export interface CUQuery {
    connectedServices: ConnectedServices | null;
    invite: Invite | null;
    invites: Array<Invite> | null;
    myCharacter: CUCharacter | null;
    character: CUCharacter | null;
    motd: Array<MessageOfTheDay> | null;
    patchNotes: Array<PatchNote> | null;
    patchNote: PatchNote | null;
    patcherAlerts: Array<PatcherAlert> | null;
    patcherHero: Array<PatcherHero> | null;
    scenariosummary: ScenarioSummaryDBModel | null;
    substances: Array<SubstanceDefRef> | null;
    gearSlots: Array<GearSlotDefRef> | null;
    item: Item | null;
    traits: Array<Trait> | null;
    metrics: MetricsData | null;
    status: Status | null;
    myprogression: CharacterProgressionData | null;
    shardprogression: ShardProgressionData | null;
    entityItems: EntityItemResult | null;
    myInventory: MyInventory | null;
    myEquippedItems: MyEquippedItems | null;
    resourceNode: ResourceNodeResult | null;
    secureTrade: SecureTradeStatus | null;
    test: Test | null;
    world: WorldData | null;
    crafting: CraftingRecipes | null;
    channels: Array<Channel> | null;
}
export interface InviteCUQueryArgs {
    shard: number | null;
    code: string | null;
}
export interface InvitesCUQueryArgs {
    shard: number | null;
    forGroup: string | null;
    toGroup: string | null;
    toCharacter: string | null;
    includeInactive: boolean | null;
}
export interface CharacterCUQueryArgs {
    id: string | null;
    shard: number | null;
}
export interface MotdCUQueryArgs {
    channel: number | null;
}
export interface PatchNotesCUQueryArgs {
    from: Date | null;
    to: Date | null;
    channel: number | null;
}
export interface PatchNoteCUQueryArgs {
    id: string | null;
}
export interface PatcherAlertsCUQueryArgs {
    from: Date | null;
    to: Date | null;
}
export interface PatcherHeroCUQueryArgs {
    from: Date | null;
    to: Date | null;
}
export interface ScenariosummaryCUQueryArgs {
    id: string | null;
}
export interface ItemCUQueryArgs {
    shard: number | null;
    id: string | null;
}
export interface EntityItemsCUQueryArgs {
    id: string | null;
}
export interface ResourceNodeCUQueryArgs {
    shard: number | null;
    id: string | null;
}
export interface ConnectedServices {
    asyncRPC: Array<AsyncRPCConnectionStatus> | null;
    worldState: Array<WorldStateStatus> | null;
    servers: Array<ServerModel> | null;
}
export interface AsyncRPCConnectionStatus {
    clientType: string | null;
    status: string | null;
    address: string | null;
}
export interface WorldStateStatus {
    shard: ShardID | null;
    address: string | null;
    lastState: Date | null;
    entityCount: number | null;
    worldReceiver: string | null;
    physicsReceiver: string | null;
    proxyStatus: Array<ProxyStatus> | null;
}
export declare type ShardID = any;
export declare type Date = any;
export interface ProxyStatus {
    iP: string | null;
    cPU: number | null;
    publicIP: string | null;
    privateIP: string | null;
    currentState: string | null;
    goalState: string | null;
    stateClass: string | null;
}
export interface ServerModel {
    accessLevel: AccessType | null;
    channelID: number | null;
    channelPatchPermissions: number | null;
    host: string | null;
    name: string | null;
    playerMaximum: number | null;
    shardID: number | null;
    status: ServerStatus | null;
    apiHost: string | null;
}
export declare type AccessType = "Public" | "Beta3" | "Beta2" | "Beta1" | "Alpha" | "InternalTest" | "Employees" | "Invalid";
export declare type ServerStatus = "Offline" | "Starting" | "Online";
export interface Invite {
    code: InviteCode | null;
    shard: ShardID | null;
    status: InviteStatus | null;
    targetsID128: ID128 | null;
    forGroup: GroupID | null;
    forGroupType: GroupTypes | null;
    created: Date | null;
    durationTicks: number | null;
    uses: number | null;
    maxUses: number | null;
}
export declare type InviteCode = any;
export declare type InviteStatus = "Active" | "Revoked" | "UsageLimitReached" | "Expired";
export declare type ID128 = any;
export declare type GroupID = any;
export declare type GroupTypes = "Warband" | "Battlegroup" | "Order" | "Campaign";
export interface CUCharacter {
    name: string | null;
    progression: ProgressionComponentGQLField | null;
    id: CharacterID | null;
    faction: Faction | null;
    race: Race | null;
    gender: Gender | null;
    archetype: Archetype | null;
    order: GroupID | null;
    traits: Array<Trait> | null;
    stats: Array<CharacterStatField> | null;
    maxHealth: number | null;
    maxBlood: number | null;
    maxStamina: number | null;
    maxPanic: number | null;
    session: SessionStatsField | null;
}
export interface ProgressionComponentGQLField {
    characterStats: Array<CharacterStatProgressionGQLField> | null;
    skillParts: Array<SkillPartProgressionGQLField> | null;
}
export interface CharacterStatProgressionGQLField {
    stat: PlayerStat | null;
    bonusPoints: number | null;
    progressionPoints: number | null;
}
export declare type PlayerStat = "Strength" | "Dexterity" | "Agility" | "Vitality" | "Endurance" | "Attunement" | "Will" | "Faith" | "Resonance" | "Eyesight" | "Hearing" | "Presence" | "Clarity" | "Affinity" | "Mass" | "MaxMoveSpeed" | "MoveAcceleration" | "MaxTurnSpeed" | "Vision" | "Detection" | "Encumbrance" | "EncumbranceReduction" | "CarryCapacity" | "MaxPanic" | "PanicDecay" | "MaxHP" | "HealthRegeneration" | "MaxStamina" | "StaminaRegeneration" | "AbilityPreparationSpeed" | "AbilityRecoverySpeed" | "CooldownSpeed" | "Age" | "Concealment" | "VeilSubtlety" | "VeilResist" | "HealingReceivedBonus" | "EnhancementDuration" | "HeatTolerance" | "ColdTolerance" | "MaxBlood" | "BloodRegeneration" | "EffectPowerBonus" | "None";
