) {
						frameBuffer[x + y * width] ^= 1
					}
				}
			}

		if (mask === 1)
			for (y = 0; y < width; y++) {
				for (x = 0; x < width; x++) {
					if (!(y & 1) && !isMasked(x, y)) {
						frameBuffer[x + y * width] ^= 1
					}
				}
			}

		if (mask === 2)
			for (y = 0; y < width; y++) {
				for (r3x = 0, x = 0; x < width; x++, r3x++) {
					if (r3x === 3) r3x = 0

					if (!r3x && !isMasked(x, y)) {
						frameBuffer[x + y * width] ^= 1
					}
				}
			}

		if (mask === 3)
			for (r3y = 0, y = 0; y < width; y++, r3y++) {
				if (r3y === 3) r3y = 0

				for (r3x = r3y, x = 0; x < width; x++, r3x++) {
					if (r3x === 3) r3x = 0

					if (!r3x && !isMasked(x, y)) {
						frameBuffer[x + y * width] ^= 1
					}
				}
			}

		if (mask === 4)
			for (y = 0; y < width; y++) {
				for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
					if (r3x === 3) {
						r3x = 0
						r3y = !r3y
					}

					if (!r3y && !isMasked(x, y)) {
						frameBuffer[x + y * width] ^= 1
					}
				}
			}

		if (mask === 5)
			for (r3y = 0, y = 0; y < width; y++, r3y++) {
				if (r3y === 3) r3y = 0

				for (r3x = 0, x = 0; x < width; x++, r3x++) {
					if (r3x === 3) r3x = 0

					if (!((x & y & 1) + !(!r3x | !r3y)) && !isMasked(x, y)) {
						frameBuffer[x + y * width] ^= 1
					}
				}
			}

		if (mask === 6)
			for (r3y = 0, y = 0; y < width; y++, r3y++) {
				if (r3y === 3) r3y = 0

				for (r3x = 0, x = 0; x < width; x++, r3x++) {
					if (r3x === 3) r3x = 0

					if (!(((x & y & 1) + (r3x && (r3x === r3y))) & 1) && !isMasked(x, y)) {
						frameBuffer[x + y * width] ^= 1
					}
				}
			}

		if (mask === 7)
			for (r3y = 0, y = 0; y < width; y++, r3y++) {
				if (r3y === 3) r3y = 0

				for (r3x = 0, x = 0; x < width; x++, r3x++) {
					if (r3x === 3) r3x = 0

					if (!(((r3x && (r3x === r3y)) + ((x + y) & 1)) & 1) && !isMasked(x, y)) {
						frameBuffer[x + y * width] ^= 1
					}
				}
			}

	}

	// Using the table for the length of each run, calculate the amount of bad image. Long runs or
	// those that look like finders are called twice once for X and Y.
	function getBadRuns(_length) {
		var badRuns = 0
		var i
		var length = _length

		for (i = 0; i <= length; i++) {
			if (badBuffer[i] >= 5) {
				badRuns += N1 + badBuffer[i] - 5
			}
		}

		// FBFFFBF as in finder.
		for (i = 3; i < length - 1; i += 2) {
			if (badBuffer[i - 2] === badBuffer[i + 2] &&
				badBuffer[i + 2] === badBuffer[i - 1] &&
				badBuffer[i - 1] === badBuffer[i + 1] &&
				badBuffer[i - 1] * 3 === badBuffer[i] &&
				// Background around the foreground pattern? Not part of the specs.
				(badBuffer[i - 3] === 0 || i + 3 > length ||
					badBuffer[i - 3] * 3 >= badBuffer[i] * 4 ||
					badBuffer[i + 3] * 3 >= badBuffer[i] * 4)) {
				badRuns += N3
			}
		}

		return badRuns
	}

	// Calculate how bad the masked image is (e.g. blocks, imbalance, runs, or finders).
	function checkBadness() {
		var b, b1, bad, big, bw, count, h, x, y

		bad = bw = count = 0

		// Blocks of same colour.
		for (y = 0; y < width - 1; y++) {
			for (x = 0; x < width - 1; x++) {
				// All foreground colour.
				if ((frameBuffer[x + width * y] &&
					frameBuffer[(x + 1) + width * y] &&
					frameBuffer[x + width * (y + 1)] &&
					frameBuffer[(x + 1) + width * (y + 1)]) ||
					// All background colour.
					!(frameBuffer[x + width * y] ||
						frameBuffer[(x + 1) + width * y] ||
						frameBuffer[x + width * (y + 1)] ||
						frameBuffer[(x + 1) + width * (y + 1)])) {
					bad += N2
				}
			}
		}

