{"version":3,"file":"index.mjs","sources":["../../../node_modules/.pnpm/vue-demi@0.14.8_@vue+composition-api@1.7.2_vue@3.4.27/node_modules/vue-demi/lib/index.mjs","../__vite-browser-external","../../core/dist/index.esm.js","../../shared/dist/index.esm.js","../../../node_modules/.pnpm/@floating-ui+utils@0.2.2/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../../../node_modules/.pnpm/@floating-ui+core@1.6.1/node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../../../node_modules/.pnpm/@floating-ui+utils@0.2.2/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../../../node_modules/.pnpm/@floating-ui+dom@1.6.5/node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../src/directives/click-outside.ts","../src/teleport/src/teleport.vue?vue&type=script&lang.ts","../src/autocomplete/src/autocomplete.vue?vue&type=script&lang.ts","../src/main.ts"],"sourcesContent":["import * as Vue from 'vue'\n\nvar isVue2 = false\nvar isVue3 = true\nvar Vue2 = undefined\n\nfunction install() {}\n\nexport function set(target, key, val) {\n  if (Array.isArray(target)) {\n    target.length = Math.max(target.length, key)\n    target.splice(key, 1, val)\n    return val\n  }\n  target[key] = val\n  return val\n}\n\nexport function del(target, key) {\n  if (Array.isArray(target)) {\n    target.splice(key, 1)\n    return\n  }\n  delete target[key]\n}\n\nexport * from 'vue'\nexport {\n  Vue,\n  Vue2,\n  isVue2,\n  isVue3,\n  install,\n}\n","export default {}","/******************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise, SuppressedError, Symbol */\r\n\r\n\r\nvar __assign = function() {\r\n    __assign = Object.assign || function __assign(t) {\r\n        for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n            s = arguments[i];\r\n            for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n        }\r\n        return t;\r\n    };\r\n    return __assign.apply(this, arguments);\r\n};\r\n\r\nfunction __awaiter(thisArg, _arguments, P, generator) {\r\n    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n    return new (P || (P = Promise))(function (resolve, reject) {\r\n        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n        function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n        step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n    });\r\n}\r\n\r\nfunction __generator(thisArg, body) {\r\n    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n    return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n    function verb(n) { return function (v) { return step([n, v]); }; }\r\n    function step(op) {\r\n        if (f) throw new TypeError(\"Generator is already executing.\");\r\n        while (g && (g = 0, op[0] && (_ = 0)), _) try {\r\n            if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n            if (y = 0, t) op = [op[0] & 2, t.value];\r\n            switch (op[0]) {\r\n                case 0: case 1: t = op; break;\r\n                case 4: _.label++; return { value: op[1], done: false };\r\n                case 5: _.label++; y = op[1]; op = [0]; continue;\r\n                case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n                default:\r\n                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n                    if (t[2]) _.ops.pop();\r\n                    _.trys.pop(); continue;\r\n            }\r\n            op = body.call(thisArg, _);\r\n        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n    }\r\n}\r\n\r\ntypeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\r\n    var e = new Error(message);\r\n    return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\r\n};\n\nvar isUndefined = function isUndefined(value) {\n  return value === undefined;\n};\nvar replaceAll = function replaceAll(str, find, replace) {\n  return str.replace(new RegExp(find, 'g'), replace);\n};\nvar removeHtmlTags = function removeHtmlTags(str) {\n  return str.replace(/(<([^>]+)>)/gi, '');\n};\nvar stringToJson = function stringToJson(str) {\n  try {\n    var result = JSON.parse(str);\n    if (Array.isArray(result)) {\n      return result;\n    } else {\n      return [];\n    }\n  } catch (e) {\n    return [];\n  }\n};\nvar objectToQueryString = function objectToQueryString(object, prefix) {\n  if (prefix === void 0) {\n    prefix = '';\n  }\n  return prefix + Object.keys(object).map(function (key) {\n    return \"\".concat(key, \"=\").concat(object[key]);\n  }).join('&');\n};\nvar splitArray = function splitArray(arr, size) {\n  var result = [];\n  for (var i = 0; i < arr.length; i += size) {\n    result.push(arr.slice(i, i + size));\n  }\n  return result;\n};\n\nvar qccAvatarUrls = [\n    'https://image.qcc.com/logo/{id}.jpg',\n    'https://image.qcc.com/auto/{id}.jpg',\n];\nvar handleAvatar = function (img, options) { return __awaiter(void 0, void 0, void 0, function () {\n    var id, _a, _b, _c;\n    return __generator(this, function (_d) {\n        switch (_d.label) {\n            case 0:\n                id = img.dataset.id || '';\n                if (!options.avatarUrl) return [3 /*break*/, 2];\n                _a = img;\n                return [4 /*yield*/, getImageData(id, [options.avatarUrl])];\n            case 1:\n                _a.src = _d.sent();\n                return [2 /*return*/];\n            case 2:\n                _b = options.api;\n                switch (_b) {\n                    case 'qcc_open': return [3 /*break*/, 3];\n                }\n                return [3 /*break*/, 5];\n            case 3:\n                _c = img;\n                return [4 /*yield*/, getImageData(id, qccAvatarUrls)];\n            case 4:\n                _c.src = _d.sent();\n                return [3 /*break*/, 5];\n            case 5: return [2 /*return*/];\n        }\n    });\n}); };\n/**\n * get image data\n * @param id\n * @param urls\n */\nvar getImageData = function (id, urls) { return __awaiter(void 0, void 0, void 0, function () {\n    var _i, urls_1, url, truthUrl, response, blob, error_1;\n    return __generator(this, function (_a) {\n        switch (_a.label) {\n            case 0:\n                _i = 0, urls_1 = urls;\n                _a.label = 1;\n            case 1:\n                if (!(_i < urls_1.length)) return [3 /*break*/, 8];\n                url = urls_1[_i];\n                _a.label = 2;\n            case 2:\n                _a.trys.push([2, 6, , 7]);\n                truthUrl = replaceAll(url, '{id}', id);\n                return [4 /*yield*/, fetch(truthUrl)];\n            case 3:\n                response = _a.sent();\n                if (!(response.status === 200)) return [3 /*break*/, 5];\n                return [4 /*yield*/, response.blob()];\n            case 4:\n                blob = _a.sent();\n                return [2 /*return*/, URL.createObjectURL(blob)];\n            case 5: return [3 /*break*/, 7];\n            case 6:\n                error_1 = _a.sent();\n                console.error(error_1);\n                return [3 /*break*/, 7];\n            case 7:\n                _i++;\n                return [3 /*break*/, 1];\n            case 8: return [2 /*return*/, ''];\n        }\n    });\n}); };\n\nvar commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};\n\nfunction getDefaultExportFromCjs (x) {\n\treturn x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;\n}\n\nvar md5$1 = {exports: {}};\n\nfunction commonjsRequire(path) {\n\tthrow new Error('Could not dynamically require \"' + path + '\". Please configure the dynamicRequireTargets or/and ignoreDynamicRequires option of @rollup/plugin-commonjs appropriately for this require call to work.');\n}\n\nvar core = {exports: {}};\n\nvar hasRequiredCore;\n\nfunction requireCore () {\n\tif (hasRequiredCore) return core.exports;\n\thasRequiredCore = 1;\n\t(function (module, exports) {\n(function (root, factory) {\n\t\t\t{\n\t\t\t\t// CommonJS\n\t\t\t\tmodule.exports = factory();\n\t\t\t}\n\t\t}(commonjsGlobal, function () {\n\n\t\t\t/*globals window, global, require*/\n\n\t\t\t/**\n\t\t\t * CryptoJS core components.\n\t\t\t */\n\t\t\tvar CryptoJS = CryptoJS || (function (Math, undefined$1) {\n\n\t\t\t    var crypto;\n\n\t\t\t    // Native crypto from window (Browser)\n\t\t\t    if (typeof window !== 'undefined' && window.crypto) {\n\t\t\t        crypto = window.crypto;\n\t\t\t    }\n\n\t\t\t    // Native crypto in web worker (Browser)\n\t\t\t    if (typeof self !== 'undefined' && self.crypto) {\n\t\t\t        crypto = self.crypto;\n\t\t\t    }\n\n\t\t\t    // Native crypto from worker\n\t\t\t    if (typeof globalThis !== 'undefined' && globalThis.crypto) {\n\t\t\t        crypto = globalThis.crypto;\n\t\t\t    }\n\n\t\t\t    // Native (experimental IE 11) crypto from window (Browser)\n\t\t\t    if (!crypto && typeof window !== 'undefined' && window.msCrypto) {\n\t\t\t        crypto = window.msCrypto;\n\t\t\t    }\n\n\t\t\t    // Native crypto from global (NodeJS)\n\t\t\t    if (!crypto && typeof commonjsGlobal !== 'undefined' && commonjsGlobal.crypto) {\n\t\t\t        crypto = commonjsGlobal.crypto;\n\t\t\t    }\n\n\t\t\t    // Native crypto import via require (NodeJS)\n\t\t\t    if (!crypto && typeof commonjsRequire === 'function') {\n\t\t\t        try {\n\t\t\t            crypto = require('crypto');\n\t\t\t        } catch (err) {}\n\t\t\t    }\n\n\t\t\t    /*\n\t\t\t     * Cryptographically secure pseudorandom number generator\n\t\t\t     *\n\t\t\t     * As Math.random() is cryptographically not safe to use\n\t\t\t     */\n\t\t\t    var cryptoSecureRandomInt = function () {\n\t\t\t        if (crypto) {\n\t\t\t            // Use getRandomValues method (Browser)\n\t\t\t            if (typeof crypto.getRandomValues === 'function') {\n\t\t\t                try {\n\t\t\t                    return crypto.getRandomValues(new Uint32Array(1))[0];\n\t\t\t                } catch (err) {}\n\t\t\t            }\n\n\t\t\t            // Use randomBytes method (NodeJS)\n\t\t\t            if (typeof crypto.randomBytes === 'function') {\n\t\t\t                try {\n\t\t\t                    return crypto.randomBytes(4).readInt32LE();\n\t\t\t                } catch (err) {}\n\t\t\t            }\n\t\t\t        }\n\n\t\t\t        throw new Error('Native crypto module could not be used to get secure random number.');\n\t\t\t    };\n\n\t\t\t    /*\n\t\t\t     * Local polyfill of Object.create\n\n\t\t\t     */\n\t\t\t    var create = Object.create || (function () {\n\t\t\t        function F() {}\n\n\t\t\t        return function (obj) {\n\t\t\t            var subtype;\n\n\t\t\t            F.prototype = obj;\n\n\t\t\t            subtype = new F();\n\n\t\t\t            F.prototype = null;\n\n\t\t\t            return subtype;\n\t\t\t        };\n\t\t\t    }());\n\n\t\t\t    /**\n\t\t\t     * CryptoJS namespace.\n\t\t\t     */\n\t\t\t    var C = {};\n\n\t\t\t    /**\n\t\t\t     * Library namespace.\n\t\t\t     */\n\t\t\t    var C_lib = C.lib = {};\n\n\t\t\t    /**\n\t\t\t     * Base object for prototypal inheritance.\n\t\t\t     */\n\t\t\t    var Base = C_lib.Base = (function () {\n\n\n\t\t\t        return {\n\t\t\t            /**\n\t\t\t             * Creates a new object that inherits from this object.\n\t\t\t             *\n\t\t\t             * @param {Object} overrides Properties to copy into the new object.\n\t\t\t             *\n\t\t\t             * @return {Object} The new object.\n\t\t\t             *\n\t\t\t             * @static\n\t\t\t             *\n\t\t\t             * @example\n\t\t\t             *\n\t\t\t             *     var MyType = CryptoJS.lib.Base.extend({\n\t\t\t             *         field: 'value',\n\t\t\t             *\n\t\t\t             *         method: function () {\n\t\t\t             *         }\n\t\t\t             *     });\n\t\t\t             */\n\t\t\t            extend: function (overrides) {\n\t\t\t                // Spawn\n\t\t\t                var subtype = create(this);\n\n\t\t\t                // Augment\n\t\t\t                if (overrides) {\n\t\t\t                    subtype.mixIn(overrides);\n\t\t\t                }\n\n\t\t\t                // Create default initializer\n\t\t\t                if (!subtype.hasOwnProperty('init') || this.init === subtype.init) {\n\t\t\t                    subtype.init = function () {\n\t\t\t                        subtype.$super.init.apply(this, arguments);\n\t\t\t                    };\n\t\t\t                }\n\n\t\t\t                // Initializer's prototype is the subtype object\n\t\t\t                subtype.init.prototype = subtype;\n\n\t\t\t                // Reference supertype\n\t\t\t                subtype.$super = this;\n\n\t\t\t                return subtype;\n\t\t\t            },\n\n\t\t\t            /**\n\t\t\t             * Extends this object and runs the init method.\n\t\t\t             * Arguments to create() will be passed to init().\n\t\t\t             *\n\t\t\t             * @return {Object} The new object.\n\t\t\t             *\n\t\t\t             * @static\n\t\t\t             *\n\t\t\t             * @example\n\t\t\t             *\n\t\t\t             *     var instance = MyType.create();\n\t\t\t             */\n\t\t\t            create: function () {\n\t\t\t                var instance = this.extend();\n\t\t\t                instance.init.apply(instance, arguments);\n\n\t\t\t                return instance;\n\t\t\t            },\n\n\t\t\t            /**\n\t\t\t             * Initializes a newly created object.\n\t\t\t             * Override this method to add some logic when your objects are created.\n\t\t\t             *\n\t\t\t             * @example\n\t\t\t             *\n\t\t\t             *     var MyType = CryptoJS.lib.Base.extend({\n\t\t\t             *         init: function () {\n\t\t\t             *             // ...\n\t\t\t             *         }\n\t\t\t             *     });\n\t\t\t             */\n\t\t\t            init: function () {\n\t\t\t            },\n\n\t\t\t            /**\n\t\t\t             * Copies properties into this object.\n\t\t\t             *\n\t\t\t             * @param {Object} properties The properties to mix in.\n\t\t\t             *\n\t\t\t             * @example\n\t\t\t             *\n\t\t\t             *     MyType.mixIn({\n\t\t\t             *         field: 'value'\n\t\t\t             *     });\n\t\t\t             */\n\t\t\t            mixIn: function (properties) {\n\t\t\t                for (var propertyName in properties) {\n\t\t\t                    if (properties.hasOwnProperty(propertyName)) {\n\t\t\t                        this[propertyName] = properties[propertyName];\n\t\t\t                    }\n\t\t\t                }\n\n\t\t\t                // IE won't copy toString using the loop above\n\t\t\t                if (properties.hasOwnProperty('toString')) {\n\t\t\t                    this.toString = properties.toString;\n\t\t\t                }\n\t\t\t            },\n\n\t\t\t            /**\n\t\t\t             * Creates a copy of this object.\n\t\t\t             *\n\t\t\t             * @return {Object} The clone.\n\t\t\t             *\n\t\t\t             * @example\n\t\t\t             *\n\t\t\t             *     var clone = instance.clone();\n\t\t\t             */\n\t\t\t            clone: function () {\n\t\t\t                return this.init.prototype.extend(this);\n\t\t\t            }\n\t\t\t        };\n\t\t\t    }());\n\n\t\t\t    /**\n\t\t\t     * An array of 32-bit words.\n\t\t\t     *\n\t\t\t     * @property {Array} words The array of 32-bit words.\n\t\t\t     * @property {number} sigBytes The number of significant bytes in this word array.\n\t\t\t     */\n\t\t\t    var WordArray = C_lib.WordArray = Base.extend({\n\t\t\t        /**\n\t\t\t         * Initializes a newly created word array.\n\t\t\t         *\n\t\t\t         * @param {Array} words (Optional) An array of 32-bit words.\n\t\t\t         * @param {number} sigBytes (Optional) The number of significant bytes in the words.