/**
 * @author       Yannick Deubel (https://github.com/yandeu)
 * @copyright    Copyright (c) 2020 Yannick Deubel; Project Url: https://github.com/enable3d/enable3d
 * @description  This is a modified version of the original code from Kevin Lee
 * (Includes latest three-to-ammo commit from August 6, 2020)
 */
export declare const TYPE: {
    BOX: string;
    CYLINDER: string;
    SPHERE: string;
    CAPSULE: string;
    CONE: string;
    HULL: string;
    HACD: string;
    VHACD: string;
    MESH: string;
    HEIGHTFIELD: string;
};
export declare const FIT: {
    ALL: string;
    MANUAL: string;
};
export declare const HEIGHTFIELD_DATA_TYPE: {
    short: string;
    float: string;
};
export declare const createCollisionShapes: (vertices: any, matrices: any, indexes: any, matrixWorld: any, options?: any) => any[];
export declare const createBoxShape: (vertices: any, matrices: any, matrixWorld: any, options?: any) => any;
export declare const createCylinderShape: (vertices: any, matrices: any, matrixWorld: any, options?: any) => any;
export declare const createCapsuleShape: (vertices: any, matrices: any, matrixWorld: any, options?: any) => any;
export declare const createConeShape: (vertices: any, matrices: any, matrixWorld: any, options?: any) => any;
export declare const createSphereShape: (vertices: any, matrices: any, matrixWorld: any, options?: any) => any;
export declare const createHullShape: (vertices: any, matrices: any, matrixWorld: any, options?: any) => any;
export declare const createHACDShapes: (vertices: any, matrices: any, indexes: any, matrixWorld: any, options?: any) => any[];
export declare const createVHACDShapes: (vertices: any, matrices: any, indexes: any, matrixWorld: any, options?: any) => any[];
export declare const createTriMeshShape: (vertices: any, matrices: any, indexes: any, matrixWorld: any, options?: any) => any;
export declare const createHeightfieldTerrainShape: (options?: any) => any;
export declare const iterateGeometries: (root: any, options: any, cb: any) => void;
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