		// X runs.
		for (y = 0; y < width; y++) {
			badBuffer[0] = 0

			for (h = b = x = 0; x < width; x++) {
				if ((b1 = frameBuffer[x + width * y]) === b) {
					badBuffer[h]++
				} else {
					badBuffer[++h] = 1
				}

				b = b1
				bw += b ? 1 : -1
			}

			bad += getBadRuns(h)
		}

		if (bw < 0) bw = -bw

		big = bw
		big += big << 2
		big <<= 1

		while (big > width * width) {
			big -= width * width
			count++
		}

		bad += count * N4

		// Y runs.
		for (x = 0; x < width; x++) {
			badBuffer[0] = 0

			for (h = b = y = 0; y < width; y++) {
				if ((b1 = frameBuffer[x + width * y]) === b) {
					badBuffer[h]++
				} else {
					badBuffer[++h] = 1
				}

				b = b1
			}

			bad += getBadRuns(h)
		}

		return bad
	}
	function toUtf8(str) {
		var out, i, len, c;
		out = "";
		len = str.length;
		for (i = 0; i < len; i++) {
			c = str.charCodeAt(i);
			if ((c >= 0x0001) && (c <= 0x007F)) {
				out += str.charAt(i);
			} else if (c > 0x07FF) {
				out += String.fromCharCode(0xE0 | ((c >> 12) & 0x0F));
				out += String.fromCharCode(0x80 | ((c >> 6) & 0x3F));
				out += String.fromCharCode(0x80 | ((c >> 0) & 0x3F));
			} else {
				out += String.fromCharCode(0xC0 | ((c >> 6) & 0x1F));
				out += String.fromCharCode(0x80 | ((c >> 0) & 0x3F));
			}
		}
		return out;
	}

	//end functions

	// Find the smallest version that fits the string.
	str = toUtf8(str)
	t = str.length

	version = 0

	do {
		version++

		k = (eccLevel - 1) * 4 + (version - 1) * 16

		neccBlock1 = ECC_BLOCKS[k++]
		neccBlock2 = ECC_BLOCKS[k++]
		dataBlock = ECC_BLOCKS[k++]
		eccBlock = ECC_BLOCKS[k]

		k = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2 - 3 + (version <= 9)

		if (t <= k) break
	} while (version < 40)

	// FIXME: Ensure that it fits insted of being truncated.
	width = 17 + 4 * version

	// Allocate, clear and setup data structures.
	v = dataBlock + (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2

	for (t = 0; t < v; t++) {
		eccBuffer[t] = 0
	}

	stringBuffer = str.slice(0)

	for (t = 0; t < width * width; t++) {
		frameBuffer[t] = 0
	}

	for (t = 0; t < (width * (width + 1) + 1) / 2; t++) {
		frameMask[t] = 0
	}

	// Insert finders: Foreground colour to frame and background to mask.
	for (t = 0; t < 3; t++) {
		k = y = 0

		if (t === 1) k = (width - 7)
		if (t === 2) y = (width - 7)

		frameBuffer[(y + 3) + width * (k + 3)] = 1

		for (x = 0; x < 6; x++) {
			frameBuffer[(y + x) + width * k] = 1
			frameBuffer[y + width * (k + x + 1)] = 1
			frameBuffer[(y + 6) + width * (k + x)] = 1
			frameBuffer[(y + x + 1) + width * (k + 6)] = 1
		}

		for (x = 1; x < 5; x++) {
			setMask(y + x, k + 1)
			setMask(y + 1, k + x + 1)
			setMask(y + 5, k + x)
			setMask(y + x + 1, k + 5)
		}

		for (x = 2; x < 4; x++) {
			frameBuffer[(y + x) + width * (k + 2)] = 1
			frameBuffer[(y + 2) + width * (k + x + 1)] = 1
			frameBuffer[(y + 4) + width * (k + x)] = 1
			frameBuffer[(y + x + 1) + width * (k + 4)] = 1
		}
	}