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var wordArray = CryptoJS.lib.WordArray.create();\n\t\t\t         *     var wordArray = CryptoJS.lib.WordArray.create([0x00010203, 0x04050607]);\n\t\t\t         *     var wordArray = CryptoJS.lib.WordArray.create([0x00010203, 0x04050607], 6);\n\t\t\t         */\n\t\t\t        init: function (words, sigBytes) {\n\t\t\t            words = this.words = words || [];\n\n\t\t\t            if (sigBytes != undefined$1) {\n\t\t\t                this.sigBytes = sigBytes;\n\t\t\t            } else {\n\t\t\t                this.sigBytes = words.length * 4;\n\t\t\t            }\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Converts this word array to a string.\n\t\t\t         *\n\t\t\t         * @param {Encoder} encoder (Optional) The encoding strategy to use. Default: CryptoJS.enc.Hex\n\t\t\t         *\n\t\t\t         * @return {string} The stringified word array.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var string = wordArray + '';\n\t\t\t         *     var string = wordArray.toString();\n\t\t\t         *     var string = wordArray.toString(CryptoJS.enc.Utf8);\n\t\t\t         */\n\t\t\t        toString: function (encoder) {\n\t\t\t            return (encoder || Hex).stringify(this);\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Concatenates a word array to this word array.\n\t\t\t         *\n\t\t\t         * @param {WordArray} wordArray The word array to append.\n\t\t\t         *\n\t\t\t         * @return {WordArray} This word array.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     wordArray1.concat(wordArray2);\n\t\t\t         */\n\t\t\t        concat: function (wordArray) {\n\t\t\t            // Shortcuts\n\t\t\t            var thisWords = this.words;\n\t\t\t            var thatWords = wordArray.words;\n\t\t\t            var thisSigBytes = this.sigBytes;\n\t\t\t            var thatSigBytes = wordArray.sigBytes;\n\n\t\t\t            // Clamp excess bits\n\t\t\t            this.clamp();\n\n\t\t\t            // Concat\n\t\t\t            if (thisSigBytes % 4) {\n\t\t\t                // Copy one byte at a time\n\t\t\t                for (var i = 0; i < thatSigBytes; i++) {\n\t\t\t                    var thatByte = (thatWords[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff;\n\t\t\t                    thisWords[(thisSigBytes + i) >>> 2] |= thatByte << (24 - ((thisSigBytes + i) % 4) * 8);\n\t\t\t                }\n\t\t\t            } else {\n\t\t\t                // Copy one word at a time\n\t\t\t                for (var j = 0; j < thatSigBytes; j += 4) {\n\t\t\t                    thisWords[(thisSigBytes + j) >>> 2] = thatWords[j >>> 2];\n\t\t\t                }\n\t\t\t            }\n\t\t\t            this.sigBytes += thatSigBytes;\n\n\t\t\t            // Chainable\n\t\t\t            return this;\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Removes insignificant bits.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     wordArray.clamp();\n\t\t\t         */\n\t\t\t        clamp: function () {\n\t\t\t            // Shortcuts\n\t\t\t            var words = this.words;\n\t\t\t            var sigBytes = this.sigBytes;\n\n\t\t\t            // Clamp\n\t\t\t            words[sigBytes >>> 2] &= 0xffffffff << (32 - (sigBytes % 4) * 8);\n\t\t\t            words.length = Math.ceil(sigBytes / 4);\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Creates a copy of this word array.\n\t\t\t         *\n\t\t\t         * @return {WordArray} The clone.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var clone = wordArray.clone();\n\t\t\t         */\n\t\t\t        clone: function () {\n\t\t\t            var clone = Base.clone.call(this);\n\t\t\t            clone.words = this.words.slice(0);\n\n\t\t\t            return clone;\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Creates a word array filled with random bytes.\n\t\t\t         *\n\t\t\t         * @param {number} nBytes The number of random bytes to generate.\n\t\t\t         *\n\t\t\t         * @return {WordArray} The random word array.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var wordArray = CryptoJS.lib.WordArray.random(16);\n\t\t\t         */\n\t\t\t        random: function (nBytes) {\n\t\t\t            var words = [];\n\n\t\t\t            for (var i = 0; i < nBytes; i += 4) {\n\t\t\t                words.push(cryptoSecureRandomInt());\n\t\t\t            }\n\n\t\t\t            return new WordArray.init(words, nBytes);\n\t\t\t        }\n\t\t\t    });\n\n\t\t\t    /**\n\t\t\t     * Encoder namespace.\n\t\t\t     */\n\t\t\t    var C_enc = C.enc = {};\n\n\t\t\t    /**\n\t\t\t     * Hex encoding strategy.\n\t\t\t     */\n\t\t\t    var Hex = C_enc.Hex = {\n\t\t\t        /**\n\t\t\t         * Converts a word array to a hex string.\n\t\t\t         *\n\t\t\t         * @param {WordArray} wordArray The word array.\n\t\t\t         *\n\t\t\t         * @return {string} The hex string.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var hexString = CryptoJS.enc.Hex.stringify(wordArray);\n\t\t\t         */\n\t\t\t        stringify: function (wordArray) {\n\t\t\t            // Shortcuts\n\t\t\t            var words = wordArray.words;\n\t\t\t            var sigBytes = wordArray.sigBytes;\n\n\t\t\t            // Convert\n\t\t\t            var hexChars = [];\n\t\t\t            for (var i = 0; i < sigBytes; i++) {\n\t\t\t                var bite = (words[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff;\n\t\t\t                hexChars.push((bite >>> 4).toString(16));\n\t\t\t                hexChars.push((bite & 0x0f).toString(16));\n\t\t\t            }\n\n\t\t\t            return hexChars.join('');\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Converts a hex string to a word array.\n\t\t\t         *\n\t\t\t         * @param {string} hexStr The hex string.\n\t\t\t         *\n\t\t\t         * @return {WordArray} The word array.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var wordArray = CryptoJS.enc.Hex.parse(hexString);\n\t\t\t         */\n\t\t\t        parse: function (hexStr) {\n\t\t\t            // Shortcut\n\t\t\t            var hexStrLength = hexStr.length;\n\n\t\t\t            // Convert\n\t\t\t            var words = [];\n\t\t\t            for (var i = 0; i < hexStrLength; i += 2) {\n\t\t\t                words[i >>> 3] |= parseInt(hexStr.substr(i, 2), 16) << (24 - (i % 8) * 4);\n\t\t\t            }\n\n\t\t\t            return new WordArray.init(words, hexStrLength / 2);\n\t\t\t        }\n\t\t\t    };\n\n\t\t\t    /**\n\t\t\t     * Latin1 encoding strategy.\n\t\t\t     */\n\t\t\t    var Latin1 = C_enc.Latin1 = {\n\t\t\t        /**\n\t\t\t         * Converts a word array to a Latin1 string.\n\t\t\t         *\n\t\t\t         * @param {WordArray} wordArray The word array.\n\t\t\t         *\n\t\t\t         * @return {string} The Latin1 string.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var latin1String = CryptoJS.enc.Latin1.stringify(wordArray);\n\t\t\t         */\n\t\t\t        stringify: function (wordArray) {\n\t\t\t            // Shortcuts\n\t\t\t            var words = wordArray.words;\n\t\t\t            var sigBytes = wordArray.sigBytes;\n\n\t\t\t            // Convert\n\t\t\t            var latin1Chars = [];\n\t\t\t            for (var i = 0; i < sigBytes; i++) {\n\t\t\t                var bite = (words[i >>> 2] >>> (24 - (i % 4) * 8)) & 0xff;\n\t\t\t                latin1Chars.push(String.fromCharCode(bite));\n\t\t\t            }\n\n\t\t\t            return latin1Chars.join('');\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Converts a Latin1 string to a word array.\n\t\t\t         *\n\t\t\t         * @param {string} latin1Str The Latin1 string.\n\t\t\t         *\n\t\t\t         * @return {WordArray} The word array.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var wordArray = CryptoJS.enc.Latin1.parse(latin1String);\n\t\t\t         */\n\t\t\t        parse: function (latin1Str) {\n\t\t\t            // Shortcut\n\t\t\t            var latin1StrLength = latin1Str.length;\n\n\t\t\t            // Convert\n\t\t\t            var words = [];\n\t\t\t            for (var i = 0; i < latin1StrLength; i++) {\n\t\t\t                words[i >>> 2] |= (latin1Str.charCodeAt(i) & 0xff) << (24 - (i % 4) * 8);\n\t\t\t            }\n\n\t\t\t            return new WordArray.init(words, latin1StrLength);\n\t\t\t        }\n\t\t\t    };\n\n\t\t\t    /**\n\t\t\t     * UTF-8 encoding strategy.\n\t\t\t     */\n\t\t\t    var Utf8 = C_enc.Utf8 = {\n\t\t\t        /**\n\t\t\t         * Converts a word array to a UTF-8 string.\n\t\t\t         *\n\t\t\t         * @param {WordArray} wordArray The word array.\n\t\t\t         *\n\t\t\t         * @return {string} The UTF-8 string.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var utf8String = CryptoJS.enc.Utf8.stringify(wordArray);\n\t\t\t         */\n\t\t\t        stringify: function (wordArray) {\n\t\t\t            try {\n\t\t\t                return decodeURIComponent(escape(Latin1.stringify(wordArray)));\n\t\t\t            } catch (e) {\n\t\t\t                throw new Error('Malformed UTF-8 data');\n\t\t\t            }\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Converts a UTF-8 string to a word array.\n\t\t\t         *\n\t\t\t         * @param {string} utf8Str The UTF-8 string.\n\t\t\t         *\n\t\t\t         * @return {WordArray} The word array.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var wordArray = CryptoJS.enc.Utf8.parse(utf8String);\n\t\t\t         */\n\t\t\t        parse: function (utf8Str) {\n\t\t\t            return Latin1.parse(unescape(encodeURIComponent(utf8Str)));\n\t\t\t        }\n\t\t\t    };\n\n\t\t\t    /**\n\t\t\t     * Abstract buffered block algorithm template.\n\t\t\t     *\n\t\t\t     * The property blockSize must be implemented in a concrete subtype.\n\t\t\t     *\n\t\t\t     * @property {number} _minBufferSize The number of blocks that should be kept unprocessed in the buffer. Default: 0\n\t\t\t     */\n\t\t\t    var BufferedBlockAlgorithm = C_lib.BufferedBlockAlgorithm = Base.extend({\n\t\t\t        /**\n\t\t\t         * Resets this block algorithm's data buffer to its initial state.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     bufferedBlockAlgorithm.reset();\n\t\t\t         */\n\t\t\t        reset: function () {\n\t\t\t            // Initial values\n\t\t\t            this._data = new WordArray.init();\n\t\t\t            this._nDataBytes = 0;\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Adds new data to this block algorithm's buffer.\n\t\t\t         *\n\t\t\t         * @param {WordArray|string} data The data to append. Strings are converted to a WordArray using UTF-8.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     bufferedBlockAlgorithm._append('data');\n\t\t\t         *     bufferedBlockAlgorithm._append(wordArray);\n\t\t\t         */\n\t\t\t        _append: function (data) {\n\t\t\t            // Convert string to WordArray, else assume WordArray already\n\t\t\t            if (typeof data == 'string') {\n\t\t\t                data = Utf8.parse(data);\n\t\t\t            }\n\n\t\t\t            // Append\n\t\t\t            this._data.concat(data);\n\t\t\t            this._nDataBytes += data.sigBytes;\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Processes available data blocks.\n\t\t\t         *\n\t\t\t         * This method invokes _doProcessBlock(offset), which must be implemented by a concrete subtype.\n\t\t\t         *\n\t\t\t         * @param {boolean} doFlush Whether all blocks and partial blocks should be processed.\n\t\t\t         *\n\t\t\t         * @return {WordArray} The processed data.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var processedData = bufferedBlockAlgorithm._process();\n\t\t\t         *     var processedData = bufferedBlockAlgorithm._process(!!'flush');\n\t\t\t         */\n\t\t\t        _process: function (doFlush) {\n\t\t\t            var processedWords;\n\n\t\t\t            // Shortcuts\n\t\t\t            var data = this._data;\n\t\t\t            var dataWords = data.words;\n\t\t\t            var dataSigBytes = data.sigBytes;\n\t\t\t            var blockSize = this.blockSize;\n\t\t\t            var blockSizeBytes = blockSize * 4;\n\n\t\t\t            // Count blocks ready\n\t\t\t            var nBlocksReady = dataSigBytes / blockSizeBytes;\n\t\t\t            if (doFlush) {\n\t\t\t                // Round up to include partial blocks\n\t\t\t                nBlocksReady = Math.ceil(nBlocksReady);\n\t\t\t            } else {\n\t\t\t                // Round down to include only full blocks,\n\t\t\t                // less the number of blocks that must remain in the buffer\n\t\t\t                nBlocksReady = Math.max((nBlocksReady | 0) - this._minBufferSize, 0);\n\t\t\t            }\n\n\t\t\t            // Count words ready\n\t\t\t            var nWordsReady = nBlocksReady * blockSize;\n\n\t\t\t            // Count bytes ready\n\t\t\t            var nBytesReady = Math.min(nWordsReady * 4, dataSigBytes);\n\n\t\t\t            // Process blocks\n\t\t\t            if (nWordsReady) {\n\t\t\t                for (var offset = 0; offset < nWordsReady; offset += blockSize) {\n\t\t\t                    // Perform concrete-algorithm logic\n\t\t\t                    this._doProcessBlock(dataWords, offset);\n\t\t\t                }\n\n\t\t\t                // Remove processed words\n\t\t\t                processedWords = dataWords.splice(0, nWordsReady);\n\t\t\t                data.sigBytes -= nBytesReady;\n\t\t\t            }\n\n\t\t\t            // Return processed words\n\t\t\t            return new WordArray.init(processedWords, nBytesReady);\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Creates a copy of this object.\n\t\t\t         *\n\t\t\t         * @return {Object} The clone.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var clone = bufferedBlockAlgorithm.clone();\n\t\t\t         */\n\t\t\t        clone: function () {\n\t\t\t            var clone = Base.clone.call(this);\n\t\t\t            clone._data = this._data.clone();\n\n\t\t\t            return clone;\n\t\t\t        },\n\n\t\t\t        _minBufferSize: 0\n\t\t\t    });\n\n\t\t\t    /**\n\t\t\t     * Abstract hasher template.\n\t\t\t     *\n\t\t\t     * @property {number} blockSize The number of 32-bit words this hasher operates on. Default: 16 (512 bits)\n\t\t\t     */\n\t\t\t    C_lib.Hasher = BufferedBlockAlgorithm.extend({\n\t\t\t        /**\n\t\t\t         * Configuration options.\n\t\t\t         */\n\t\t\t        cfg: Base.extend(),\n\n\t\t\t        /**\n\t\t\t         * Initializes a newly created hasher.\n\t\t\t         *\n\t\t\t         * @param {Object} cfg (Optional) The configuration options to use for this hash computation.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var hasher = CryptoJS.algo.SHA256.create();\n\t\t\t         */\n\t\t\t        init: function (cfg) {\n\t\t\t            // Apply config defaults\n\t\t\t            this.cfg = this.cfg.extend(cfg);\n\n\t\t\t            // Set initial values\n\t\t\t            this.reset();\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Resets this hasher to its initial state.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     hasher.reset();\n\t\t\t         */\n\t\t\t        reset: function () {\n\t\t\t            // Reset data buffer\n\t\t\t            BufferedBlockAlgorithm.reset.call(this);\n\n\t\t\t            // Perform concrete-hasher logic\n\t\t\t            this._doReset();\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Updates this hasher with a message.\n\t\t\t         *\n\t\t\t         * @param {WordArray|string} messageUpdate The message to append.\n\t\t\t         *\n\t\t\t         * @return {Hasher} This hasher.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     hasher.update('message');\n\t\t\t         *     hasher.update(wordArray);\n\t\t\t         */\n\t\t\t        update: function (messageUpdate) {\n\t\t\t            // Append\n\t\t\t            this._append(messageUpdate);\n\n\t\t\t            // Update the hash\n\t\t\t            this._process();\n\n\t\t\t            // Chainable\n\t\t\t            return this;\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Finalizes the hash computation.