import State from "./State";
/**
 * A state that activates when user's holding the Flicking area, but not moved a single pixel yet
 * @internal
 */
declare class HoldingState extends State {
    /**
     * Whether user is clicking or touching
     * @readonly
     */
    readonly holding = true;
    /**
     * Whether Flicking's animating
     * @readonly
     */
    readonly animating = false;
    private _releaseEvent;
    onChange(ctx: Parameters<State["onChange"]>[0]): void;
    onRelease(ctx: Parameters<State["onRelease"]>[0]): void;
    onFinish(ctx: Parameters<State["onFinish"]>[0]): void;
}
export default HoldingState;