export interface SkillPartProgressionGQLField {
    skillPartID: string | null;
    level: number | null;
    progressionPoints: number | null;
}
export declare type CharacterID = any;
export declare type Faction = "Factionless" | "TDD" | "Viking" | "Arthurian" | "COUNT";
export declare type Race = "Tuatha" | "Hamadryad" | "Luchorpan" | "Firbog" | "Valkyrie" | "Helbound" | "FrostGiant" | "Dvergr" | "Strm" | "CaitSith" | "Golem" | "Gargoyle" | "StormRider" | "StormRiderT" | "StormRiderV" | "HumanMaleV" | "HumanMaleA" | "HumanMaleT" | "Pict" | "Any";
export declare type Gender = "None" | "Male" | "Female";
export declare type Archetype = "FireMage" | "EarthMage" | "WaterMage" | "Fighter" | "Healer" | "Archer" | "MeleeCombatTest" | "ArcherTest" | "BlackKnight" | "Fianna" | "Mjolnir" | "Physician" | "Empath" | "Stonehealer" | "Blackguard" | "ForestStalker" | "WintersShadow" | "Any";
export interface Trait {
    requires: boolean | null;
    category: TraitCategory | null;
    id: string | null;
    name: string | null;
    icon: string | null;
    description: string | null;
    points: number | null;
    specifer: string | null;
}
export declare type TraitCategory = "General" | "Faction" | "Race" | "Class";
export interface CharacterStatField {
    stat: PlayerStat | null;
    value: number | null;
}
export interface SessionStatsField {
    sessionStartTicks: number | null;
    sessionStartDate: Date | null;
    skillPartsUsed: Array<SkillPartsUsedField> | null;
}
export interface SkillPartsUsedField {
    skillPart: SkillPartDef | null;
    timesUsed: number | null;
}
export interface SkillPartDef {
    icon: string | null;
    id: string | null;
    name: string | null;
}
export interface MessageOfTheDay {
    title: string | null;
    htmlContent: string | null;
    channels: Array<number> | null;
    id: string | null;
    utcDisplayStart: Date | null;
    utcDisplayEnd: Date | null;
    utcCreated: Date | null;
}
export interface PatchNote {
    channels: Array<ChannelID> | null;
    htmlContent: string | null;
    title: string | null;
    patchNumber: string | null;
    id: string | null;
    utcDisplayStart: Date | null;
    utcDisplayEnd: Date | null;
    utcCreated: Date | null;
}
export declare type ChannelID = "None";
export interface PatcherAlert {
    message: string | null;
    id: string | null;
    utcDisplayStart: Date | null;
    utcDisplayEnd: Date | null;
    utcCreated: Date | null;
}
export interface PatcherHero {
    id: string | null;
    utcDisplayStart: Date | null;
    utcDisplayEnd: Date | null;
    utcCreated: Date | null;
}
export interface ScenarioSummaryDBModel {
    scenarioInstanceID: ScenarioInstanceID | null;
    shardID: ShardID | null;
    startTime: Date | null;
    endTime: Date | null;
    creatorAdminID: CharacterID | null;
    rounds: Array<RoundOutcome> | null;
    resolution: ScenarioResolution | null;
    teamOutcomes: Array<TeamOutcomeScenarioField> | null;
    scenarioDef: ScenarioDef | null;
}
export declare type ScenarioInstanceID = any;
export interface RoundOutcome {
    roundInstanceID: RoundInstanceID | null;
    roundIndex: number | null;
    startTime: Date | null;
    endTime: Date | null;
    resolution: ScenarioResolution | null;
    adminID: CharacterID | null;
    teamOutcomes: Array<TeamOutcomeRound> | null;
    myRoundOutcome: CharacterOutcomeDBModel | null;
}
export declare type RoundInstanceID = any;
export declare type ScenarioResolution = "Started" | "Finished" | "Restarted" | "Killed";
export interface TeamOutcomeRound {
    teamID: ScenarioTeamID | null;
    score: number | null;
    role: RoleID | null;
    outcome: ScenarioOutcome | null;
    participants: Array<CharacterOutcomeDBModel> | null;
    damageSummary: DamageSummaryDBModel | null;
    participantCount: number | null;
}
export declare type ScenarioTeamID = any;
export declare type RoleID = any;
export declare type ScenarioOutcome = "Invalid" | "Win" | "Lose" | "Draw" | "Killed" | "Restart";
export interface CharacterOutcomeDBModel {
    displayName: string | null;
    damage: DamageSummaryDBModel | null;
    score: number | null;
    crafting: CraftingSummaryDBModel | null;
}
export interface DamageSummaryDBModel {
    healingApplied: CountPerTargetTypeDBModel | null;
    healingReceived: CountPerTargetTypeDBModel | null;
    damageApplied: CountPerTargetTypeDBModel | null;
    damageReceived: CountPerTargetTypeDBModel | null;
    killCount: CountPerTargetTypeDBModel | null;
    deathCount: CountPerTargetTypeDBModel | null;
    killAssistCount: CountPerTargetTypeDBModel | null;
    createCount: CountPerTargetTypeDBModel | null;
}
export interface CountPerTargetTypeDBModel {
    self: number | null;
    playerCharacter: number | null;
    nonPlayerCharacter: number | null;
    dummy: number | null;
    anyCharacter: number | null;
    resourceNode: number | null;
    item: number | null;
    building: number | null;
}
export interface CraftingSummaryDBModel {
    blockSummary: JobSummaryDBModel | null;
    grindSummary: JobSummaryDBModel | null;
    makeSummary: JobSummaryDBModel | null;
    purifySummary: JobSummaryDBModel | null;
    refineSummary: JobSummaryDBModel | null;
    repairSummary: JobSummaryDBModel | null;
    salvageSummary: JobSummaryDBModel | null;
    shapeSummary: JobSummaryDBModel | null;
}
export interface JobSummaryDBModel {
    started: number | null;
    canceled: number | null;
    collected: number | null;
}
export interface TeamOutcomeScenarioField {
