/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 *****************************************************************************/
import { BoneData } from "./BoneData.js";
import { ConstraintData } from "./ConstraintData.js";
/** Stores the setup pose for a {@link PhysicsConstraint}.
 * <p>
 * See <a href="http://esotericsoftware.com/spine-physics-constraints">Physics constraints</a> in the Spine User Guide. */
export declare class PhysicsConstraintData extends ConstraintData {
    private _bone;
    /** The bone constrained by this physics constraint. */
    set bone(boneData: BoneData);
    get bone(): BoneData;
    x: number;
    y: number;
    rotate: number;
    scaleX: number;
    shearX: number;
    limit: number;
    step: number;
    inertia: number;
    strength: number;
    damping: number;
    massInverse: number;
    wind: number;
    gravity: number;
    /** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
    mix: number;
    inertiaGlobal: boolean;
    strengthGlobal: boolean;
    dampingGlobal: boolean;
    massGlobal: boolean;
    windGlobal: boolean;
    gravityGlobal: boolean;
    mixGlobal: boolean;
    constructor(name: string);
}
