import ImageSpriteMemory from './ImageSpriteMemory.js';
import '../../../classes/canvas/AdditionalPositions.js';
import 'pixi.js';
import './SpriteMemory.js';
import '../../../types/EventIdType.js';
import '../TextureMemory.js';
import './CanvasBaseItemMemory.js';

/**
 * The memory of the video. It uses for save the state of the video.
 */
interface VideoSpriteMemory extends ImageSpriteMemory {
    loop: boolean;
    paused: boolean;
    currentTime: number;
}

export type { VideoSpriteMemory as default };
