import { Vector3 } from '@math.gl/core';
export declare function getClosestPointOnLine({ p, p1, p2, clampToLine }: {
    p: any;
    p1: any;
    p2: any;
    clampToLine?: boolean;
}): Vector3;
export declare function getClosestPointOnPolyline({ p, points }: {
    p: any;
    points: any;
}): {
    point: Vector3;
    index: number;
    p1: any;
    p2: any;
    distanceSquared: number;
    distance: number;
};
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