    participants: Array<CharacterOutcomeDBModel> | null;
    teamID: ScenarioTeamID | null;
    outcome: ScenarioOutcome | null;
}
export interface ScenarioDef {
    displayDescription: string | null;
    displayName: string | null;
    icon: string | null;
    id: string | null;
}
export interface SubstanceDefRef {
    id: string | null;
    minQuality: number | null;
    maxQuality: number | null;
}
export interface GearSlotDefRef {
    id: string | null;
    gearLayer: GearLayerDefRef | null;
    subpartIDs: Array<SubpartId> | null;
}
export interface GearLayerDefRef {
    id: string | null;
    armorStatCalculationType: ArmorStatCalculationType | null;
    gearLayerType: GearLayerType | null;
}
export declare type ArmorStatCalculationType = "None" | "Average" | "Add";
export declare type GearLayerType = "Unknown" | "Weapon" | "Armor";
export declare type SubpartId = "None" | "_BODY_PART_COUNT" | "Any" | "_BUILDING_VAL" | "_BODY_VAL" | "_BODY_BEGIN" | "Head" | "LeftArm" | "RightArm" | "LeftLeg" | "RightLeg" | "_BODY_END" | "_SINGULAR_VAL" | "_TYPE_MASK";
export interface Item {
    givenName: string | null;
    id: ItemInstanceID | null;
    scenarioRelationship: ScenarioRelationship | null;
    shardID: ShardID | null;
    stackHash: ItemStackHash | null;
    staticDefinition: ItemDefRef | null;
    stats: ItemStatsDescription | null;
    debugname: string | null;
    containerColor: ColorRGBA | null;
    voxItems: Array<Item> | null;
    location: ItemLocationDescription | null;
    equiprequirement: ItemEquipRequirement | null;
    containerDrawers: Array<ContainerDrawerGQL> | null;
    permissibleHolder: FlagsPermissibleHolderGQL | null;
}
export declare type ItemInstanceID = any;
export interface ScenarioRelationship {
    restrictedToScenario: boolean | null;
    scenarioID: ScenarioInstanceID | null;
}
export declare type ItemStackHash = any;
export interface ItemDefRef {
    id: string | null;
    defaultResourceID: string | null;
    iconUrl: string | null;
    name: string | null;
    description: string | null;
    tags: Array<string> | null;
    substanceDefinition: SubstanceDefRef | null;
    isVox: boolean | null;
    isPlotDeed: boolean | null;
    deploySettings: DeploySettingsDefRef | null;
    gearSlotSets: Array<GearSlotSet> | null;
    itemType: ItemType | null;
}
export interface DeploySettingsDefRef {
    resourceID: string | null;
    isDoor: boolean | null;
    snapToGround: boolean | null;
    rotateYaw: boolean | null;
    rotatePitch: boolean | null;
    rotateRoll: boolean | null;
}
export interface GearSlotSet {
    gearSlots: Array<GearSlotDefRef> | null;
}
export declare type ItemType = "Basic" | "Vox" | "Ammo" | "Armor" | "Weapon" | "Block" | "Alloy" | "Substance" | "SiegeEngine";
export interface ItemStatsDescription {
    item: ItemStat_Single | null;
    alloy: AlloyStat_Single | null;
    substance: SubstanceStat_Single | null;
    durability: DurabilityStat_Single | null;
    weapon: WeaponStat_Single | null;
    block: BuildingBlockStat_Single | null;
    siegeEngine: SiegeEngineStat_Single | null;
    armor: Array<ArmorStatSet> | null;
    armorBySubpart: Array<ArmorStatBySubpart> | null;
}
export interface ItemStat_Single {
    quality: number | null;
    selfMass: number | null;
    totalMass: number | null;
    encumbrance: number | null;
    agilityRequirement: number | null;
    dexterityRequirement: number | null;
    strengthRequirement: number | null;
    vitalityRequirement: number | null;
    enduranceRequirement: number | null;
    attunementRequirement: number | null;
    willRequirement: number | null;
    faithRequirement: number | null;
    resonanceRequirement: number | null;
    unitCount: number | null;
}
export interface AlloyStat_Single {
    hardness: number | null;
    impactToughness: number | null;
    fractureChance: number | null;
    malleability: number | null;
    massPCF: number | null;
    density: number | null;
    meltingPoint: number | null;
    thermConductivity: number | null;
    slashingResistance: number | null;
    piercingResistance: number | null;
    crushingResistance: number | null;
    acidResistance: number | null;
    poisonResistance: number | null;
    diseaseResistance: number | null;
    earthResistance: number | null;
    waterResistance: number | null;
    fireResistance: number | null;
    airResistance: number | null;
    lightningResistance: number | null;
    frostResistance: number | null;
    lifeResistance: number | null;
    mindResistance: number | null;
    spiritResistance: number | null;
    radiantResistance: number | null;
    deathResistance: number | null;
    shadowResistance: number | null;
    chaosResistance: number | null;
    voidResistance: number | null;
    arcaneResistance: number | null;
    magicalResistance: number | null;
    hardnessFactor: number | null;
    strengthFactor: number | null;
    fractureFactor: number | null;
    massFactor: number | null;
    damageResistance: number | null;
    unitHealth: number | null;
}
export interface SubstanceStat_Single {
    hardness: number | null;
    impactToughness: number | null;
    fractureChance: number | null;
    malleability: number | null;
    massPCF: number | null;
    density: number | null;
    meltingPoint: number | null;
    thermConductivity: number | null;
    slashingResistance: number | null;
    piercingResistance: number | null;
    crushingResistance: number | null;
    acidResistance: number | null;
    poisonResistance: number | null;
    diseaseResistance: number | null;
    earthResistance: number | null;
    waterResistance: number | null;
    fireResistance: number | null;
