import CanvasBaseItem from '../../classes/canvas/CanvasBaseItem.js';
import Container from '../../classes/canvas/Container.js';
import 'pixi.js';
import '../../interface/canvas/memory/CanvasBaseItemMemory.js';
import '../../types/CanvasEventNamesType.js';
import '../../classes/CanvasEvent.js';
import '../../types/EventIdType.js';
import '../../types/ContainerChild.js';
import '../../interface/canvas/memory/ContainerMemory.js';

declare function checkIfTextureNotIsEmpty<T extends Container | CanvasBaseItem<any> = Container>(element: T): boolean;

export { checkIfTextureNotIsEmpty };
