declare const _default: "#version 300 es\n#define SHADER_NAME column-layer-fragment-shader\n\nprecision highp float;\n\nout vec4 fragColor;\n\nin vec4 vColor;\n#ifdef FLAT_SHADING\nin vec3 cameraPosition;\nin vec4 position_commonspace;\n#endif\n\nvoid main(void) {\n  fragColor = vColor;\n  // Fails to compile on some Android devices if geometry is never assigned (#8411)\n  geometry.uv = vec2(0.);\n#ifdef FLAT_SHADING\n  if (column.extruded && !column.isStroke && !bool(picking.isActive)) {\n    vec3 normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n    fragColor.rgb = lighting_getLightColor(vColor.rgb, cameraPosition, position_commonspace.xyz, normal);\n  }\n#endif\n  DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
export default _default;
//# sourceMappingURL=column-layer-fragment.glsl.d.ts.map