    airResistance: number | null;
    lightningResistance: number | null;
    frostResistance: number | null;
    lifeResistance: number | null;
    mindResistance: number | null;
    spiritResistance: number | null;
    radiantResistance: number | null;
    deathResistance: number | null;
    shadowResistance: number | null;
    chaosResistance: number | null;
    voidResistance: number | null;
    arcaneResistance: number | null;
    magicalResistance: number | null;
    hardnessFactor: number | null;
    strengthFactor: number | null;
    fractureFactor: number | null;
    massFactor: number | null;
    unitHealth: number | null;
}
export interface DurabilityStat_Single {
    maxRepairPoints: number | null;
    maxHealth: number | null;
    fractureThreshold: number | null;
    fractureChance: number | null;
    currentRepairPoints: number | null;
    currentHealth: number | null;
    healthLossPerUse: number | null;
}
export interface WeaponStat_Single {
    piercingDamage: number | null;
    piercingBleed: number | null;
    piercingArmorPenetration: number | null;
    slashingDamage: number | null;
    slashingBleed: number | null;
    slashingArmorPenetration: number | null;
    crushingDamage: number | null;
    fallbackCrushingDamage: number | null;
    disruption: number | null;
    deflectionAmount: number | null;
    physicalProjectileSpeed: number | null;
    knockbackAmount: number | null;
    stability: number | null;
    falloffMinDistance: number | null;
    falloffMaxDistance: number | null;
    falloffReduction: number | null;
    deflectionRecovery: number | null;
    staminaCost: number | null;
    physicalPreparationTime: number | null;
    physicalRecoveryTime: number | null;
    range: number | null;
}
export interface BuildingBlockStat_Single {
    compressiveStrength: number | null;
    shearStrength: number | null;
    tensileStrength: number | null;
    density: number | null;
    healthUnits: number | null;
    buildTimeUnits: number | null;
    unitMass: number | null;
}
export interface SiegeEngineStat_Single {
    yawSpeedDegPerSec: number | null;
    pitchSpeedDegPerSec: number | null;
}
export interface ArmorStatSet {
    statsPerSlot: Array<ArmorStats> | null;
}
export interface ArmorStats {
    gearSlot: GearSlotDefRef | null;
    stats: ArmorStat_Single | null;
    resistances: DamageType_Single | null;
    mitigations: DamageType_Single | null;
}
export interface ArmorStat_Single {
    armorClass: number | null;
}
export interface DamageType_Single {
    none: number | null;
    slashing: number | null;
    piercing: number | null;
    crushing: number | null;
    physical: number | null;
    acid: number | null;
    poison: number | null;
    disease: number | null;
    earth: number | null;
    water: number | null;
    fire: number | null;
    air: number | null;
    lightning: number | null;
    frost: number | null;
    elemental: number | null;
    life: number | null;
    mind: number | null;
    spirit: number | null;
    radiant: number | null;
    light: number | null;
    death: number | null;
    shadow: number | null;
    chaos: number | null;
    void: number | null;
    dark: number | null;
    arcane: number | null;
    other: number | null;
    sYSTEM: number | null;
    all: number | null;
}
export interface ArmorStatBySubpart {
    subPartId: SubpartId | null;
    stats: ArmorStat_Single | null;
    resistances: DamageType_Single | null;
}
export interface ColorRGBA {
    r: number | null;
    g: number | null;
    b: number | null;
    a: number | null;
    rgba: string | null;
    hex: string | null;
    hexa: string | null;
}
export interface ItemLocationDescription {
    equipped: EquippedLocation | null;
    inContainer: InContainerLocation | null;
    inVox: InVoxJobLocation | null;
    inventory: InventoryLocation | null;
    ground: OnGroundLocation | null;
    building: BuildingPlacedLocation | null;
}
export interface EquippedLocation {
    characterID: CharacterID | null;
    gearSlots: Array<GearSlotDefRef> | null;
}
export interface InContainerLocation {
    containerInstanceID: ItemInstanceID | null;
    position: number | null;
    drawerID: ContainerDrawerID | null;
}
export declare type ContainerDrawerID = any;
export interface InVoxJobLocation {
    voxInstanceID: ItemInstanceID | null;
    itemSlot: SubItemSlot | null;
}
export declare type SubItemSlot = "Invalid" | "PrimarySubstance" | "SecondarySubstance1" | "SecondarySubstance2" | "SecondarySubstance3" | "Alloy" | "WeaponBlade" | "WeaponHandle" | "NonRecipe";
export interface InventoryLocation {
    characterID: CharacterID | null;
    position: number | null;
}
export interface OnGroundLocation {
    isDeployed: boolean | null;
    groupID: ItemInstanceID | null;
}
export interface BuildingPlacedLocation {
    buildingID: BuildingPlotInstanceID | null;
}
export declare type BuildingPlotInstanceID = any;
export interface ItemEquipRequirement {
    status: EquipRequirementStatus | null;
    requirementDescription: string | null;
    errorDescription: string | null;
}
export declare type EquipRequirementStatus = "Unknown" | "NotEquippable" | "NoRequirement" | "RequirementMet" | "RequirementNotMet" | "NoCharacterContext";
export interface ContainerDrawerGQL {
    id: ContainerDrawerID | null;
    containedItems: Array<Item> | null;
    requirements: RequirementDef | null;
    stats: ContainerDefStat_Single | null;
}
export interface RequirementDef {
    description: string | null;
    icon: string | null;
}
export interface ContainerDefStat_Single {
    maxItemCount: number | null;
    maxItemMass: number | null;
}
export interface FlagsPermissibleHolderGQL {
