import { Container, Rectangle } from 'pixi.js';
import { ActorCollision, Collision, SensorOverlap } from './types';
export interface CrunchPhysicsOptions {
    container: Container;
    /** Grid cell size in pixels */
    gridSize?: number;
    /** Gravity strength */
    gravity?: number;
    /** Maximum velocity */
    maxVelocity?: number;
    /** Whether to enable debug rendering */
    debug?: boolean;
    /** Whether to cull out-of-bounds entities */
    culling?: boolean;
    /** Whether to remove entities from the system after culling */
    boundary?: Rectangle;
    /** Collision resolver */
    collisionResolver?: (collisions: Collision[]) => void;
    /** Overlap resolver */
    overlapResolver?: (overlaps: SensorOverlap[]) => void;
    /** Actor-to-actor collision resolver */
    actorCollisionResolver?: (collisions: ActorCollision[]) => void;
    /** Whether to enable actor-to-actor collisions */
    enableActorCollisions?: boolean;
}
export interface AABBLike {
    x: number;
    y: number;
    width: number;
    height: number;
}
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