\n\t\t\t         * Note that the finalize operation is effectively a destructive, read-once operation.\n\t\t\t         *\n\t\t\t         * @param {WordArray|string} messageUpdate (Optional) A final message update.\n\t\t\t         *\n\t\t\t         * @return {WordArray} The hash.\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var hash = hasher.finalize();\n\t\t\t         *     var hash = hasher.finalize('message');\n\t\t\t         *     var hash = hasher.finalize(wordArray);\n\t\t\t         */\n\t\t\t        finalize: function (messageUpdate) {\n\t\t\t            // Final message update\n\t\t\t            if (messageUpdate) {\n\t\t\t                this._append(messageUpdate);\n\t\t\t            }\n\n\t\t\t            // Perform concrete-hasher logic\n\t\t\t            var hash = this._doFinalize();\n\n\t\t\t            return hash;\n\t\t\t        },\n\n\t\t\t        blockSize: 512/32,\n\n\t\t\t        /**\n\t\t\t         * Creates a shortcut function to a hasher's object interface.\n\t\t\t         *\n\t\t\t         * @param {Hasher} hasher The hasher to create a helper for.\n\t\t\t         *\n\t\t\t         * @return {Function} The shortcut function.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var SHA256 = CryptoJS.lib.Hasher._createHelper(CryptoJS.algo.SHA256);\n\t\t\t         */\n\t\t\t        _createHelper: function (hasher) {\n\t\t\t            return function (message, cfg) {\n\t\t\t                return new hasher.init(cfg).finalize(message);\n\t\t\t            };\n\t\t\t        },\n\n\t\t\t        /**\n\t\t\t         * Creates a shortcut function to the HMAC's object interface.\n\t\t\t         *\n\t\t\t         * @param {Hasher} hasher The hasher to use in this HMAC helper.\n\t\t\t         *\n\t\t\t         * @return {Function} The shortcut function.\n\t\t\t         *\n\t\t\t         * @static\n\t\t\t         *\n\t\t\t         * @example\n\t\t\t         *\n\t\t\t         *     var HmacSHA256 = CryptoJS.lib.Hasher._createHmacHelper(CryptoJS.algo.SHA256);\n\t\t\t         */\n\t\t\t        _createHmacHelper: function (hasher) {\n\t\t\t            return function (message, key) {\n\t\t\t                return new C_algo.HMAC.init(hasher, key).finalize(message);\n\t\t\t            };\n\t\t\t        }\n\t\t\t    });\n\n\t\t\t    /**\n\t\t\t     * Algorithm namespace.\n\t\t\t     */\n\t\t\t    var C_algo = C.algo = {};\n\n\t\t\t    return C;\n\t\t\t}(Math));\n\n\n\t\t\treturn CryptoJS;\n\n\t\t})); \n\t} (core));\n\treturn core.exports;\n}\n\n(function (module, exports) {\n(function (root, factory) {\n\t\t{\n\t\t\t// CommonJS\n\t\t\tmodule.exports = factory(requireCore());\n\t\t}\n\t}(commonjsGlobal, function (CryptoJS) {\n\n\t\t(function (Math) {\n\t\t    // Shortcuts\n\t\t    var C = CryptoJS;\n\t\t    var C_lib = C.lib;\n\t\t    var WordArray = C_lib.WordArray;\n\t\t    var Hasher = C_lib.Hasher;\n\t\t    var C_algo = C.algo;\n\n\t\t    // Constants table\n\t\t    var T = [];\n\n\t\t    // Compute constants\n\t\t    (function () {\n\t\t        for (var i = 0; i < 64; i++) {\n\t\t            T[i] = (Math.abs(Math.sin(i + 1)) * 0x100000000) | 0;\n\t\t        }\n\t\t    }());\n\n\t\t    /**\n\t\t     * MD5 hash algorithm.\n\t\t     */\n\t\t    var MD5 = C_algo.MD5 = Hasher.extend({\n\t\t        _doReset: function () {\n\t\t            this._hash = new WordArray.init([\n\t\t                0x67452301, 0xefcdab89,\n\t\t                0x98badcfe, 0x10325476\n\t\t            ]);\n\t\t        },\n\n\t\t        _doProcessBlock: function (M, offset) {\n\t\t            // Swap endian\n\t\t            for (var i = 0; i < 16; i++) {\n\t\t                // Shortcuts\n\t\t                var offset_i = offset + i;\n\t\t                var M_offset_i = M[offset_i];\n\n\t\t                M[offset_i] = (\n\t\t                    (((M_offset_i << 8)  | (M_offset_i >>> 24)) & 0x00ff00ff) |\n\t\t                    (((M_offset_i << 24) | (M_offset_i >>> 8))  & 0xff00ff00)\n\t\t                );\n\t\t            }\n\n\t\t            // Shortcuts\n\t\t            var H = this._hash.words;\n\n\t\t            var M_offset_0  = M[offset + 0];\n\t\t            var M_offset_1  = M[offset + 1];\n\t\t            var M_offset_2  = M[offset + 2];\n\t\t            var M_offset_3  = M[offset + 3];\n\t\t            var M_offset_4  = M[offset + 4];\n\t\t            var M_offset_5  = M[offset + 5];\n\t\t            var M_offset_6  = M[offset + 6];\n\t\t            var M_offset_7  = M[offset + 7];\n\t\t            var M_offset_8  = M[offset + 8];\n\t\t            var M_offset_9  = M[offset + 9];\n\t\t            var M_offset_10 = M[offset + 10];\n\t\t            var M_offset_11 = M[offset + 11];\n\t\t            var M_offset_12 = M[offset + 12];\n\t\t            var M_offset_13 = M[offset + 13];\n\t\t            var M_offset_14 = M[offset + 14];\n\t\t            var M_offset_15 = M[offset + 15];\n\n\t\t            // Working variables\n\t\t            var a = H[0];\n\t\t            var b = H[1];\n\t\t            var c = H[2];\n\t\t            var d = H[3];\n\n\t\t            // Computation\n\t\t            a = FF(a, b, c, d, M_offset_0,  7,  T[0]);\n\t\t            d = FF(d, a, b, c, M_offset_1,  12, T[1]);\n\t\t            c = FF(c, d, a, b, M_offset_2,  17, T[2]);\n\t\t            b = FF(b, c, d, a, M_offset_3,  22, T[3]);\n\t\t            a = FF(a, b, c, d, M_offset_4,  7,  T[4]);\n\t\t            d = FF(d, a, b, c, M_offset_5,  12, T[5]);\n\t\t            c = FF(c, d, a, b, M_offset_6,  17, T[6]);\n\t\t            b = FF(b, c, d, a, M_offset_7,  22, T[7]);\n\t\t            a = FF(a, b, c, d, M_offset_8,  7,  T[8]);\n\t\t            d = FF(d, a, b, c, M_offset_9,  12, T[9]);\n\t\t            c = FF(c, d, a, b, M_offset_10, 17, T[10]);\n\t\t            b = FF(b, c, d, a, M_offset_11, 22, T[11]);\n\t\t            a = FF(a, b, c, d, M_offset_12, 7,  T[12]);\n\t\t            d = FF(d, a, b, c, M_offset_13, 12, T[13]);\n\t\t            c = FF(c, d, a, b, M_offset_14, 17, T[14]);\n\t\t            b = FF(b, c, d, a, M_offset_15, 22, T[15]);\n\n\t\t            a = GG(a, b, c, d, M_offset_1,  5,  T[16]);\n\t\t            d = GG(d, a, b, c, M_offset_6,  9,  T[17]);\n\t\t            c = GG(c, d, a, b, M_offset_11, 14, T[18]);\n\t\t            b = GG(b, c, d, a, M_offset_0,  20, T[19]);\n\t\t            a = GG(a, b, c, d, M_offset_5,  5,  T[20]);\n\t\t            d = GG(d, a, b, c, M_offset_10, 9,  T[21]);\n\t\t            c = GG(c, d, a, b, M_offset_15, 14, T[22]);\n\t\t            b = GG(b, c, d, a, M_offset_4,  20, T[23]);\n\t\t            a = GG(a, b, c, d, M_offset_9,  5,  T[24]);\n\t\t            d = GG(d, a, b, c, M_offset_14, 9,  T[25]);\n\t\t            c = GG(c, d, a, b, M_offset_3,  14, T[26]);\n\t\t            b = GG(b, c, d, a, M_offset_8,  20, T[27]);\n\t\t            a = GG(a, b, c, d, M_offset_13, 5,  T[28]);\n\t\t            d = GG(d, a, b, c, M_offset_2,  9,  T[29]);\n\t\t            c = GG(c, d, a, b, M_offset_7,  14, T[30]);\n\t\t            b = GG(b, c, d, a, M_offset_12, 20, T[31]);\n\n\t\t            a = HH(a, b, c, d, M_offset_5,  4,  T[32]);\n\t\t            d = HH(d, a, b, c, M_offset_8,  11, T[33]);\n\t\t            c = HH(c, d, a, b, M_offset_11, 16, T[34]);\n\t\t            b = HH(b, c, d, a, M_offset_14, 23, T[35]);\n\t\t            a = HH(a, b, c, d, M_offset_1,  4,  T[36]);\n\t\t            d = HH(d, a, b, c, M_offset_4,  11, T[37]);\n\t\t            c = HH(c, d, a, b, M_offset_7,  16, T[38]);\n\t\t            b = HH(b, c, d, a, M_offset_10, 23, T[39]);\n\t\t            a = HH(a, b, c, d, M_offset_13, 4,  T[40]);\n\t\t            d = HH(d, a, b, c, M_offset_0,  11, T[41]);\n\t\t            c = HH(c, d, a, b, M_offset_3,  16, T[42]);\n\t\t            b = HH(b, c, d, a, M_offset_6,  23, T[43]);\n\t\t            a = HH(a, b, c, d, M_offset_9,  4,  T[44]);\n\t\t            d = HH(d, a, b, c, M_offset_12, 11, T[45]);\n\t\t            c = HH(c, d, a, b, M_offset_15, 16, T[46]);\n\t\t            b = HH(b, c, d, a, M_offset_2,  23, T[47]);\n\n\t\t            a = II(a, b, c, d, M_offset_0,  6,  T[48]);\n\t\t            d = II(d, a, b, c, M_offset_7,  10, T[49]);\n\t\t            c = II(c, d, a, b, M_offset_14, 15, T[50]);\n\t\t            b = II(b, c, d, a, M_offset_5,  21, T[51]);\n\t\t            a = II(a, b, c, d, M_offset_12, 6,  T[52]);\n\t\t            d = II(d, a, b, c, M_offset_3,  10, T[53]);\n\t\t            c = II(c, d, a, b, M_offset_10, 15, T[54]);\n\t\t            b = II(b, c, d, a, M_offset_1,  21, T[55]);\n\t\t            a = II(a, b, c, d, M_offset_8,  6,  T[56]);\n\t\t            d = II(d, a, b, c, M_offset_15, 10, T[57]);\n\t\t            c = II(c, d, a, b, M_offset_6,  15, T[58]);\n\t\t            b = II(b, c, d, a, M_offset_13, 21, T[59]);\n\t\t            a = II(a, b, c, d, M_offset_4,  6,  T[60]);\n\t\t            d = II(d, a, b, c, M_offset_11, 10, T[61]);\n\t\t            c = II(c, d, a, b, M_offset_2,  15, T[62]);\n\t\t            b = II(b, c, d, a, M_offset_9,  21, T[63]);\n\n\t\t            // Intermediate hash value\n\t\t            H[0] = (H[0] + a) | 0;\n\t\t            H[1] = (H[1] + b) | 0;\n\t\t            H[2] = (H[2] + c) | 0;\n\t\t            H[3] = (H[3] + d) | 0;\n\t\t        },\n\n\t\t        _doFinalize: function () {\n\t\t            // Shortcuts\n\t\t            var data = this._data;\n\t\t            var dataWords = data.words;\n\n\t\t            var nBitsTotal = this._nDataBytes * 8;\n\t\t            var nBitsLeft = data.sigBytes * 8;\n\n\t\t            // Add padding\n\t\t            dataWords[nBitsLeft >>> 5] |= 0x80 << (24 - nBitsLeft % 32);\n\n\t\t            var nBitsTotalH = Math.floor(nBitsTotal / 0x100000000);\n\t\t            var nBitsTotalL = nBitsTotal;\n\t\t            dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 15] = (\n\t\t                (((nBitsTotalH << 8)  | (nBitsTotalH >>> 24)) & 0x00ff00ff) |\n\t\t                (((nBitsTotalH << 24) | (nBitsTotalH >>> 8))  & 0xff00ff00)\n\t\t            );\n\t\t            dataWords[(((nBitsLeft + 64) >>> 9) << 4) + 14] = (\n\t\t                (((nBitsTotalL << 8)  | (nBitsTotalL >>> 24)) & 0x00ff00ff) |\n\t\t                (((nBitsTotalL << 24) | (nBitsTotalL >>> 8))  & 0xff00ff00)\n\t\t            );\n\n\t\t            data.sigBytes = (dataWords.length + 1) * 4;\n\n\t\t            // Hash final blocks\n\t\t            this._process();\n\n\t\t            // Shortcuts\n\t\t            var hash = this._hash;\n\t\t            var H = hash.words;\n\n\t\t            // Swap endian\n\t\t            for (var i = 0; i < 4; i++) {\n\t\t                // Shortcut\n\t\t                var H_i = H[i];\n\n\t\t                H[i] = (((H_i << 8)  | (H_i >>> 24)) & 0x00ff00ff) |\n\t\t                       (((H_i << 24) | (H_i >>> 8))  & 0xff00ff00);\n\t\t            }\n\n\t\t            // Return final computed hash\n\t\t            return hash;\n\t\t        },\n\n\t\t        clone: function () {\n\t\t            var clone = Hasher.clone.call(this);\n\t\t            clone._hash = this._hash.clone();\n\n\t\t            return clone;\n\t\t        }\n\t\t    });\n\n\t\t    function FF(a, b, c, d, x, s, t) {\n\t\t        var n = a + ((b & c) | (~b & d)) + x + t;\n\t\t        return ((n << s) | (n >>> (32 - s))) + b;\n\t\t    }\n\n\t\t    function GG(a, b, c, d, x, s, t) {\n\t\t        var n = a + ((b & d) | (c & ~d)) + x + t;\n\t\t        return ((n << s) | (n >>> (32 - s))) + b;\n\t\t    }\n\n\t\t    function HH(a, b, c, d, x, s, t) {\n\t\t        var n = a + (b ^ c ^ d) + x + t;\n\t\t        return ((n << s) | (n >>> (32 - s))) + b;\n\t\t    }\n\n\t\t    function II(a, b, c, d, x, s, t) {\n\t\t        var n = a + (c ^ (b | ~d)) + x + t;\n\t\t        return ((n << s) | (n >>> (32 - s))) + b;\n\t\t    }\n\n\t\t    /**\n\t\t     * Shortcut function to the hasher's object interface.\n\t\t     *\n\t\t     * @param {WordArray|string} message The message to hash.\n\t\t     *\n\t\t     * @return {WordArray} The hash.\n\t\t     *\n\t\t     * @static\n\t\t     *\n\t\t     * @example\n\t\t     *\n\t\t     *     var hash = CryptoJS.MD5('message');\n\t\t     *     var hash = CryptoJS.MD5(wordArray);\n\t\t     */\n\t\t    C.MD5 = Hasher._createHelper(MD5);\n\n\t\t    /**\n\t\t     * Shortcut function to the HMAC's object interface.\n\t\t     *\n\t\t     * @param {WordArray|string} message The message to hash.\n\t\t     * @param {WordArray|string} key The secret key.\n\t\t     *\n\t\t     * @return {WordArray} The HMAC.\n\t\t     *\n\t\t     * @static\n\t\t     *\n\t\t     * @example\n\t\t     *\n\t\t     *     var hmac = CryptoJS.HmacMD5(message, key);\n\t\t     */\n\t\t    C.HmacMD5 = Hasher._createHmacHelper(MD5);\n\t\t}(Math));\n\n\n\t\treturn CryptoJS.MD5;\n\n\t})); \n} (md5$1));\n\nvar md5Exports = md5$1.exports;\nvar md5 = /*@__PURE__*/getDefaultExportFromCjs(md5Exports);\n\nvar passwordBooks = [\n    '9y16cxzg',\n    'sr2z1z63',\n    'hk2ssit3',\n    'acsevi4u',\n    'nu38i9ej',\n    '6m70kgre',\n    'hl8rvmhu',\n    '30uzkxp0',\n    'v9jggair',\n    '4ryav515',\n    'pgx6isvq',\n    '6b3zumy7',\n    'bxureygp',\n    'jff4xbhb',\n    '7j56lyfw',\n    '2tctuvza',\n    '8jfrswdr',\n    'r2as467y',\n    'jzye6ls1',\n    'bpi7fhat',\n    'ywp0p3qn',\n    'rzybga6p',\n    '84u199q5',\n    'kktjaqis',\n    'amn5oud8',\n    'a0zs4b52',\n    'x16y3u37',\n    'xku2lp9m',\n    'n8eawc7q',\n    'gw68xkfw',\n    '4wxtunev',\n    'ew2x6rzg',\n    'go9f3t54',\n    '7d0fkx5i',\n    'ai6ol58k',\n    '47jsslmm',\n    '70mxfzcz',\n    'b90wzl0c',\n    'ua78bvmr',\n    '7p60hdt4',\n    'ge5lw4u8',\n    'ref3rey2',\n    'wgay7vhx',\n    'b8l2u4mj',\n    'rk80y5ot',\n    'o37o4wq3',\n    '0moweoh0',\n    'r10m9bpy',\n    'wjilkjhj',\n    'il27pnod',\n];\nvar passwordBooksSplitResult = splitArray(passwordBooks, 5);\nvar passwordVersion = 'v2.0';\nvar BASE_HASH = 31;\nvar getPasswordVersion = function () {\n    return passwordVersion;\n};\nvar generateRandomString = function (length) {\n    var characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';\n    return Array.from({ length: length }, function () {\n        return characters.charAt(Math.floor(Math.random() * characters.length));\n    }).join('');\n};\nvar getPasswordBook = function (key) {\n    var base = calculateHash(key) % passwordBooks.length;\n    var index = Math.floor(base / 5);\n    return passwordBooksSplitResult[index][base % 5];\n};\nvar crypto = function (data) {\n    return md5(data).toString();\n};\nvar calculateHash = function (key) {\n    var result = (BASE_HASH + (key === null ? 0 : calculateCharHash(key))) | 0;\n    return Math.abs(result);\n};\nvar calculateCharHash = function (str) {\n    var result = 1;\n    for (var i = 0; i < str.length; i++) {\n        result = (BASE_HASH * result + str.charCodeAt(i)) | 0;\n    }\n    return result;\n};\n\nvar handleQueryUrl = function (keyword) {\n    var params = {\n        f: generateRandomString(5),\n        g: generateRandomString(3),\n        r: '/company/getCompanyName',\n        searchKey: keyword,\n        t: Math.floor(Date.now() / 1e3),\n        v: getPasswordVersion(),\n    };\n    var queryString = objectToQueryString(params);\n    var passwordBook = getPasswordBook(params.r.toUpperCase() + queryString);\n    var m = crypto(\"GET\".concat(queryString).concat(passwordBook));\n    return \"https://c.qcc.com/embed/api\".concat(params.r, \"?