    userPermissions: number | null;
    userGrants: Array<FlagsPermissibleGQL> | null;
    permissibleSets: Array<FlagsPermissibleSetGQL> | null;
}
export interface FlagsPermissibleGQL {
    permissions: number | null;
    target: PermissibleTargetGQL | null;
}
export interface PermissibleTargetGQL {
    targetType: PermissibleTargetType | null;
    description: string | null;
}
export declare type PermissibleTargetType = "Invalid" | "Any" | "Faction" | "Character" | "ScenarioTeam" | "Warband" | "CharactersWarband" | "CharactersFaction" | "CharactersOrder" | "InNoScenario" | "Inverse" | "And" | "ScenarioRole" | "Scenario";
export interface FlagsPermissibleSetGQL {
    keyType: PermissibleSetKeyType | null;
    isActive: boolean | null;
    permissibles: Array<FlagsPermissibleGQL> | null;
}
export declare type PermissibleSetKeyType = "Invalid" | "Faction" | "ScenarioTeam" | "ScenarioRole";
export interface MetricsData {
    playerCounts: Array<GraphiteRenderJson> | null;
}
export interface PlayerCountsMetricsDataArgs {
    server: string | null;
    from: string | null;
    until: string | null;
}
export interface GraphiteRenderJson {
    target: string | null;
    datapoints: Array<number> | null;
}
export interface Status {
    statuses: Array<StatusDef> | null;
}
export interface StatusDef {
    description: string | null;
    iconURL: string | null;
    id: StatusID | null;
    name: string | null;
    uiText: string | null;
    numericID: number | null;
}
export declare type StatusID = any;
export interface CharacterProgressionData {
    collectedProgressionSummary: CharacterSummaryDBModel | null;
    unCollectedDayLogs: Array<CharacterDaySummaryDBModel> | null;
    dayLogByID: CharacterDaySummaryDBModel | null;
    adjustmentsByDayLogID: Array<CharacterAdjustmentDBModel> | null;
    characterDays: Array<CharacterDaySummaryDBModel> | null;
    characterAdjustments: Array<CharacterAdjustmentDBModel> | null;
    accountSummary: AccountProgressionSummary | null;
}
export interface DayLogByIdCharacterProgressionDataArgs {
    logID: string | null;
}
export interface AdjustmentsByDayLogIdCharacterProgressionDataArgs {
    logID: string | null;
}
export interface CharacterDaysCharacterProgressionDataArgs {
    startDate: Date | null;
    endDate: Date | null;
}
export interface CharacterAdjustmentsCharacterProgressionDataArgs {
    startDate: Date | null;
    endDate: Date | null;
}
export interface AccountSummaryCharacterProgressionDataArgs {
    startDate: Date | null;
    endDate: Date | null;
}
export interface CharacterSummaryDBModel {
    accountID: AccountID | null;
    shardID: ShardID | null;
    lastDayLogProcessedID: CharacterDaySummaryInstanceID | null;
    lastDayProcessedStart: Date | null;
    activeDayCount: number | null;
    secondsActive: number | null;
    distanceMoved: number | null;
    damage: DamageSummaryDBModel | null;
    plots: PlotSummaryDBModel | null;
    crafting: CraftingSummaryDBModel | null;
    skillPartsUsed: Array<SkillPartUsedSummaryDBModel> | null;
    scenarioOutcomes: ScenarioOutcome_UInt32 | null;
}
export declare type AccountID = any;
export declare type CharacterDaySummaryInstanceID = any;
export interface PlotSummaryDBModel {
    factionPlotsCaptured: number | null;
    scenarioPlotsCaptured: number | null;
}
export interface SkillPartUsedSummaryDBModel {
    skillPartID: string | null;
    usedInCombatCount: number | null;
    usedNonCombatCount: number | null;
}
export interface ScenarioOutcome_UInt32 {
    invalid: number | null;
    win: number | null;
    lose: number | null;
    draw: number | null;
    killed: number | null;
    restart: number | null;
}
export interface CharacterDaySummaryDBModel {
    id: CharacterDaySummaryInstanceID | null;
    shardDayLogID: ShardDaySummaryInstanceID | null;
    shardID: ShardID | null;
    dayStart: Date | null;
    dayEnd: Date | null;
    characterID: CharacterID | null;
    secondsActive: number | null;
    distanceMoved: number | null;
    skillPartsUsed: Array<SkillPartUsedSummaryDBModel> | null;
    damage: DamageSummaryDBModel | null;
    plots: PlotSummaryDBModel | null;
    crafting: CraftingSummaryDBModel | null;
    state: States | null;
    scenarios: Array<FinishedScenario> | null;
}
export declare type ShardDaySummaryInstanceID = any;
export declare type States = "Initial" | "Handled" | "Preserved";
export interface FinishedScenario {
    scenarioID: ScenarioInstanceID | null;
    scenarioDefinitionID: string | null;
    outcome: ScenarioOutcome | null;
    activeAtEnd: boolean | null;
    teamID: ScenarioTeamID | null;
    score: number | null;
}
export interface CharacterAdjustmentDBModel {
    shardDayLogID: ShardDaySummaryInstanceID | null;
    characterDayLogID: CharacterDaySummaryInstanceID | null;
    reason: CharacterAdjustmentReasonGQLField | null;
    adjustment: CharacterAdjustmentGQLField | null;
    dayEnd: Date | null;
    sequence: number | null;
}
export interface CharacterAdjustmentReasonGQLField {
    skillPartLevel: CharacterAdjustmentReasonSkillPartLevel | null;
    useSkillPart: CharacterAdjustmentReasonUseSkillPart | null;
    useSkills: CharacterAdjustmentReasonUseSkills | null;
    adminGrant: boolean | null;
}
export interface CharacterAdjustmentReasonSkillPartLevel {
    skillPartID: string | null;
    skillPartLevel: number | null;
}
export interface CharacterAdjustmentReasonUseSkillPart {
    skillID: string | null;
    inCombatCount: number | null;
    nonCombatCount: number | null;
}
export interface CharacterAdjustmentReasonUseSkills {
    inCombatCount: number | null;
    nonCombatCount: number | null;
}
