import * as pulumi from "@pulumi/pulumi";
/**
 * A hint for a challenge to help players solve it.
 *
 * ## Example Usage
 *
 * ```typescript
 * import * as pulumi from "@pulumi/pulumi";
 * import * as ctfd from "@ctfer-io/pulumi-ctfd";
 *
 * const http = new ctfd.ChallengeDynamic("http", {
 *     category: "misc",
 *     description: "...",
 *     value: 500,
 *     decay: 100,
 *     minimum: 50,
 *     state: "visible",
 *     "function": "logarithmic",
 *     topics: ["Misc"],
 *     tags: [
 *         "misc",
 *         "basic",
 *     ],
 * });
 * const httpFlag = new ctfd.Flag("httpFlag", {
 *     challengeId: http.id,
 *     content: "CTF{some_flag}",
 * });
 * const httpHint = new ctfd.Hint("httpHint", {
 *     challengeId: http.id,
 *     content: "Some super-helpful hint",
 *     cost: 50,
 * });
 * const httpHint2 = new ctfd.Hint("httpHint2", {
 *     challengeId: http.id,
 *     content: "Even more helpful hint !",
 *     cost: 50,
 *     requirements: [ctfd_hint.http_hint_1.id],
 * });
 * ```
 */
export declare class Hint extends pulumi.CustomResource {
    /**
     * Get an existing Hint resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: HintState, opts?: pulumi.CustomResourceOptions): Hint;
    /**
     * Returns true if the given object is an instance of Hint.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is Hint;
    /**
     * Challenge of the hint.
     */
    readonly challengeId: pulumi.Output<string>;
    /**
     * Content of the hint as displayed to the end-user.
     */
    readonly content: pulumi.Output<string>;
    /**
     * Cost of the hint, and if any specified, the end-user will consume its own (or team) points to get it.
     */
    readonly cost: pulumi.Output<number>;
    /**
     * List of the other hints it depends on.
     */
    readonly requirements: pulumi.Output<string[]>;
    /**
     * Title of the hint, displayed to end users before unlocking.
     */
    readonly title: pulumi.Output<string | undefined>;
    /**
     * Create a Hint resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: HintArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering Hint resources.
 */
export interface HintState {
    /**
     * Challenge of the hint.
     */
    challengeId?: pulumi.Input<string>;
    /**
     * Content of the hint as displayed to the end-user.
     */
    content?: pulumi.Input<string>;
    /**
     * Cost of the hint, and if any specified, the end-user will consume its own (or team) points to get it.
     */
    cost?: pulumi.Input<number>;
    /**
     * List of the other hints it depends on.
     */
    requirements?: pulumi.Input<pulumi.Input<string>[]>;
    /**
     * Title of the hint, displayed to end users before unlocking.
     */
    title?: pulumi.Input<string>;
}
/**
 * The set of arguments for constructing a Hint resource.
 */
export interface HintArgs {
    /**
     * Challenge of the hint.
     */
    challengeId: pulumi.Input<string>;
    /**
     * Content of the hint as displayed to the end-user.
     */
    content: pulumi.Input<string>;
    /**
     * Cost of the hint, and if any specified, the end-user will consume its own (or team) points to get it.
     */
    cost?: pulumi.Input<number>;
    /**
     * List of the other hints it depends on.
     */
    requirements?: pulumi.Input<pulumi.Input<string>[]>;
    /**
     * Title of the hint, displayed to end users before unlocking.
     */
    title?: pulumi.Input<string>;
}
