/********************************************************************************
 * Copyright (c) 2019-2024 EclipseSource and others.
 *
 * This program and the accompanying materials are made available under the
 * terms of the Eclipse Public License v. 2.0 which is available at
 * http://www.eclipse.org/legal/epl-2.0.
 *
 * This Source Code may also be made available under the following Secondary
 * Licenses when the conditions for such availability set forth in the Eclipse
 * Public License v. 2.0 are satisfied: GNU General Public License, version 2
 * with the GNU Classpath Exception which is available at
 * https://www.gnu.org/software/classpath/license.html.
 *
 * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
 ********************************************************************************/
import { Action, CommandExecutionContext, CommandReturn, DeleteMarkersAction, IActionDispatcher, IActionHandler, ICommand, Marker, SetMarkersAction } from '@eclipse-glsp/sprotty';
import { EditorContextService } from '../../base/editor-context-service';
import { IFeedbackActionDispatcher, IFeedbackEmitter } from '../../base/feedback/feedback-action-dispatcher';
import { FeedbackCommand } from '../../base/feedback/feedback-command';
import { FeedbackEmitter } from '../../base/feedback/feedback-emitter';
/**
 * Feedback emitter sending actions for visualizing model validation feedback and
 * re-establishing this feedback visualization after the model has been updated.
 */
export declare class ValidationFeedbackEmitter implements IFeedbackEmitter {
    protected feedbackActionDispatcher: IFeedbackActionDispatcher;
    protected registeredFeedbackByReason: Map<string, FeedbackEmitter>;
    /**
     * Register the action that should be emitted for visualizing validation feedback.
     * @param action the action that should be emitted when the model is updated and that will visualize the model validation feedback.
     * @param reason the reason for this validation feedback.
     */
    registerValidationFeedbackAction(action: ApplyMarkersAction, reason?: string): void;
}
/**
 * Manages current markers for the outside of the GLSP.
 *
 * Typically this is rebound by the surrounding tool, e.g. Theia, to be aware of
 * and propagate current markers.
 */
export declare abstract class ExternalMarkerManager {
    languageLabel: string;
    protected actionDispatcher?: IActionDispatcher;
    connect(actionDispatcher: IActionDispatcher): void;
    removeMarkers(markers: Marker[]): void;
    abstract setMarkers(markers: Marker[], reason?: string, sourceUri?: string): void;
}
export declare class SetMarkersActionHandler implements IActionHandler {
    protected validationFeedbackEmitter: ValidationFeedbackEmitter;
    protected externalMarkerManager?: ExternalMarkerManager;
    protected editorContextService: EditorContextService;
    handle(action: SetMarkersAction): void | Action | ICommand;
    setMarkers(markers: Marker[], reason: string | undefined): Promise<void>;
}
/**
 * Action for applying makers to the graphical model.
 */
export interface ApplyMarkersAction extends Action {
    kind: typeof ApplyMarkersAction.KIND;
    markers: Marker[];
}
export declare namespace ApplyMarkersAction {
    const KIND = "applyMarkers";
    function is(object: any): object is ApplyMarkersAction;
    function create(markers: Marker[]): ApplyMarkersAction;
}
/**
 * Handles {@link ApplyMarkersAction}s by creating the corresponding {@link GIssueMarker}s and
 * adding them to the graphical model.
 */
export declare class ApplyMarkersCommand extends FeedbackCommand {
    protected action: ApplyMarkersAction;
    static KIND: string;
    constructor(action: ApplyMarkersAction);
    execute(context: CommandExecutionContext): CommandReturn;
}
/**
 * Command for handling `DeleteMarkersAction`
 */
export declare class DeleteMarkersCommand extends FeedbackCommand {
    protected action: DeleteMarkersAction;
    static KIND: string;
    constructor(action: DeleteMarkersAction);
    execute(context: CommandExecutionContext): CommandReturn;
}
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