import * as http from 'http';
import * as https from 'https';
import * as net from 'net';
import { Schema, StateView } from '@colyseus/schema';
import { EventEmitter } from 'events';
export declare abstract class Transport {
    protocol?: string;
    server?: net.Server | http.Server | https.Server;
    abstract listen(port?: number, hostname?: string, backlog?: number, listeningListener?: Function): this;
    abstract shutdown(): void;
    abstract simulateLatency(milliseconds: number): void;
}
export type AuthContext = {
    token?: string;
    headers: http.IncomingHttpHeaders;
    ip: string | string[];
    req?: http.IncomingMessage;
};
export interface ISendOptions {
    afterNextPatch?: boolean;
}
export declare enum ClientState {
    JOINING = 0,
    JOINED = 1,
    RECONNECTED = 2,
    LEAVING = 3,
    CLOSED = 4
}
/**
 * The client instance from the server-side is responsible for the transport layer between the server and the client.
 * It should not be confused with the Client from the client-side SDK, as they have completely different purposes!
 * You operate on client instances from `this.clients`, `Room#onJoin()`, `Room#onLeave()` and `Room#onMessage()`.
 *
 * - This is the raw WebSocket connection coming from the `ws` package. There are more methods available which aren't
 *  encouraged to use along with Colyseus.
 */
export interface Client<UserData = any, AuthData = any> {
    ref: EventEmitter;
    /**
     * @deprecated use `sessionId` instead.
     */
    id: string;
    /**
     * Unique id per session.
     */
    sessionId: string;
    /**
     * Connection state
     */
    state: ClientState;
    /**
     * Optional: when using `@view()` decorator in your state properties, this will be the view instance for this client.
     */
    view?: StateView;
    /**
     * User-defined data can be attached to the Client instance through this variable.
     * - Can be used to store custom data about the client's connection. userData is not synchronized with the client,
     * and should be used only to keep player-specific with its connection.
     */
    userData?: UserData;
    /**
     * auth data provided by your `onAuth`
     */
    auth?: AuthData;
    /**
     * Reconnection token used to re-join the room after onLeave + allowReconnection().
     *
     * IMPORTANT:
     *    This is not the full reconnection token the client provides for the server.
     *    The format provided by .reconnect() from the client-side must follow: "${roomId}:${reconnectionToken}"
     */
    reconnectionToken: string;
    raw(data: Uint8Array | Buffer, options?: ISendOptions, cb?: (err?: Error) => void): void;
    enqueueRaw(data: Uint8Array | Buffer, options?: ISendOptions): void;
    /**
     * Send a type of message to the client. Messages are encoded with MsgPack and can hold any
     * JSON-serializable data structure.
     *
     * @param type String or Number identifier the client SDK will use to receive this message
     * @param message Message payload. (automatically encoded with msgpack.)
     * @param options
     */
    send(type: string | number, message?: any, options?: ISendOptions): void;
    send(message: Schema, options?: ISendOptions): void;
    /**
     * Send raw bytes to this specific client.
     *
     * @param type String or Number identifier the client SDK will use to receive this message
     * @param bytes Raw byte array payload
     * @param options
     */
    sendBytes(type: string | number, bytes: Buffer | Uint8Array, options?: ISendOptions): void;
    /**
     * Disconnect this client from the room.
     *
     * @param code Custom close code. Default value is 1000.
     * @param data
     * @see {@link https://docs.colyseus.io/colyseus/server/room/#leavecode-number}
     */
    leave(code?: number, data?: string): void;
    /**
     * @deprecated Use .leave() instead.
     */
    close(code?: number, data?: string): void;
    /**
     * Triggers `onError` with specified code to the client-side.
     *
     * @param code
     * @param message
     */
    error(code: number, message?: string): void;
}
/**
 * Private properties of the Client instance.
 * Only accessible internally by the framework, should not be encouraged/auto-completed for the user.
 *
 * TODO: refactor this.
 * @private
 */
export interface ClientPrivate {
    readyState: number;
    _enqueuedMessages?: any[];
    _afterNextPatchQueue: Array<[string | Client, IArguments]>;
    _joinedAt: number;
}
export declare class ClientArray<UserData = any, AuthData = any> extends Array<Client<UserData, AuthData>> {
    getById(sessionId: string): Client<UserData, AuthData> | undefined;
    delete(client: Client<UserData, AuthData>): boolean;
}