export interface CharacterAdjustmentGQLField {
    addItem: CharacterAdjustmentAddItem | null;
    playerStat: CharacterAdjustmentPlayerStat | null;
    skillPart: CharacterAdjustmentSkillPartProgress | null;
    skillNode: CharacterAdjustmentApplySkillNode | null;
}
export interface CharacterAdjustmentAddItem {
    itemInstanceIDS: Array<ItemInstanceID> | null;
    staticDefinitionID: string | null;
    unitCount: number | null;
    quality: ItemQuality | null;
}
export declare type ItemQuality = any;
export interface CharacterAdjustmentPlayerStat {
    playerStat: PlayerStat | null;
    previousBonus: number | null;
    newBonus: number | null;
    previousProgressionPoints: number | null;
    newProgressionPoints: number | null;
}
export interface CharacterAdjustmentSkillPartProgress {
    skillPartID: string | null;
    previousLevel: number | null;
    previousProgressionPoints: number | null;
    newLevel: number | null;
    newProgressPoints: number | null;
}
export interface CharacterAdjustmentApplySkillNode {
    skillNodePath: string | null;
}
export interface AccountProgressionSummary {
    characterCount: number | null;
    activeDayCount: number | null;
    secondsActive: number | null;
    distanceMoved: number | null;
    statsGained: number | null;
    skillPartLevels: number | null;
    damage: DamageSummaryDBModel | null;
    crafting: CraftingSummaryDBModel | null;
    scenarioOutcomes: ScenarioOutcome_UInt32 | null;
}
export interface ShardProgressionData {
    progressionSummary: ShardSummaryDBModel | null;
    progressionDaySummary: ShardDaySummaryDBModel | null;
    shardDays: Array<ShardDaySummaryDBModel> | null;
    progressionSummaryRange: ShardSummaryDBModel | null;
    adjustmentsSummary: CharacterAdjustmentSummary | null;
    scenarioSummaries: Array<ScenarioSummaryDBModel> | null;
    realmSummary: RealmDaySummaryDBModel | null;
}
export interface ProgressionDaySummaryShardProgressionDataArgs {
    logID: string | null;
}
export interface ShardDaysShardProgressionDataArgs {
    startDate: Date | null;
    endDate: Date | null;
}
export interface ProgressionSummaryRangeShardProgressionDataArgs {
    startDate: Date | null;
    endDate: Date | null;
}
export interface AdjustmentsSummaryShardProgressionDataArgs {
    logID: string | null;
    startDate: Date | null;
    endDate: Date | null;
}
export interface ScenarioSummariesShardProgressionDataArgs {
    startDate: Date | null;
    endDate: Date | null;
}
export interface RealmSummaryShardProgressionDataArgs {
    shardDayID: string | null;
    faction: string | null;
}
export interface ShardSummaryDBModel {
    shardID: ShardID | null;
    playerCharacters: CharacterSummary | null;
    nonPlayerCharacters: CharacterSummary | null;
    plots: PlotSummary | null;
    scenarios: ScenarioSummary | null;
    realmSummaries: Faction_RealmSummaryDBModel | null;
    daysProcessed: number | null;
}
export interface CharacterSummary {
    secondsActive: number | null;
    distanceMoved: number | null;
    damage: DamageSummaryDBModel | null;
    crafting: CraftingSummaryDBModel | null;
}
export interface PlotSummary {
    blocksCreated: number | null;
    blocksDestroyed: number | null;
}
export interface ScenarioSummary {
    started: number | null;
    finished: number | null;
    restarted: number | null;
    killed: number | null;
}
export interface Faction_RealmSummaryDBModel {
    factionless: RealmSummaryDBModel | null;
    tdd: RealmSummaryDBModel | null;
    viking: RealmSummaryDBModel | null;
    arthurian: RealmSummaryDBModel | null;
    cOUNT: RealmSummaryDBModel | null;
}
export interface RealmSummaryDBModel {
    faction: Faction | null;
    secondsActive: number | null;
    distanceMoved: number | null;
    damage: DamageSummaryDBModel | null;
    crafting: CraftingSummaryDBModel | null;
}
export interface ShardDaySummaryDBModel {
    dayStart: Date | null;
    dayEnd: Date | null;
    playerCharacters: CharacterSummary | null;
    nonPlayerCharacters: CharacterSummary | null;
    plots: PlotSummary | null;
    scenarios: Array<ScenarioSummary> | null;
}
export interface CharacterAdjustmentSummary {
    items: Array<ItemsAdded> | null;
    stats: Array<StatBonusPoints> | null;
    skillParts: Array<SkillPartLevels> | null;
    skillNodseApplied: Array<SkillNodeApplied> | null;
    characterCount: number | null;
    maxAdjustmentsOnCharacter: number | null;
    characterIDWithMaxAdjustments: CharacterID | null;
    averageAdjustementsPerCharacter: number | null;
}
export interface ItemsAdded {
    staticDefinitionID: string | null;
    unitCount: number | null;
}
export interface StatBonusPoints {
    stat: PlayerStat | null;
    bonusChange: number | null;
}
export interface SkillPartLevels {
    skillPartID: string | null;
    levelChange: number | null;
}
export interface SkillNodeApplied {
    skillNodePath: string | null;
    count: number | null;
}
export interface RealmDaySummaryDBModel {
    shardDayLogID: ShardDaySummaryInstanceID | null;
    faction: Faction | null;
    shardID: ShardID | null;
    dayStart: Date | null;
    dayEnd: Date | null;
    secondsActive: number | null;
    distanceMoved: number | null;
    characterCount: number | null;
    skillPartsUsed: Array<SkillPartUsedSummaryDBModel> | null;
    damage: DamageSummaryDBModel | null;
    crafting: CraftingSummaryDBModel | null;
}
export interface EntityItemResult {
    items: Array<Item> | null;
}
export interface MyInventory {
    items: Array<Item> | null;
    itemCount: number | null;
    totalMass: number | null;
    currency: number | null;
}
export interface MyEquippedItems {
    items: Array<EquippedItem> | null;