\").concat(queryString, \"&m=\").concat(m);\n};\nvar queryQccOpenAPI = function (keyword, abortController) { return __awaiter(void 0, void 0, void 0, function () {\n    var url, res, json, result;\n    return __generator(this, function (_a) {\n        switch (_a.label) {\n            case 0:\n                if (keyword.length < 2 || keyword.length > 100) {\n                    throw new Error(' keyword length must be between 2 and 100');\n                }\n                url = handleQueryUrl(keyword);\n                return [4 /*yield*/, fetch(url, __assign({ method: 'GET', mode: 'cors', headers: {\n                            Referer: 'https://c.qcc.com/',\n                        } }, (!isUndefined(abortController)\n                        ? {\n                            signal: abortController === null || abortController === void 0 ? void 0 : abortController.signal,\n                        }\n                        : null)))];\n            case 1:\n                res = _a.sent();\n                return [4 /*yield*/, res.json()];\n            case 2:\n                json = _a.sent();\n                result = [];\n                if (json.status !== '200') {\n                    return [2 /*return*/, result];\n                }\n                return [2 /*return*/, json.result.map(function (item) {\n                        var id = item.keyNo || removeHtmlTags(item.companyName);\n                        return {\n                            name: item.companyName,\n                            id: id,\n                        };\n                    })];\n        }\n    });\n}); };\n\nvar queryClearBitAPI = function (keyword, abortController) { return __awaiter(void 0, void 0, void 0, function () {\n    var url, res, json;\n    return __generator(this, function (_a) {\n        switch (_a.label) {\n            case 0:\n                if (keyword.length < 2 || keyword.length >= 100) {\n                    throw new Error('keyword length must be between 2 and 100');\n                }\n                url = \"https://autocomplete.clearbit.com/v1/companies/suggest?query=\".concat(keyword);\n                return [4 /*yield*/, fetch(url, {\n                        method: 'GET',\n                        mode: 'cors',\n                        signal: abortController === null || abortController === void 0 ? void 0 : abortController.signal,\n                    })];\n            case 1:\n                res = _a.sent();\n                return [4 /*yield*/, res.json()];\n            case 2:\n                json = _a.sent();\n                return [2 /*return*/, json.map(function (item) {\n                        return {\n                            name: item.name,\n                            id: item.domain,\n                            avatar: item.logo,\n                        };\n                    })];\n        }\n    });\n}); };\n\n// import { queryQccGlobalAPI } from './qcc-global';\nvar handleQueryData = function (keyword, api, abortController) { return __awaiter(void 0, void 0, void 0, function () {\n    var data, _a;\n    return __generator(this, function (_b) {\n        switch (_b.label) {\n            case 0:\n                _a = api;\n                switch (_a) {\n                    case 'qcc_open': return [3 /*break*/, 1];\n                    case 'clearbit': return [3 /*break*/, 3];\n                }\n                return [3 /*break*/, 5];\n            case 1: return [4 /*yield*/, queryQccOpenAPI(keyword, abortController)];\n            case 2:\n                data = _b.sent();\n                return [3 /*break*/, 6];\n            case 3: return [4 /*yield*/, queryClearBitAPI(keyword, abortController)];\n            case 4:\n                data = _b.sent();\n                return [3 /*break*/, 6];\n            case 5:\n                data = [];\n                return [3 /*break*/, 6];\n            case 6: return [2 /*return*/, {\n                    data: data,\n                }];\n        }\n    });\n}); };\n\n/**\n * add history item\n * @param company\n * @param options\n */\nvar addHistory = function (company, options) {\n    if (!options.enabled || !options.key) {\n        return;\n    }\n    var storage = options.type === 'localStorage' ? localStorage : sessionStorage;\n    var list = getHistory(options);\n    var index = list.findIndex(function (e) { return e.id === company.id; });\n    if (index > -1) {\n        list.splice(index, 1);\n    }\n    list.splice(0, 0, company);\n    storage.setItem(options.key, JSON.stringify(list.length > 5 ? list.slice(0, 5) : list));\n};\n/**\n * get history list\n * @param options\n */\nvar getHistory = function (options) {\n    if (!options.enabled || !options.key) {\n        return [];\n    }\n    var storage = options.type === 'localStorage' ? localStorage : sessionStorage;\n    var content = storage.getItem(options.key) || '';\n    return stringToJson(content);\n};\n/**\n * remove history item\n * @param options\n */\nvar removeHistory = function (options) {\n    var storage = options.type === 'localStorage' ? localStorage : sessionStorage;\n    storage.removeItem(options.key);\n};\n\nvar initialOptions = {\n    target: 'body',\n    api: 'clearbit',\n    queryDelay: 500,\n    placeholder: 'Input company name',\n    clearable: true,\n    backFill: false,\n    popupAppendToBody: true,\n    clearIcon: '<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"32\" height=\"32\" viewBox=\"0 0 24 24\"><path fill=\"currentColor\" d=\"M12 2C6.47 2 2 6.47 2 12s4.47 10 10 10s10-4.47 10-10S17.53 2 12 2zm5 13.59L15.59 17L12 13.41L8.41 17L7 15.59L10.59 12L7 8.41L8.41 7L12 10.59L15.59 7L17 8.41L13.41 12L17 15.59z\"/></svg>',\n    autoFocus: true,\n    history: {\n        enabled: true,\n        type: 'localStorage',\n        key: 'company-history',\n        showClear: true,\n        itemIcon: '<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"32\" height=\"32\" viewBox=\"0 0 24 24\"><path fill=\"currentColor\" d=\"m15.1 19.37l1 1.74c-.96.44-2.01.73-3.1.84v-2.02c.74-.09 1.44-.28 2.1-.56zM4.07 13H2.05c.11 1.1.4 2.14.84 3.1l1.74-1c-.28-.66-.47-1.36-.56-2.1zM15.1 4.63l1-1.74c-.96-.44-2-.73-3.1-.84v2.02c.74.09 1.44.28 2.1.56zM19.93 11h2.02c-.11-1.1-.4-2.14-.84-3.1l-1.74 1c.28.66.47 1.36.56 2.1zM8.9 19.37l-1 1.74c.96.44 2.01.73 3.1.84v-2.02c-.74-.09-1.44-.28-2.1-.56zM11 4.07V2.05c-1.1.11-2.14.4-3.1.84l1 1.74c.66-.28 1.36-.47 2.1-.56zm7.36 3.1l1.74-1.01c-.63-.87-1.4-1.64-2.27-2.27l-1.01 1.74c.59.45 1.1.96 1.54 1.54zM4.63 8.9l-1.74-1c-.44.96-.73 2-.84 3.1h2.02c.09-.74.28-1.44.56-2.1zm15.3 4.1c-.09.74-.28 1.44-.56 2.1l1.74 1c.44-.96.73-2.01.84-3.1h-2.02zm-3.1 5.36l1.01 1.74c.87-.63 1.64-1.4 2.27-2.27l-1.74-1.01c-.45.59-.96 1.1-1.54 1.54zM7.17 5.64l-1-1.75c-.88.64-1.64 1.4-2.27 2.28l1.74 1.01a7.7 7.7 0 0 1 1.53-1.54zM5.64 16.83l-1.74 1c.63.87 1.4 1.64 2.27 2.27l1.01-1.74a7.7 7.7 0 0 1-1.54-1.53zM13 7h-2v5.41l4.29 4.29l1.41-1.41l-3.7-3.7V7z\"/></svg>',\n        clearIcon: '<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"32\" height=\"32\" viewBox=\"0 0 24 24\"><path fill=\"currentColor\" d=\"M15 2h-3.5l-1-1h-5l-1 1H1v2h14zm1 7c-.7 0-1.37.1-2 .29V5H2v12c0 1.1.9 2 2 2h5.68A6.999 6.999 0 0 0 23 16c0-3.87-3.13-7-7-7zm-7 7c0 .34.03.67.08 1H4V7h8v3.26c-1.81 1.27-3 3.36-3 5.74zm7 5c-2.76 0-5-2.24-5-5s2.24-5 5-5s5 2.24 5 5s-2.24 5-5 5z\"/><path fill=\"currentColor\" d=\"M16.5 12H15v5l3.6 2.1l.8-1.2l-2.9-1.7z\"/></svg>',\n    },\n    onInput: function () { },\n    onChange: function () { },\n    onFetch: function () { },\n    onAbortFetch: function () { },\n    onSelect: function () { },\n    onClear: function () { },\n    onFocus: function () { },\n    onBlur: function () { },\n    onSubmit: function () { },\n    onDropdownVisibleChange: function () { },\n    showSubmitButton: true,\n    submitButtonLabel: 'Submit',\n    offsetTop: 5,\n    autoFlip: false,\n    // direction: 'ltr'\n};\n\nvar index = /*#__PURE__*/Object.freeze({\n    __proto__: null,\n    addHistory: addHistory,\n    getHistory: getHistory,\n    getImageData: getImageData,\n    handleAvatar: handleAvatar,\n    handleQueryData: handleQueryData,\n    initialOptions: initialOptions,\n    removeHistory: removeHistory\n});\n\nexport { index as autocomplete };\n//# sourceMappingURL=index.esm.js.map\n","var clickOutside = function (element, callback) {\n    var clicked = false;\n    document.addEventListener('click', function (event) {\n        if (!element.contains(event.target) && !clicked) {\n            callback();\n        }\n        clicked = element.contains(event.target);\n    }, true);\n};\n\nvar isFunction = function (value) {\n    return typeof value === 'function';\n};\n\nvar isUndefined = function (value) {\n    return value === undefined;\n};\n\nvar isNil = function (value) {\n    return value == null || value === undefined;\n};\n\nvar isString = function (value) {\n    return typeof value === 'string';\n};\n\nvar replaceAll = function (str, find, replace) {\n    return str.replace(new RegExp(find, 'g'), replace);\n};\n\nfunction throttle(callback, wait, _a) {\n    if (wait === void 0) { wait = 0; }\n    var _b = _a === void 0 ? {} : _a, _c = _b.start, start = _c === void 0 ? true : _c, _d = _b.middle, middle = _d === void 0 ? true : _d, _e = _b.once, once = _e === void 0 ? false : _e;\n    var innerStart = start;\n    var last = 0;\n    var timer;\n    var cancelled = false;\n    function fn() {\n        var _this = this;\n        var args = [];\n        for (var _i = 0; _i < arguments.length; _i++) {\n            args[_i] = arguments[_i];\n        }\n        if (cancelled)\n            return;\n        var delta = Date.now() - last;\n        last = Date.now();\n        if (start && middle && delta >= wait) {\n            innerStart = true;\n        }\n        if (innerStart) {\n            innerStart = false;\n            callback.apply(this, args);\n            if (once)\n                fn.cancel();\n        }\n        else if ((middle && delta < wait) || !middle) {\n            clearTimeout(timer);\n            timer = setTimeout(function () {\n                last = Date.now();\n                callback.apply(_this, args);\n                if (once)\n                    fn.cancel();\n            }, !middle ? wait : wait - delta);\n        }\n    }\n    fn.cancel = function () {\n        clearTimeout(timer);\n        cancelled = true;\n    };\n    return fn;\n}\nfunction debounce(callback, wait, _a) {\n    if (wait === void 0) { wait = 0; }\n    var _b = _a === void 0 ? {} : _a, _c = _b.start, start = _c === void 0 ? false : _c, _d = _b.middle, middle = _d === void 0 ? false : _d, _e = _b.once, once = _e === void 0 ? false : _e;\n    return throttle(callback, wait, { start: start, middle: middle, once: once });\n}\n\nvar removeHtmlTags = function (str) {\n    return str.replace(/(<([^>]+)>)/gi, '');\n};\n\nvar stringToJson = function (str) {\n    try {\n        var result = JSON.parse(str);\n        if (Array.isArray(result)) {\n            return result;\n        }\n        else {\n            return [];\n        }\n    }\n    catch (e) {\n        return [];\n    }\n};\n\nvar objectToQueryString = function (object, prefix) {\n    if (prefix === void 0) { prefix = ''; }\n    return (prefix +\n        Object.keys(object)\n            .map(function (key) {\n            return \"\".concat(key, \"=\").concat(object[key]);\n        })\n            .join('&'));\n};\n\nvar splitArray = function (arr, size) {\n    var result = [];\n    for (var i = 0; i < arr.length; i += size) {\n        result.push(arr.slice(i, i + size));\n    }\n    return result;\n};\n\nexport { clickOutside, debounce, isFunction, isNil, isString, isUndefined, objectToQueryString, removeHtmlTags, replaceAll, splitArray, stringToJson, throttle };\n//# sourceMappingURL=index.esm.js.map\n","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n  x: v,\n  y: v\n});\nconst oppositeSideMap = {\n  left: 'right',\n  right: 'left',\n  bottom: 'top',\n  top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n  start: 'end',\n  end: 'start'\n};\nfunction clamp(start, value, end) {\n  return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n  return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n  return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n  return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n  return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n  return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n  return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n  return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n  if (rtl === void 0) {\n    rtl = false;\n  }\n  const alignment = getAlignment(placement);\n  const alignmentAxis = getAlignmentAxis(placement);\n  const length = getAxisLength(alignmentAxis);\n  let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n  if (rects.reference[length] > rects.floating[length]) {\n    mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n  }\n  return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n  const oppositePlacement = getOppositePlacement(placement);\n  return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n  return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n  const lr = ['left', 'right'];\n  const rl = ['right', 'left'];\n  const tb = ['top', 'bottom'];\n  const bt = ['bottom', 'top'];\n  switch (side) {\n    case 'top':\n    case 'bottom':\n      if (rtl) return isStart ? rl : lr;\n      return isStart ? lr : rl;\n    case 'left':\n    case 'right':\n      return isStart ? tb : bt;\n    default:\n      return [];\n  }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n  const alignment = getAlignment(placement);\n  let list = getSideList(getSide(placement), direction === 'start', rtl);\n  if (alignment) {\n    list = list.map(side => side + \"-\" + alignment);\n    if (flipAlignment) {\n      list = list.concat(list.map(getOppositeAlignmentPlacement));\n    }\n  }\n  return list;\n}\nfunction getOppositePlacement(placement) {\n  return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n  return {\n    top: 0,\n    right: 0,\n    bottom: 0,\n    left: 0,\n    ...padding\n  };\n}\nfunction getPaddingObject(padding) {\n  return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n    top: padding,\n    right: padding,\n    bottom: padding,\n    left: padding\n  };\n}\nfunction rectToClientRect(rect) {\n  const {\n    x,\n    y,\n    width,\n    height\n  } = rect;\n  return {\n    width,\n    height,\n    top: y,\n    left: x,\n    right: x + width,\n    bottom: y + height,\n    x,\n    y\n  };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n  let {\n    reference,\n    floating\n  } = _ref;\n  const sideAxis = getSideAxis(placement);\n  const alignmentAxis = getAlignmentAxis(placement);\n  const alignLength = getAxisLength(alignmentAxis);\n  const side = getSide(placement);\n  const isVertical = sideAxis === 'y';\n  const commonX = reference.x + reference.width / 2 - floating.width / 2;\n  const commonY = reference.y + reference.height / 2 - floating.height / 2;\n  const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n  let coords;\n  switch (side) {\n    case 'top':\n      coords = {\n        x: commonX,\n        y: reference.y - floating.height\n      };\n      break;\n    case 'bottom':\n      coords = {\n        x: commonX,\n        y: reference.y + reference.height\n      };\n      break;\n    case 'right':\n      coords = {\n        x: reference.x + reference.width,\n        y: commonY\n      };\n      break;\n    case 'left':\n      coords = {\n        x: reference.x - floating.width,\n        y: commonY\n      };\n      break;\n    default:\n      coords = {\n        x: reference.x,\n        y: reference.y\n      };\n  }\n  switch (getAlignment(placement)) {\n    case 'start':\n      coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n      break;\n    case 'end':\n      coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n      break;\n  }\n  return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n  const {\n    placement = 'bottom',\n    strategy = 'absolute',\n    middleware = [],\n    platform\n  } = config;\n  const validMiddleware = middleware.filter(Boolean);\n  const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n  let rects = await platform.getElementRects({\n    reference,\n    floating,\n    strategy\n  });\n  let {\n    x,\n    y\n  } = computeCoordsFromPlacement(rects, placement, rtl);\n  let statefulPlacement = placement;\n  let middlewareData = {};\n  let resetCount = 0;\n  for (let i = 0; i < validMiddleware.length; i++) {\n    const {\n      name,\n      fn\n    } = validMiddleware[i];\n    const {\n      x: nextX,\n      y: nextY,\n      data,\n      reset\n    } = await fn({\n      x,\n      y,\n      initialPlacement: placement,\n      placement: statefulPlacement,\n      strategy,\n      middlewareData,\n      rects,\n      platform,\n      elements: {\n        reference,\n        floating\n      }\n    });\n    x = nextX != null ? nextX : x;\n    y = nextY != null ? nextY : y;\n    middlewareData = {\n      ...middlewareData,\n      [name]: {\n        ...middlewareData[name],\n        ...data\n      }\n    };\n    if (reset && resetCount <= 50) {\n      resetCount++;\n      if (typeof reset === 'object') {\n        if (reset.placement) {\n          statefulPlacement = reset.placement;\n        }\n        if (reset.rects) {\n          rects = reset.rects === true ? await platform.getElementRects({\n            reference,\n            floating,\n            strategy\n          }) : reset.rects;\n        }\n        ({\n          x,\n          y\n        } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n      }\n      i = -1;\n    }\n  }\n  return {\n    x,\n    y,\n    placement: statefulPlacement,\n    strategy,\n    middlewareData\n  };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n  var _await$platform$isEle;\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    x,\n    y,\n    platform,\n    rects,\n    elements,\n    strategy\n  } = state;\n  const {\n    boundary = 'clippingAncestors',\n    rootBoundary = 'viewport',\n    elementContext = 'floating',\n    altBoundary = false,\n    padding = 0\n  } = evaluate(options, state);\n  const paddingObject = getPaddingObject(padding);\n  const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n  const element = elements[altBoundary ? altContext : elementContext];\n  const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n    element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n    boundary,\n    rootBoundary,\n    strategy\n  }));\n  const rect = elementContext === 'floating' ? {\n    x,\n    y,\n    width: rects.floating.width,\n    height: rects.floating.height\n  } : rects.reference;\n  const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n  const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n    x: 1,\n    y: 1\n  } : {\n    x: 1,\n    y: 1\n  };\n  const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n    elements,\n    rect,\n    offsetParent,\n    strategy\n  }) : rect);\n  return {\n    top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n    bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n    left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n    right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n  };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n  name: 'arrow',\n  options,\n  async fn(state) {\n    const {\n      x,\n      y,\n      placement,\n      rects,\n      platform,\n      elements,\n      middlewareData\n    } = state;\n    // Since `element` is required, we don't Partial<> the type.\n    const {\n      element,\n      padding = 0\n    } = evaluate(options, state) || {};\n    if (element == null) {\n      return {};\n    }\n    const paddingObject = getPaddingObject(padding);\n    const coords = {\n      x,\n      y\n    };\n    const axis = getAlignmentAxis(placement);\n    const length = getAxisLength(axis);\n    const arrowDimensions = await platform.getDimensions(element);\n    const isYAxis = axis === 'y';\n    const minProp = isYAxis ? 'top' : 'left';\n    const maxProp = isYAxis ? 'bottom' : 'right';\n    const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n    const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n    const startDiff = coords[axis] - rects.reference[axis];\n    const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n    let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n    // DOM platform can return `window` as the `offsetParent`.\n    if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n      clientSize = elements.floating[clientProp] || rects.floating[length];\n    }\n    const centerToReference = endDiff / 2 - startDiff / 2;\n\n    // If the padding is large enough that it causes the arrow to no longer be\n    // centered, modify the padding so that it is centered.\n    const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n    const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n    const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n    // Make sure the arrow doesn't overflow the floating element if the center\n    // point is outside the floating element's bounds.\n    const min$1 = minPadding;\n    const max = clientSize - arrowDimensions[length] - maxPadding;\n    const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n    const offset = clamp(min$1, center, max);\n\n    // If the reference is small enough that the arrow's padding causes it to\n    // to point to nothing for an aligned placement, adjust the offset of the\n    // floating element itself. To ensure `shift()` continues to take action,\n    // a single reset is performed when this is true.\n    const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n    const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n    return {\n      [axis]: coords[axis] + alignmentOffset,\n      data: {\n        [axis]: offset,\n        centerOffset: center - offset - alignmentOffset,\n        ...(shouldAddOffset && {\n          alignmentOffset\n        })\n      },\n      reset: shouldAddOffset\n    };\n  }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n  const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n  return allowedPlacementsSortedByAlignment.filter(placement => {\n    if (alignment) {\n      return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n    }\n    return true;\n  });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'autoPlacement',\n    options,\n    async fn(state) {\n      var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n      const {\n        rects,\n        middlewareData,\n        placement,\n        platform,\n        elements\n      } = state;\n      const {\n        crossAxis = false,\n        alignment,\n        allowedPlacements = placements,\n        autoAlignment = true,\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n      const overflow = await detectOverflow(state, detectOverflowOptions);\n      const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n      const currentPlacement = placements$1[currentIndex];\n      if (currentPlacement == null) {\n        return {};\n      }\n      const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n      // Make `computeCoords` start from the right place.\n      if (placement !== currentPlacement) {\n        return {\n          reset: {\n            placement: placements$1[0]\n          }\n        };\n      }\n      const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n      const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n        placement: currentPlacement,\n        overflows: currentOverflows\n      }];\n      const nextPlacement = placements$1[currentIndex + 1];\n\n      // There are more placements to check.\n      if (nextPlacement) {\n        return {\n          data: {\n            index: currentIndex + 1,\n            overflows: allOverflows\n          },\n          reset: {\n            placement: nextPlacement\n          }\n        };\n      }\n      const placementsSortedByMostSpace = allOverflows.map(d => {\n        const alignment = getAlignment(d.placement);\n        return [d.placement, alignment && crossAxis ?\n        // Check along the mainAxis and main crossAxis side.\n        d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n        // Check only the mainAxis.\n        d.overflows[0], d.overflows];\n      }).sort((a, b) => a[1] - b[1]);\n      const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n      // Aligned placements should not check their opposite crossAxis\n      // side.\n      getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n      const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n      if (resetPlacement !== placement) {\n        return {\n          data: {\n            index: currentIndex + 1,\n            overflows: allOverflows\n          },\n          reset: {\n            placement: resetPlacement\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'flip',\n    options,\n    async fn(state) {\n      var _middlewareData$arrow, _middlewareData$flip;\n      const {\n        placement,\n        middlewareData,\n        rects,\n        initialPlacement,\n        platform,\n        elements\n      } = state;\n      const {\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = true,\n        fallbackPlacements: specifiedFallbackPlacements,\n        fallbackStrategy = 'bestFit',\n        fallbackAxisSideDirection = 'none',\n        flipAlignment = true,\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n\n      // If a reset by the arrow was caused due to an alignment offset being\n      // added, we should skip any logic now since `flip()` has already done its\n      // work.\n      // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n      if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n        return {};\n      }\n      const side = getSide(placement);\n      const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n      const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n      const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n      if (!specifiedFallbackPlacements && fallbackAxisSideDirection !== 'none') {\n        fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n      }\n      const placements = [initialPlacement, ...fallbackPlacements];\n      const overflow = await detectOverflow(state, detectOverflowOptions);\n      const overflows = [];\n      let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n      if (checkMainAxis) {\n        overflows.push(overflow[side]);\n      }\n      if (checkCrossAxis) {\n        const sides = getAlignmentSides(placement, rects, rtl);\n        overflows.push(overflow[sides[0]], overflow[sides[1]]);\n      }\n      overflowsData = [...overflowsData, {\n        placement,\n        overflows\n      }];\n\n      // One or more sides is overflowing.\n      if (!overflows.every(side => side <= 0)) {\n        var _middlewareData$flip2, _overflowsData$filter;\n        const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n        const nextPlacement = placements[nextIndex];\n        if (nextPlacement) {\n          // Try next placement and re-run the lifecycle.\n          return {\n            data: {\n              index: nextIndex,\n              overflows: overflowsData\n            },\n            reset: {\n              placement: nextPlacement\n            }\n          };\n        }\n\n        // First, find the candidates that fit on the mainAxis side of overflow,\n        // then find the placement that fits the best on the main crossAxis side.\n        let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n        // Otherwise fallback.\n        if (!resetPlacement) {\n          switch (fallbackStrategy) {\n            case 'bestFit':\n              {\n                var _overflowsData$map$so;\n                const placement = (_overflowsData$map$so = overflowsData.map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0];\n                if (placement) {\n                  resetPlacement = placement;\n                }\n                break;\n              }\n            case 'initialPlacement':\n              resetPlacement = initialPlacement;\n              break;\n          }\n        }\n        if (placement !== resetPlacement) {\n          return {\n            reset: {\n              placement: resetPlacement\n            }\n          };\n        }\n      }\n      return {};\n    }\n  };\n};\n\nfunction getSideOffsets(overflow, rect) {\n  return {\n    top: overflow.top - rect.height,\n    right: overflow.right - rect.width,\n    bottom: overflow.bottom - rect.height,\n    left: overflow.left - rect.width\n  };\n}\nfunction isAnySideFullyClipped(overflow) {\n  return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'hide',\n    options,\n    async fn(state) {\n      const {\n        rects\n      } = state;\n      const {\n        strategy = 'referenceHidden',\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      switch (strategy) {\n        case 'referenceHidden':\n          {\n            const overflow = await detectOverflow(state, {\n              ...detectOverflowOptions,\n              elementContext: 'reference'\n            });\n            const offsets = getSideOffsets(overflow, rects.reference);\n            return {\n              data: {\n                referenceHiddenOffsets: offsets,\n                referenceHidden: isAnySideFullyClipped(offsets)\n              }\n            };\n          }\n        case 'escaped':\n          {\n            const overflow = await detectOverflow(state, {\n              ...detectOverflowOptions,\n              altBoundary: true\n            });\n            const offsets = getSideOffsets(overflow, rects.floating);\n            return {\n              data: {\n                escapedOffsets: offsets,\n                escaped: isAnySideFullyClipped(offsets)\n              }\n            };\n          }\n        default:\n          {\n            return {};\n          }\n      }\n    }\n  };\n};\n\nfunction getBoundingRect(rects) {\n  const minX = min(...rects.map(rect => rect.left));\n  const minY = min(...rects.map(rect => rect.top));\n  const maxX = max(...rects.map(rect => rect.right));\n  const maxY = max(...rects.map(rect => rect.bottom));\n  return {\n    x: minX,\n    y: minY,\n    width: maxX - minX,\n    height: maxY - minY\n  };\n}\nfunction getRectsByLine(rects) {\n  const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n  const groups = [];\n  let prevRect = null;\n  for (let i = 0; i < sortedRects.length; i++) {\n    const rect = sortedRects[i];\n    if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n      groups.push([rect]);\n    } else {\n      groups[groups.length - 1].push(rect);\n    }\n    prevRect = rect;\n  }\n  return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'inline',\n    options,\n    async fn(state) {\n      const {\n        placement,\n        elements,\n        rects,\n        platform,\n        strategy\n      } = state;\n      // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n      // ClientRect's bounds, despite the event listener being triggered. A\n      // padding of 2 seems to handle this issue.\n      const {\n        padding = 2,\n        x,\n        y\n      } = evaluate(options, state);\n      const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n      const clientRects = getRectsByLine(nativeClientRects);\n      const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n      const paddingObject = getPaddingObject(padding);\n      function getBoundingClientRect() {\n        // There are two rects and they are disjoined.\n        if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n          // Find the first rect in which the point is fully inside.\n          return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n        }\n\n        // There are 2 or more connected rects.