/*
 * Copyright (C) 2007-2022 Crafter Software Corporation. All Rights Reserved.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3 as published by
 * the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

import User from '../../models/User';
import { Site } from '../../models/Site';
import LookupTable from '../../models/LookupTable';
import { EnhancedDialogProps } from '../EnhancedDialog';
import { onSubmittingAndOrPendingChangeProps } from '../../hooks/useEnhancedDialogState';
import React from 'react';
export interface EditUserBaseProps {
  user: User;
  passwordRequirementsMinComplexity: number;
}
export interface EditUserDialogProps extends EditUserBaseProps, EnhancedDialogProps {
  onUserEdited(): void;
  onSubmittingAndOrPendingChange(value: onSubmittingAndOrPendingChangeProps): void;
}
export interface EditUserDialogContainerProps
  extends EditUserBaseProps,
    Pick<
      EditUserDialogProps,
      'onClose' | 'isSubmitting' | 'onSubmittingAndOrPendingChange' | 'onUserEdited' | 'open'
    > {}
export interface EditUserDialogUIProps {
  user: User;
  inProgress: boolean;
  submitOk: boolean;
  dirty: boolean;
  openResetPassword: boolean;
  sites: Site[];
  passwordRequirementsMinComplexity: number;
  rolesBySite: LookupTable<string[]>;
  onInputChange(value: object): void;
  onEnableChange(value: object): void;
  onCancelForm(): void;
  onSave(): void;
  onCloseButtonClick?(e: React.MouseEvent<HTMLButtonElement, MouseEvent>): void;
  onCloseResetPasswordDialog(): void;
  onDelete(username: string): void;
  onResetPassword(value: boolean): void;
}