    itemCount: number | null;
    totalMass: number | null;
    armorStats: Array<SubpartArmorStats> | null;
}
export interface EquippedItem {
    gearSlots: Array<GearSlotDefRef> | null;
    item: Item | null;
}
export interface SubpartArmorStats {
    subpartID: SubpartId | null;
    armorClass: number | null;
    resistances: DamageType_Single | null;
    mitigations: DamageType_Single | null;
}
export interface ResourceNodeResult {
    staticDefinition: ResourceNodeDefRef | null;
    resourceNodeInstanceID: ResourceNodeInstanceID | null;
    currentHealth: number | null;
    maxHealth: number | null;
    faction: Faction | null;
    subItems: Array<ResourceNodeSubItem> | null;
    permissibleHolder: FlagsPermissibleHolderGQL | null;
}
export interface ResourceNodeDefRef {
    id: string | null;
    name: string | null;
    requirements: RequirementDef | null;
    secondsBetweenUse: number | null;
    maxActors: number | null;
    mapIconURL: string | null;
    mapIconAnchorX: number | null;
    mapIconAnchorY: number | null;
}
export declare type ResourceNodeInstanceID = any;
export interface ResourceNodeSubItem {
    subItemDefinitionRef: ResourceNodeSubItemDefRef | null;
    takenCount: number | null;
}
export interface ResourceNodeSubItemDefRef {
    id: string | null;
    startingUnits: number | null;
    entries: Array<Entry> | null;
}
export interface Entry {
    faction: Faction | null;
    harvestItems: Array<HarvestItem> | null;
}
export interface HarvestItem {
    itemDefinition: ItemDefRef | null;
    weight: number | null;
    minQuality: number | null;
    maxQuality: number | null;
    minUnitCount: number | null;
    maxUnitCount: number | null;
}
export interface SecureTradeStatus {
    myState: SecureTradeState | null;
    myItems: Array<Item> | null;
    theirEntityID: EntityID | null;
    theirState: SecureTradeState | null;
    theirItems: Array<Item> | null;
}
export declare type SecureTradeState = "None" | "Invited" | "ModifyingItems" | "Locked" | "Confirmed" | "Transferring";
export declare type EntityID = any;
export interface Test extends TestInterface {
    integer: number | null;
    float: number | null;
    string: string | null;
    characters: Array<Character> | null;
    sg1: TestEnum_String | null;
    sg1Titles: TestEnum_String | null;
    sg1Floats: TestEnum_Single | null;
    homeArray: Array<string> | null;
    homeList: Array<string> | null;
    weapons: Array<string> | null;
}
export interface TestInterface {
    integer: number | null;
    float: number | null;
}
export interface Character {
    name: string | null;
    race: string | null;
}
export interface TestEnum_String {
    jackson: string | null;
    carter: string | null;
    oneill: string | null;
    tealc: string | null;
}
export interface TestEnum_Single {
    jackson: number | null;
    carter: number | null;
    oneill: number | null;
    tealc: number | null;
}
export interface WorldData {
    spawnPoints: Array<SpawnPoint> | null;
    map: MapData | null;
}
export interface SpawnPoint {
    id: string | null;
    faction: Faction | null;
    position: Vec3f | null;
}
export interface Vec3f {
    x: number | null;
    y: number | null;
    z: number | null;
}
export interface MapData {
    static: Array<MapPoint> | null;
    dynamic: Array<MapPoint> | null;
}
export interface MapPoint {
    position: Array<number> | null;
    anchor: Array<number> | null;
    tooltip: string | null;
    actions: MapPointActions | null;
    src: string | null;
    color: string | null;
    offset: Array<number> | null;
    size: Array<number> | null;
}
export interface MapPointActions {
    onClick: MapPointAction | null;
}
export interface MapPointAction {
    type: MapPointActionType | null;
    command: string | null;
}
export declare type MapPointActionType = "ClientCommand";
export interface CraftingRecipes {
    voxStatus: VoxStatus | null;
    recipesMatchingIngredients: Array<string> | null;
    possibleIngredients: Array<Item> | null;
    possibleIngredientsWithSlots: Array<PossibleVoxIngredientGQL> | null;
    possibleItemSlots: Array<SubItemSlot> | null;
    blockRecipes: Array<BlockRecipeDefRef> | null;
    purifyRecipes: Array<PurifyRecipeDefRef> | null;
    grindRecipes: Array<GrindRecipeDefRef> | null;
    refineRecipes: Array<RefineRecipeDefRef> | null;
    shapeRecipes: Array<ShapeRecipeDefRef> | null;
    makeRecipes: Array<MakeRecipeDefRef> | null;
}
export interface PossibleIngredientsCraftingRecipesArgs {
    slot: string | null;
}
export interface VoxStatus {
    voxState: VoxState | null;
    jobType: VoxJobType | null;
    jobState: VoxJobState | null;
    voxHealthCost: number | null;
    outputItems: Array<Item> | null;
    totalCraftingTime: number | null;
    timeRemaining: number | null;
    givenName: string | null;
    itemCount: number | null;
    recipeID: string | null;
    endQuality: number | null;
    usedRepairPoints: number | null;
    startTime: Date | null;
    grindRecipe: GrindRecipeDefRef | null;
    purifyRecipe: PurifyRecipeDefRef | null;
    blockRecipe: BlockRecipeDefRef | null;
    refineRecipe: RefineRecipeDefRef | null;
    shapeRecipe: ShapeRecipeDefRef | null;
    makeRecipe: MakeRecipeDefRef | null;
    ingredients: Array<Item> | null;
}
export declare type VoxState = "NotFound" | "NotOwnedByPlayer" | "Found";
export declare type VoxJobType = "Invalid" | "Block" | "Grind" | "Make" | "Purify" | "Refine" | "Repair" | "Salvage" | "Shape";
export declare type VoxJobState = "None" | "Configuring" | "Running" | "Finished";
export interface GrindRecipeDefRef {
    id: string | null;
    ingredientItem: ItemDefRef | null;