\n        if (clientRects.length >= 2) {\n          if (getSideAxis(placement) === 'y') {\n            const firstRect = clientRects[0];\n            const lastRect = clientRects[clientRects.length - 1];\n            const isTop = getSide(placement) === 'top';\n            const top = firstRect.top;\n            const bottom = lastRect.bottom;\n            const left = isTop ? firstRect.left : lastRect.left;\n            const right = isTop ? firstRect.right : lastRect.right;\n            const width = right - left;\n            const height = bottom - top;\n            return {\n              top,\n              bottom,\n              left,\n              right,\n              width,\n              height,\n              x: left,\n              y: top\n            };\n          }\n          const isLeftSide = getSide(placement) === 'left';\n          const maxRight = max(...clientRects.map(rect => rect.right));\n          const minLeft = min(...clientRects.map(rect => rect.left));\n          const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n          const top = measureRects[0].top;\n          const bottom = measureRects[measureRects.length - 1].bottom;\n          const left = minLeft;\n          const right = maxRight;\n          const width = right - left;\n          const height = bottom - top;\n          return {\n            top,\n            bottom,\n            left,\n            right,\n            width,\n            height,\n            x: left,\n            y: top\n          };\n        }\n        return fallback;\n      }\n      const resetRects = await platform.getElementRects({\n        reference: {\n          getBoundingClientRect\n        },\n        floating: elements.floating,\n        strategy\n      });\n      if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n        return {\n          reset: {\n            rects: resetRects\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n  const {\n    placement,\n    platform,\n    elements\n  } = state;\n  const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n  const side = getSide(placement);\n  const alignment = getAlignment(placement);\n  const isVertical = getSideAxis(placement) === 'y';\n  const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n  const crossAxisMulti = rtl && isVertical ? -1 : 1;\n  const rawValue = evaluate(options, state);\n\n  // eslint-disable-next-line prefer-const\n  let {\n    mainAxis,\n    crossAxis,\n    alignmentAxis\n  } = typeof rawValue === 'number' ? {\n    mainAxis: rawValue,\n    crossAxis: 0,\n    alignmentAxis: null\n  } : {\n    mainAxis: 0,\n    crossAxis: 0,\n    alignmentAxis: null,\n    ...rawValue\n  };\n  if (alignment && typeof alignmentAxis === 'number') {\n    crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n  }\n  return isVertical ? {\n    x: crossAxis * crossAxisMulti,\n    y: mainAxis * mainAxisMulti\n  } : {\n    x: mainAxis * mainAxisMulti,\n    y: crossAxis * crossAxisMulti\n  };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n  if (options === void 0) {\n    options = 0;\n  }\n  return {\n    name: 'offset',\n    options,\n    async fn(state) {\n      var _middlewareData$offse, _middlewareData$arrow;\n      const {\n        x,\n        y,\n        placement,\n        middlewareData\n      } = state;\n      const diffCoords = await convertValueToCoords(state, options);\n\n      // If the placement is the same and the arrow caused an alignment offset\n      // then we don't need to change the positioning coordinates.\n      if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n        return {};\n      }\n      return {\n        x: x + diffCoords.x,\n        y: y + diffCoords.y,\n        data: {\n          ...diffCoords,\n          placement\n        }\n      };\n    }\n  };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'shift',\n    options,\n    async fn(state) {\n      const {\n        x,\n        y,\n        placement\n      } = state;\n      const {\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = false,\n        limiter = {\n          fn: _ref => {\n            let {\n              x,\n              y\n            } = _ref;\n            return {\n              x,\n              y\n            };\n          }\n        },\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const coords = {\n        x,\n        y\n      };\n      const overflow = await detectOverflow(state, detectOverflowOptions);\n      const crossAxis = getSideAxis(getSide(placement));\n      const mainAxis = getOppositeAxis(crossAxis);\n      let mainAxisCoord = coords[mainAxis];\n      let crossAxisCoord = coords[crossAxis];\n      if (checkMainAxis) {\n        const minSide = mainAxis === 'y' ? 'top' : 'left';\n        const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n        const min = mainAxisCoord + overflow[minSide];\n        const max = mainAxisCoord - overflow[maxSide];\n        mainAxisCoord = clamp(min, mainAxisCoord, max);\n      }\n      if (checkCrossAxis) {\n        const minSide = crossAxis === 'y' ? 'top' : 'left';\n        const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n        const min = crossAxisCoord + overflow[minSide];\n        const max = crossAxisCoord - overflow[maxSide];\n        crossAxisCoord = clamp(min, crossAxisCoord, max);\n      }\n      const limitedCoords = limiter.fn({\n        ...state,\n        [mainAxis]: mainAxisCoord,\n        [crossAxis]: crossAxisCoord\n      });\n      return {\n        ...limitedCoords,\n        data: {\n          x: limitedCoords.x - x,\n          y: limitedCoords.y - y\n        }\n      };\n    }\n  };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    options,\n    fn(state) {\n      const {\n        x,\n        y,\n        placement,\n        rects,\n        middlewareData\n      } = state;\n      const {\n        offset = 0,\n        mainAxis: checkMainAxis = true,\n        crossAxis: checkCrossAxis = true\n      } = evaluate(options, state);\n      const coords = {\n        x,\n        y\n      };\n      const crossAxis = getSideAxis(placement);\n      const mainAxis = getOppositeAxis(crossAxis);\n      let mainAxisCoord = coords[mainAxis];\n      let crossAxisCoord = coords[crossAxis];\n      const rawOffset = evaluate(offset, state);\n      const computedOffset = typeof rawOffset === 'number' ? {\n        mainAxis: rawOffset,\n        crossAxis: 0\n      } : {\n        mainAxis: 0,\n        crossAxis: 0,\n        ...rawOffset\n      };\n      if (checkMainAxis) {\n        const len = mainAxis === 'y' ? 'height' : 'width';\n        const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n        const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n        if (mainAxisCoord < limitMin) {\n          mainAxisCoord = limitMin;\n        } else if (mainAxisCoord > limitMax) {\n          mainAxisCoord = limitMax;\n        }\n      }\n      if (checkCrossAxis) {\n        var _middlewareData$offse, _middlewareData$offse2;\n        const len = mainAxis === 'y' ? 'width' : 'height';\n        const isOriginSide = ['top', 'left'].includes(getSide(placement));\n        const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n        const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n        if (crossAxisCoord < limitMin) {\n          crossAxisCoord = limitMin;\n        } else if (crossAxisCoord > limitMax) {\n          crossAxisCoord = limitMax;\n        }\n      }\n      return {\n        [mainAxis]: mainAxisCoord,\n        [crossAxis]: crossAxisCoord\n      };\n    }\n  };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n  if (options === void 0) {\n    options = {};\n  }\n  return {\n    name: 'size',\n    options,\n    async fn(state) {\n      const {\n        placement,\n        rects,\n        platform,\n        elements\n      } = state;\n      const {\n        apply = () => {},\n        ...detectOverflowOptions\n      } = evaluate(options, state);\n      const overflow = await detectOverflow(state, detectOverflowOptions);\n      const side = getSide(placement);\n      const alignment = getAlignment(placement);\n      const isYAxis = getSideAxis(placement) === 'y';\n      const {\n        width,\n        height\n      } = rects.floating;\n      let heightSide;\n      let widthSide;\n      if (side === 'top' || side === 'bottom') {\n        heightSide = side;\n        widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n      } else {\n        widthSide = side;\n        heightSide = alignment === 'end' ? 'top' : 'bottom';\n      }\n      const overflowAvailableHeight = height - overflow[heightSide];\n      const overflowAvailableWidth = width - overflow[widthSide];\n      const noShift = !state.middlewareData.shift;\n      let availableHeight = overflowAvailableHeight;\n      let availableWidth = overflowAvailableWidth;\n      if (isYAxis) {\n        const maximumClippingWidth = width - overflow.left - overflow.right;\n        availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;\n      } else {\n        const maximumClippingHeight = height - overflow.top - overflow.bottom;\n        availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;\n      }\n      if (noShift && !alignment) {\n        const xMin = max(overflow.left, 0);\n        const xMax = max(overflow.right, 0);\n        const yMin = max(overflow.top, 0);\n        const yMax = max(overflow.bottom, 0);\n        if (isYAxis) {\n          availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n        } else {\n          availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n        }\n      }\n      await apply({\n        ...state,\n        availableWidth,\n        availableHeight\n      });\n      const nextDimensions = await platform.getDimensions(elements.floating);\n      if (width !== nextDimensions.width || height !== nextDimensions.height) {\n        return {\n          reset: {\n            rects: true\n          }\n        };\n      }\n      return {};\n    }\n  };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function getNodeName(node) {\n  if (isNode(node)) {\n    return (node.nodeName || '').toLowerCase();\n  }\n  // Mocked nodes in testing environments may not be instances of Node. By\n  // returning `#document` an infinite loop won't occur.\n  // https://github.com/floating-ui/floating-ui/issues/2317\n  return '#document';\n}\nfunction getWindow(node) {\n  var _node$ownerDocument;\n  return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n  var _ref;\n  return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n  return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n  return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n  return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n  // Browsers without `ShadowRoot` support.\n  if (typeof ShadowRoot === 'undefined') {\n    return false;\n  }\n  return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nfunction isOverflowElement(element) {\n  const {\n    overflow,\n    overflowX,\n    overflowY,\n    display\n  } = getComputedStyle(element);\n  return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n  return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isContainingBlock(element) {\n  const webkit = isWebKit();\n  const css = getComputedStyle(element);\n\n  // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n  return css.transform !== 'none' || css.perspective !== 'none' || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective', 'filter'].some(value => (css.willChange || '').includes(value)) || ['paint', 'layout', 'strict', 'content'].some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n  let currentNode = getParentNode(element);\n  while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n    if (isContainingBlock(currentNode)) {\n      return currentNode;\n    }\n    currentNode = getParentNode(currentNode);\n  }\n  return null;\n}\nfunction isWebKit() {\n  if (typeof CSS === 'undefined' || !CSS.supports) return false;\n  return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nfunction isLastTraversableNode(node) {\n  return ['html', 'body', '#document'].includes(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n  return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n  if (isElement(element)) {\n    return {\n      scrollLeft: element.scrollLeft,\n      scrollTop: element.scrollTop\n    };\n  }\n  return {\n    scrollLeft: element.pageXOffset,\n    scrollTop: element.pageYOffset\n  };\n}\nfunction getParentNode(node) {\n  if (getNodeName(node) === 'html') {\n    return node;\n  }\n  const result =\n  // Step into the shadow DOM of the parent of a slotted node.\n  node.assignedSlot ||\n  // DOM Element detected.\n  node.parentNode ||\n  // ShadowRoot detected.\n  isShadowRoot(node) && node.host ||\n  // Fallback.\n  getDocumentElement(node);\n  return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n  const parentNode = getParentNode(node);\n  if (isLastTraversableNode(parentNode)) {\n    return node.ownerDocument ? node.ownerDocument.body : node.body;\n  }\n  if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n    return parentNode;\n  }\n  return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n  var _node$ownerDocument2;\n  if (list === void 0) {\n    list = [];\n  }\n  if (traverseIframes === void 0) {\n    traverseIframes = true;\n  }\n  const scrollableAncestor = getNearestOverflowAncestor(node);\n  const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n  const win = getWindow(scrollableAncestor);\n  if (isBody) {\n    return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], win.frameElement && traverseIframes ? getOverflowAncestors(win.frameElement) : []);\n  }\n  return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isWebKit };\n","import { rectToClientRect, detectOverflow as detectOverflow$1, offset as offset$1, autoPlacement as autoPlacement$1, shift as shift$1, flip as flip$1, size as size$1, hide as hide$1, arrow as arrow$1, inline as inline$1, limitShift as limitShift$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getDocumentElement, getNodeName, isOverflowElement, getNodeScroll, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n  const css = getComputedStyle(element);\n  // In testing environments, the `width` and `height` properties are empty\n  // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n  let width = parseFloat(css.width) || 0;\n  let height = parseFloat(css.height) || 0;\n  const hasOffset = isHTMLElement(element);\n  const offsetWidth = hasOffset ? element.offsetWidth : width;\n  const offsetHeight = hasOffset ? element.offsetHeight : height;\n  const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n  if (shouldFallback) {\n    width = offsetWidth;\n    height = offsetHeight;\n  }\n  return {\n    width,\n    height,\n    $: shouldFallback\n  };\n}\n\nfunction unwrapElement(element) {\n  return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n  const domElement = unwrapElement(element);\n  if (!isHTMLElement(domElement)) {\n    return createCoords(1);\n  }\n  const rect = domElement.getBoundingClientRect();\n  const {\n    width,\n    height,\n    $\n  } = getCssDimensions(domElement);\n  let x = ($ ? round(rect.width) : rect.width) / width;\n  let y = ($ ? round(rect.height) : rect.height) / height;\n\n  // 0, NaN, or Infinity should always fallback to 1.