/********************************************************************************
 * Copyright (c) 2022 STMicroelectronics and others.
 *
 * This program and the accompanying materials are made available under the
 * terms of the Eclipse Public License v. 2.0 which is available at
 * http://www.eclipse.org/legal/epl-2.0.
 *
 * This Source Code may also be made available under the following Secondary
 * Licenses when the conditions for such availability set forth in the Eclipse
 * Public License v. 2.0 are satisfied: GNU General Public License, version 2
 * with the GNU Classpath Exception which is available at
 * https://www.gnu.org/software/classpath/license.html.
 *
 * SPDX-License-Identifier: EPL-2.0 OR GPL-2.0 WITH Classpath-exception-2.0
 ********************************************************************************/
import { Dimension, Point } from '@eclipse-glsp/protocol';
import { GAlignable } from './galignable';
import { GBoundsAware } from './gbounds-aware';
import { GModelElementBuilder } from './gmodel-element';
import { GPreRenderedElement } from './gpre-rendered-element';
/**
 * Pre-rendered elements contain HTML or SVG code to be transferred to the DOM. This can be useful to
 * render complex figures or to compute the view on the server instead of the client code.
 * Pre rendered elements are often used for the popup model that is created by a `PopupModelFactory`.
 * A popup model is rendered when hovering over a element and for many common use cases e.g rendering a tooltip
 * this model can be computed entirely on the server side.
 */
export declare class GShapedPreRenderedElement extends GPreRenderedElement implements GBoundsAware, GAlignable {
    static builder(): GShapePreRenderedElementBuilder;
    position: Point;
    size: Dimension;
    alignment: Point;
    [GBoundsAware]: boolean;
    [GAlignable]: boolean;
}
export declare class GShapePreRenderedElementBuilder<G extends GShapedPreRenderedElement = GShapedPreRenderedElement> extends GModelElementBuilder<G> {
    code(code: string): this;
    position(x: number, y: number): this;
    position(position: Point): this;
    size(width: number, height: number): this;
    size(size: Dimension): this;
}
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