	// Alignment blocks.
	if (version > 1) {
		t = ALIGNMENT_DELTA[version]
		y = width - 7

		for (; ;) {
			x = width - 7

			while (x > t - 3) {
				addAlignment(x, y)

				if (x < t) break

				x -= t
			}

			if (y <= t + 9) break

			y -= t

			addAlignment(6, y)
			addAlignment(y, 6)
		}
	}

	// Single foreground cell.
	frameBuffer[8 + width * (width - 8)] = 1

	// Timing gap (mask only).
	for (y = 0; y < 7; y++) {
		setMask(7, y, width)
		setMask(width - 8, y)
		setMask(7, y + width - 7)
	}

	for (x = 0; x < 8; x++) {
		setMask(x, 7)
		setMask(x + width - 8, 7)
		setMask(x, width - 8)
	}

	// Reserve mask, format area.
	for (x = 0; x < 9; x++) {
		setMask(x, 8)
	}

	for (x = 0; x < 8; x++) {
		setMask(x + width - 8, 8)
		setMask(8, x)
	}

	for (y = 0; y < 7; y++) {
		setMask(8, y + width - 7)
	}

	// Timing row/column.
	for (x = 0; x < width - 14; x++) {
		if (x & 1) {
			setMask(8 + x, 6)
			setMask(6, 8 + x)
		} else {
			frameBuffer[(8 + x) + width * 6] = 1
			frameBuffer[6 + width * (8 + x)] = 1
		}
	}

	// Version block.
	if (version > 6) {
		t = VERSION_BLOCK[version - 7]
		k = 17

		for (x = 0; x < 6; x++) {
			for (y = 0; y < 3; y++, k--) {
				if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
					frameBuffer[(5 - x) + width * (2 - y + width - 11)] = 1
					frameBuffer[(2 - y + width - 11) + width * (5 - x)] = 1
				} else {
					setMask(5 - x, 2 - y + width - 11)
					setMask(2 - y + width - 11, 5 - x)
				}
			}
		}
	}

	// Sync mask bits. Only set above for background cells, so now add the foreground.
	for (y = 0; y < width; y++) {
		for (x = 0; x <= y; x++) {
			if (frameBuffer[x + width * y]) {
				setMask(x, y)
			}
		}
	}

	// Convert string to bit stream. 8-bit data to QR-coded 8-bit data (numeric, alphanum, or kanji
	// not supported).
	v = stringBuffer.length

	// String to array.
	for (i = 0; i < v; i++) {
		eccBuffer[i] = stringBuffer.charCodeAt(i)
	}

	stringBuffer = eccBuffer.slice(0)

	// Calculate max string length.
	x = dataBlock * (neccBlock1 + neccBlock2) + neccBlock2

	if (v >= x - 2) {
		v = x - 2

		if (version > 9) v--
	}

	// Shift and re-pack to insert length prefix.
	i = v

	if (version > 9) {
		stringBuffer[i + 2] = 0
		stringBuffer[i + 3] = 0

		while (i--) {
			t = stringBuffer[i]

			stringBuffer[i + 3] |= 255 & (t << 4)
			stringBuffer[i + 2] = t >> 4
		}

		stringBuffer[2] |= 255 & (v << 4)
		stringBuffer[1] = v >> 4
		stringBuffer[0] = 0x40 | (v >> 12)
	} else {
		stringBuffer[i + 1] = 0
		stringBuffer[i + 2] = 0

		while (i--) {
			t = stringBuffer[i]

			stringBuffer[i + 2] |= 255 & (t << 4)
			stringBuffer[i + 1] = t >> 4
		}

		stringBuffer[1] |= 255 & (v << 4)
		stringBuffer[0] = 0x40 | (v >> 4)
	}

	// Fill to end with pad pattern.
	i = v + 3 - (version < 10)

	while (i < x) {
		stringBuffer[i++] = 0xec
		stringBuffer[i++] = 0x11
	}

	// Calculate generator polynomial.
	polynomial[0] = 1

	for (i = 0; i < eccBlock; i++) {
		polynomial[i + 1] = 1

		for (j = i; j > 0; j--) {
			polynomial[j] = polynomial[j] ? polynomial[j - 1] ^
				GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[j]] + i)] : polynomial[j - 1]
		}

		polynomial[0] = GALOIS_EXPONENT[modN(GALOIS_LOG[polynomial[0]] + i)]
	}

	// Use logs for generator polynomial to save calculation step.
	for (i = 0; i <= eccBlock; i++) {
		polynomial[i] = GALOIS_LOG[polynomial[i]]
	}