\n\n  if (!x || !Number.isFinite(x)) {\n    x = 1;\n  }\n  if (!y || !Number.isFinite(y)) {\n    y = 1;\n  }\n  return {\n    x,\n    y\n  };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n  const win = getWindow(element);\n  if (!isWebKit() || !win.visualViewport) {\n    return noOffsets;\n  }\n  return {\n    x: win.visualViewport.offsetLeft,\n    y: win.visualViewport.offsetTop\n  };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n  if (isFixed === void 0) {\n    isFixed = false;\n  }\n  if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n    return false;\n  }\n  return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n  if (includeScale === void 0) {\n    includeScale = false;\n  }\n  if (isFixedStrategy === void 0) {\n    isFixedStrategy = false;\n  }\n  const clientRect = element.getBoundingClientRect();\n  const domElement = unwrapElement(element);\n  let scale = createCoords(1);\n  if (includeScale) {\n    if (offsetParent) {\n      if (isElement(offsetParent)) {\n        scale = getScale(offsetParent);\n      }\n    } else {\n      scale = getScale(element);\n    }\n  }\n  const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n  let x = (clientRect.left + visualOffsets.x) / scale.x;\n  let y = (clientRect.top + visualOffsets.y) / scale.y;\n  let width = clientRect.width / scale.x;\n  let height = clientRect.height / scale.y;\n  if (domElement) {\n    const win = getWindow(domElement);\n    const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n    let currentWin = win;\n    let currentIFrame = currentWin.frameElement;\n    while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n      const iframeScale = getScale(currentIFrame);\n      const iframeRect = currentIFrame.getBoundingClientRect();\n      const css = getComputedStyle(currentIFrame);\n      const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n      const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n      x *= iframeScale.x;\n      y *= iframeScale.y;\n      width *= iframeScale.x;\n      height *= iframeScale.y;\n      x += left;\n      y += top;\n      currentWin = getWindow(currentIFrame);\n      currentIFrame = currentWin.frameElement;\n    }\n  }\n  return rectToClientRect({\n    width,\n    height,\n    x,\n    y\n  });\n}\n\nconst topLayerSelectors = [':popover-open', ':modal'];\nfunction isTopLayer(element) {\n  return topLayerSelectors.some(selector => {\n    try {\n      return element.matches(selector);\n    } catch (e) {\n      return false;\n    }\n  });\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n  let {\n    elements,\n    rect,\n    offsetParent,\n    strategy\n  } = _ref;\n  const isFixed = strategy === 'fixed';\n  const documentElement = getDocumentElement(offsetParent);\n  const topLayer = elements ? isTopLayer(elements.floating) : false;\n  if (offsetParent === documentElement || topLayer && isFixed) {\n    return rect;\n  }\n  let scroll = {\n    scrollLeft: 0,\n    scrollTop: 0\n  };\n  let scale = createCoords(1);\n  const offsets = createCoords(0);\n  const isOffsetParentAnElement = isHTMLElement(offsetParent);\n  if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n    if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n      scroll = getNodeScroll(offsetParent);\n    }\n    if (isHTMLElement(offsetParent)) {\n      const offsetRect = getBoundingClientRect(offsetParent);\n      scale = getScale(offsetParent);\n      offsets.x = offsetRect.x + offsetParent.clientLeft;\n      offsets.y = offsetRect.y + offsetParent.clientTop;\n    }\n  }\n  return {\n    width: rect.width * scale.x,\n    height: rect.height * scale.y,\n    x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x,\n    y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y\n  };\n}\n\nfunction getClientRects(element) {\n  return Array.from(element.getClientRects());\n}\n\nfunction getWindowScrollBarX(element) {\n  // If <html> has a CSS width greater than the viewport, then this will be\n  // incorrect for RTL.\n  return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n  const html = getDocumentElement(element);\n  const scroll = getNodeScroll(element);\n  const body = element.ownerDocument.body;\n  const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n  const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n  let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n  const y = -scroll.scrollTop;\n  if (getComputedStyle(body).direction === 'rtl') {\n    x += max(html.clientWidth, body.clientWidth) - width;\n  }\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\n\nfunction getViewportRect(element, strategy) {\n  const win = getWindow(element);\n  const html = getDocumentElement(element);\n  const visualViewport = win.visualViewport;\n  let width = html.clientWidth;\n  let height = html.clientHeight;\n  let x = 0;\n  let y = 0;\n  if (visualViewport) {\n    width = visualViewport.width;\n    height = visualViewport.height;\n    const visualViewportBased = isWebKit();\n    if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n      x = visualViewport.offsetLeft;\n      y = visualViewport.offsetTop;\n    }\n  }\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\n\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n  const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n  const top = clientRect.top + element.clientTop;\n  const left = clientRect.left + element.clientLeft;\n  const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n  const width = element.clientWidth * scale.x;\n  const height = element.clientHeight * scale.y;\n  const x = left * scale.x;\n  const y = top * scale.y;\n  return {\n    width,\n    height,\n    x,\n    y\n  };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n  let rect;\n  if (clippingAncestor === 'viewport') {\n    rect = getViewportRect(element, strategy);\n  } else if (clippingAncestor === 'document') {\n    rect = getDocumentRect(getDocumentElement(element));\n  } else if (isElement(clippingAncestor)) {\n    rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n  } else {\n    const visualOffsets = getVisualOffsets(element);\n    rect = {\n      ...clippingAncestor,\n      x: clippingAncestor.x - visualOffsets.x,\n      y: clippingAncestor.y - visualOffsets.y\n    };\n  }\n  return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n  const parentNode = getParentNode(element);\n  if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n    return false;\n  }\n  return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n  const cachedResult = cache.get(element);\n  if (cachedResult) {\n    return cachedResult;\n  }\n  let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n  let currentContainingBlockComputedStyle = null;\n  const elementIsFixed = getComputedStyle(element).position === 'fixed';\n  let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n  // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n  while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n    const computedStyle = getComputedStyle(currentNode);\n    const currentNodeIsContaining = isContainingBlock(currentNode);\n    if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n      currentContainingBlockComputedStyle = null;\n    }\n    const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && ['absolute', 'fixed'].includes(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n    if (shouldDropCurrentNode) {\n      // Drop non-containing blocks.\n      result = result.filter(ancestor => ancestor !== currentNode);\n    } else {\n      // Record last containing block for next iteration.\n      currentContainingBlockComputedStyle = computedStyle;\n    }\n    currentNode = getParentNode(currentNode);\n  }\n  cache.set(element, result);\n  return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n  let {\n    element,\n    boundary,\n    rootBoundary,\n    strategy\n  } = _ref;\n  const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n  const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n  const firstClippingAncestor = clippingAncestors[0];\n  const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n    const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n    accRect.top = max(rect.top, accRect.top);\n    accRect.right = min(rect.right, accRect.right);\n    accRect.bottom = min(rect.bottom, accRect.bottom);\n    accRect.left = max(rect.left, accRect.left);\n    return accRect;\n  }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n  return {\n    width: clippingRect.right - clippingRect.left,\n    height: clippingRect.bottom - clippingRect.top,\n    x: clippingRect.left,\n    y: clippingRect.top\n  };\n}\n\nfunction getDimensions(element) {\n  const {\n    width,\n    height\n  } = getCssDimensions(element);\n  return {\n    width,\n    height\n  };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n  const isOffsetParentAnElement = isHTMLElement(offsetParent);\n  const documentElement = getDocumentElement(offsetParent);\n  const isFixed = strategy === 'fixed';\n  const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n  let scroll = {\n    scrollLeft: 0,\n    scrollTop: 0\n  };\n  const offsets = createCoords(0);\n  if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n    if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n      scroll = getNodeScroll(offsetParent);\n    }\n    if (isOffsetParentAnElement) {\n      const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n      offsets.x = offsetRect.x + offsetParent.clientLeft;\n      offsets.y = offsetRect.y + offsetParent.clientTop;\n    } else if (documentElement) {\n      offsets.x = getWindowScrollBarX(documentElement);\n    }\n  }\n  const x = rect.left + scroll.scrollLeft - offsets.x;\n  const y = rect.top + scroll.scrollTop - offsets.y;\n  return {\n    x,\n    y,\n    width: rect.width,\n    height: rect.height\n  };\n}\n\nfunction isStaticPositioned(element) {\n  return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n  if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n    return null;\n  }\n  if (polyfill) {\n    return polyfill(element);\n  }\n  return element.offsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n  const win = getWindow(element);\n  if (isTopLayer(element)) {\n    return win;\n  }\n  if (!isHTMLElement(element)) {\n    let svgOffsetParent = getParentNode(element);\n    while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n      if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n        return svgOffsetParent;\n      }\n      svgOffsetParent = getParentNode(svgOffsetParent);\n    }\n    return win;\n  }\n  let offsetParent = getTrueOffsetParent(element, polyfill);\n  while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n    offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n  }\n  if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n    return win;\n  }\n  return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n  const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n  const getDimensionsFn = this.getDimensions;\n  const floatingDimensions = await getDimensionsFn(data.floating);\n  return {\n    reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n    floating: {\n      x: 0,\n      y: 0,\n      width: floatingDimensions.width,\n      height: floatingDimensions.height\n    }\n  };\n};\n\nfunction isRTL(element) {\n  return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n  convertOffsetParentRelativeRectToViewportRelativeRect,\n  getDocumentElement,\n  getClippingRect,\n  getOffsetParent,\n  getElementRects,\n  getClientRects,\n  getDimensions,\n  getScale,\n  isElement,\n  isRTL\n};\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n  let io = null;\n  let timeoutId;\n  const root = getDocumentElement(element);\n  function cleanup() {\n    var _io;\n    clearTimeout(timeoutId);\n    (_io = io) == null || _io.disconnect();\n    io = null;\n  }\n  function refresh(skip, threshold) {\n    if (skip === void 0) {\n      skip = false;\n    }\n    if (threshold === void 0) {\n      threshold = 1;\n    }\n    cleanup();\n    const {\n      left,\n      top,\n      width,\n      height\n    } = element.getBoundingClientRect();\n    if (!skip) {\n      onMove();\n    }\n    if (!width || !height) {\n      return;\n    }\n    const insetTop = floor(top);\n    const insetRight = floor(root.clientWidth - (left + width));\n    const insetBottom = floor(root.clientHeight - (top + height));\n    const insetLeft = floor(left);\n    const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n    const options = {\n      rootMargin,\n      threshold: max(0, min(1, threshold)) || 1\n    };\n    let isFirstUpdate = true;\n    function handleObserve(entries) {\n      const ratio = entries[0].intersectionRatio;\n      if (ratio !== threshold) {\n        if (!isFirstUpdate) {\n          return refresh();\n        }\n        if (!ratio) {\n          // If the reference is clipped, the ratio is 0. Throttle the refresh\n          // to prevent an infinite loop of updates.\n          timeoutId = setTimeout(() => {\n            refresh(false, 1e-7);\n          }, 1000);\n        } else {\n          refresh(false, ratio);\n        }\n      }\n      isFirstUpdate = false;\n    }\n\n    // Older browsers don't support a `document` as the root and will throw an\n    // error.\n    try {\n      io = new IntersectionObserver(handleObserve, {\n        ...options,\n        // Handle <iframe>s\n        root: root.ownerDocument\n      });\n    } catch (e) {\n      io = new IntersectionObserver(handleObserve, options);\n    }\n    io.observe(element);\n  }\n  refresh(true);\n  return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n  if (options === void 0) {\n    options = {};\n  }\n  const {\n    ancestorScroll = true,\n    ancestorResize = true,\n    elementResize = typeof ResizeObserver === 'function',\n    layoutShift = typeof IntersectionObserver === 'function',\n    animationFrame = false\n  } = options;\n  const referenceEl = unwrapElement(reference);\n  const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n  ancestors.forEach(ancestor => {\n    ancestorScroll && ancestor.addEventListener('scroll', update, {\n      passive: true\n    });\n    ancestorResize && ancestor.addEventListener('resize', update);\n  });\n  const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n  let reobserveFrame = -1;\n  let resizeObserver = null;\n  if (elementResize) {\n    resizeObserver = new ResizeObserver(_ref => {\n      let [firstEntry] = _ref;\n      if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n        // Prevent update loops when using the `size` middleware.\n        // https://github.com/floating-ui/floating-ui/issues/1740\n        resizeObserver.unobserve(floating);\n        cancelAnimationFrame(reobserveFrame);\n        reobserveFrame = requestAnimationFrame(() => {\n          var _resizeObserver;\n          (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n        });\n      }\n      update();\n    });\n    if (referenceEl && !animationFrame) {\n      resizeObserver.observe(referenceEl);\n    }\n    resizeObserver.observe(floating);\n  }\n  let frameId;\n  let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n  if (animationFrame) {\n    frameLoop();\n  }\n  function frameLoop() {\n    const nextRefRect = getBoundingClientRect(reference);\n    if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n      update();\n    }\n    prevRefRect = nextRefRect;\n    frameId = requestAnimationFrame(frameLoop);\n  }\n  update();\n  return () => {\n    var _resizeObserver2;\n    ancestors.forEach(ancestor => {\n      ancestorScroll && ancestor.removeEventListener('scroll', update);\n      ancestorResize && ancestor.removeEventListener('resize', update);\n    });\n    cleanupIo == null || cleanupIo();\n    (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n    resizeObserver = null;\n    if (animationFrame) {\n      cancelAnimationFrame(frameId);\n    }\n  };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n  // This caches the expensive `getClippingElementAncestors` function so that\n  // multiple lifecycle resets re-use the same result. It only lives for a\n  // single call. If other functions become expensive, we can add them as well.