    outputItem: ItemDefRef | null;
}
export interface PurifyRecipeDefRef {
    id: string | null;
    ingredientItem: ItemDefRef | null;
    outputItem: ItemDefRef | null;
}
export interface BlockRecipeDefRef {
    id: string | null;
    outputItem: ItemDefRef | null;
    ingredients: Array<RecipeIngredientDef> | null;
}
export interface RecipeIngredientDef {
    ingredient: ItemDefRef | null;
    requirementPath: string | null;
    minPercent: Decimal | null;
    maxPercent: Decimal | null;
    minQuality: number | null;
    maxQuality: number | null;
}
export declare type Decimal = any;
export interface RefineRecipeDefRef {
    id: string | null;
    ingredientItem: ItemDefRef | null;
}
export interface ShapeRecipeDefRef {
    id: string | null;
    outputItem: ItemDefRef | null;
    lossPercent: number | null;
    ingredients: Array<RecipeIngredientDef> | null;
}
export interface MakeRecipeDefRef {
    id: string | null;
    outputItem: ItemDefRef | null;
    ingredients: Array<MakeIngredientDef> | null;
}
export interface MakeIngredientDef {
    slot: SubItemSlot | null;
    ingredient: ItemDefRef | null;
    requirementDescription: string | null;
    minQuality: number | null;
    maxQuality: number | null;
    unitCount: number | null;
}
export interface PossibleVoxIngredientGQL {
    item: Item | null;
    slots: Array<SubItemSlot> | null;
}
export interface Channel {
    id: number | null;
    name: string | null;
    description: string | null;
    permissions: PatchPermissions | null;
}
export declare type PatchPermissions = "Public" | "AllBackers" | "InternalTest" | "Development" | "Alpha" | "Beta1" | "Beta2" | "Beta3";
export interface CUSubscription {
    myInventoryItems: Item | null;
}
export interface PermissionInfo {
    id: string | null;
    name: string | null;
    description: string | null;
    enables: Array<string> | null;
}
export interface BuildServerStatusDetail {
    serverName: string | null;
    timestamp: Date | null;
    state: States | null;
    id: ChannelID | null;
    isBuilding: boolean | null;
    buildStart: Date | null;
    buildFinished: Date | null;
}
export interface ShardState {
    shardID: number | null;
    activeGroupCount: number | null;
    playersInWarbands: number | null;
    playersInBattlegroups: number | null;
}
export interface GroupServerStatusDetail {
    serverName: string | null;
    state: States | null;
    timestamp: Date | null;
    uptime: string | null;
    buildNumber: number | null;
    groupInfo: Array<ShardState> | null;
}
export interface PatchChannelStatus {
    id: number | null;
    isUpdating: boolean | null;
    lastUpdated: Date | null;
    fileCount: number | null;
    compressedSize: number | null;
    uncompressedSize: number | null;
}
export interface PatchServerStatusDetail {
    serverName: string | null;
    timestamp: Date | null;
    state: States | null;
    channels: Array<PatchChannelStatus> | null;
}
export interface WebAPIStatusDetail {
    serverName: string | null;
    state: States | null;
    asyncRPC: Array<AsyncRPCConnectionStatus> | null;
    worldState: Array<WorldStateStatus> | null;
    timestamp: Date | null;
    uptime: string | null;
    buildNumber: number | null;
}
export interface CustomRank {
    level: number | null;
    name: string | null;
    groupID: GroupID | null;
    permissions: Array<PermissionInfo> | null;
}
export interface CharacterStatProgressionDBModel {
    bonusPoints: number | null;
    progressionPoints: number | null;
}
export interface SkillPartProgressionDBModel {
    level: number | null;
    progressionPoints: number | null;
}
export interface TeamOutcomeScenario {
    teamID: ScenarioTeamID | null;
    outcome: ScenarioOutcome | null;
}
export interface Euler3f {
    x: number | null;
    y: number | null;
    z: number | null;
}
export interface SecureTradeLocation {
    characterID: CharacterID | null;
}
export interface BlockStatsDef {
    id: string | null;
}
export interface BlockDef {
    id: string | null;
}
export interface SiegeEngineItemDef {
    id: string | null;
}
export declare type WeaponType = "NONE" | "Arrow" | "Dagger" | "Sword" | "Hammer" | "Axe" | "Mace" | "GreatSword" | "GreatHammer" | "GreatAxe" | "GreatMace" | "Spear" | "Staff" | "Polearm" | "Shield" | "LongBow" | "ShortBow" | "Throwing" | "Focus" | "LongSword" | "All";
export interface WeaponConfigDef {
    id: string | null;
    weaponType: WeaponType | null;
    ammo: boolean | null;
}
export interface FactionTrait {
    requires: boolean | null;
    category: TraitCategory | null;
    id: string | null;
    name: string | null;
    icon: string | null;
    description: string | null;
    points: number | null;
    specifer: string | null;
}
export interface RaceTrait {
    requires: boolean | null;
    category: TraitCategory | null;
    id: string | null;
    name: string | null;
    icon: string | null;
    description: string | null;
    points: number | null;
    specifer: string | null;
}
export interface ClassTrait {
    requires: boolean | null;
    category: TraitCategory | null;
    id: string | null;
    name: string | null;
    icon: string | null;
    description: string | null;
    points: number | null;
    specifer: string | null;
}
export interface PlayerCounts {
    arthurian: number | null;
    tuatha: number | null;
    viking: number | null;
    timeTicks: number | null;
}
export interface SG1Member extends Character {
    name: string | null;
    race: string | null;
    rank: string | null;
}
export interface Goauld extends Character {
    name: string | null;
    race: string | null;
    homePlanet: string | null;
}