	// Append ECC to data buffer.
	k = x
	y = 0

	for (i = 0; i < neccBlock1; i++) {
		appendData(y, dataBlock, k, eccBlock)

		y += dataBlock
		k += eccBlock
	}

	for (i = 0; i < neccBlock2; i++) {
		appendData(y, dataBlock + 1, k, eccBlock)

		y += dataBlock + 1
		k += eccBlock
	}

	// Interleave blocks.
	y = 0

	for (i = 0; i < dataBlock; i++) {
		for (j = 0; j < neccBlock1; j++) {
			eccBuffer[y++] = stringBuffer[i + j * dataBlock]
		}

		for (j = 0; j < neccBlock2; j++) {
			eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))]
		}
	}

	for (j = 0; j < neccBlock2; j++) {
		eccBuffer[y++] = stringBuffer[(neccBlock1 * dataBlock) + i + (j * (dataBlock + 1))]
	}

	for (i = 0; i < eccBlock; i++) {
		for (j = 0; j < neccBlock1 + neccBlock2; j++) {
			eccBuffer[y++] = stringBuffer[x + i + j * eccBlock]
		}
	}

	stringBuffer = eccBuffer

	// Pack bits into frame avoiding masked area.
	x = y = width - 1
	k = v = 1

	// inteleaved data and ECC codes.
	m = (dataBlock + eccBlock) * (neccBlock1 + neccBlock2) + neccBlock2

	for (i = 0; i < m; i++) {
		t = stringBuffer[i]

		for (j = 0; j < 8; j++, t <<= 1) {
			if (0x80 & t) {
				frameBuffer[x + width * y] = 1
			}

			// Find next fill position.
			do {
				if (v) {
					x--
				} else {
					x++

					if (k) {
						if (y !== 0) {
							y--
						} else {
							x -= 2
							k = !k

							if (x === 6) {
								x--
								y = 9
							}
						}
					} else {
						if (y !== width - 1) {
							y++
						} else {
							x -= 2
							k = !k

							if (x === 6) {
								x--
								y -= 8
							}
						}
					}
				}

				v = !v
			} while (isMasked(x, y))
		}
	}

	// Save pre-mask copy of frame.
	stringBuffer = frameBuffer.slice(0)

	t = 0
	y = 30000

	// Using `for` instead of `while` since in original Arduino code if an early mask was *good
	// enough* it wouldn't try for a better one since they get more complex and take longer.
	for (k = 0; k < 8; k++) {
		// Returns foreground-background imbalance.
		applyMask(k)

		x = checkBadness()

		// Is current mask better than previous best?
		if (x < y) {
			y = x
			t = k
		}

		// Don't increment `i` to a void redoing mask.
		if (t === 7) break

		// Reset for next pass.
		frameBuffer = stringBuffer.slice(0)
	}

	// Redo best mask as none were *good enough* (i.e. last wasn't `t`).
	if (t !== k) {
		applyMask(t)
	}

	// Add in final mask/ECC level bytes.
	y = FINAL_FORMAT[t + ((eccLevel - 1) << 3)]

	// Low byte.
	for (k = 0; k < 8; k++, y >>= 1) {
		if (y & 1) {
			frameBuffer[(width - 1 - k) + width * 8] = 1

			if (k < 6) {
				frameBuffer[8 + width * k] = 1
			} else {
				frameBuffer[8 + width * (k + 1)] = 1
			}
		}
	}

	// High byte.
	for (k = 0; k < 7; k++, y >>= 1) {
		if (y & 1) {
			frameBuffer[8 + width * (width - 7 + k)] = 1

			if (k) {
				frameBuffer[(6 - k) + width * 8] = 1
			} else {
				frameBuffer[7 + width * 8] = 1
			}
		}
	}

	// Finally, return the image data.
	return {
		frameBuffer: frameBuffer
		, width: width
	}
}