\n  const cache = new Map();\n  const mergedOptions = {\n    platform,\n    ...options\n  };\n  const platformWithCache = {\n    ...mergedOptions.platform,\n    _c: cache\n  };\n  return computePosition$1(reference, floating, {\n    ...mergedOptions,\n    platform: platformWithCache\n  });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","import { DirectiveBinding } from 'vue-demi';\n\ninterface HTMLElementWithClickOutside extends HTMLElement {\n  onClickOutside?: (_event: MouseEvent) => void;\n}\n\nconst register = (el: HTMLElementWithClickOutside, binding: DirectiveBinding) => {\n  let clicked = false;\n  const callback = binding.value;\n\n  const onClick = (_event: MouseEvent) => {\n    if (!el.contains(_event.target as Node) && clicked) {\n      callback();\n    }\n    clicked = el.contains(_event.target as Node);\n  };\n\n  document.addEventListener('click', onClick, true);\n\n  el.onClickOutside = onClick;\n};\n\nconst unregister = (el: HTMLElementWithClickOutside) => {\n  document.removeEventListener('click', el.onClickOutside!, true);\n  delete el.onClickOutside;\n};\n\nexport default {\n  // Vue 3 Directive Hooks\n  created: register,\n  unmounted: unregister,\n  // Vue 2 Directive Hooks\n  bind: register,\n  unbind: unregister,\n};\n","\n  export default {\n    name: 'Teleport',\n    props: {\n      to: {\n        type: String,\n        required: true,\n      },\n      where: {\n        type: String,\n        default: 'after',\n      },\n      disabled: Boolean,\n    },\n    data() {\n      return {\n        nodes: [] as Node[],\n        waiting: false,\n        observer: null as MutationObserver | null,\n        parent: null as Element | null,\n      };\n    },\n    computed: {\n      classes() {\n        if (this.disabled) {\n          return ['teleport'];\n        }\n\n        return ['teleport', 'teleport-hidden'];\n      },\n    },\n    watch: {\n      to: 'maybeMove',\n      where: 'maybeMove',\n      disabled(value) {\n        if (value) {\n          this.disable();\n          this.teardownObserver();\n        } else {\n          this.bootObserver();\n          this.move();\n        }\n      },\n    },\n    mounted() {\n      // Store a reference to the nodes\n      this.nodes = Array.from(this.$el.childNodes);\n\n      if (!this.disabled) {\n        this.bootObserver();\n      }\n\n      // Move slot content to target\n      this.maybeMove();\n    },\n    beforeUnmount() {\n      // Move back\n      this.disable();\n\n      // Stop observing\n      this.teardownObserver();\n    },\n    methods: {\n      maybeMove() {\n        if (!this.disabled) {\n          this.move();\n        }\n      },\n      move() {\n        this.waiting = false;\n\n        this.parent = document.querySelector(this.to);\n\n        if (!this.parent) {\n          this.disable();\n\n          this.waiting = true;\n\n          return;\n        }\n\n        if (this.where === 'before') {\n          this.parent.prepend(this.getFragment());\n        } else {\n          this.parent.appendChild(this.getFragment());\n        }\n      },\n      disable() {\n        this.$el.appendChild(this.getFragment());\n        this.parent = null;\n      },\n      // Using a fragment is faster because it'll trigger only a single reflow\n      // See https://developer.mozilla.org/en-US/docs/Web/API/DocumentFragment\n      getFragment() {\n        const fragment = document.createDocumentFragment();\n\n        this.nodes.forEach((node) => fragment.appendChild(node));\n\n        return fragment;\n      },\n      onMutations(mutations: MutationRecord[]) {\n        // Makes sure the move operation is only done once\n        let shouldMove = false;\n\n        for (let i = 0; i < mutations.length; i++) {\n          const mutation = mutations[i];\n          const filteredAddedNodes = Array.from(mutation.addedNodes).filter(\n            (node: Node) => !this.nodes.includes(node)\n          );\n\n          if (Array.from(mutation.removedNodes).includes(this.parent!)) {\n            this.disable();\n            this.waiting = !this.disabled;\n          } else if (this.waiting && filteredAddedNodes.length > 0) {\n            shouldMove = true;\n          }\n        }\n\n        if (shouldMove) {\n          this.move();\n        }\n      },\n      bootObserver() {\n        if (this.observer) {\n          return;\n        }\n\n        this.observer = new MutationObserver((mutations) => this.onMutations(mutations));\n\n        this.observer.observe(document.body, {\n          childList: true,\n          subtree: true,\n          attributes: false,\n          characterData: false,\n        });\n      },\n      teardownObserver() {\n        if (this.observer) {\n          this.observer.disconnect();\n          this.observer = null;\n        }\n      },\n    },\n  };\n","\n  import { defineComponent, PropType, isVue2, isVue3, CSSProperties } from 'vue-demi';\n  import { autocomplete } from '@company-ui/core';\n  import { debounce, removeHtmlTags, isUndefined, isNil } from '@company-ui/shared';\n  import { autoUpdate, computePosition, offset, size, flip } from '@floating-ui/vue';\n  import clickOutside from '../../directives/click-outside';\n  import Teleport from '../../teleport';\n\n  const debounceQueryMethod = 'handleDebounceQuerySuggestion';\n\n  export default defineComponent({\n    name: 'Autocomplete',\n    directives: {\n      clickOutside,\n    },\n    ...(isVue2\n      ? {\n          components: {\n            Teleport,\n          },\n          model: {\n            prop: 'modelValue',\n            event: 'modelChange',\n          },\n        }\n      : null),\n    props: {\n      modelValue: {\n        type: String,\n        default: '',\n      },\n      api: {\n        type: String as PropType<autocomplete.Type.ApiType>,\n        default: autocomplete.initialOptions.api,\n      },\n      queryDelay: {\n        type: Number,\n        default: autocomplete.initialOptions.queryDelay,\n      },\n      placeholder: {\n        type: String,\n        default: autocomplete.initialOptions.placeholder,\n      },\n      clearable: {\n        type: Boolean,\n        default: autocomplete.initialOptions.clearable,\n      },\n      backFill: {\n        type: Boolean,\n        default: autocomplete.initialOptions.backFill,\n      },\n      popupAppendToBody: {\n        type: Boolean,\n        default: autocomplete.initialOptions.popupAppendToBody,\n      },\n      autoFocus: {\n        type: Boolean,\n        default: autocomplete.initialOptions.autoFocus,\n      },\n      showSubmitButton: {\n        type: Boolean,\n        default: autocomplete.initialOptions.showSubmitButton,\n      },\n      submitButtonLabel: {\n        type: String,\n        default: autocomplete.initialOptions.submitButtonLabel,\n      },\n      offsetTop: {\n        type: Number,\n        default: autocomplete.initialOptions.offsetTop,\n      },\n      autoFlip: {\n        type: Boolean,\n        default: autocomplete.initialOptions.autoFlip,\n      },\n      historyEnabled: {\n        type: Boolean,\n        default: autocomplete.initialOptions.history.enabled,\n      },\n      historyType: {\n        type: String as PropType<autocomplete.Type.HistoryType>,\n        default: autocomplete.initialOptions.history.type,\n      },\n      historyStorageKey: {\n        type: String,\n        default: autocomplete.initialOptions.history.key,\n      },\n      historyClearable: {\n        type: Boolean,\n        default: autocomplete.initialOptions.history.showClear,\n      },\n    },\n    emits: [\n      isVue2 ? 'modelChange' : 'update:modelValue',\n      'change',\n      'input',\n      'fetch',\n      'abortFetch',\n      'select',\n      'clear',\n      'focus',\n      'blur',\n      'submit',\n      'dropdownVisibleChange',\n    ],\n    data() {\n      return {\n        isVue3,\n        abortController: undefined as AbortController | undefined,\n        latestKeyword: '' as string,\n        selectSuggestion: undefined as autocomplete.Type.CompanyDataType | undefined,\n        suggestionVisible: false,\n        suggestionType: 'fetch',\n        suggestions: [] as autocomplete.Type.CompanyDataType[],\n        keyboardActiveIndex: undefined as number | undefined,\n        floatingWidth: undefined as string | undefined,\n        floatingStyles: {\n          left: '0',\n          top: '0',\n          width: 'auto',\n        } as CSSProperties,\n        clearIcon: autocomplete.initialOptions.clearIcon,\n        historyClearIcon: autocomplete.initialOptions.history.clearIcon,\n        historyItemIcon: autocomplete.initialOptions.history.itemIcon,\n      };\n    },\n    computed: {\n      nativeInputValue(): string {\n        return isNil(this.modelValue) ? '' : String(this.modelValue);\n      },\n    },\n    watch: {\n      nativeInputValue() {\n        this.setNativeInputValue();\n      },\n    },\n    created() {\n      this[debounceQueryMethod] = debounce(this.handleQuerySuggestion, this.queryDelay);\n    },\n    mounted() {\n      if (this.autoFocus) {\n        this.handleFocus();\n      }\n      this.setNativeInputValue();\n      this.handleCalculatePosition();\n    },\n    methods: {\n      handleFocus() {\n        (this.$refs.input as HTMLInputElement).focus();\n      },\n      handleCalculatePosition() {\n        const reference = this.$refs.reference as HTMLElement;\n        const floating = this.$refs.floating as HTMLElement;\n        autoUpdate(reference, floating, () => {\n          computePosition(reference, floating, {\n            middleware: [\n              offset(this.offsetTop),\n              size({\n                apply: ({ rects }) => {\n                  this.floatingStyles.width = `${rects.reference.width}px`;\n                },\n              }),\n              ...(this.autoFlip\n                ? [\n                    flip({\n                      fallbackPlacements: ['top'],\n                    }),\n                  ]\n                : []),\n            ],\n          }).then(({ x, y }) => {\n            this.floatingStyles.left = `${x}px`;\n            this.floatingStyles.top = `${y}px`;\n          });\n        });\n      },\n      handleCancelQuerySuggestion() {\n        if (this.abortController) {\n          this.abortController.abort('repeated request');\n          this.abortController = undefined;\n        }\n      },\n      async handleQuerySuggestion(value: string) {\n        this.handleCancelQuerySuggestion();\n        if (this.nativeInputValue === this.latestKeyword) {\n          this.showSuggestion();\n          return;\n        }\n        this.abortController = new AbortController();\n        autocomplete\n          .handleQueryData(value.trim(), this.api as string, this.abortController)\n          .then(({ data }) => {\n            this.latestKeyword = value.trim();\n            this.suggestions = data;\n            this.showSuggestion();\n            this.$emit('fetch', data);\n          })\n          .catch((e) => {\n            if (e.name === 'AbortError') {\n              this.$emit('abortFetch', e);\n            }\n          });\n      },\n      setNativeInputValue() {\n        const input = this.$refs.input as HTMLInputElement;\n        if (input.value === this.nativeInputValue) {\n          return;\n        }\n        input.value = this.nativeInputValue;\n      },\n      handleInput(event: Event) {\n        this.hideSuggestion();\n        const { value } = event.target as HTMLInputElement;\n        this.handleUpdateModelValue(value);\n        this.$emit('input', value);\n        this.keyboardActiveIndex = undefined;\n        this.selectSuggestion = undefined;\n        if (value.length === 0) {\n          this.clearSuggestion();\n          return;\n        }\n        this[debounceQueryMethod](value);\n      },\n      handleInputClick() {\n        if (this.nativeInputValue) {\n          this.handleQuerySuggestion(this.nativeInputValue);\n        } else if (this.historyEnabled) {\n          this.latestKeyword = '';\n          this.handleShowHistory();\n        }\n      },\n      handleInputChange(event: Event) {\n        const { value } = event.target as HTMLInputElement;\n        this.$emit('change', value);\n      },\n      handleInputFocus() {\n        this.$emit('focus');\n      },\n      handleInputBlur() {\n        this.handleCancelQuerySuggestion();\n        this.$emit('blur');\n      },\n      handleShowHistory() {\n        const options = {\n          enabled: this.historyEnabled,\n          key: this.historyStorageKey,\n          type: this.historyType,\n        };\n        this.suggestions = autocomplete.getHistory(options as autocomplete.Type.HistoryOptions);\n        this.showSuggestion('history');\n      },\n      clearSuggestion() {\n        this.suggestions = [];\n      },\n      showSuggestion(type = 'fetch') {\n        if (this.suggestions.length === 0) {\n          this.clearSuggestion();\n          this.hideSuggestion();\n          return;\n        }\n        this.suggestionType = type;\n        if (this.suggestionVisible) {\n          return;\n        }\n        this.suggestionVisible = true;\n        this.$emit('dropdownVisibleChange', true);\n      },\n      hideSuggestion() {\n        if (!this.suggestionVisible) {\n          return;\n        }\n        this.suggestionVisible = false;\n        this.$emit('dropdownVisibleChange', false);\n      },\n      handleSubmit() {\n        this.$emit('submit', {\n          text: this.nativeInputValue,\n        });\n      },\n      handleInputClear() {\n        this.selectSuggestion = undefined;\n        this.handleUpdateModelValue('');\n        this.clearSuggestion();\n        this.hideSuggestion();\n        this.handleFocus();\n        this.$emit('clear');\n      },\n      handleClickOutside() {\n        this.hideSuggestion();\n      },\n      handleKeyDown(event: KeyboardEvent) {\n        switch (event.key) {\n          case 'Enter':\n            if (!isUndefined(this.keyboardActiveIndex)) {\n              this.handleSuggestionClick(this.suggestions[this.keyboardActiveIndex!]);\n            }\n            break;\n          case 'ArrowUp':\n            if (!this.keyboardActiveIndex) {\n              this.keyboardActiveIndex = this.suggestions.length - 1;\n            } else {\n              this.keyboardActiveIndex--;\n            }\n            this.backFill && this.handleFillInput();\n            break;\n          case 'ArrowDown':\n            if (\n              isUndefined(this.keyboardActiveIndex) ||\n              this.keyboardActiveIndex! >= this.suggestions.length - 1\n            ) {\n              this.keyboardActiveIndex = 0;\n            } else {\n              this.keyboardActiveIndex!++;\n            }\n            this.backFill && this.handleFillInput();\n            break;\n          case 'Escape':\n            this.handleInputClear();\n            break;\n        }\n      },\n      handleFillInput() {\n        this.selectSuggestion = this.suggestions[this.keyboardActiveIndex!];\n        this.handleUpdateModelValue(removeHtmlTags(this.selectSuggestion!.name || ''));\n      },\n      handleHistoryClear() {\n        const options = {\n          key: this.historyStorageKey,\n          type: this.historyType,\n        };\n        autocomplete.removeHistory(options as autocomplete.Type.HistoryOptions);\n        this.clearSuggestion();\n        this.hideSuggestion();\n      },\n      handleSuggestionClick(company: autocomplete.Type.CompanyDataType) {\n        this.handleUpdateModelValue(removeHtmlTags(company.name));\n        this.selectSuggestion = {\n          id: company.id,\n          name: company.name,\n        };\n        this.clearSuggestion();\n        this.hideSuggestion();\n        if (this.historyEnabled && this.selectSuggestion) {\n          const options = {\n            enabled: this.historyEnabled,\n            key: this.historyStorageKey,\n            type: this.historyType,\n          };\n          autocomplete.addHistory(\n            this.selectSuggestion!,\n            options as autocomplete.Type.HistoryOptions\n          );\n        }\n        this.$emit('select', this.selectSuggestion);\n      },\n      handleUpdateModelValue(value: string) {\n        if (isVue2) {\n          this.$emit('modelChange', value);\n        } else {\n          this.$emit('update:modelValue', value);\n        }\n      },\n    },\n  });\n","import type { App } from 'vue-demi';\nimport autocomplete from './autocomplete';\nimport teleport from './teleport';\n\nexport default {\n  install(app: App) {\n    app.component(autocomplete.name, autocomplete);\n    app.component(teleport.name, teleport);\n  },\n};\n\nexport { autocomplete, teleport 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